Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 leather armour a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 6, D) a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a box of beasts (19, 1, D) a +2 hunting sling of freezing (19, 20, D) a +1 longbow of flaming (unseen) (20, 0, D) the +5 ring mail of the Forgotten Wishes {Str-5 Int+4 Dex+4 Stlth+} It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+4). It makes you more stealthy. (20, 1, D) an uncursed amulet of magic regeneration (20, 23, D) a +2 flail of holy wrath (unseen) (21, 0, D) a +6 rod of shadows (12/12) (21, 20, D) a +2 hand axe of flaming (unseen) (22, 0, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (22, 1, D) the +0 robe of Babed {rCorr Int+3} It affects your intelligence (+3). It protects you from acid and corrosion. (22, 18, D) a +0 flail (unseen) (22, 19, D) a book of Geomancy (unseen) (22, 20, D) a +2 scimitar of flaming (unseen) (24, 0, D) an Akashic Record (24, 1, D) a book of the Dragon (24, 18, D) a +2 plate armour of magic resistance (24, 23, D) a +0 mottled dragon armour (24, 25, D) 4 arrows (24, 26, D) an arrow (25, 0, D) a book of the Earth (25, 1, D) a +5 ring of protection (25, 18, D) a book of Enchantments (25, 20, D) a +2 flail of protection (unseen) (25, 21, D) a +5 scimitar of flaming (25, 23, D) the human corpse of Prince Ribbit (26, 1, D) the Guide on the Ensnaring Entourage Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Call Imp Summoning 2 c - Fulminant Prism Conjuration/Hexes 4 d - Summon Lightning Spire Summoning/Air 4 e - Shadow Creatures Summoning 6 (26, 19, D) a +0 scythe (unseen) (26, 23, D) 2 large rocks of returning (28, 0, D) the cursed +1 spear "Tyawneih" {pierce, rC++ Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It greatly protects you from cold. It has a curse placed upon it. (28, 1, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (29, 0, D) a Fen Folio (29, 1, D) a +3 vampiric trident (34, 28, D) an uncursed staff of cold (35, 0, D) a plain deck of wonders (35, 14, D) a book of the Tempests (35, 15, D) an uncursed staff of poison (35, 28, D) a book of Misfortune (35, 29, D) a +4 spear of distortion (36, 14, D) a crystal ball of energy (36, 15, D) a book of Annihilations (36, 18, D) a +0 trident (36, 29, D) Sif Muna's Incunabulum of the Icy Birds Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Ice Form Ice/Transmutation 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Ozocubu's Refrigeration Ice 6 (37, 0, D) an uncursed staff of earth (37, 1, D) an uncursed staff of fire (37, 10, D) a +4 war axe of venom a +0 robe (37, 14, D) a +1 robe of the Archmagi (37, 17, D) a +0 trident an uncursed amulet of the gourmand (37, 19, D) a cursed +0 mace a +0 robe (37, 28, D) a +2 glaive of chopping (37, 29, D) a Necronomicon (38, 0, D) a +0 robe (38, 1, D) a book of Minor Magic (38, 7, D) a +7 halberd of venom a +0 arbalest of flaming (38, 8, D) a +0 dagger (unseen) (38, 15, D) a book of Death (38, 19, D) an uncursed ring of see invisible (38, 28, D) a book of Cantrips (38, 29, D) an uncursed amulet of guardian spirit (39, 0, D) a +0 robe (39, 7, D) a cursed +2 spear a +0 crystal plate armour (39, 10, D) a +2 great sword the +3 scale mail of Tinio {MR+ rCorr} It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (39, 14, D) a +0 hand crossbow of flaming (39, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (39, 18, D) a +2 vampiric scythe (39, 28, D) an uncursed staff of wizardry (39, 29, D) a +0 quarterstaff (40, 1, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (40, 8, D) a +1 war axe (unseen) (40, 9, D) a +0 mace (unseen) (40, 10, D) a +0 mace of protection (unseen) (40, 11, D) a +0 robe (40, 15, D) a +2 robe of magic resistance (40, 19, D) a +0 trident (40, 21, D) a +2 hand axe a +0 robe (40, 28, D) a crystal ball of energy (40, 39, D) a +0 quarterstaff a +0 robe (41, 0, D) a plain deck of wonders (41, 14, D) a plain deck of defence (41, 28, D) an uncursed staff of earth (41, 29, D) a +0 animal skin (41, 36, D) a +0 quarterstaff a +0 robe (41, 37, D) a +0 antimagic quarterstaff a quicksilver dragon armour a +0 robe (42, 0, D) a +0 dagger (42, 1, D) an uncursed staff of conjuration (42, 15, D) an uncursed staff of conjuration (42, 29, D) a +2 hand crossbow of evasion (42, 37, D) a +0 quarterstaff a +0 robe (42, 38, D) a +0 falchion of electrocution a +0 animal skin (43, 14, D) a plain deck of summoning (43, 15, D) a book of Party Tricks (43, 28, D) the amulet "Ehubak" {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. a book of Changes (43, 29, D) a +5 vampiric spear (44, 28, D) the +9 battleaxe of Fatigue {freeze, rElec Dex+8 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It insulates you from electricity. It makes you more stealthy. (48, 27, D) 9 bolts (unseen) (49, 0, D) the cursed +0 dire flail "Nekhlele" {crush, rF++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from fire. It has a curse placed upon it. (49, 1, D) a book of Maledictions (49, 12, D) a +0 trident of piercing (49, 25, D) a +0 shortbow 19 arrows (49, 37, D) a box of beasts (49, 39, D) a +1 spear a +0 robe (49, 40, D) a +0 dagger a +0 robe (49, 41, D) the +9 battleaxe of Fixation {vamp, Str+3 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (-2). (50, 0, D) a +4 blowgun (50, 12, D) a book of Beasts (50, 23, D) a +1 helmet of see invisible (50, 24, D) the ring "Puukhum" {rN+ MR+ Str+4 Dex-3} [ring of positive energy] It affects your strength (+4). It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 ring of strength a +6 ring of dexterity (50, 25, D) a box of beasts (50, 26, D) an uncursed staff of cold (unseen) (50, 33, D) a bolt (50, 36, D) an uncursed staff of summoning (50, 37, D) a +0 longbow of flaming (50, 40, D) a +0 dagger a +0 robe a cursed +0 hand axe a +0 robe (51, 0, D) a stone of tremors (51, 1, D) the +12 great sword of the Eight Tales {freeze, +Rage rN+++ MR+ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (51, 12, D) a +2 plate armour of fire resistance (51, 13, D) an uncursed staff of cold (51, 17, D) a +1 executioner's axe of distortion (51, 25, D) a +0 longbow 30 arrows (51, 26, D) 2 large rocks (51, 27, D) a +0 spear of piercing (unseen) (51, 30, D) 5 bolts (51, 31, D) an arrow 4 bolts 2 large rocks 2 poisoned javelins (51, 32, D) a poisoned javelin a large rock (52, 12, D) Petwu's Catalogue of Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Conjure Ball Lightning Conjuration/Air 6 (52, 13, D) a +3 dagger of freezing (52, 24, D) a phial of floods (52, 25, D) 3 large rocks a fan of gales (52, 29, D) a bolt (52, 37, D) a +1 mace of draining (52, 39, D) a +3 battleaxe a +1 ring mail of magic resistance (53, 1, D) an uncursed staff of summoning (53, 12, D) a plain deck of defence (53, 24, D) a box of beasts (53, 25, D) a +0 arbalest 17 bolts (53, 26, D) a +0 longbow 46 arrows a +0 leather armour a potion of agility a +0 arbalest 5 bolts (53, 27, D) a bolt (53, 37, D) a +3 scimitar of flaming (54, 0, D) a +2 leather armour of cold resistance (54, 1, D) an uncursed staff of air (54, 12, D) a +0 robe of the Archmagi (54, 26, D) a +0 arbalest (unseen) (54, 36, D) a +0 robe (55, 0, D) an uncursed staff of energy (55, 1, D) a +0 war axe of freezing (55, 12, D) the +1 helmet of Resourcefulness {*Confuse +Inv rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. It may confuse you when you take damage. (55, 13, D) an uncursed ring of sustain attributes (55, 26, D) a +0 arbalest (unseen) (59, 36, D) the +1 leather armour of Failure {*Contam rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It causes magical contamination when unequipped. (59, 37, D) a +2 helmet of see invisible (59, 41, D) a +0 dire flail (unseen) (60, 36, D) a plain deck of defence (60, 37, D) the cursed +1 trident "Ecsosoasa" {antimagic, rC+ MP+9 Int+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+5). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (60, 39, D) a +0 arbalest (unseen) (60, 43, D) 5 large rocks (unseen) (60, 44, D) a +0 dire flail (unseen) (61, 0, D) a +1 broad axe (61, 8, D) the Disquisition on the Compass Spells Type Level a - Teleport Other Translocation 3 b - Warp Weapon Charms/Translocation 5 (61, 16, D) the +3 great mace of Watchfulness {drain, rC+ MP+9 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from cold. It affects your magic capacity (+9). (61, 26, D) a +6 lightning rod (12/12) (61, 36, D) a plain deck of defence (61, 37, D) an uncursed staff of earth (61, 40, D) 13 bolts (61, 43, D) a bolt a +0 great sword a +0 chain mail (61, 44, D) a bolt (62, 0, D) a +1 spear of venom (62, 1, D) an uncursed staff of death (62, 9, D) a +3 morningstar of draining (62, 16, D) an uncursed ring of stealth (62, 17, D) a plain deck of escape (62, 26, D) a +1 trident of freezing (62, 27, D) a +1 rapier of speed (62, 37, D) the Almanac of Transmigration Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Statue Form Transmutation/Earth 6 e - Hydra Form Transmutation 6 (62, 41, D) a +0 arbalest (62, 42, D) a +2 rod of shadows (9/13) (unseen) (62, 43, D) a +0 war axe (unseen) (63, 0, D) an uncursed staff of wizardry (63, 3, D) a +2 great sword of protection a +0 chain mail (63, 8, D) a +0 robe of cold resistance (63, 16, D) an uncursed staff of summoning (63, 17, D) a book of Power (63, 27, D) a book of Ice (63, 30, D) a +3 falchion a +0 robe (63, 37, D) a +0 mace of crushing (64, 16, D) a +4 chain mail of poison resistance (64, 17, D) an uncursed staff of poison (64, 26, D) a box of beasts (64, 27, D) a book of Conjurations (65, 26, D) a book of Debilitation (67, 0, D) a book of Summonings (68, 0, D) an uncursed ring of see invisible (68, 2, D) a +0 club a +1 dagger of venom a +0 robe (69, 0, D) a book of Burglary (69, 2, D) a +0 whip (69, 36, D) the ring "Suykhoch" {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (70, 8, D) the -6 cloak of the Eight Ghosts {MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (70, 9, D) a +2 trident of freezing (70, 36, D) a book of Flames (70, 37, D) a +0 war axe of chopping (70, 41, D) a +0 dagger a +0 robe (71, 8, D) a +0 scimitar of electrocution (71, 17, D) a +0 rapier (71, 19, D) a +0 spear a +5 blowgun (71, 20, D) a +1 lajatang of venom a +0 robe (71, 26, D) the ring of Beogh's Regard {Str+2 Int+5} [ring of strength] It affects your strength (+2). It affects your intelligence (+5). (71, 27, D) the amulet of Xom's Approval {Harm *Drain rF+} [amulet of harm] It increases damage dealt and taken. It protects you from fire. (71, 37, D) an uncursed ring of protection from fire an uncursed ring of ice (71, 40, D) a cursed -1 spear (71, 41, D) a +0 dagger a +0 robe a +0 buckler (72, 8, D) an uncursed ring of see invisible (72, 16, D) a +3 ring mail of fire resistance (72, 17, D) a +2 buckler a +0 short sword (72, 26, D) a +2 ring mail of poison resistance (72, 27, D) Sif Muna's Papyrus of Shifting Malediction Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Spider Form Transmutation/Poison 3 d - Silence Hexes/Air 5 e - Hydra Form Transmutation 6 (72, 28, D) a +0 scimitar of flaming (72, 37, D) a +0 mace of crushing (72, 40, D) a +0 spear (73, 16, D) a +1 ring mail of positive energy (73, 17, D) a crystal ball of energy (73, 21, D) a +6 dagger of pain (unseen) (73, 26, D) a book of Summonings (73, 27, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (73, 36, D) an ornate deck of changes (73, 37, D) an uncursed staff of air (74, 19, D) a +0 blowgun (unseen) (75, 1, D) the +5 short sword of Eternal Vigilance {freeze, rElec rF+ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from fire. It insulates you from electricity.