Groucho the Dungeon (0, 50, D) the cursed +0 pair of boots "Atajaem" {rC- MR+ Regen+ rCorr} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (0, 51, D) a +2 mace of crushing (0, 52, D) a +2 pair of boots of flying (1, 32, D) an uncursed staff of power (1, 33, D) Apikitaff's Tome of the Dislocated Oath Spells Type Level a - Blink Translocation 2 b - Tukima's Dance Hexes 3 c - Dispersal Translocation 6 (1, 50, D) a book of the Earth (1, 51, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (1, 52, D) a +2 robe of positive energy (2, 14, D) an uncursed staff of conjuration (2, 16, D) a +0 hand crossbow of freezing (2, 34, D) a book of Battle (2, 41, D) a +2 ring of strength a +6 ring of strength an uncursed ring of protection from cold (2, 50, D) a +3 ring mail of fire resistance (2, 51, D) an uncursed staff of energy (2, 52, D) the cursed +1 war axe of the Lair of Beasts {chop, *Slow rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a book of Annihilations (3, 15, D) a +2 dagger of draining (3, 16, D) a book of Misfortune (3, 34, D) a +5 quick blade (3, 39, D) the +8 short sword of Sudden Death {protect, -Tele rN+ Str+5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It protects you from negative energy. It prevents most forms of teleportation. a +0 robe (3, 40, D) a +0 hunting sling a +0 club 16 stones (3, 50, D) a +5 battleaxe of chopping (3, 52, D) a fan of gales (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of wizardry (4, 15, D) Siukaec's Compendium of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (4, 16, D) a +1 ring mail of positive energy (4, 33, D) a Necronomicon (4, 39, D) a +0 animal skin a +0 robe a +0 fustibalus a +0 spear (4, 50, D) a +1 scale mail of magic resistance (4, 51, D) Dytudaon's Handbook of Captivating Venom Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Silence Hexes/Air 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Invisibility Hexes 6 (4, 52, D) the +4 dagger of Tyurot {flame, rF+ Str+2 Dex-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (-3). It protects you from fire. It lets you see invisible. (5, 14, D) an uncursed staff of energy (5, 15, D) a +5 shortbow of freezing (5, 16, D) the cursed +0 pair of boots of Impressiveness {Stlth+} It makes you more stealthy. It has a curse placed upon it. (5, 33, D) a +0 hand axe (5, 34, D) a +3 hunting sling (5, 39, D) a +0 robe a cursed -5 ring of intelligence a +0 spear a +0 robe a +0 buckler (5, 42, D) a +0 spear a cursed +0 animal skin a +5 quick blade a +0 robe a +0 buckler a +2 buckler (5, 46, D) a +0 broad axe (5, 50, D) a +2 hand crossbow of freezing (5, 51, D) the Reference Book on Dark Earth Spells Type Level a - Sandblast Earth 1 b - Corpse Rot Necromancy 2 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (5, 52, D) a +0 hand crossbow of freezing (6, 8, D) a +0 robe a +2 shortbow 2 potions of lignification 22 arrows (6, 14, D) a book of the Dragon (6, 15, D) a book of Beasts (6, 16, D) a +3 scimitar of freezing (6, 32, D) a +0 quarterstaff (6, 33, D) a +0 hand axe (6, 34, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (6, 44, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (6, 45, D) a +3 vampiric hand axe (6, 50, D) an uncursed amulet of regeneration (6, 51, D) a lightning rod (4/4) (6, 52, D) an uncursed staff of death (7, 2, D) 1000 arrows a +6 ring of intelligence a +6 ring of intelligence (7, 15, D) a +3 shortbow of freezing (7, 16, D) a lightning rod (4/4) (7, 17, D) the +6 great sword of Ashenzari's Regard {flame, rN+ Str+3 Dex-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (-4). It protects you from negative energy. It makes you more stealthy. (7, 32, D) the +9 executioner's axe of Fear {pain, *Slow rElec Dex+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (7, 33, D) a fan of gales (7, 34, D) a +2 scale mail of magic resistance (7, 38, D) a +0 longbow a +1 antimagic war axe (7, 39, D) a +4 falchion of venom a +0 animal skin a +1 lajatang of speed a +2 antimagic war axe a cursed -2 animal skin a +1 rapier of venom a +0 rapier a +0 animal skin (7, 44, D) a +0 rapier of holy wrath a +0 robe a +0 buckler (7, 45, D) a +0 animal skin (7, 46, D) a +9 quick blade a +0 robe a +2 buckler (7, 50, D) the +8 spear "Wikhav" {pierce, MP+9 Str+2 Int-4 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (+6). It affects your magic capacity (+9). (7, 51, D) a +2 great sword of flaming (7, 52, D) a +1 cloak of poison resistance (8, 14, D) a phantom mirror (8, 32, D) an uncursed staff of fire (8, 34, D) a fan of gales (8, 38, D) a +0 animal skin (8, 50, D) an uncursed staff of power (8, 51, D) a +3 plate armour of magic resistance (8, 52, D) a manual of Armour (9, 14, D) a +1 dagger of speed a cursed amulet of inaccuracy (9, 16, D) a lamp of fire (9, 32, D) a +5 vampiric spear (9, 33, D) a +1 pair of boots of stealth (9, 34, D) a lightning rod (4/4) (9, 38, D) a +0 spear a +0 robe (9, 39, D) a +0 buckler a cursed +0 quarterstaff (9, 42, D) a +0 robe a +0 robe an uncursed staff of death a +0 robe a stone (9, 45, D) an uncursed staff of poison (9, 50, D) a +2 chain mail of cold resistance (9, 51, D) a box of beasts (9, 52, D) a +1 dagger of venom (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a phial of floods (10, 15, D) a +1 pair of boots of stealth (10, 33, D) a book of Conjurations (10, 34, D) a +0 helmet of intelligence (10, 44, D) a +0 robe (10, 50, D) the cursed +0 triple crossbow of Fragile Peace {penet, +Blink rF+ Str+7 Int-4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+7). It affects your intelligence (-4). It protects you from fire. It lets you blink. It has a curse placed upon it. (10, 51, D) a book of Frost (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) an uncursed staff of fire (11, 16, D) a +4 falchion of electrocution a +5 shortbow of freezing (11, 33, D) a book of Burglary (11, 34, D) a Young Poisoner's Handbook (11, 50, D) a book of Clouds (12, 14, D) an uncursed staff of energy (12, 15, D) an uncursed staff of earth (12, 16, D) a +0 short sword of electrocution (12, 33, D) a cursed -2 ring of dexterity (12, 50, D) a book of Callings (12, 51, D) a phial of floods (12, 52, D) a sack of spiders (13, 32, D) a +1 scale mail of positive energy (13, 33, D) a box of beasts (13, 50, D) an uncursed staff of poison (13, 51, D) a lamp of fire (13, 52, D) a +2 great sword of slicing (14, 50, D) a box of beasts (14, 53, D) an uncursed ring of wizardry (18, 2, D) a +2 antimagic rapier (18, 4, D) a cursed +0 animal skin (18, 48, D) a +2 scale mail of poison resistance (18, 49, D) a +0 trident (18, 50, D) a +2 mace of holy wrath (19, 0, D) the Reference Book on the Birds and Bewitchment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Dazzling Spray Conjuration/Hexes 3 e - Lightning Bolt Conjuration/Air 5 f - Deflect Missiles Charms/Air 6 (19, 1, D) the +5 ring mail "Vulev" {rF+ MR- Str+9 Int-4} It affects your strength (+9). It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. (19, 16, D) a +0 great sword (19, 17, D) an uncursed staff of power (19, 33, D) a +0 chain mail (19, 48, D) a +3 dagger of venom (19, 50, D) an uncursed staff of power (20, 0, D) a book of Air (20, 1, D) an uncursed staff of death (20, 16, D) a +0 dagger of pain (20, 32, D) a +3 short sword of protection (20, 33, D) a phial of floods (20, 41, D) 4 large rocks (20, 48, D) a box of beasts (20, 50, D) a phantom mirror (21, 0, D) the +6 spear "Kauckox" {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (21, 1, D) a +1 hand axe of chopping (21, 2, D) a +0 hunting sling (21, 5, D) a +0 spear (21, 16, D) a +2 falchion of flaming (21, 17, D) an uncursed staff of conjuration (21, 32, D) a book of Clouds (21, 33, D) an uncursed staff of poison (21, 34, D) a +4 long sword of holy wrath (21, 37, D) a +0 dire flail of protection (21, 39, D) a +0 plate armour a +0 plate armour a +0 hand crossbow of freezing a +0 battleaxe (21, 48, D) an uncursed staff of earth (21, 49, D) a lightning rod (4/4) (21, 50, D) a book of the Warp (22, 0, D) the +6 hand crossbow of Death's Door {flame, rElec rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. (22, 16, D) a +1 scale mail of cold resistance (22, 17, D) a +0 long sword (22, 32, D) a phial of floods (22, 33, D) a sack of spiders (22, 38, D) a +1 hand axe of draining (22, 48, D) a +3 hand axe of electrocution (22, 49, D) a +5 mace of draining (22, 50, D) a +2 trident of venom (23, 0, D) the +3 halberd of Dissolution {chop, +Fly rElec MR+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (23, 1, D) a box of beasts (23, 4, D) 12 stones (23, 16, D) an uncursed staff of wizardry (23, 17, D) a +1 great sword (23, 18, D) a Young Poisoner's Handbook (23, 27, D) the +6 hand axe of Blind Justice {antimagic, +Inv Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It lets you turn invisible. a +0 chain mail (23, 29, D) a cursed -2 great mace a +0 chain mail (23, 32, D) an uncursed staff of energy (23, 37, D) 18 bolts a +0 battleaxe a +0 plate armour (23, 39, D) 20 bolts (23, 43, D) a +2 ring of dexterity a +2 ring of protection the amulet of Brilliance {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. the ring of Vomuxupp {MR+ AC+4} [ring of protection] It affects your AC (+4). It affects your resistance to hostile enchantments. a +3 ring of protection the amulet of Ephemeral Luck {Spirit *Drain rPois Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It causes draining when unequipped. It makes you more stealthy. a +3 ring of evasion a wand of disintegration (7/24) a +6 ring of strength a +6 ring of dexterity a +0 plate armour (23, 44, D) a +3 war axe of freezing (still there?) a sling bullet (still there?) (23, 48, D) +0 gold dragon scales (23, 49, D) the Collected Works on Protection Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (24, 0, D) a book of Cantrips (24, 1, D) a +3 leather armour of fire resistance (24, 4, D) a +2 vampiric demon whip a +0 robe a +0 buckler (24, 5, D) a +0 robe a cursed staff of air a +0 spear a +0 hunting sling 15 stones (24, 6, D) a +0 robe (24, 7, D) a +2 quarterstaff of protection a +0 robe an uncursed ring of flight (24, 16, D) a +1 ring mail of cold resistance (24, 18, D) the +2 pair of boots of Divine Intervention {+Inv Dex-5 Slay+4} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you turn invisible. (24, 20, D) a cursed +0 chain mail (24, 24, D) a cursed +0 dagger a cursed -3 dagger a cursed +0 robe (24, 36, D) a +0 arbalest the +4 battleaxe "Ashri" {flame, rC+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from cold. (24, 39, D) a +0 bardiche the +5 plate armour of Wuragi {Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). a cursed +0 plate armour a +0 arbalest a +0 great mace a +0 arbalest a +0 great sword a +0 arbalest a +0 bardiche 24 bolts (24, 44, D) a bolt (24, 45, D) a large rock 2 bolts (24, 48, D) a fan of gales (24, 49, D) an uncursed ring of wizardry (24, 50, D) a +1 hand axe of freezing (25, 0, D) a +1 battleaxe of venom (25, 3, D) a +0 spear (25, 5, D) a +2 antimagic war axe a +0 animal skin a +0 buckler of cold resistance (25, 16, D) a lightning rod (4/4) (25, 17, D) a +2 broad axe of freezing (25, 18, D) a +2 morningstar of protection (25, 24, D) a +0 robe a +0 dagger a +0 robe (25, 33, D) a phial of floods (25, 36, D) +1 steam dragon scales (25, 42, D) +0 shadow dragon scales a cursed -2 chain mail (25, 44, D) a cursed -2 battleaxe a +0 broad axe a +3 chain mail of cold resistance (25, 48, D) an uncursed staff of summoning (25, 49, D) a book of Enchantments (25, 50, D) an uncursed staff of energy (25, 58, D) a +4 scythe of protection (26, 0, D) a book of Summonings (26, 16, D) a +1 scythe of venom (26, 20, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (26, 24, D) a +2 hand axe of freezing a +0 robe (26, 26, D) a +4 war axe the +8 hunting sling "Junolikh" {flame, rF+ rN+++ Int-3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from fire. It renders you almost immune to negative energy. It makes you more stealthy. a +0 plate armour (26, 32, D) a phial of floods (26, 34, D) a +0 plate armour (26, 41, D) an uncursed amulet of guardian spirit a +0 great sword a +0 plate armour a +1 chain mail of fire resistance a +0 arbalest (26, 42, D) the +5 hand axe "Luimusti" {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. a +0 plate armour a +1 hand crossbow of velocity a +0 dire flail (26, 48, D) an uncursed staff of air (26, 49, D) a +0 great mace of protection (26, 50, D) a +0 vampiric halberd (26, 65, D) a +1 scythe of slicing (27, 0, D) a box of beasts (27, 1, D) a +6 battleaxe of chopping (27, 16, D) a +2 dire flail of protection (27, 17, D) a lamp of fire (27, 20, D) a +2 glaive of venom an uncursed ring of flight (27, 39, D) a +4 blowgun a +0 dire flail a +0 plate armour (27, 42, D) an uncursed staff of conjuration (27, 48, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (27, 49, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (27, 50, D) a +1 plate armour of poison resistance (27, 66, D) the +6 morningstar of the Pariah {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. +1 ice dragon scales (28, 1, D) the cursed +1 great mace of Huclostro {crush, rElec rPois rF- rN+++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It has a curse placed upon it. (28, 6, D) a +1 flail of crushing a +0 robe (28, 16, D) the Papyrus of Earthen Flight Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Leda's Liquefaction Hexes/Earth 4 e - Lee's Rapid Deconstruction Earth 5 (28, 17, D) a +0 robe (28, 32, D) a +3 ring mail of fire resistance (28, 38, D) a cursed -1 dire flail (28, 41, D) a +0 plate armour 13 bolts (28, 48, D) a manual of Slings (28, 49, D) the ring of Xutsuy {rCorr rElec} [ring of resist corrosion] It insulates you from electricity. (28, 50, D) an uncursed staff of death (29, 17, D) the +7 lajatang "Arbiter" {holy, Int+2 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+2). (29, 32, D) an uncursed staff of fire (29, 33, D) a +0 chain mail (29, 48, D) a +2 short sword of venom (29, 49, D) a +5 ring of protection (29, 50, D) an uncursed staff of air (29, 65, D) a +0 plate armour the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (30, 48, D) a lamp of fire (30, 49, D) the +10 plate armour of Zoesull {+Fly rF+} It protects you from fire. It lets you fly. (30, 50, D) a cursed staff of air (31, 48, D) a +0 battleaxe of freezing (31, 49, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (31, 50, D) a Young Poisoner's Handbook (32, 48, D) an uncursed ring of protection from magic (32, 49, D) an uncursed staff of air (32, 50, D) a +0 troll leather armour (33, 48, D) a +2 war axe (33, 49, D) a +1 chain mail of magic resistance (33, 50, D) a +2 scale mail of cold resistance (34, 28, D) an uncursed staff of death (34, 48, D) a +0 flail of holy wrath (34, 49, D) an uncursed ring of wizardry (34, 50, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (35, 0, D) a +0 short sword (35, 15, D) a sack of spiders (35, 29, D) a +1 hand axe of chopping (36, 1, D) the +6 chain mail of the True Pharaoh {Dex+2} It affects your dexterity (+2). (36, 14, D) a +1 shortbow of velocity (36, 28, D) a +2 shortbow of flaming (36, 29, D) a +3 leather armour of fire resistance (37, 0, D) a +3 rapier of protection (37, 1, D) a +4 longbow of velocity (37, 2, D) a +0 short sword a +0 buckler of poison resistance (37, 3, D) a +0 leather armour a cursed -2 longbow a +0 leather armour (37, 5, D) a +2 dagger of holy wrath (37, 14, D) the +6 flail of Fiduiq {venom, +Blink +Rage MR-} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you blink. It lets you go berserk. (37, 28, D) a +0 hunting sling of velocity (37, 29, D) a phial of floods (38, 0, D) an uncursed staff of power (38, 1, D) a +3 long sword of flaming (38, 5, D) a +0 leather armour a +4 battleaxe of electrocution (38, 14, D) an uncursed staff of summoning (38, 15, D) the Tome of Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ring of Flames Charms/Fire 7 (38, 28, D) the +6 hand crossbow "Ruobi" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (38, 29, D) a +2 robe (38, 30, D) a +1 dagger of venom (38, 48, D) a cursed amulet of inaccuracy (38, 49, D) a +3 spear of freezing (39, 0, D) a +0 rapier (39, 1, D) a +0 short sword the +6 morningstar of the Other Side {flame, rN+ Str-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from negative energy. It makes you more stealthy. a +2 arbalest of freezing (39, 5, D) a +0 dagger (39, 6, D) a +1 battleaxe of venom (39, 14, D) a +2 great mace of draining (39, 15, D) a +0 ring mail of poison resistance (39, 28, D) a +0 troll leather armour (39, 48, D) a phial of floods (39, 50, D) a manual of Polearms (39, 55, D) 3 large rocks a cyclops skeleton (39, 56, D) a +0 shortbow a +0 arbalest a +1 war axe of freezing 17 bolts a yaktaur skeleton (40, 0, D) a lamp of fire (40, 2, D) a +0 scimitar (40, 14, D) a +2 vampiric dagger (40, 15, D) the +2 leather armour of the Many Curses {rPois Int+2} It affects your intelligence (+2). It protects you from poison. (40, 29, D) a +0 chain mail of fire resistance (40, 48, D) a +2 leather armour of fire resistance (40, 57, D) a +0 arbalest the +10 rapier of Woe {pierce, *Corrode Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It may corrode you when you take damage. 10 bolts a +3 lajatang of speed (40, 58, D) a +0 longbow (41, 1, D) a lamp of fire (41, 3, D) a +0 long sword (41, 4, D) a +0 short sword (41, 14, D) an uncursed amulet of regeneration (41, 15, D) a lightning rod (4/4) (41, 28, D) a phantom mirror (41, 29, D) a fan of gales (41, 48, D) a +2 shortbow of freezing (41, 49, D) a +2 leather armour of poison resistance (41, 56, D) 2 large rocks a cyclops skeleton (42, 0, D) a +0 dagger (42, 1, D) the +6 scale mail of the Dolphin {+Blink rC- MR++} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. (42, 2, D) an uncursed staff of summoning a +0 shortbow a +0 leather armour (42, 3, D) a +2 battleaxe of chopping a +0 chain mail (42, 14, D) an uncursed ring of see invisible (42, 15, D) a +5 short sword of flaming (42, 29, D) the Guide on Sinister Beguiling Spells Type Level a - Inner Flame Hexes/Fire 3 b - Animate Dead Necromancy 4 c - Dispel Undead Necromancy 5 (42, 55, D) 3 large rocks a +0 arbalest (43, 14, D) a +0 morningstar of holy wrath (43, 15, D) a book of Ice (43, 28, D) a +2 scale mail of cold resistance (43, 29, D) a +2 plate armour of cold resistance (43, 49, D) the Guide on Dislocated Evil Spells Type Level a - Blink Translocation 2 b - Cigotuvi's Embrace Necromancy 5 c - Controlled Blink Translocation 8 (43, 50, D) a book of Unlife (43, 52, D) 4 large rocks a cyclops skeleton (43, 54, D) a yaktaur skeleton (43, 56, D) 6 large rocks a +1 arbalest of freezing a +3 whip of electrocution 50 bolts the +2 robe "Neihoere" {Str+6 Dex+3} It affects your strength (+6). It affects your dexterity (+3). a cyclops skeleton a yaktaur skeleton (43, 57, D) a +0 leather armour (43, 60, D) 4 large rocks 3 bolts (43, 61, D) a javelin 3 bolts a +0 shortbow of flaming (44, 48, D) a manual of Slings (44, 49, D) the +0 pair of boots "Evvoovib" {MR+} It affects your resistance to hostile enchantments. (44, 50, D) a phial of floods (44, 51, D) a lightning rod (4/4) (44, 58, D) an uncursed staff of fire a +0 arbalest 22 bolts (44, 61, D) a +0 arbalest an uncursed staff of earth a +0 longbow (44, 62, D) 3 bolts (45, 48, D) a +2 chain mail of poison resistance (45, 50, D) a fan of gales (45, 56, D) a +0 arbalest a +0 mace of crushing a +2 spear of venom 17 javelins of returning a cursed staff of wizardry a +0 arbalest +2 fire dragon scales a +0 arbalest 63 bolts a yaktaur skeleton a yaktaur skeleton (45, 57, D) 2 large rocks a +0 broad axe of venom a +0 arbalest 32 bolts the +6 dagger of Pain and Death {flame, -Tele rC++ Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It greatly protects you from cold. It lets you see invisible. It prevents most forms of teleportation. a +0 shortbow (45, 63, D) a bolt (45, 66, D) a bolt (46, 48, D) a +3 plate armour of magic resistance (46, 50, D) the +0 helmet of the Eight Realms {*Slow rCorr Str+7 Int-4} It affects your strength (+7). It affects your intelligence (-4). It protects you from acid and corrosion. It may slow you when you take damage. (46, 51, D) a phial of floods (46, 57, D) a +0 arbalest (46, 58, D) a +1 flail of protection (46, 61, D) 13 bolts 2 large rocks a stone giant skeleton a centaur skeleton (46, 63, D) 6 large rocks 4 bolts (46, 64, D) a bolt a large rock (46, 65, D) a large rock (46, 66, D) a bolt a large rock (47, 49, D) a box of beasts (47, 51, D) a book of Air (47, 53, D) a +0 leather armour a +0 leather armour 10 javelins a +0 arbalest (47, 54, D) a +0 arbalest 17 bolts 6 large rocks a cyclops skeleton a stone giant skeleton (47, 55, D) a cursed -1 longbow a +1 chain mail of cold resistance a +0 longbow a +0 shortbow an elf skeleton (47, 56, D) a +2 shortbow of freezing a +0 leather armour 2 large rocks a +0 arbalest 24 bolts a centaur skeleton a yaktaur skeleton (47, 57, D) an uncursed staff of fire 10 silver javelins (47, 58, D) a +0 longbow a +0 leather armour 6 large rocks a +0 arbalest 6 bolts an uncursed amulet of magic regeneration a yaktaur skeleton (47, 59, D) a +1 trident of venom a +0 arbalest 17 bolts a stone giant skeleton a yaktaur skeleton (47, 60, D) a stone giant skeleton (47, 61, D) a +0 longbow a +0 leather armour (47, 64, D) a bolt (48, 38, D) a +3 chain mail of cold resistance (48, 48, D) a +0 arbalest (48, 50, D) a lightning rod (4/4) (48, 53, D) a +0 spear a +0 arbalest 14 bolts (48, 54, D) a +0 longbow 4 large rocks a centaur skeleton a stone giant skeleton (48, 56, D) a +0 shortbow a +0 falchion of protection (48, 61, D) a +0 arbalest an uncursed staff of poison 11 bolts a yaktaur skeleton (49, 0, D) a sack of spiders (49, 1, D) a +1 scimitar of draining (49, 12, D) an uncursed staff of energy (49, 24, D) a +5 quick blade (49, 36, D) 20 bolts (49, 37, D) a +2 spear of piercing 14 poisoned javelins a +0 leather armour (49, 40, D) a +0 shortbow the +6 quarterstaff of Purpose {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. (49, 50, D) a phial of floods (49, 53, D) a +0 longbow a +2 robe of positive energy (49, 54, D) a +0 arbalest 17 bolts a yaktaur skeleton (49, 55, D) 3 large rocks (49, 58, D) a +0 arbalest the +8 falchion of Death {venom, Int+6 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (+4). 26 bolts a yaktaur skeleton (49, 66, D) an uncursed ring of stealth the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. an uncursed ring of protection from cold a cursed ring of protection from cold 539 arrows (50, 0, D) the cursed +1 flail of the Unspeakable One {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (50, 1, D) a +0 great sword of freezing (50, 12, D) a fan of gales (50, 13, D) a +2 dagger of speed (50, 24, D) a lightning rod (4/4) (50, 36, D) a manual of Earth Magic a sack of spiders a phantom mirror (50, 37, D) a +0 shortbow a +0 arbalest (50, 38, D) a +0 longbow a +0 leather armour (50, 48, D) a +0 leather armour (50, 50, D) a +0 leather armour (50, 54, D) 4 large rocks a cyclops skeleton (50, 55, D) a +1 arbalest of flaming 11 bolts a +0 longbow a yaktaur skeleton (50, 57, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a centaur skeleton (51, 0, D) a +3 ring of strength (51, 1, D) a book of Conjurations (51, 13, D) an uncursed staff of power (51, 24, D) a lightning rod (4/4) (51, 25, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a book of Unlife an uncursed amulet of guardian spirit (51, 39, D) a cursed staff of air a +0 arbalest 22 bolts (51, 41, D) 5 poisoned javelins 2 bolts 4 large rocks (51, 42, D) 2 poisoned javelins 2 bolts (51, 43, D) a bolt (52, 0, D) an uncursed staff of energy (52, 1, D) an uncursed staff of wizardry (52, 12, D) a +4 chain mail of cold resistance (52, 13, D) a book of Cantrips (52, 20, D) a +5 long sword of electrocution (52, 36, D) a +2 robe of magic resistance the cursed +0 broad axe "Qyekenisk" {chop, *Slow rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). It may slow you when you take damage. It has a curse placed upon it. (52, 37, D) a +0 arbalest an uncursed staff of air 14 bolts a +0 arbalest (52, 44, D) 7 arrows (52, 48, D) a Grand Grimoire (52, 50, D) a +0 shortbow (52, 55, D) 4 large rocks a cyclops skeleton (53, 0, D) a fan of gales (53, 1, D) an uncursed staff of cold (53, 13, D) a +3 plate armour of positive energy (53, 18, D) a +2 morningstar of protection (53, 19, D) a +0 whip a +0 robe (53, 24, D) an uncursed staff of earth (53, 25, D) a +0 morningstar of protection (53, 39, D) a +0 shortbow (53, 48, D) the Tome of Sinister Earth Spells Type Level a - Corpse Rot Necromancy 2 b - Dispel Undead Necromancy 5 c - Death Channel Necromancy 6 d - Statue Form Transmutation/Earth 6 (53, 50, D) a phantom mirror (53, 58, D) a cursed -3 longbow (54, 0, D) a book of Necromancy (54, 1, D) the Incunabulum of Scorching Transmutation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (54, 12, D) a lightning rod (4/4) (54, 24, D) a +1 spear of flaming (54, 25, D) a lightning rod (4/4) (54, 37, D) 27 bolts a +0 shortbow a +4 short sword of venom (54, 48, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (54, 49, D) a book of Beasts (55, 0, D) an uncursed staff of earth (55, 1, D) a +5 vampiric halberd (55, 12, D) a +2 leather armour of cold resistance (55, 13, D) a box of beasts (55, 24, D) a +2 triple crossbow of freezing (59, 36, D) an uncursed staff of summoning (59, 37, D) an uncursed amulet of guardian spirit (60, 36, D) an uncursed ring of stealth (60, 37, D) a +1 fustibalus of flaming (61, 0, D) a lamp of fire (61, 8, D) a +2 plate armour of fire resistance (61, 16, D) a phial of floods (61, 26, D) a +2 long sword of flaming (61, 36, D) a fan of gales (61, 37, D) a +4 arbalest of freezing (61, 40, D) an uncursed amulet of guardian spirit (61, 59, D) a +0 robe (unseen) (62, 0, D) a Necronomicon (62, 8, D) a sack of spiders (62, 9, D) a fan of gales (62, 16, D) Vuopn's Disquisition on Shifting Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Hydra Form Transmutation 6 (62, 26, D) a phantom mirror (62, 27, D) an uncursed ring of poison resistance (62, 36, D) a +3 antimagic spear (62, 37, D) an uncursed staff of death (62, 64, D) a +0 giant spiked club (63, 0, D) an uncursed staff of earth (63, 8, D) a sack of spiders (63, 16, D) the +4 steam dragon scales of the Trees {-Tele rElec rCorr Str+2} It affects your strength (+2). It insulates you from electricity. It prevents most forms of teleportation. It protects you from acid and corrosion. (63, 17, D) a +1 buckler of protection (63, 26, D) a +2 shortbow of flaming (63, 27, D) a crystal ball of energy (63, 37, D) a +2 chain mail of poison resistance (63, 59, D) a +3 demon whip of venom (64, 16, D) the +6 quarterstaff of Debt {antimagic, *Slow rPois rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from poison. It may slow you when you take damage. (64, 17, D) a book of Enchantments (64, 26, D) a +2 robe of magic resistance (64, 27, D) an uncursed staff of energy (64, 32, D) (unseen) (65, 26, D) a book of Geomancy (65, 58, D) a +0 plate armour (65, 60, D) a +2 vampiric great sword (unseen) (66, 63, D) the +12 halberd "Itheh" {freeze, Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). (unseen) (67, 0, D) a +0 club (67, 4, D) an uncursed staff of poison (67, 64, D) a +1 rapier of flaming (unseen) (68, 0, D) a lightning rod (4/4) (68, 4, D) a +0 club (68, 60, D) a +4 great sword (unseen) (69, 0, D) the cursed +0 robe of Spring Thaw {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (69, 55, D) 2 large rocks of returning (unseen) (69, 61, D) the horn of Geryon (70, 8, D) a +5 quarterstaff of draining (70, 9, D) the +7 trident of Dismay {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (70, 11, D) a +4 battleaxe (unseen) (70, 36, D) a +2 ring of slaying (70, 41, D) a +0 spear a +0 buckler (71, 8, D) a phial of floods (71, 17, D) the Disquisition on Confrontation and the Arsonist Spells Type Level a - Searing Ray Conjuration 2 b - Throw Flame Conjuration/Fire 2 c - Force Lance Conjuration/Translocation 4 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Draining Conjuration/Necromancy 5 (71, 30, D) a +0 arbalest 12 bolts (71, 31, D) 13 arrows an uncursed staff of air a +0 longbow (71, 37, D) a +1 trident of piercing (71, 60, D) a potion of cancellation (71, 61, D) a +1 scimitar of flaming (unseen) (71, 65, D) a sling bullet (unseen) (72, 8, D) an uncursed staff of wizardry (72, 9, D) a book of Cantrips (72, 16, D) a sack of spiders (72, 17, D) an uncursed ring of stealth (72, 26, D) a fan of gales (72, 27, D) a +5 dagger of draining (72, 30, D) a +0 glaive a +0 plate armour (72, 32, D) 2 arrows a bolt (72, 37, D) an uncursed staff of poison (73, 1, D) a +3 glaive of flaming (73, 16, D) a +2 longbow of freezing (73, 17, D) a +1 battleaxe of electrocution (73, 26, D) a lightning rod (4/4) (73, 27, D) a +0 whip of draining (73, 31, D) a +0 dagger a +0 robe (73, 33, D) a bolt (73, 36, D) a phial of floods (73, 37, D) an uncursed staff of earth (73, 59, D) 2 potions of curing (unseen) (73, 60, D) a +2 robe of resistance (73, 61, D) a +1 vampiric lajatang (74, 66, D) a +1 quarterstaff of speed (75, 1, D) a book of Cantrips