Groucho the Dungeon (0, 51, D) a +0 robe (0, 52, D) a plain deck of war (1, 31, D) a +0 buckler of fire resistance (1, 33, D) Sophisticated Casting Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Lightning Bolt Conjuration/Air 5 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Irradiate Conjuration/Transmutation 5 e - Venom Bolt Conjuration/Poison 5 f - Blade Hands Transmutation 5 (1, 50, D) a sack of spiders (1, 51, D) a +0 dagger (1, 52, D) a +2 chain mail of cold resistance (1, 61, D) a cursed ring of see invisible a +0 robe (1, 62, D) a cursed +1 war axe (2, 12, D) a phantom mirror (2, 14, D) a +2 ring of strength (2, 31, D) a +2 ring mail of cold resistance (2, 32, D) the Tome of the Entourage and the Snowflakes Spells Type Level a - Call Imp Summoning 2 b - Summon Mana Viper Hexes/Summoning 5 c - Bolt of Cold Conjuration/Ice 6 d - Summon Hydra Summoning 7 (2, 33, D) a +1 leather armour of cold resistance (2, 61, D) the +3 great mace of Huntal {freeze, rElec rC- Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It insulates you from electricity. a cursed -2 robe (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 12, D) an uncursed staff of air (3, 13, D) an uncursed staff of air (3, 14, D) the +5 glaive of Exquisite Death {flame, rC+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from cold. (3, 31, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (3, 32, D) a +0 spear (3, 33, D) a +1 plate armour of poison resistance (3, 50, D) the Papyrus of Companions Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 (3, 51, D) a +0 dagger (3, 52, D) a book of Death (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a manual of Axes (4, 13, D) an uncursed amulet of harm (4, 14, D) the Tome of Conjuration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Static Discharge Conjuration/Air 3 c - Bolt of Fire Conjuration/Fire 6 (4, 31, D) a +2 scale mail of poison resistance (4, 33, D) a +4 quarterstaff (4, 51, D) a +4 whip of freezing (4, 52, D) an uncursed staff of power (5, 12, D) an uncursed staff of power (5, 13, D) the Reference Book on Evil Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Cigotuvi's Embrace Necromancy 5 (5, 14, D) the cursed +1 scale mail of Paranoia {rF+ Str+3 Int+2 Dex+3} It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (5, 31, D) the cursed +0 battleaxe of Optimality {freeze, rC+ Str+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (5, 32, D) a plain deck of destruction (5, 33, D) a legendary deck of changes (5, 39, D) a +0 glaive a +0 robe (5, 51, D) a +0 dagger (5, 52, D) a book of Cantrips (5, 58, D) a +0 great sword (5, 60, D) a +0 robe a +0 scythe of venom a +1 fire dragon armour (5, 61, D) the +2 long sword of the Endless March {slice, Fragile rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It will be destroyed if unequipped. a +0 great sword a +2 arbalest of flaming a +0 chain mail a +0 robe the +1 mace "Fynkor" {venom, rElec rN+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. (6, 7, D) a +0 leather armour a +1 hunting sling a +0 short sword (6, 12, D) a +1 pair of gloves of strength (6, 13, D) an uncursed staff of fire (6, 14, D) a plain deck of changes (6, 31, D) a +3 quarterstaff of crushing (6, 32, D) a +2 dagger of protection (6, 33, D) an uncursed staff of conjuration (6, 40, D) a cursed -2 scimitar a +0 trident (6, 41, D) a +4 great sword of electrocution a -1 rod of inaccuracy (13/13) (6, 42, D) a +0 robe a +0 whip a +2 lightning rod (12/12) (6, 50, D) a +2 mace of holy wrath (6, 52, D) a fan of gales (6, 64, D) a +5 bardiche of venom (6, 66, D) a +3 ring mail of cold resistance (7, 12, D) a +4 chain mail of fire resistance (7, 13, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (7, 14, D) an uncursed staff of fire (7, 31, D) a plain deck of destruction (7, 32, D) a +2 flail of holy wrath (7, 33, D) an uncursed staff of air (7, 50, D) an uncursed staff of cold (7, 51, D) a +0 robe (7, 52, D) a +0 war axe (7, 59, D) an uncursed staff of cold a +0 robe a cursed -5 ring of protection (7, 60, D) a +0 plate armour a +0 dagger a +2 robe of cold resistance (7, 61, D) an uncursed amulet of harm a +0 plate armour (7, 63, D) a +0 mace a cursed +1 battleaxe of freezing a +2 scale mail of cold resistance (7, 64, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 great sword of electrocution a +0 great sword a cursed +0 robe (7, 65, D) a +3 flail a +0 plate armour (8, 12, D) a sack of spiders (8, 13, D) a +4 chain mail of positive energy (8, 14, D) an uncursed staff of earth (8, 31, D) a +2 shortbow of flaming (8, 32, D) a +0 halberd (8, 33, D) an uncursed staff of fire (8, 40, D) a +0 long sword a cursed +0 robe (8, 41, D) a +0 robe (8, 50, D) a +1 falchion of freezing (8, 51, D) a +0 halberd (8, 61, D) a +0 robe a +0 robe a +2 robe of magic resistance an uncursed staff of earth a +2 shortbow of flaming a cursed +2 short sword of freezing (8, 64, D) a +4 chain mail of cold resistance (9, 12, D) an uncursed staff of conjuration (9, 13, D) an uncursed staff of poison (9, 14, D) an uncursed staff of summoning (9, 31, D) a Grand Grimoire (9, 33, D) the cursed +3 dagger "Acsyuwne" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. It has a curse placed upon it. (9, 51, D) a +0 robe (9, 52, D) a +0 dire flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a fan of gales (10, 13, D) a book of Geomancy (10, 14, D) a +1 pair of gloves of archery (10, 32, D) the Tome of Unholy Magic and Talismans Spells Type Level a - Animate Skeleton Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Warp Weapon Charms/Translocation 5 d - Deflect Missiles Charms/Air 6 (10, 33, D) a +4 morningstar of flaming (10, 34, D) the ring of Fuowusch {rElec rF- MP+9 Str+4 Dex+3 SInv} [ring of see invisible] It affects your strength (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. the cursed ring of Hicewuw {+Blink MP+9 AC-3 SInv} [ring of protection] It affects your AC (-3). It affects your magic capacity (+9). It lets you see invisible. It lets you blink. It has a curse placed upon it. the ring of Mirth {Fire rPois Int+3 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (10, 50, D) a lamp of fire (10, 51, D) a +0 robe (10, 52, D) a fan of gales (10, 63, D) a +0 robe (10, 64, D) a +2 halberd of freezing a +0 dagger a +2 amulet of reflection (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) the cursed +0 trident of Diumint {venom, MR- Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (11, 13, D) a +2 shield of protection the ring "Agisirius" {rPois MR+ Dex+6} [ring of protection from magic] It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. (11, 14, D) a sack of spiders (11, 31, D) a book of Callings (11, 32, D) the cursed +0 dagger of Kaqenuer {antimagic, +Fly MR+ Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (11, 33, D) the +4 short sword of Zigiuz {pierce, +Blink rC++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It greatly protects you from cold. It lets you blink. (11, 52, D) a +0 robe (11, 59, D) a +0 morningstar (11, 62, D) a +2 quarterstaff of draining the +3 robe of Qetetz Bihio {Int+6 Slay-2} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-2). (12, 12, D) a book of Transfigurations (12, 13, D) a plain deck of wonders (12, 14, D) an uncursed ring of fire (12, 31, D) the +4 ring mail of Immorality {rElec rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. (12, 32, D) an ornate deck of wonders (12, 33, D) an uncursed ring of fire (12, 50, D) a +0 dagger (12, 51, D) a fan of gales (12, 52, D) a stone of tremors (13, 31, D) a +0 hand crossbow of flaming (13, 32, D) the ring of Hulagg {rCorr rF- Int+5 Dex+7} [ring of resist corrosion] It affects your intelligence (+5). It affects your dexterity (+7). It makes you vulnerable to fire. (13, 33, D) a box of beasts (13, 50, D) a +0 robe (14, 51, D) an uncursed staff of fire (14, 52, D) the ring of Palyryna {+Blink rN+ Dex+3 Stlth-} [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. It lets you blink. It makes you less stealthy. (18, 39, D) a +0 longbow (18, 48, D) a +1 robe of magic resistance (18, 49, D) an uncursed ring of flight (18, 50, D) a +0 dagger (19, 0, D) an uncursed staff of fire (19, 16, D) a +0 mace (19, 33, D) a lamp of fire (19, 37, D) a +0 leather armour 28 arrows (19, 49, D) a +0 chain mail (19, 50, D) a +0 leather armour of poison resistance (20, 0, D) a plain deck of summoning (20, 1, D) a book of Necromancy (20, 7, D) a manual of Ice Magic the amulet "Himola" {Spirit rPois Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). It protects you from poison. an uncursed ring of stealth the ring "Biorez" {*Contam +Inv Str-2 Int+10 Stlth+} [ring of stealth] It affects your strength (-2). It affects your intelligence (+10). It lets you turn invisible. It causes magical contamination when unequipped. It makes you more stealthy. a +6 ring of dexterity a +0 trident of protection a +0 robe (20, 17, D) a disc of storms (20, 22, D) 5 large rocks (20, 33, D) an uncursed staff of death an uncursed staff of power (20, 49, D) a +0 chain mail (20, 50, D) a cursed staff of fire (21, 0, D) a lamp of fire (21, 1, D) a book of the Sky (21, 7, D) a +0 spear 12 javelins a cursed +0 leather armour (21, 16, D) an uncursed amulet of guardian spirit (21, 17, D) a +1 rapier of venom (21, 22, D) a +0 battleaxe (21, 32, D) a +5 lightning rod (12/12) a +0 short sword (21, 33, D) a lamp of fire (21, 48, D) a plain deck of changes (21, 49, D) a phantom mirror (21, 50, D) a +0 hand axe of freezing (22, 0, D) a plain deck of wonders (22, 1, D) a phantom mirror (22, 16, D) a plain deck of changes (22, 17, D) a stone of tremors (22, 29, D) a cursed -1 dire flail a +0 dire flail (22, 32, D) a +0 dagger (22, 33, D) an uncursed staff of power (22, 48, D) a plain deck of defence (22, 49, D) Uchoats's Collected Works on Lucky Moulding Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Repel Missiles Charms/Air 2 c - Spectral Weapon Hexes/Charms 3 d - Ice Form Ice/Transmutation 4 e - Excruciating Wounds Charms/Necromancy 5 (22, 50, D) a book of Cantrips (22, 51, D) a +0 broad axe of freezing a +0 robe (23, 0, D) a +0 leather armour of cold resistance (23, 1, D) a +2 hunting sling of evasion (23, 6, D) a +0 trident the ring of Reyvyg {rCorr rF- Str-2 Int+8 SInv} [ring of resist corrosion] It affects your strength (-2). It affects your intelligence (+8). It makes you vulnerable to fire. It lets you see invisible. (23, 8, D) a +1 vampiric spear 13 poisoned javelins a +0 leather armour (23, 17, D) a book of Annihilations (23, 18, D) the Papyrus of Moulding and Unholy Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Death Channel Necromancy 6 (23, 20, D) a +0 giant spiked club (23, 29, D) a +2 scimitar of electrocution a +0 plate armour a +0 hand axe a +0 plate armour a +0 dire flail a +0 plate armour (23, 32, D) an uncursed staff of poison (23, 34, D) a +0 short sword (23, 36, D) a +2 trident of piercing (23, 37, D) a +3 scimitar of electrocution (23, 41, D) a +0 dagger of venom (23, 42, D) a +1 dagger of venom (23, 49, D) a +0 short sword (23, 50, D) a Fen Folio (24, 1, D) an uncursed staff of power (24, 7, D) a +2 trident of venom a +0 robe a +3 rapier of freezing a +0 robe (24, 8, D) a +0 trident a +0 rapier a +0 robe (24, 10, D) a throwing net 5 javelins (24, 16, D) an uncursed staff of summoning (24, 17, D) an ornate deck of wonders (24, 23, D) a +2 plate armour of magic resistance 6 large rocks a +0 scimitar a +0 chain mail (24, 24, D) a +0 battleaxe a +0 plate armour 22 bolts a +0 glaive (24, 27, D) a +0 arbalest 4 large rocks (24, 28, D) a +0 battleaxe a +0 plate armour a +0 hand axe a +0 mace a +0 chain mail (24, 29, D) a bolt (24, 32, D) a +0 short sword (24, 33, D) a stone of tremors (24, 34, D) a +0 short sword (24, 36, D) the +6 hand axe of Okawaru's Pride {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. a +0 leather armour a +0 long sword (24, 37, D) a +0 long sword a +0 ring mail a +0 rapier a +0 short sword a +0 short sword a +0 leather armour a cursed ring of loudness (24, 38, D) a +0 long sword a +0 leather armour a +0 rapier a +0 whip of draining a +0 short sword the cursed +1 robe of Orthodoxy {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (24, 39, D) a +0 great sword of slicing a +0 leather armour an uncursed ring of protection from magic a +0 short sword (24, 40, D) a +1 glaive of protection a +0 longbow 36 arrows a +0 leather armour (24, 41, D) a +0 short sword a +4 long sword of electrocution (24, 42, D) 8 arrows (24, 43, D) an arrow (24, 48, D) the Compendium of the Noxious Rocks Spells Type Level a - Cure Poison Poison 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Statue Form Transmutation/Earth 6 (24, 49, D) a plain deck of changes (24, 50, D) a lamp of fire (24, 51, D) a +0 long sword a +0 chain mail (24, 54, D) a +0 plate armour a +0 giant club (24, 56, D) 3 large rocks 15 bolts (25, 0, D) an uncursed staff of earth (25, 1, D) a plain deck of summoning (25, 7, D) a +0 trident of piercing a +4 scale mail of fire resistance an uncursed amulet of regeneration (25, 8, D) a +3 rapier of venom a +0 robe (25, 16, D) a book of the Sky (25, 17, D) a +2 ring mail of poison resistance (25, 18, D) a +0 hand axe (25, 22, D) a +0 hand axe a +0 plate armour (25, 24, D) a +3 short sword of venom a +0 plate armour (25, 27, D) a +0 hand axe a +2 plate armour of cold resistance 4 large rocks (25, 28, D) a +0 giant club a +0 scimitar a +0 chain mail a +0 hunting sling of flaming a +0 plate armour a +0 long sword a +1 plate armour of magic resistance a +2 large shield (25, 33, D) a +0 long sword (25, 34, D) a box of beasts (25, 36, D) a cursed -1 ring mail (25, 39, D) a +2 halberd of chopping a +0 longbow 32 arrows a +0 leather armour (25, 40, D) a +0 short sword (25, 42, D) a +0 rapier a +0 rapier a cursed -2 rapier a +0 leather armour (25, 48, D) a +0 trident (25, 49, D) Zixao's Incunabulum of Igneous Bewitchment Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Cause Fear Hexes 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Silence Hexes/Air 5 e - Metabolic Englaciation Hexes/Ice 5 (25, 53, D) a cursed -2 chain mail a +3 war axe of venom a +0 chain mail (25, 54, D) a +1 lajatang of speed a +3 hunting sling of flaming a +0 chain mail a +0 giant club (26, 0, D) a plain deck of defence (26, 1, D) a +0 pair of gloves of dexterity (26, 17, D) an uncursed staff of fire (26, 26, D) a +0 war axe a bolt (26, 32, D) a +0 dagger (26, 33, D) a +0 long sword (26, 34, D) an uncursed staff of death (26, 36, D) a +3 morningstar of flaming a cursed +0 chain mail a +2 spear of flaming (26, 40, D) a +0 leather armour (26, 41, D) a +0 buckler (26, 50, D) an ornate deck of changes (26, 53, D) a +0 chain mail a +1 great sword of distortion a +3 chain mail of positive energy the amulet of Midwinter {Regen+ Str+2} [amulet of regeneration] It affects your strength (+2). It increases your rate of regeneration. a +0 long sword a +0 chain mail (26, 55, D) a cursed +0 plate armour a +5 lajatang an uncursed ring of protection from cold a +0 flail a +0 great sword 2 large rocks (26, 58, D) a +0 plate armour (27, 0, D) a +5 war axe of chopping (27, 16, D) a +0 mace (27, 17, D) a +6 dagger of venom (27, 32, D) a legendary deck of defence (27, 33, D) a +0 rapier (27, 34, D) an uncursed staff of death (27, 35, D) a +0 long sword a +0 leather armour (27, 48, D) a book of Geomancy (27, 50, D) a +0 dagger (27, 53, D) a +0 arbalest an uncursed amulet of harm (27, 54, D) 5 large rocks (27, 56, D) a +0 plate armour a +0 broad axe a +2 scale mail of cold resistance a +0 war axe a +0 long sword a +0 long sword a +0 plate armour (28, 1, D) a +0 leather armour (28, 16, D) an uncursed staff of power (28, 32, D) a book of Burglary (28, 33, D) an uncursed staff of death (28, 48, D) a +0 halberd (28, 49, D) a +0 long sword (28, 50, D) an uncursed staff of wizardry (28, 52, D) a +0 giant spiked club (28, 57, D) a +1 quarterstaff of pain a +0 chain mail (28, 58, D) a +0 giant spiked club a +0 great mace a +0 plate armour a cursed ring of loudness 3 large rocks (28, 59, D) a +1 dire flail of protection a +1 plate armour of fire resistance (28, 60, D) a +0 short sword a +0 chain mail (29, 0, D) a +2 great mace of protection (29, 1, D) a +1 chain mail of fire resistance (29, 16, D) a +4 plate armour of poison resistance (29, 17, D) an uncursed staff of air (29, 32, D) a +0 rapier (29, 33, D) a +0 dagger (29, 36, D) a +0 short sword of venom (29, 39, D) a +4 spear of distortion (29, 48, D) a +0 robe (29, 49, D) a +0 hand axe (29, 50, D) a +2 robe of the Archmagi (29, 51, D) a +0 war axe (29, 54, D) the +5 glaive "Gamot" {pain, rPois Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from poison. a +0 plate armour a +0 great mace a +0 robe of positive energy (29, 55, D) a +0 great sword a +0 plate armour a +0 chain mail a +0 dagger a +0 long sword (29, 57, D) a +0 long sword the +6 plate armour of Adiwept {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. a +3 long sword of slicing a +1 robe of resistance a +4 ring of intelligence a +0 war axe 12 large rocks (29, 58, D) a +0 great mace a +0 chain mail of fire resistance a +1 ring of protection (29, 59, D) 3 large rocks (30, 48, D) the +4 whip of Honour {venom, rElec rN+ MR- Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (30, 49, D) a +1 robe (30, 52, D) a +0 chain mail 5 tomahawks (30, 57, D) a +8 scythe of protection a cursed +0 robe an uncursed amulet of faith (30, 58, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 chain mail a +0 war axe a +0 plate armour of poison resistance (30, 59, D) a +0 great sword a +2 longbow of freezing a +0 plate armour a +0 giant spiked club (31, 48, D) a +0 dagger (31, 50, D) a +0 dagger (31, 54, D) a +0 battleaxe of chopping a +0 robe the amulet of Nocisomitz {Gourm Fragile rElec Str+3 Slay+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It will be destroyed if unequipped. (31, 55, D) a +1 long sword of electrocution a +2 robe of the Archmagi (31, 57, D) a +0 great sword a +0 chain mail (32, 48, D) a +1 cloak of magic resistance (32, 50, D) a book of Enchantments (33, 48, D) an uncursed staff of air (33, 49, D) a book of the Dragon (33, 53, D) a +0 great sword a +0 chain mail (34, 44, D) a +2 scythe of distortion (34, 48, D) a +0 dagger of venom (34, 49, D) an uncursed staff of power (34, 50, D) a crystal ball of energy (35, 14, D) a crystal ball of energy (35, 15, D) a +3 leather armour of fire resistance (35, 28, D) an uncursed staff of poison (35, 29, D) an uncursed staff of death (36, 1, D) a plain deck of escape (36, 4, D) a +0 longbow (36, 5, D) a +0 arbalest 12 arrows (36, 9, D) a +2 shortbow of flaming (36, 11, D) an arrow (36, 14, D) an ornate deck of wonders (36, 15, D) an uncursed staff of cold (36, 28, D) an uncursed amulet of faith (37, 0, D) a box of beasts (37, 9, D) 11 bolts (37, 10, D) a bolt (37, 14, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (37, 15, D) 3 sling bullets the ring "Nodefuolu" {Ice rElec MR++} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (37, 28, D) an uncursed ring of poison resistance (38, 0, D) a plain deck of changes (38, 4, D) 12 arrows a +0 shortbow 3 large rocks (38, 9, D) a +0 longbow a +0 leather armour an uncursed staff of power 4 large rocks a bolt 70 arrows (38, 10, D) 2 large rocks 2 arrows (38, 11, D) a large rock (38, 14, D) a +4 rapier of venom (38, 15, D) a +2 chain mail of fire resistance (38, 28, D) the +3 morningstar of Domination {flame, Dex+7 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It lets you see invisible. (38, 48, D) a book of Debilitation (38, 49, D) a +0 mottled dragon armour (39, 0, D) a +0 shortbow (39, 2, D) 6 large rocks (39, 6, D) a +0 arbalest 5 large rocks an uncursed staff of power an uncursed staff of poison a +0 shortbow 12 bolts a +0 shortbow 23 arrows (39, 9, D) a +2 morningstar of holy wrath 2 bolts 2 arrows (39, 10, D) a bolt 3 large rocks 11 arrows (39, 14, D) a +4 ring of intelligence (39, 15, D) a book of Burglary (39, 19, D) a +6 great mace of protection (still there?) a sling bullet (still there?) (39, 28, D) the Almanac of Protection and Poison Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (39, 29, D) a +2 whip of flaming (39, 44, D) a +0 trident (39, 48, D) a +2 quick blade (39, 49, D) the Incunabulum of the Birds and Translocation Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Recall Summoning/Translocation 3 (40, 0, D) a phantom mirror (40, 9, D) 2 large rocks (40, 11, D) a large rock (40, 14, D) an uncursed staff of summoning (40, 15, D) an uncursed staff of summoning (40, 28, D) an uncursed staff of cold (40, 29, D) a +0 shortbow of velocity (40, 48, D) a +3 scale mail of fire resistance (40, 49, D) a stone of tremors (40, 50, D) a crystal ball of energy (40, 57, D) a +3 greatsling of flaming (40, 58, D) 4 large rocks (40, 59, D) a +0 plate armour (41, 0, D) Wiroit's Guide on Excruciating Transmutation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fireball Conjuration/Fire 5 d - Dragon Form Transmutation 7 (41, 1, D) a lamp of fire (41, 14, D) an uncursed staff of conjuration (41, 15, D) a Necronomicon (41, 28, D) the +3 lajatang of Sacvif {slice, MP-9 Str+3 Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It affects your magic capacity (-9). It makes you more stealthy. (41, 48, D) a fan of gales (41, 49, D) a book of Summonings (41, 50, D) a +1 leather armour of fire resistance (41, 57, D) a +0 war axe a +0 arbalest 12 bolts (41, 58, D) a +0 dire flail (41, 65, D) a +0 iron rod (14/14) (unseen) (42, 5, D) a +0 arbalest 16 bolts (42, 7, D) 4 arrows (42, 14, D) an uncursed staff of power (42, 15, D) a +2 plate armour of poison resistance (42, 28, D) the +3 trident of War {freeze, MP+9 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your magic capacity (+9). (42, 49, D) a +0 chain mail (42, 60, D) a +3 ring mail of fire resistance (unseen) (42, 66, D) a +0 plate armour (43, 14, D) a +1 battleaxe of freezing (43, 15, D) a +2 robe of magic resistance (43, 29, D) the +9 halberd of the Lair of Beasts {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (43, 48, D) a plain deck of defence (43, 49, D) a plain deck of changes (43, 50, D) a Grand Grimoire (43, 57, D) a +0 plate armour (44, 50, D) an uncursed staff of conjuration (44, 58, D) the +9 broad axe of Resourcefulness {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. a cursed +0 plate armour (44, 59, D) a +0 plate armour a +0 arbalest (44, 60, D) a +0 bardiche (44, 61, D) 28 bolts a +0 battleaxe a +0 chain mail (44, 63, D) 2 sling bullets (44, 64, D) a +0 plate armour (unseen) (44, 65, D) a cursed -3 battleaxe (still there?) a sling bullet (still there?) (44, 66, D) a +0 great sword (unseen) (45, 48, D) an uncursed staff of fire (45, 49, D) a +0 war axe (45, 50, D) a +0 chain mail (45, 58, D) 2 large rocks (45, 61, D) a +0 broad axe a +3 hunting sling of freezing a +3 plate armour of positive energy a +0 shield (45, 62, D) a +0 battleaxe a +0 plate armour an uncursed ring of fire a +0 great sword a +0 plate armour a +0 plate armour a +0 plate armour (45, 64, D) the +9 long sword of the Eleven Stars {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a +4 great mace 2 large rocks (45, 65, D) 2 bolts 6 large rocks (45, 66, D) a large rock (46, 48, D) a book of Changes (46, 49, D) a +0 dire flail (46, 50, D) the +2 cloak of a Thousand Beggars {rElec Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. (46, 58, D) a +0 arbalest a +1 mace of holy wrath 19 bolts (46, 60, D) a bolt (46, 65, D) a +0 plate armour (46, 66, D) 11 bolts (47, 48, D) a manual of Staves (47, 50, D) a +0 war axe (47, 51, D) a manual of Summonings (47, 58, D) a +0 arbalest a +7 scimitar of holy wrath 22 bolts a +0 war axe a +0 chain mail a +0 war axe a +0 chain mail a +6 rapier of venom a +3 ring of evasion (48, 49, D) the Incunabulum of Ensnaring Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 (48, 63, D) a +0 battleaxe the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 chain mail a +1 spear of freezing the ring of Circularity {Ice Str+3 SInv Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It makes you more stealthy. a cursed +0 plate armour a +0 battleaxe a +0 battleaxe a +0 long sword a +0 plate armour a +0 large shield an uncursed ring of resist corrosion (49, 0, D) the Guide on Poisoning and Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Spider Form Transmutation/Poison 3 f - Venom Bolt Conjuration/Poison 5 (49, 1, D) a cursed ring of loudness (49, 12, D) a sack of spiders (49, 20, D) a +3 quarterstaff of protection a +0 robe (49, 24, D) a +3 quarterstaff of draining (49, 36, D) a +2 falchion of slicing (49, 48, D) a crystal ball of energy (49, 60, D) a +2 battleaxe of chopping the +5 shortbow of the Priest {venom, -Tele rN++ Dex+6} It poisons the ammo it fires. It affects your dexterity (+6). It greatly protects you from negative energy. It prevents most forms of teleportation. a +0 plate armour (49, 61, D) a +0 great sword the +4 bardiche of the Crawling Thing {drain, MR+ MP-9 Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). a +0 plate armour (49, 63, D) a +7 trident of venom a +0 chain mail an uncursed amulet of magic regeneration (50, 0, D) an uncursed ring of sustain attributes (50, 1, D) a +1 halberd of venom (50, 14, D) a +4 ring of evasion a +8 rod of clouds (9/9) a +2 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (50, 19, D) a +1 rapier of protection (still there?) a sling bullet (still there?) (50, 24, D) a +1 mace of holy wrath (50, 25, D) a +1 war axe of electrocution (50, 36, D) an uncursed staff of conjuration (50, 48, D) a disc of storms (50, 49, D) a plain deck of changes (51, 0, D) an uncursed staff of summoning (51, 1, D) a +0 shortbow of flaming (51, 12, D) an Akashic Record (51, 13, D) an ornate deck of summoning (51, 25, D) an uncursed ring of magical power (51, 30, D) a +0 trident (51, 36, D) a disc of storms (51, 37, D) a +1 whip of freezing (51, 48, D) Anuele Berid's Catalogue of Conjuration and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 (51, 49, D) an uncursed staff of fire (51, 50, D) the Reference Book on Summoning and Dislocation Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Teleport Other Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Aura of Abjuration Summoning 5 f - Summon Demon Summoning 5 (51, 66, D) a +0 arbalest (52, 0, D) a +2 spear of venom (52, 1, D) a crystal ball of energy (52, 12, D) a manual of Earth Magic (52, 13, D) a +0 rapier (52, 18, D) a +0 spear of venom 15 poisoned javelins a +0 leather armour (52, 21, D) 2 poisoned javelins (52, 24, D) a +2 dagger of electrocution (52, 29, D) a +1 double sword of protection the +5 greatsling "Cuaxt" {freeze, rN++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from negative energy. a +0 plate armour a +1 shield of cold resistance (52, 36, D) a book of Annihilations (52, 37, D) an uncursed staff of summoning (52, 48, D) a plain deck of summoning (52, 49, D) the +1 steam dragon armour of Otoahu {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (52, 50, D) a +2 leather armour of fire resistance (53, 1, D) the Incunabulum of Displacement and the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Blink Translocation 2 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Ice Form Ice/Transmutation 4 (53, 12, D) a +3 battleaxe of electrocution (53, 13, D) a +1 bardiche of protection (53, 24, D) a +1 robe of magic resistance (53, 25, D) an uncursed staff of air (53, 36, D) an uncursed staff of summoning (53, 37, D) a +2 morningstar of protection (53, 48, D) a +1 helmet of intelligence (53, 49, D) an uncursed staff of poison (53, 50, D) a +0 great sword (54, 0, D) Xyrics's Almanac of Ice and Toxins Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Bolt of Cold Conjuration/Ice 6 (54, 12, D) a phantom mirror (54, 13, D) an uncursed staff of wizardry (54, 18, D) a +0 trident (still there?) 3 sling bullets (still there?) (54, 24, D) a book of the Earth (54, 25, D) an uncursed staff of power (54, 48, D) the cursed +0 robe of the Mantidfly {*Corrode rPois Str+5} It affects your strength (+5). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (54, 49, D) a sack of spiders (54, 50, D) the Handbook of Dusty Execration Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Bolt of Magma Conjuration/Fire/Earth 5 (55, 0, D) an uncursed staff of fire (55, 1, D) an uncursed staff of death (55, 12, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (55, 13, D) a sack of spiders (55, 24, D) the +5 greatsling "Giantbane" {venom, +Inv} It poisons the ammo it fires. It lets you turn invisible. (58, 47, D) a book of Debilitation (58, 49, D) an uncursed staff of wizardry (59, 36, D) a plain deck of escape (59, 37, D) an uncursed staff of conjuration (59, 42, D) a +1 spear a +0 robe (59, 47, D) a book of the Sky (59, 48, D) an uncursed staff of poison (59, 49, D) the +1 cloak of Agoraphobia {Int+4} It affects your intelligence (+4). (60, 36, D) an ornate deck of wonders (60, 37, D) an uncursed staff of energy (60, 39, D) a +1 dire flail of freezing a +0 robe (60, 47, D) the ring "Welam" {Ice Slay+5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from cold. (60, 48, D) the +2 robe "Viwun" {Str+3 Int+2 Slay+2} It affects your strength (+3). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (60, 49, D) the Papyrus of the Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Delayed Fireball Conjuration/Fire 7 (61, 0, D) a box of beasts (61, 2, D) an uncursed staff of death (61, 8, D) a plain deck of summoning (61, 26, D) an uncursed staff of air (61, 37, D) a +2 short sword of venom (61, 43, D) a +4 morningstar of holy wrath a +0 robe a cursed -3 dagger a +0 robe (61, 47, D) a +0 robe of cold resistance (61, 48, D) the +1 scale mail of Pohiof {rPois Str+3} It affects your strength (+3). It protects you from poison. (61, 49, D) a lamp of fire (62, 1, D) a phantom mirror (62, 8, D) the cursed +0 fire dragon armour of the Clam {rF++ rC- rN++ Regen+} It greatly protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (62, 9, D) a +2 ring mail of cold resistance (62, 16, D) an ornate deck of summoning (62, 17, D) a phantom mirror (62, 27, D) a Young Poisoner's Handbook (62, 36, D) a +0 dagger (62, 37, D) a +2 ring mail of poison resistance (62, 47, D) a +1 chain mail of poison resistance (62, 48, D) an uncursed staff of power (63, 1, D) an uncursed staff of earth (63, 8, D) a +3 whip of holy wrath (63, 16, D) a +7 shortbow of evasion (63, 21, D) a +0 flail a +0 glaive a cursed +0 robe (63, 25, D) 2 sling bullets (63, 27, D) a plain deck of wonders (63, 31, D) a +0 flail a +0 robe a cursed -2 long sword (63, 37, D) a +5 mace of pain (63, 47, D) a +3 mace of draining (63, 48, D) an ornate deck of summoning (63, 49, D) an uncursed staff of summoning (63, 51, D) the ring of Wead {rElec rC+ Slay+3} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It insulates you from electricity. the ring "Qyrayp" {rPois Stlth+} [ring of poison resistance] It protects you from poison. It makes you more stealthy. an uncursed ring of stealth a +6 ring of strength a +6 ring of dexterity (64, 16, D) a +5 lajatang of electrocution (64, 17, D) a +5 war axe of flaming (64, 22, D) a +0 club a +0 robe (64, 26, D) a lamp of fire (64, 27, D) a +2 hunting sling of flaming (64, 33, D) a +0 short sword (64, 47, D) a fan of gales (64, 48, D) a +6 ring of strength (64, 50, D) an uncursed staff of poison (64, 56, D) the cursed +1 dagger of Cheibriados's Reproof {pierce, rF- Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (64, 59, D) a +1 scythe of venom (65, 47, D) a book of Maledictions (65, 48, D) a cursed staff of poison (65, 49, D) a stone of tremors (65, 56, D) a +2 scythe of venom a +2 scythe of protection a +0 scythe of slicing (65, 59, D) a +2 scimitar of flaming (66, 48, D) a cursed staff of fire (66, 49, D) a +1 glaive of venom (66, 50, D) a +0 arbalest of freezing (66, 51, D) a +3 mace of holy wrath (66, 54, D) a +1 vampiric scythe (66, 59, D) a +2 glaive of venom (67, 0, D) the cursed +0 leather armour "Setustixi" {Str+5 Dex-3} It affects your strength (+5). It affects your dexterity (-3). It has a curse placed upon it. (67, 48, D) a +0 pair of gloves of strength (67, 49, D) a book of Necromancy (67, 50, D) a cursed ring of loudness (67, 59, D) a +2 scythe of distortion (67, 60, D) a +3 antimagic scythe (67, 61, D) a +0 scythe of venom (68, 0, D) a book of Geomancy (68, 47, D) a box of beasts (68, 48, D) a +3 chain mail of poison resistance (68, 49, D) an uncursed staff of cold (68, 62, D) a +1 scythe of venom (69, 0, D) a +0 buckler of fire resistance (69, 36, D) an uncursed staff of death (69, 37, D) the Grimoire of Conjuration and Dislocation Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Shroud of Golubria Charms/Translocation 2 d - Portal Projectile Translocation 3 e - Sticky Flame Conjuration/Fire 4 f - Spellforged Servitor Conjuration/Summoning 7 (69, 41, D) a +0 dagger a +0 chain mail (69, 47, D) an uncursed staff of poison (69, 48, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (69, 49, D) a crystal ball of energy (69, 50, D) the +6 demon whip of Fortitude {drain, *Confuse rF+++ MP+9 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-3). It renders you almost immune to fire. It affects your magic capacity (+9). It may confuse you when you take damage. (69, 55, D) a +1 scythe of slicing (69, 59, D) a +8 blowgun (70, 8, D) the +6 great sword "Rotuqehu" {slice, rPois Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. (70, 16, D) a plain deck of wonders (70, 17, D) a plain deck of changes (70, 28, D) a +0 shortbow an uncursed staff of energy 18 arrows (70, 36, D) a +5 hunting sling of flaming (70, 40, D) a +0 shortbow a +0 long sword 18 arrows (70, 42, D) a +3 war axe of electrocution (70, 43, D) a +3 morningstar of venom (70, 47, D) a +2 short sword of holy wrath (70, 48, D) the Reference Book on Good Luck and the Glacier Spells Type Level a - Infusion Charms 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Warp Weapon Charms/Translocation 5 (70, 49, D) a +6 triple sword of holy wrath (71, 8, D) a +2 great sword of protection (71, 18, D) a +0 arbalest 21 bolts (71, 26, D) a plain deck of changes (71, 28, D) a +0 arbalest 29 bolts (71, 36, D) the +3 leather armour "Binexon" {rElec rN+ Str-3} It affects your strength (-3). It insulates you from electricity. It protects you from negative energy. (71, 38, D) a +2 antimagic lajatang (71, 41, D) a +0 short sword of speed (71, 42, D) a +4 dire flail of holy wrath (71, 43, D) an arrow (71, 47, D) the ring "Atim" {rCorr Int+4 Dex+3} [ring of resist corrosion] It affects your intelligence (+4). It affects your dexterity (+3). (71, 49, D) a +0 falchion of protection (72, 8, D) a +2 shortbow of flaming (72, 9, D) a book of Debilitation (72, 17, D) a book of Fire (72, 18, D) the +10 battleaxe of Conscience {pain, *Corrode rElec Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It insulates you from electricity. It may corrode you when you take damage. a +0 arbalest a +0 arbalest 30 bolts (72, 20, D) a +0 longbow a +0 shortbow 32 arrows (72, 23, D) 2 bolts 8 arrows (72, 27, D) a +1 hunting sling of flaming (72, 28, D) a +0 arbalest 8 bolts (72, 33, D) 2 bolts 3 arrows 2 large rocks (72, 36, D) a +1 cloak of magic resistance (72, 37, D) a +6 trident of piercing (72, 41, D) a +0 long sword a +0 buckler (72, 42, D) a +1 broad axe of freezing (72, 47, D) an uncursed staff of conjuration (72, 48, D) a book of Dreams (72, 49, D) an Akashic Record (73, 1, D) the Catalogue of Dark Rites and Companions Spells Type Level a - Aura of Abjuration Summoning 5 b - Death Channel Necromancy 6 (73, 16, D) a box of beasts (73, 17, D) the +1 robe "Parr" {Int+3 Dex+2 SInv} It affects your intelligence (+3). It affects your dexterity (+2). It lets you see invisible. (73, 26, D) a book of Frost (73, 27, D) 2 large rocks Vasikit's Almanac of Ashen Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Stone Arrow Conjuration/Earth 3 e - Irradiate Conjuration/Transmutation 5 f - Bolt of Draining Conjuration/Necromancy 5 (73, 28, D) a +0 arbalest 16 bolts (73, 36, D) a +2 arbalest of flaming (73, 47, D) the cursed +1 plate armour "Kothaemmi" {Regen+ Dex+4} It affects your dexterity (+4). It increases your rate of regeneration. It has a curse placed upon it. (73, 48, D) a +2 flail of crushing (73, 49, D) a +0 short sword of draining (74, 18, D) a +0 shortbow (unseen) (74, 27, D) a +0 arbalest 9 bolts (74, 47, D) a +0 robe of fire resistance (74, 48, D) a book of the Dragon (74, 49, D) the +6 arbalest "Damnation" {damnation, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (75, 1, D) a +1 hunting sling of freezing (75, 47, D) an uncursed staff of summoning (75, 48, D) a book of Alchemy (75, 49, D) a +1 buckler of reflection