Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 ring mail a +2 dagger a +0 mace (6, 23, D) a sling bullet (6, 27, D) a sling bullet (unseen) (7, 22, D) a sling bullet (7, 26, D) a sling bullet (7, 27, D) a sling bullet (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 22, D) 2 sling bullets (19, 0, D) a +1 executioner's axe of chopping (19, 16, D) the +5 broad axe "Toywkix" {holy, rN+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from negative energy. (19, 17, D) the Guide on Dislocation Spells Type Level a - Gell's Gravitas Translocation 3 b - Malign Gateway Summoning/Translocation 7 c - Disjunction Translocation 8 (19, 24, D) a +0 longbow 6 arrows a +0 leather armour (19, 32, D) a book of Battle (19, 33, D) a book of the Dragon (19, 39, D) a ghoul skeleton (20, 0, D) Ihaqeniek's Disquisition on Calling and Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Summon Butterflies Summoning 1 c - Searing Ray Conjuration 2 d - Dazzling Spray Conjuration/Hexes 3 e - Stone Arrow Conjuration/Earth 3 f - Throw Icicle Conjuration/Ice 4 g - Venom Bolt Conjuration/Poison 5 (20, 1, D) a +5 morningstar of draining (20, 2, D) a +0 hand crossbow of velocity (20, 16, D) a phantom mirror (20, 17, D) an uncursed staff of energy (20, 22, D) a +5 lajatang of electrocution (20, 23, D) a +4 mace of holy wrath (20, 24, D) a +0 short sword (20, 28, D) a +0 long sword a +0 shortbow 16 arrows a +0 leather armour (20, 32, D) a +1 mace of holy wrath (20, 33, D) an uncursed staff of death (21, 2, D) a +3 scale mail of magic resistance (21, 16, D) a fan of gales (21, 17, D) an uncursed staff of earth (21, 32, D) a +1 quarterstaff of draining (21, 33, D) a book of Air (22, 0, D) a +2 great mace of crushing a book of Death the +7 spear of the Pill Bug {flame, rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from negative energy. (22, 2, D) an uncursed staff of summoning (22, 3, D) a +0 trident (22, 6, D) a +0 scythe of protection (22, 16, D) an uncursed staff of conjuration (22, 26, D) a cursed -3 long sword a +0 leather armour (22, 28, D) 7 arrows (22, 32, D) a +0 long sword of holy wrath (22, 34, D) a book of Misfortune (23, 5, D) a +2 scythe of protection (23, 16, D) a phial of floods (23, 18, D) a +0 leather armour (23, 28, D) a +0 scimitar a +0 rapier a +0 rapier a +0 leather armour (23, 29, D) a +2 long sword of draining a +0 short sword a +0 short sword a +0 leather armour (23, 33, D) a manual of Axes (23, 34, D) a +3 vampiric spear (23, 41, D) a +3 scythe of slicing (24, -1, D) a +1 dagger of holy wrath (24, 0, D) a sack of spiders (24, 1, D) a book of Power (24, 16, D) a +0 dagger (24, 17, D) a fan of gales (24, 18, D) a +0 long sword (24, 20, D) a +1 falchion of distortion (24, 28, D) a +1 vampiric battleaxe a +0 leather armour 42 arrows a +0 short sword of electrocution a +1 robe of resistance a +0 chain mail (24, 32, D) the +5 morningstar of Itobb {freeze, +Blink +Fly rPois Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from poison. It lets you fly. It lets you blink. (24, 33, D) an uncursed staff of wizardry (24, 34, D) the +1 short sword of Nyufulax {drain, Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). (25, 0, D) a +6 giant club the Almanac of Icy Earth Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ice Form Ice/Transmutation 4 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (25, 16, D) an uncursed staff of poison (25, 17, D) a +2 arbalest of freezing (25, 18, D) a crystal ball of energy (25, 21, D) a +0 ring mail (25, 22, D) a +0 short sword an uncursed staff of conjuration (25, 23, D) the +2 war axe of the Pure Cities {venom, *Noise Str+2 Dex+10} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+10). It may make noises in combat. (25, 25, D) a +4 hand axe of freezing (25, 28, D) a +0 long sword a +0 buckler a +0 longbow a +0 short sword a +3 scimitar of holy wrath (25, 29, D) a +6 trident of venom a +0 chain mail (25, 33, D) a +2 whip of electrocution (25, 34, D) the cursed +1 fire dragon scales of the Six Continents {rF++ rC- MP+9 Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It has a curse placed upon it. (25, 40, D) a ghoul corpse (skeletalised by now) (26, 0, D) a +3 ring mail of magic resistance (26, 3, D) a +3 shortbow of freezing (26, 16, D) a fan of gales (26, 17, D) a +0 dagger (26, 23, D) a +0 war axe of flaming (26, 32, D) a +1 rapier of speed (26, 33, D) a +5 lajatang of speed (26, 34, D) the Reference Book on the Creative Arsonist Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Fireball Conjuration/Fire 5 c - Summon Demon Summoning 5 d - Summon Hydra Summoning 7 (26, 41, D) a ghoul corpse (skeletalised by now) (27, 0, D) an uncursed staff of power (27, 2, D) a +0 vampiric demon trident a +3 ring mail of poison resistance (27, 16, D) Easy Witchcraft Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Dazzling Spray Conjuration/Hexes 3 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Call Canine Familiar Summoning 3 (27, 17, D) a +2 scale mail of cold resistance (27, 24, D) a +0 longbow (27, 32, D) a +0 war axe of venom (27, 33, D) an uncursed staff of cold (27, 34, D) the ring "Teuxam" {rF- rC+ Dex+3 Slay+3} [ring of protection from cold] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. (28, 1, D) a lamp of fire (28, 16, D) a +0 dagger (28, 17, D) a book of the Tempests (28, 32, D) a +2 robe of magic resistance (28, 33, D) an uncursed ring of poison resistance (29, 0, D) a +3 hand crossbow of flaming (29, 1, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (29, 16, D) an uncursed staff of fire (29, 17, D) a crystal ball of energy (29, 32, D) a +2 pair of boots of stealth (29, 33, D) a crystal ball of energy (34, 28, D) an uncursed staff of wizardry (35, 0, D) an uncursed staff of energy (35, 15, D) a book of Flames (35, 28, D) an uncursed staff of wizardry (35, 29, D) an uncursed staff of poison (35, 30, D) a +2 halberd of venom (35, 31, D) a +1 war axe a cursed +0 chain mail a +0 plate armour (36, 0, D) a +2 mace of crushing (36, 1, D) a book of Flames (36, 15, D) a +2 shortbow of velocity (36, 29, D) a cursed -2 dire flail a +0 plate armour an uncursed amulet of faith a +0 battleaxe (36, 32, D) a +1 broad axe of freezing (37, 14, D) a box of beasts (37, 15, D) a book of Ice (37, 28, D) a +0 quarterstaff of distortion (37, 29, D) a +1 scale mail of fire resistance (37, 32, D) a +0 long sword the +10 fustibalus "Jecami" {flame, rPois rF+ Str-5 Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your dexterity (+4). It protects you from fire. It protects you from poison. a +0 chain mail (37, 33, D) a +0 broad axe a +1 plate armour of fire resistance (38, 0, D) an uncursed staff of fire (38, 1, D) a lamp of fire (38, 3, D) a +3 falchion of flaming a +0 fustibalus 28 stones a +0 robe a +0 buckler (38, 14, D) a +4 ring mail of poison resistance (38, 15, D) a +2 chain mail of poison resistance (38, 20, D) a +0 dire flail (38, 30, D) a +0 chain mail (39, 0, D) the cursed +2 glaive of the Heavens {elec, rPois rN+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (39, 1, D) a +2 mace of protection (39, 6, D) a +3 whip of holy wrath a +0 robe (39, 7, D) a +1 whip of holy wrath a +0 robe (39, 14, D) the cursed +0 ring mail of the Harvest {rF+ rN+ MP+9 Str-4} It affects your strength (-4). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (39, 15, D) the +3 hunting sling of Imminent Death {freeze, rElec rF+ MR- Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (39, 21, D) a +2 robe of magic resistance (39, 28, D) a +1 scale mail of positive energy (39, 29, D) a +3 ring mail of positive energy 19 bolts a +0 long sword a book of Party Tricks (39, 30, D) a +0 plate armour a +0 great mace a +0 plate armour a +6 scimitar of electrocution a +0 plate armour a cursed +0 shield (39, 31, D) +0 shadow dragon scales a +1 arbalest of freezing a +2 long sword a +0 plate armour an uncursed amulet of magic regeneration (39, 32, D) a +0 great mace a +0 plate armour (39, 36, D) 3 large rocks (40, 0, D) a lamp of fire (40, 1, D) a +0 robe (40, 5, D) a +1 flail of flaming a +0 longbow 22 arrows a +1 chain mail of cold resistance (40, 7, D) a +2 whip of holy wrath a +0 robe (40, 14, D) an uncursed staff of air (40, 15, D) the +7 hand axe of Pieckitu {antimagic, Str+10} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+10). (40, 33, D) a +0 long sword a +0 chain mail (41, 1, D) the cursed +0 dagger of Karma {drain, -Tele rElec SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (41, 14, D) a +1 scale mail of fire resistance a +1 longbow of freezing (41, 28, D) a sack of spiders (41, 30, D) 4 large rocks (41, 31, D) a +0 war axe (41, 32, D) a +0 battleaxe a +0 chain mail (42, 0, D) a phial of floods (42, 1, D) a +1 buckler of poison resistance (42, 15, D) the cursed +1 leather armour of the Moon {+Inv rPois} It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (42, 28, D) a lamp of fire (42, 30, D) a +0 broad axe of flaming a +0 arbalest 28 bolts (42, 31, D) a +0 great mace a +0 plate armour (43, 14, D) an uncursed staff of summoning (43, 15, D) a +5 giant club (43, 28, D) a lamp of fire (44, 28, D) a box of beasts (48, 2, D) 2 large rocks (49, 1, D) a +0 spear of piercing (49, 12, D) a +1 shortbow of flaming (49, 24, D) a book of Spatial Translocations (49, 36, D) a crystal ball of energy (49, 37, D) a crystal ball of energy (49, 40, D) a +0 long sword the +2 ring mail of the Game of Life {Regen+ rCorr} It increases your rate of regeneration. It protects you from acid and corrosion. (49, 44, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (50, 1, D) a +0 arbalest 22 bolts a +1 robe of cold resistance an uncursed staff of death 22 arrows a +0 shortbow (50, 2, D) a +0 longbow 32 arrows a +0 leather armour (50, 3, D) a +0 shortbow a +5 mace of protection 18 arrows (50, 12, D) a +4 hunting sling of flaming (50, 13, D) the +5 falchion "Hoseekh" {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (50, 24, D) an uncursed staff of fire (50, 25, D) the +7 great sword of Weshru Keiwk {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (50, 26, D) a +0 short sword a +0 robe (50, 37, D) a +0 robe a box of beasts (50, 38, D) a +0 dagger (50, 42, D) a +0 robe (50, 44, D) a +2 war axe of venom a +0 plate armour a +0 trident (51, 0, D) a lightning rod (4/4) 22 bolts a +2 short sword of draining (51, 2, D) 2 large rocks (51, 12, D) the +5 flail of the Goat {elec, Dex+2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It lets you see invisible. (51, 13, D) a +4 vampiric hand axe (51, 17, D) 2 sling bullets (51, 24, D) an uncursed staff of energy (51, 25, D) an uncursed staff of summoning (51, 28, D) a +0 flail (51, 36, D) +1 swamp dragon scales (51, 42, D) an uncursed staff of cold a +0 robe (51, 43, D) a +0 hand axe a +2 scale mail of cold resistance (52, 0, D) the Guide on Evil and Moulding Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Hydra Form Transmutation 6 (52, 2, D) a +2 dagger of draining a phantom mirror a +0 arbalest 17 bolts (52, 3, D) 13 bolts a +0 arbalest a cursed -2 longbow 40 arrows a +0 leather armour (52, 7, D) 3 large rocks 2 bolts 3 arrows (52, 8, D) a bolt a large rock an arrow (52, 9, D) a large rock an arrow a bolt (52, 12, D) a cursed staff of death (52, 13, D) a +3 ring of dexterity (52, 24, D) a book of the Sky (52, 25, D) the Handbook of the Voyage and the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Lesser Beckoning Translocation 3 e - Aura of Abjuration Summoning 5 (53, 9, D) a large rock (53, 12, D) a cursed ring of loudness (53, 13, D) an uncursed staff of conjuration (53, 24, D) a +1 long sword of holy wrath (53, 31, D) a +0 scimitar a +0 robe (53, 32, D) a +0 mace (53, 37, D) a book of Maledictions (54, 0, D) a +0 arbalest a +6 blowgun (54, 3, D) a +0 arbalest 24 bolts (54, 4, D) 3 large rocks (54, 12, D) an uncursed staff of power (54, 13, D) an uncursed staff of conjuration (54, 24, D) an uncursed staff of energy (54, 25, D) a +2 large shield of protection (55, 0, D) a book of Burglary (55, 1, D) a book of Party Tricks (55, 2, D) a +0 shortbow (55, 24, D) the +5 trident of the Wasp {drain, rElec rF+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (55, 36, D) the +1 scale mail "Faamas" {Int+3} It affects your intelligence (+3). (56, 4, D) a +0 arbalest 11 arrows (57, 4, D) 19 bolts (59, 36, D) a +7 shortbow (59, 37, D) an uncursed staff of energy (60, 36, D) a +2 demon blade of venom (60, 37, D) a lamp of fire (61, 0, D) the ring of the Unkillable {+Blink Dex-5 Slay+2 Stlth+} [ring of stealth] It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you blink. It makes you more stealthy. (61, 8, D) an uncursed ring of protection from cold (61, 16, D) an uncursed staff of power (61, 26, D) the +10 plate armour of Elyvilon's Castigation {-Cast MR++ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It prevents spellcasting. (61, 36, D) a +0 shortbow of flaming (61, 41, D) a +1 battleaxe of freezing (62, 0, D) a +8 blowgun (62, 1, D) a box of beasts (62, 9, D) a +3 leather armour of cold resistance (62, 16, D) a cursed ring of loudness (62, 17, D) a +2 chain mail of cold resistance (62, 26, D) the +3 broad axe of Cum Ares {chop, rN+ MR- Int+4 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 36, D) the +5 triple crossbow of Death {elec, Str+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). (62, 37, D) the cursed +1 shortbow of Shame {speed, Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It has a curse placed upon it. the Grimoire of Supportive Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 f - Alistair's Intoxication Transmutation/Poison 5 (63, 0, D) an uncursed ring of flight (63, 8, D) a +2 broad axe of chopping (63, 16, D) a book of Summonings (63, 17, D) an uncursed staff of fire (63, 22, D) a +0 broad axe of electrocution a cursed +0 robe (63, 26, D) an uncursed staff of air (63, 28, D) an uncursed staff of summoning (unseen) (63, 36, D) a +0 short sword of draining (63, 37, D) an uncursed staff of death (64, 16, D) a +2 long sword (64, 17, D) a book of the Tempests (64, 26, D) the ring of Satisfaction {rPois Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from poison. (64, 27, D) a +2 ring mail of magic resistance (65, 26, D) an uncursed staff of poison (67, 3, D) an uncursed staff of conjuration (68, 0, D) an uncursed ring of resist corrosion (69, 36, D) a +1 hand axe of distortion (70, 8, D) a +0 trident (70, 9, D) a book of Enchantments (70, 11, D) a +0 trident of protection a +2 hand crossbow of velocity a throwing net (70, 12, D) a +2 great mace of holy wrath (70, 36, D) an uncursed amulet of rage (70, 37, D) an uncursed staff of conjuration (71, 11, D) a +0 trident a throwing net a +0 trident (71, 13, D) 2 tomahawks 3 throwing nets (71, 16, D) an uncursed staff of air an uncursed ring of see invisible (71, 18, D) a +0 war axe (71, 26, D) a phantom mirror (71, 27, D) a book of Dreams (71, 30, D) a +2 dagger of venom (71, 36, D) a book of Spatial Translocations (71, 37, D) the +1 centaur barding of Egalitarianism {Int+4} It affects your intelligence (+4). (72, 8, D) a +2 ring mail of fire resistance (72, 9, D) the Catalogue of Protection and Ice Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 (72, 11, D) a +0 trident of protection 2 tomahawks (72, 16, D) a phial of floods (72, 17, D) a lightning rod (4/4) (72, 20, D) a +0 mace a cursed +0 robe (72, 26, D) a +3 fustibalus of velocity (72, 36, D) a +3 giant spiked club (72, 37, D) a crystal ball of energy (72, 42, D) a +0 mace (73, 1, D) a +2 leather armour of cold resistance (73, 16, D) an uncursed ring of ice (73, 17, D) a book of Air (73, 26, D) a cursed ring of loudness (73, 27, D) the +8 trident "Qojylih" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (73, 36, D) an uncursed staff of power (73, 37, D) a book of Enchantments