Groucho the Dungeon (0, 51, D) an uncursed ring of wizardry (0, 52, D) an uncursed staff of power (1, 16, D) a box of beasts (1, 32, D) a Young Poisoner's Handbook (1, 33, D) the Guide on the Glacier and Weightlessness Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Bolt of Cold Conjuration/Ice 6 d - Tornado Air 9 (1, 34, D) a book of Unlife (1, 37, D) a +0 buckler (1, 50, D) a +1 chain mail of positive energy (1, 51, D) a +3 glaive of pain (1, 52, D) a sack of spiders (2, 14, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (2, 16, D) an uncursed staff of earth (2, 31, D) a +0 short sword (2, 32, D) a book of Ice (2, 34, D) a fan of gales (2, 50, D) a sack of spiders (2, 51, D) a +2 robe of resistance (2, 52, D) a +0 hand axe of electrocution a +0 hand axe of chopping (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the Papyrus of the Entourage Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Malign Gateway Summoning/Translocation 7 d - Summon Hydra Summoning 7 (3, 16, D) an uncursed staff of cold (3, 33, D) a +0 leather armour 20 arrows a +0 dagger a book of Geomancy a +4 battleaxe of flaming (3, 34, D) a +0 leather armour a +0 shortbow a +0 leather armour 28 arrows a +0 longbow a +1 hand crossbow of freezing the +7 dagger of Uklostai {freeze, +Fly Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you fly. (3, 35, D) a +0 long sword (3, 36, D) a +0 shortbow a +0 leather armour a +0 dagger an uncursed amulet of regeneration (3, 38, D) 16 arrows a +0 longbow a +0 scale mail (3, 50, D) a +0 hat (3, 51, D) a +1 whip of flaming (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a phantom mirror (4, 39, D) a +0 leather armour (4, 50, D) a +1 great sword of pain (4, 51, D) a +1 shortbow of flaming an uncursed staff of poison (4, 52, D) a +1 hand crossbow of flaming (5, 16, D) a +0 dire flail of draining (5, 31, D) an uncursed staff of conjuration (5, 34, D) a +0 rapier a +0 long sword of freezing a +0 leather armour a +0 rapier an uncursed amulet of the gourmand a +2 antimagic glaive (5, 37, D) 23 arrows a +0 rapier a +0 robe of fire resistance (5, 38, D) a +0 short sword a +2 halberd of venom a +3 leather armour of fire resistance (5, 39, D) a +1 long sword of venom (5, 50, D) a box of beasts (5, 51, D) the +8 trident of Destiny {pierce, rPois rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from poison. (6, 8, D) a +0 scale mail a +0 shield a +0 flail (6, 14, D) a +0 shield of reflection a +4 quarterstaff of speed (6, 15, D) the cursed +2 broad axe "Ywoqieko" {venom, *Noise rElec Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. (6, 16, D) a fan of gales (6, 35, D) a +0 ring mail a +1 vampiric long sword a +0 short sword a book of Misfortune a lightning rod (4/4) (6, 50, D) a +8 giant club (6, 51, D) the +3 warlock's mirror {reflect} (7, 13, D) the +12 dagger "Tucw" {pierce, +Inv Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you turn invisible. (7, 14, D) a +4 rapier of draining (7, 15, D) a +0 scale mail of poison resistance (7, 16, D) the +4 dagger of Evisceration {venom, rC+ rN+ Int+8 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+8). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (7, 31, D) a +0 short sword a +0 leather armour (7, 32, D) a +0 chain mail a +0 rapier 13 arrows a -1 dagger a +0 longbow a +0 rapier a crystal ball of energy a book of Power the Reference Book on Blistering Air Spells Type Level a - Swiftness Charms/Air 2 b - Lightning Bolt Conjuration/Air 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 a +1 troll leather armour (7, 35, D) a +1 hand axe of venom a cursed -3 short sword (7, 36, D) a +0 long sword (7, 37, D) a +0 rapier (7, 41, D) 2 arrows (7, 50, D) a phantom mirror (7, 51, D) a +0 falchion of flaming (7, 52, D) a book of Beasts the +2 ring mail of the Villain {MR+} It affects your resistance to hostile enchantments. (8, 16, D) a +4 glaive of venom (8, 32, D) a +0 falchion of freezing (8, 33, D) a +6 dagger of venom a +5 war axe of electrocution (8, 35, D) a +8 giant spiked club (8, 37, D) a +0 ring mail a +0 dagger (8, 51, D) a sack of spiders (8, 52, D) the +7 war axe of Courage {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (9, 13, D) a phial of floods (9, 14, D) a +2 short sword of speed the +5 chain mail of Fashionability {rN++} It greatly protects you from negative energy. a +3 trident of protection (9, 32, D) a book of Geomancy (9, 36, D) a +2 rapier of venom (9, 50, D) the cursed +1 battleaxe "Transmigrator" {chop, rC- MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (9, 51, D) an uncursed staff of energy (9, 52, D) a +0 pair of gloves of strength (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 32, D) a +0 short sword the Volume of Companions and Self-Improvement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Excruciating Wounds Charms/Necromancy 5 c - Shadow Creatures Summoning 6 d - Summon Hydra Summoning 7 (10, 36, D) a +0 leather armour a +0 quick blade a +0 shortbow a +0 dagger a +0 leather armour 18 arrows the +7 flail "Orawibes" {holy, MP+9 Dex+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It affects your magic capacity (+9). It makes you more stealthy. (10, 38, D) a +0 quick blade (10, 50, D) a +0 vampiric lajatang (10, 51, D) the cursed +0 halberd of the Lonely Planets {flame, *Noise MP+9 Str+3 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+5). It affects your magic capacity (+9). It may make noises in combat. It has a curse placed upon it. (10, 52, D) an uncursed staff of wizardry (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) an uncursed staff of conjuration (11, 14, D) a phial of floods (11, 15, D) a +3 bardiche of protection (still there?) an uncursed staff of death (still there?) (11, 32, D) an uncursed staff of fire (11, 33, D) a +0 leather armour a +0 shortbow a +0 rapier a +2 short sword of speed a +0 ring mail a +0 long sword (11, 50, D) a phial of floods (11, 51, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (12, 14, D) an uncursed staff of energy (12, 15, D) a +0 flail of venom (still there?) an uncursed staff of conjuration (still there?) (12, 16, D) a +1 pair of gloves of strength (12, 33, D) a +0 longbow 27 arrows a +0 short sword a lamp of fire (12, 36, D) a +0 leather armour 7 arrows a +0 dagger a +0 longbow a +0 shortbow a +5 short sword of venom (12, 37, D) a +0 leather armour 11 arrows (12, 50, D) a +4 ring mail of fire resistance (12, 51, D) the cursed ring "Teumuts" {rPois Int-3 Dex+3} [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (13, 32, D) a +2 scimitar of venom (13, 33, D) a +0 short sword a phantom mirror the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 long sword (13, 34, D) a +0 longbow 53 arrows a +0 shortbow the +6 scimitar of the Puffin {antimagic, rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. (13, 35, D) a +2 morningstar of holy wrath a +0 leather armour (13, 50, D) an uncursed staff of energy (unseen) (13, 51, D) a +4 spear of venom a cursed amulet of inaccuracy (13, 53, D) a +0 helmet of intelligence (14, 50, D) a +1 flail of protection (14, 52, D) an uncursed ring of resist corrosion (18, 50, D) a +1 crystal plate armour (19, 0, D) the +2 ring mail of Okits {rC+ Str+2} It affects your strength (+2). It protects you from cold. the +4 quarterstaff of Xatitot {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (19, 1, D) a box of beasts (19, 16, D) a +4 longbow of flaming (19, 17, D) an uncursed staff of earth (19, 32, D) a book of Dreams (19, 50, D) a +2 robe of fire resistance (20, 16, D) a +2 ring of protection (20, 17, D) a +2 great sword of slicing (20, 32, D) a fan of gales (20, 33, D) a +3 spear of piercing (20, 50, D) an uncursed ring of poison resistance (20, 52, D) a +2 scythe of venom (21, 16, D) a book of the Sky (21, 17, D) a +2 ring mail of poison resistance (21, 32, D) a +2 long sword (21, 33, D) a crystal ball of energy (21, 34, D) a +0 trident (still there?) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} (still there?) It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (21, 36, D) a +4 rapier of draining (unseen) (21, 50, D) a +2 long sword of distortion (still there?) a sack of spiders (still there?) (22, -1, D) the +9 falchion of Icybbe Bete {venom, *Contam Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It causes magical contamination when unequipped. (22, 0, D) the Handbook of the Entourage and Dark Secrets Spells Type Level a - Pain Necromancy 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Demon Summoning 5 f - Simulacrum Ice/Necromancy 6 a lamp of fire (22, 16, D) a book of Minor Magic (22, 17, D) an uncursed staff of energy (22, 32, D) an uncursed staff of summoning (22, 33, D) a book of Beasts (22, 34, D) a +1 chain mail of poison resistance (22, 38, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 plate armour a +1 dagger of speed (22, 40, D) the +5 scimitar of the Extremely Mad {flame, rElec Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. (23, 16, D) a box of beasts (23, 17, D) an uncursed staff of cold (23, 18, D) an uncursed amulet of faith (23, 32, D) an uncursed staff of cold (23, 41, D) the +10 broad axe of Somewhere Else {elec, Str+3 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+4). a +0 plate armour (24, 2, D) the Grimoire of the Oath and Combat Magic Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 (24, 13, D) an uncursed ring of magical power a +5 ring of evasion an uncursed amulet of regeneration a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (24, 16, D) a +0 helmet of see invisible a +0 pair of gloves of dexterity the cursed ring "Biucs" {*Slow AC-2 Int+7 Stlth+} [ring of protection] It affects your AC (-2). It affects your intelligence (+7). It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. a +6 ring of protection the ring "Wofoip" {Fire *Corrode Str+2 Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It may corrode you when you take damage. It makes you more stealthy. (24, 17, D) a lightning rod (4/4) (24, 32, D) a book of Summonings (24, 44, D) a +0 falchion a cursed +0 robe an uncursed ring of ice 2 sling bullets (24, 51, D) a scroll of brand weapon (25, 0, D) the ring of Internal Strife {*Corrode rF++ Int+6 Dex+2} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (+2). It greatly protects you from fire. It may corrode you when you take damage. (25, 1, D) a book of Geomancy (25, 16, D) an uncursed staff of earth (25, 17, D) a +2 plate armour of cold resistance (25, 18, D) a Necronomicon (25, 32, D) an uncursed staff of earth (25, 33, D) a +0 dagger (25, 40, D) a cursed +1 war axe (unseen) (25, 43, D) a +2 mace of crushing (26, 0, D) an uncursed staff of conjuration (26, 1, D) an uncursed staff of air (26, 16, D) a +1 naga barding of stealth (26, 17, D) an uncursed staff of earth (26, 32, D) an uncursed staff of wizardry (26, 34, D) an uncursed staff of power a book of Flames (26, 36, D) a +0 trident (unseen) (26, 44, D) a +0 great sword (unseen) (26, 50, D) a book of the Sky (26, 52, D) the +9 long sword "X" {venom, Fragile rElec Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It will be destroyed if unequipped. (26, 53, D) a +1 scimitar of slicing (unseen) (27, 0, D) a +1 dire flail of protection (27, 1, D) the +8 crystal plate armour of Starshine {rPois MR+ Dex+3} It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (27, 16, D) the +1 leather armour of Runuosue {+Fly} It lets you fly. (27, 17, D) the Guide on Ashen Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Iron Shot Conjuration/Earth 6 d - Ignition Fire 8 (27, 32, D) a +0 dagger (27, 33, D) a crystal ball of energy (27, 38, D) a +0 robe (unseen) (27, 45, D) a +2 trident of freezing (unseen) (27, 50, D) the +7 war axe of Nahasuho {chop, rElec Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. a +0 scimitar of flaming (still there?) (28, 0, D) a +2 robe of magic resistance (28, 1, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (28, 17, D) an uncursed amulet of magic regeneration (28, 32, D) a box of beasts (unseen) (28, 50, D) a +1 ring mail of fire resistance (28, 51, D) a +2 scythe of venom (28, 52, D) a +3 vampiric scythe (29, 0, D) a +0 morningstar of protection (29, 1, D) a book of Beasts (29, 16, D) the Reference Book on Helpful Fascination Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 e - Excruciating Wounds Charms/Necromancy 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (29, 17, D) an uncursed amulet of faith (29, 32, D) a +0 robe (unseen) (29, 50, D) a fan of gales (30, 37, D) a +0 trident (30, 50, D) an uncursed staff of poison (31, 50, D) a +4 ring of strength (32, 50, D) a +2 trident of freezing (34, 28, D) the +8 quarterstaff of War {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (35, 0, D) the +5 hunting sling "Gikhlise" {velocity, *Slow rC++} Any stone fired from it inflicts extra damage. It greatly protects you from cold. It may slow you when you take damage. (35, 15, D) an uncursed staff of conjuration (35, 29, D) a +2 hand axe of flaming (36, 0, D) an uncursed amulet of magic regeneration (36, 1, D) a +2 battleaxe of freezing (36, 19, D) the +7 long sword of Uloott {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (36, 28, D) the ring of Creativity {Str+3 Stlth+} [ring of strength] It affects your strength (+3). It makes you more stealthy. (36, 29, D) the cursed +2 dagger "Neuc" {protect, Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It has a curse placed upon it. (37, 0, D) a fan of gales (37, 1, D) a +1 halberd of venom (37, 5, D) a +4 triple sword of draining (unseen) (37, 14, D) a +2 flail of draining (37, 16, D) a +1 arbalest of freezing (unseen) (37, 28, D) a +2 trident of freezing (37, 29, D) a +2 robe of positive energy (37, 32, D) a throwing net (38, 0, D) the Reference Book on Icy Clay Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Iron Shot Conjuration/Earth 6 d - Bolt of Cold Conjuration/Ice 6 e - Simulacrum Ice/Necromancy 6 (38, 1, D) a +6 glaive of protection (38, 15, D) a +2 scale mail of poison resistance (38, 16, D) a +0 trident (unseen) (38, 28, D) an uncursed staff of fire (38, 29, D) A Thorough Guide to Secret Knowledge Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Malign Gateway Summoning/Translocation 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (39, 0, D) Imorr's Catalogue of Icy Dislocation Spells Type Level a - Freeze Ice 1 b - Force Lance Conjuration/Translocation 4 c - Summon Ice Beast Ice/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Simulacrum Ice/Necromancy 6 a +3 hand crossbow of flaming (39, 1, D) a phial of floods (39, 14, D) a book of Cantrips (39, 15, D) an uncursed staff of wizardry (39, 29, D) a +1 spear of venom a +0 fustibalus a book of the Warp (39, 30, D) a +0 club (39, 32, D) a +3 great sword of electrocution a +0 robe a +1 trident of venom a +0 leather armour a +0 trident (39, 34, D) a silver javelin (40, 0, D) a lightning rod (4/4) (40, 14, D) a phial of floods (40, 15, D) the +2 robe of Ditoat Kukut {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. (40, 18, D) a +0 giant club (40, 29, D) a +0 robe a +0 rapier a manual of Short Blades (41, 0, D) a book of the Sky (41, 1, D) an uncursed staff of earth (41, 14, D) a lightning rod (4/4) (41, 17, D) an uncursed staff of poison a +2 leather armour of cold resistance (41, 28, D) an uncursed staff of air (41, 29, D) an uncursed amulet of faith (41, 31, D) a +0 fustibalus a +0 trident a +0 leather armour (42, 0, D) a book of Necromancy (42, 15, D) a +2 great sword of protection (42, 28, D) Dyoralu's Almanac of Supportive Unholy Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Summon Mana Viper Hexes/Summoning 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (42, 29, D) a +0 leather armour (42, 31, D) a +0 spear of piercing 15 javelins a +0 leather armour an uncursed ring of positive energy (43, 14, D) a cursed amulet of inaccuracy (43, 28, D) a +1 hand crossbow of flaming (43, 30, D) 15 silver javelins (43, 31, D) a +2 spear of flaming (43, 32, D) a +2 rapier of protection a cursed +0 robe an uncursed ring of stealth (44, 30, D) a +0 trident a +0 leather armour (47, 36, D) +1 fire dragon scales (48, 25, D) a +0 robe (49, 0, D) a phantom mirror (49, 12, D) a +0 leather armour of magic resistance (49, 24, D) a +0 rapier an uncursed staff of conjuration (49, 36, D) a book of Battle (still there?) a phial of floods (still there?) (50, 0, D) an uncursed staff of death (50, 1, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (50, 3, D) a cursed -2 flail (50, 6, D) a +0 great sword a +0 robe (50, 12, D) an uncursed staff of fire (50, 13, D) a book of Clouds (50, 16, D) a +0 battleaxe (50, 24, D) a +2 demon trident of venom (50, 25, D) a book of Party Tricks (50, 36, D) a cursed ring of loudness (51, 0, D) an uncursed staff of poison (51, 1, D) a +0 robe the +2 spear "Givilach" {holy, *Corrode rPois MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (51, 6, D) a +0 great sword a +0 robe (51, 12, D) a +2 dagger of draining (51, 13, D) a +2 falchion of distortion (51, 14, D) a cursed -1 war axe (51, 16, D) a cursed -2 mace (51, 29, D) a +0 spear 12 silver javelins a +0 leather armour (51, 30, D) a +0 trident (52, 0, D) an uncursed staff of earth (52, 1, D) a phial of floods (52, 4, D) a +0 dagger (52, 12, D) a box of beasts (52, 14, D) a +3 hand axe of distortion (52, 15, D) a +0 morningstar (52, 16, D) a +0 glaive (52, 24, D) a book of Changes (52, 25, D) a lamp of fire (52, 27, D) a +0 longbow a -2 spear 11 arrows (52, 28, D) the cursed +3 long sword of Ureze {venom, rC+ Int+4 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. a +0 shortbow 23 arrows (52, 30, D) a +2 demon trident of electrocution a +0 robe (52, 33, D) an arrow a silver javelin (52, 36, D) the +3 halberd "Bott" {freeze, +Fly Str+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you see invisible. It lets you fly. (52, 37, D) the +10 hand axe of Circular Logic {antimagic, rF+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from fire. a book of Cantrips (53, 1, D) a book of the Dragon (53, 12, D) the +12 chain mail of Lakar {Str+3} It affects your strength (+3). (53, 13, D) a +0 scimitar (53, 16, D) a +0 war axe (unseen) (53, 24, D) the Collected Works on Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Throw Icicle Conjuration/Ice 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Orb of Destruction Conjuration 7 (53, 25, D) an uncursed staff of power (53, 26, D) 3 arrows (53, 27, D) an arrow (53, 36, D) an uncursed staff of conjuration (54, 0, D) a lightning rod (4/4) (54, 1, D) a +0 whip of venom (54, 12, D) a +1 scale mail of cold resistance (54, 13, D) a phial of floods (54, 15, D) a +0 scimitar (unseen) (54, 16, D) a +1 cloak (unseen) (54, 24, D) an uncursed staff of earth (54, 25, D) a book of Air (54, 27, D) the cursed +0 great mace of Gozag's Reproof {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It has a curse placed upon it. a cursed +0 robe (54, 36, D) a +0 whip of draining (54, 37, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (55, 12, D) a book of the Earth (55, 14, D) a +1 scale mail of cold resistance (55, 24, D) a cursed staff of air (59, 28, D) a +0 leather armour 20 arrows the +4 great mace "Utocirgh" {freeze, rC+ rN+++ Int+2 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-5). It protects you from cold. It renders you almost immune to negative energy. (59, 36, D) a sack of spiders (59, 37, D) the cursed +1 plate armour of Optimism {-Cast rPois rN+ Str+4} It affects your strength (+4). It protects you from poison. It protects you from negative energy. It prevents spellcasting. It has a curse placed upon it. (60, 28, D) a +2 longbow of flaming (60, 36, D) the Handbook of Sinister Rites and Summoning Spells Type Level a - Pain Necromancy 1 b - Call Canine Familiar Summoning 3 c - Excruciating Wounds Charms/Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Simulacrum Ice/Necromancy 6 (60, 37, D) a book of Transfigurations (61, 0, D) an uncursed amulet of harm (61, 9, D) a +0 shortbow 16 arrows a +0 arbalest 15 bolts (61, 16, D) a lamp of fire (61, 18, D) a +0 flail (61, 26, D) a Grand Grimoire (61, 36, D) a Necronomicon (61, 37, D) the Compendium of Transmutation and the Blaze Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Irradiate Conjuration/Transmutation 5 c - Blade Hands Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 (62, 0, D) a box of beasts (62, 1, D) a book of Flames (62, 9, D) a +0 arbalest 14 bolts a book of Unlife (62, 11, D) 2 bolts (62, 12, D) a bolt (62, 13, D) 2 bolts (62, 16, D) a crystal ball of energy (62, 21, D) a +0 flail (unseen) (62, 26, D) a +4 long sword of holy wrath a +0 long sword (62, 27, D) a +0 shortbow a +0 short sword 14 arrows a +0 leather armour an uncursed staff of earth (62, 28, D) the +4 long sword "Isinuopt" {vamp, MP+9 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). It makes you more stealthy. (62, 36, D) a lightning rod (4/4) an uncursed staff of poison (63, 0, D) an uncursed staff of earth (63, 8, D) a phial of floods (63, 9, D) a +0 arbalest 28 bolts (63, 16, D) a +0 short sword (63, 18, D) a cursed staff of fire (unseen) (63, 26, D) a book of Power (63, 27, D) a +0 rapier a +0 leather armour (63, 31, D) a +0 trident of flaming (63, 32, D) an arrow (64, 16, D) a manual of Air Magic an uncursed ring of fire (64, 17, D) a cursed -3 hand axe a +0 leather armour a +0 dagger (64, 26, D) an uncursed staff of wizardry (64, 27, D) a book of Geomancy (64, 29, D) a +1 dagger of electrocution (65, 26, D) a -1 short sword (65, 28, D) a +0 short sword a +0 leather armour (67, 0, D) a +3 antimagic spear (67, 37, D) a cursed ring of stealth (68, 0, D) an uncursed staff of energy (68, 35, D) a crystal ball of energy (68, 39, D) 7 tomahawks of dispersal (69, 37, D) a +0 trident an uncursed staff of poison a +0 trident (70, 8, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (70, 9, D) a +2 long sword of flaming (70, 38, D) an uncursed staff of wizardry (71, 8, D) The Intricacies of Magic Spells Type Level a - Shatter Earth 9 (71, 16, D) a +2 battleaxe of flaming (71, 17, D) a book of Misfortune (71, 26, D) a lightning rod (4/4) (71, 35, D) an uncursed staff of death 19 arrows (71, 39, D) a +0 trident (71, 42, D) an arrow (71, 43, D) a tomahawk an arrow (72, 8, D) a sack of spiders (72, 9, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (72, 16, D) a book of the Warp (72, 17, D) a book of the Dragon (72, 26, D) the +8 spear "Huzon" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). a +5 blowgun (72, 37, D) 7 tomahawks a +0 shortbow 9 arrows a +3 plate armour of cold resistance (73, 16, D) a +0 morningstar of flaming (73, 17, D) an uncursed ring of protection from cold (73, 26, D) an uncursed staff of energy (73, 27, D) a book of Callings (73, 36, D) a +0 shortbow (still there?) a +1 large shield of resistance (still there?) (73, 38, D) a +0 trident (unseen) (75, 1, D) a +1 rapier of electrocution