Groucho the Dungeon (0, 52, D) Sif Muna's Volume of Creative Self-Improvement Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 e - Malign Gateway Summoning/Translocation 7 (1, 16, D) a +5 battleaxe of electrocution (1, 20, D) a +4 hand axe of venom (1, 32, D) the Reference Book on Toxins and Enhancements Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Deflect Missiles Charms/Air 6 (1, 33, D) an uncursed staff of power (1, 34, D) the Collected Works on the Snowflakes and Orientation Spells Type Level a - Freeze Ice 1 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 (1, 51, D) a lamp of fire (1, 52, D) a +0 plate armour of positive energy (2, 14, D) an uncursed staff of air (2, 16, D) a +0 trident a +2 war axe of venom a +0 broad axe a fan of gales (2, 18, D) a +0 halberd a +0 cloak (2, 32, D) an uncursed staff of air (2, 33, D) a book of Spatial Translocations (2, 34, D) a +2 hand axe of electrocution (2, 49, D) the +11 trident of Vaonk {holy, rElec rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. an uncursed staff of fire (2, 52, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a cursed -2 ring of intelligence (3, 16, D) a +0 mace (3, 20, D) a +0 large shield (3, 32, D) a lightning rod (4/4) (3, 38, D) a +1 scythe of venom (3, 51, D) a cursed ring of loudness a box of beasts (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +0 scale mail of positive energy (4, 15, D) a scarf of spirit shield an uncursed amulet of faith the Disquisition on Glacial Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Summon Lightning Spire Summoning/Air 4 e - Ozocubu's Refrigeration Ice 6 f - Simulacrum Ice/Necromancy 6 a phial of floods a +0 long sword a +0 hand axe (4, 17, D) a +2 rapier of venom (4, 32, D) the +5 short sword of Conscience {pierce, +Blink rC- Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. (4, 34, D) an uncursed staff of cold (4, 50, D) the cursed +1 scale mail "Trusted Companion" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 54, D) a book of Fire (5, 13, D) a +3 shortbow of freezing (5, 32, D) a sack of spiders (5, 33, D) a +3 leather armour of magic resistance (5, 34, D) a book of Summonings (5, 50, D) an uncursed staff of death (5, 51, D) a lightning rod (4/4) (unseen) (6, 8, D) a +2 scale mail a +0 mace (6, 15, D) a +0 cloak a +0 trident a +0 trident the Reference Book on Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Fireball Conjuration/Fire 5 f - Bolt of Fire Conjuration/Fire 6 (6, 19, D) the +12 quarterstaff "Edyxoorylu" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +0 war axe (6, 20, D) a +0 war axe a cursed -1 flail (6, 32, D) a lamp of fire (6, 33, D) a book of Unlife (6, 34, D) the +1 pair of boots of Fun {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (6, 50, D) a lamp of fire (6, 51, D) a +2 longbow of flaming (6, 52, D) a +6 ring of strength an uncursed ring of ice an uncursed ring of see invisible an uncursed ring of protection from cold an uncursed ring of protection from cold a phial of floods (7, 14, D) a +0 dagger (7, 18, D) a +0 battleaxe a cursed +0 cloak the +11 war axe "Halfling's Peril" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). a +0 dire flail a +0 halberd (7, 19, D) a +1 dagger of venom a +0 cloak (7, 21, D) a cursed +0 long sword a cursed +0 short sword (7, 23, D) a +0 long sword a +0 cloak (7, 32, D) a +0 hand axe (7, 33, D) a manual of Crossbows (7, 34, D) an uncursed staff of cold (7, 50, D) a +1 shortbow of velocity (7, 51, D) a crystal ball of energy (7, 53, D) an uncursed ring of resist corrosion (8, 14, D) a +0 whip (8, 15, D) the +5 mace of Wagai {drain, rF+ Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It protects you from fire. a +0 great sword of holy wrath a +0 cloak the cursed +0 plate armour of Oqeirph {rPois Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. It has a curse placed upon it. (8, 16, D) a +5 great sword of slicing a +0 cloak an uncursed amulet of guardian spirit a +2 battleaxe of electrocution the +2 robe of Ylaamp {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. a +0 hand axe (8, 18, D) a +0 glaive a +0 dagger a +0 glaive (8, 21, D) a +0 cloak (8, 32, D) the +6 scale mail of the Orb Guardian {rF+++ Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It renders you almost immune to fire. (8, 34, D) a +0 hand axe (8, 38, D) a +3 short sword of venom a +6 hunting sling of velocity (8, 39, D) the +3 mace of Qelexuco {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. (8, 50, D) a phial of floods (8, 51, D) a sack of spiders (8, 52, D) a +3 rapier of electrocution (still there?) an uncursed staff of air (still there?) (9, 15, D) a cursed staff of energy (9, 16, D) a +0 cloak the +4 chain mail "Lairphi" {+Inv rElec} It insulates you from electricity. It lets you turn invisible. (9, 20, D) a +0 cloak (9, 32, D) a +2 whip of freezing (9, 50, D) a +6 blowgun (9, 51, D) a crystal ball of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +2 spear of venom (10, 16, D) a +0 war axe a book of Fire (10, 17, D) a +0 short sword (10, 18, D) a +0 glaive (10, 32, D) an uncursed staff of energy (10, 33, D) an uncursed staff of poison (10, 34, D) a +5 dire flail of protection (10, 35, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (10, 50, D) a phial of floods (10, 52, D) an uncursed staff of power (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 chain mail of magic resistance (11, 16, D) a +0 scimitar a cursed +0 cloak an uncursed staff of wizardry (11, 19, D) a +0 long sword a +0 cloak (11, 32, D) a lamp of fire (11, 33, D) a +1 arbalest of freezing (11, 34, D) a +4 scale mail of fire resistance (11, 50, D) the Guide on the Sinister Glacier Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Ozocubu's Refrigeration Ice 6 (11, 51, D) a +3 leather armour of cold resistance (12, 15, D) a sack of spiders (12, 16, D) an uncursed staff of power (12, 32, D) a +1 robe of the Archmagi (12, 33, D) an uncursed ring of fire (12, 34, D) a crystal ball of energy (12, 50, D) a book of the Warp (12, 51, D) the +8 spear of Overwhelming Force {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. (12, 52, D) a sack of spiders (still there?) an uncursed staff of air (still there?) (13, 32, D) a +4 plate armour of cold resistance (13, 33, D) a manual of Necromancy a +3 amulet of reflection an uncursed ring of fire an uncursed ring of wizardry a +6 ring of dexterity (13, 34, D) a +3 vampiric war axe (13, 50, D) an uncursed staff of air (13, 51, D) a +1 morningstar of protection a cursed ring of loudness (14, 50, D) a +2 plate armour of fire resistance (14, 52, D) an uncursed staff of power (18, 48, D) a +3 blowgun (18, 50, D) a lightning rod (4/4) (19, 0, D) a fan of gales (19, 16, D) a +1 battleaxe of flaming (19, 17, D) a phial of floods (19, 32, D) Sif Muna's Reference Book on Lucky Shape Shifting Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Irradiate Conjuration/Transmutation 5 c - Hydra Form Transmutation 6 d - Ring of Flames Charms/Fire 7 (19, 33, D) a +3 long sword of holy wrath (19, 49, D) the ring "Neteoju Cea" {rElec rPois rF- MR+++ EV+4} [ring of evasion] It affects your evasion (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a sack of spiders a +0 fustibalus of flaming (19, 50, D) a +0 plate armour a box of beasts (20, 0, D) the +4 whip of Floods {slash, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (20, 1, D) a lamp of fire (20, 16, D) an uncursed staff of cold (20, 17, D) the +3 ring mail of Jide {Str+2 Int+4 Dex-5} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-5). (20, 32, D) a +0 dire flail (20, 33, D) a manual of Axes (20, 35, D) a +0 short sword (unseen) (20, 50, D) a +0 demon whip of electrocution a +0 leather armour a +5 halberd of freezing (21, 1, D) 3 large rocks the Volume of Glacial Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Summon Ice Beast Ice/Summoning 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (21, 5, D) a cursed -1 arbalest 18 bolts (21, 7, D) a +0 shortbow (21, 9, D) a bolt (21, 16, D) a crystal ball of energy (21, 17, D) an uncursed staff of death (21, 32, D) a manual of Ice Magic (21, 33, D) a +0 halberd a +1 leather armour of fire resistance (21, 36, D) a +1 glaive of freezing (unseen) (21, 37, D) a +0 long sword (unseen) (21, 38, D) a +0 trident (21, 42, D) a +0 war axe (still there?) 2 sling bullets (still there?) (21, 48, D) a +2 hand axe of venom a book of Power (21, 49, D) an uncursed staff of summoning an uncursed amulet of magic regeneration (21, 50, D) a +0 demon whip of electrocution a +1 naga barding of cold resistance (21, 52, D) a +0 plate armour (unseen) (22, -1, D) a +3 hand axe of venom (22, 0, D) 18 arrows a +2 pair of gloves of strength (22, 4, D) 9 arrows a +0 shortbow 4 large rocks 24 bolts (22, 5, D) a +0 arbalest (22, 16, D) an uncursed ring of magical power (22, 17, D) a phial of floods (22, 32, D) a +0 trident a book of Party Tricks (22, 35, D) a +2 ring of evasion the ring "Tymiseisk" {+Fly rElec rPois Dex+7 Slay-4} [ring of flight] It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from poison. It lets you fly. a +0 cloak a +0 whip a cursed -2 short sword Further Progress in Witchcraft Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Invisibility Hexes 6 d - Simulacrum Ice/Necromancy 6 e - Ozocubu's Refrigeration Ice 6 f - Statue Form Transmutation/Earth 6 a +0 short sword a +0 glaive (22, 38, D) a +0 flail (still there?) a +0 glaive (still there?) (22, 42, D) the +7 long sword "Wusaceru" {drain, rC+ Str-2 Int+2} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+2). It protects you from cold. a +0 war axe (still there?) (22, 43, D) a +0 long sword a +0 cloak (22, 49, D) The Intricacies of the Arcane Arts Spells Type Level a - Discord Hexes 8 b - Disjunction Translocation 8 (23, 2, D) a +0 arbalest an uncursed staff of air a +4 long sword of holy wrath 10 large rocks (23, 6, D) a +0 shortbow 5 arrows (23, 16, D) a +2 robe of fire resistance (23, 17, D) the Handbook of Dark Magic and Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Agony Necromancy 5 f - Bolt of Fire Conjuration/Fire 6 (23, 18, D) the +6 scale mail "Zaomug Osch" {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). (23, 32, D) a book of Summonings (23, 35, D) a +0 scimitar (23, 41, D) a +0 dire flail (23, 47, D) a +2 short sword of electrocution (23, 48, D) the +5 hunting sling of Change {flame, rF+ Str-2 Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+2). It protects you from fire. (23, 49, D) an uncursed staff of death (23, 50, D) the ring "Luan" {-Tele rN+++ MR+++ Dex-5 Stlth+} [ring of stealth] It affects your dexterity (-5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. the cursed +1 great sword of the Unliving {slice, +Fly Int-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It lets you see invisible. It lets you fly. It has a curse placed upon it. (24, -1, D) a +0 shortbow a +2 leather armour of poison resistance (24, 5, D) a +0 arbalest a +0 arbalest 47 bolts (24, 6, D) a large rock a +6 rapier of venom a bolt 2 arrows (24, 7, D) 4 bolts 13 arrows (24, 8, D) a bolt an arrow (24, 9, D) an arrow a large rock (24, 10, D) an arrow (24, 17, D) the ring of Iwuetiapt {Ice +Blink rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you blink. a +6 ring of intelligence the ring of Beauty {rElec Stlth-} [ring of loudness] It insulates you from electricity. It makes you less stealthy. an uncursed ring of fire an uncursed ring of protection from magic a +6 ring of strength a +6 ring of dexterity (24, 18, D) an uncursed staff of wizardry (24, 21, D) +0 ice dragon scales (24, 32, D) a +4 arbalest of velocity (24, 33, D) a +0 morningstar a +1 pair of gloves of dexterity a +0 dire flail a +1 leather armour of positive energy (24, 48, D) a lamp of fire (24, 49, D) a book of the Sky (24, 50, D) a +0 demon whip (25, 3, D) 19 bolts 32 arrows 7 large rocks (25, 5, D) 5 large rocks (25, 6, D) a +0 longbow 18 arrows a +0 leather armour (25, 16, D) the +8 trident of Wyfexzij {freeze, *Drain rElec Str+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (25, 17, D) a +6 short sword of electrocution (25, 18, D) a +2 scale mail of poison resistance (25, 32, D) a +0 mace of crushing (25, 33, D) a +2 pair of boots of flying a book of Maledictions (25, 35, D) a +0 dire flail a +0 flail an uncursed amulet of guardian spirit a +0 long sword a +1 cloak a +0 large shield (25, 48, D) the ring of Ninwat {rElec EV+4 Str+3 Dex-2 Slay+2} [ring of evasion] It affects your evasion (+4). It affects your strength (+3). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (25, 49, D) a book of Clouds (25, 50, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +2 chain mail of poison resistance (25, 51, D) a +1 halberd of protection (26, 0, D) a +3 arbalest of velocity (26, 1, D) a +0 shortbow the +3 halberd of Ojabreng {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). a +0 shortbow the +8 broad axe of Gusytul {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. a fan of gales a box of beasts (26, 5, D) a +0 longbow 48 arrows a +0 leather armour (26, 6, D) a +0 arbalest 5 bolts (26, 16, D) a +2 quarterstaff of draining (26, 17, D) a +3 mace of holy wrath (26, 33, D) an uncursed staff of conjuration (26, 34, D) a +0 halberd an uncursed ring of see invisible a +0 flail (26, 36, D) a +0 mace a +0 morningstar of draining a +0 war axe (27, 0, D) a +0 halberd of chopping (27, 1, D) a +2 rapier of venom (27, 3, D) 26 arrows the +0 robe of Polish {+Blink} It lets you blink. (27, 16, D) a sack of spiders (27, 17, D) the +6 chain mail "Tainoesm" {rElec Dex+3 Stlth+} It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. (27, 32, D) a +1 robe of fire resistance (27, 33, D) Ulagus's Almanac of Fire and Toxins Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (27, 34, D) an uncursed staff of conjuration (27, 35, D) a +0 rapier a +0 cloak (27, 37, D) a +0 cloak (27, 48, D) a +1 helmet of intelligence (27, 51, D) the +7 sceptre of Torment a +2 dagger of venom (27, 53, D) a crystal ball of energy (28, 0, D) a +7 giant spiked club (28, 1, D) a +2 scale mail of fire resistance (28, 16, D) a +4 flail of crushing (28, 32, D) a book of Changes (28, 33, D) an uncursed staff of power (28, 48, D) the amulet "Faseax" {Inacc MP+9 Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+2). It affects your magic capacity (+9). (28, 49, D) a lamp of fire (28, 57, D) the +10 quarterstaff of Pegenifu {crush, rElec rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. a +0 chain mail (29, 16, D) an uncursed staff of cold (29, 17, D) the Almanac of Dark Weightlessness Spells Type Level a - Animate Dead Necromancy 4 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 (29, 49, D) a +1 demon whip of electrocution the cursed +1 scale mail "Nioniugu" {rElec rN+ Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (29, 59, D) a +1 battleaxe of venom (30, 52, D) a +0 bardiche of pain a +0 plate armour of cold resistance (30, 57, D) a +2 plate armour of magic resistance (31, 48, D) the +8 battleaxe of Nuafoa {speed, rPois Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It protects you from poison. (31, 49, D) the +9 shortbow "Pendulum" {flame, Int+2 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+3). a +0 chain mail of positive energy (31, 55, D) a +1 scimitar of flaming (32, 48, D) a crystal ball of energy (32, 49, D) a +0 leather armour of cold resistance (32, 50, D) a book of Unlife (33, 49, D) the ring of Huixyrud {+Blink rN+} [ring of positive energy] It protects you from negative energy. It lets you blink. a +0 demon blade of venom a +0 ring mail a +0 whip of pain (33, 50, D) the Compendium of Congealing Displacement Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Gell's Gravitas Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Malign Gateway Summoning/Translocation 7 (33, 51, D) an uncursed staff of earth (34, 48, D) a +2 war axe of chopping (35, 0, D) a +2 scale mail of fire resistance (35, 14, D) a +6 short sword of holy wrath (35, 28, D) the Collected Works on Darkness Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 (35, 48, D) a +2 scale mail of magic resistance (36, 0, D) an uncursed staff of poison (36, 1, D) a book of Annihilations (36, 14, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. an uncursed ring of see invisible (36, 29, D) a lightning rod (4/4) (37, 1, D) an uncursed staff of power (37, 14, D) an uncursed staff of death (37, 16, D) a +2 demon blade of electrocution an uncursed staff of power (37, 29, D) a book of Callings the +2 pair of boots of the Prince {rN++ Str-5} It affects your strength (-5). It greatly protects you from negative energy. (38, 0, D) an uncursed ring of see invisible (38, 9, D) a +3 falchion of slicing a +0 robe (38, 14, D) the +10 scimitar of Eternal Vigilance {speed, Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). (38, 28, D) the +8 ring mail of Dim Light {MR+ Dex+6 Stlth-} It affects your dexterity (+6). It affects your resistance to hostile enchantments. It makes you less stealthy. (38, 48, D) an uncursed amulet of harm (38, 49, D) the amulet of Suspicion {Gourm rN+ SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from negative energy. It lets you see invisible. (38, 50, D) the amulet "Barchoqamy" {Spirit Str+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+6). (39, 1, D) a +2 ring of evasion (39, 4, D) a +0 robe (unseen) (39, 7, D) a +0 long sword a +0 robe (39, 9, D) a +0 spear a +0 robe (39, 15, D) a +2 ring mail of fire resistance a book of Power (39, 48, D) a +3 spear of flaming (39, 49, D) a +1 vampiric war axe (39, 50, D) a book of Ice (40, 0, D) an uncursed staff of cold (40, 2, D) a +1 vampiric long sword (40, 8, D) a +0 club a +0 robe (40, 9, D) a +0 whip of electrocution a cursed -1 robe a cursed -3 ring of protection (40, 14, D) a +0 spear of venom (40, 28, D) the +8 spear "Amuoreck" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). a +5 glaive of protection a +0 war axe of draining (40, 29, D) a manual of Charms (40, 48, D) a +5 ring of dexterity (40, 49, D) a phial of floods (40, 50, D) a +2 leather armour of poison resistance (41, 0, D) a book of the Dragon (41, 1, D) a +0 club (41, 3, D) a +0 spear (unseen) (41, 14, D) an uncursed ring of ice (41, 17, D) a +1 cloak (41, 48, D) a +5 ring of strength (41, 49, D) a lightning rod (4/4) (41, 50, D) an uncursed staff of power (42, 0, D) an uncursed staff of summoning (42, 1, D) a sack of spiders (42, 14, D) a +0 war axe of draining (42, 15, D) a +2 ring mail of poison resistance (42, 16, D) a +4 ring of slaying (42, 28, D) the +7 dagger of the Big Fish {elec, rElec rF++ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It greatly protects you from fire. It insulates you from electricity. a lightning rod (4/4) (42, 29, D) the +6 great sword "Erere" {freeze, rN+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (42, 48, D) the cursed +2 mace of Forgiveness {venom, rElec rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (42, 49, D) a manual of Dodging (42, 50, D) a book of the Sky (43, 14, D) an uncursed staff of earth (43, 15, D) a +2 ring of dexterity (43, 28, D) the +2 battleaxe "Nomarax" {chop, *Drain rF+ rN+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from fire. It protects you from negative energy. It causes draining when unequipped. (43, 29, D) an uncursed staff of energy (43, 48, D) a book of Cantrips (43, 49, D) an uncursed staff of wizardry (43, 50, D) a +6 dire flail of protection (44, 28, D) a book of Transfigurations (44, 47, D) a +2 hand axe of electrocution (44, 48, D) an uncursed amulet of regeneration (44, 49, D) a +2 hand crossbow of freezing (44, 50, D) a +4 short sword of venom (44, 51, D) a book of Fire (45, 49, D) a phial of floods (45, 50, D) a Young Poisoner's Handbook (45, 51, D) an uncursed ring of resist corrosion (46, 48, D) an uncursed amulet of regeneration (46, 49, D) a +1 helmet of intelligence the cursed +1 ring mail of Midsummer {MR+ Int+2 Dex-5} It affects your intelligence (+2). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (46, 51, D) a book of the Earth a +1 battleaxe of flaming a book of Annihilations (47, 48, D) a +1 great sword of holy wrath a +0 broad axe of electrocution a lamp of fire (48, 6, D) a +1 short sword of venom a +0 ring mail (48, 50, D) the ring of Peusolut {rCorr Stlth+} [ring of resist corrosion] It makes you more stealthy. a +2 scythe of pain an uncursed staff of death the cursed +0 scimitar "Demon's Funeral" {slice, Fragile +Inv Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you turn invisible. It will be destroyed if unequipped. It has a curse placed upon it. (48, 52, D) the Tome of the Arsonist Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Fireball Conjuration/Fire 5 c - Ignition Fire 8 a +0 trident (49, 0, D) a +0 hunting sling of velocity (49, 1, D) a +0 leather armour (49, 15, D) 4 large rocks (unseen) (49, 24, D) a +1 war axe of electrocution (49, 36, D) an uncursed ring of stealth (49, 37, D) a +1 chain mail of fire resistance (49, 47, D) a +1 helmet of intelligence a +2 great sword of holy wrath an uncursed amulet of regeneration a +0 demon whip (49, 49, D) a +0 longbow of freezing (50, 0, D) a +1 scale mail of fire resistance (50, 5, D) 4 throwing nets (50, 12, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +1 broad axe of flaming (50, 13, D) 4 large rocks a +2 dagger of speed (50, 24, D) a +0 rapier of draining a phial of floods (50, 37, D) an uncursed staff of summoning a cursed staff of conjuration (51, 0, D) a +3 flail of protection a +3 scale mail of positive energy the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (51, 2, D) a cursed -1 giant club 12 large rocks an uncursed ring of poison resistance a +6 short sword of venom a +0 leather armour (51, 12, D) a book of Debilitation (51, 13, D) 2 large rocks a +0 flail of protection a cursed ring of loudness (51, 15, D) a +0 giant club a cursed -1 dire flail (51, 24, D) the Almanac of Captivating Ice Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Silence Hexes/Air 5 c - Bolt of Cold Conjuration/Ice 6 d - Invisibility Hexes 6 (51, 36, D) a +0 whip (51, 37, D) the +4 long sword of Destiny {antimagic, Str+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It makes you more stealthy. a +0 robe a +3 leather armour of positive energy (52, 1, D) a +2 robe a +4 scimitar of flaming a +0 robe an uncursed staff of air (52, 4, D) a +1 battleaxe of venom a +0 short sword a +0 chain mail of fire resistance (52, 5, D) a +2 dagger of venom (52, 12, D) +2 steam dragon scales (52, 16, D) 4 large rocks (52, 18, D) 2 large rocks (52, 19, D) 2 large rocks (52, 20, D) 3 large rocks (52, 24, D) a +2 ring mail of cold resistance a cursed staff of poison a fan of gales (52, 26, D) a +4 ring of protection (52, 28, D) a +0 short sword (52, 29, D) a +3 war axe of electrocution (52, 30, D) a +2 flail of protection (52, 36, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. the Volume of the Entrancing Birds Spells Type Level a - Shock Conjuration/Air 1 b - Slow Hexes 2 c - Poisonous Vapours Poison/Air 2 d - Spectral Weapon Hexes/Charms 3 e - Confuse Hexes 3 f - Airstrike Air 4 g - Metabolic Englaciation Hexes/Ice 5 (52, 37, D) the +4 battleaxe of Dishonesty {chop, +Rage rElec rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (52, 47, D) an uncursed staff of fire a +5 shortbow of freezing (53, 0, D) a +3 ring of dexterity (53, 1, D) a +3 leather armour of positive energy (53, 12, D) a +0 great sword of flaming (53, 13, D) a book of Burglary (53, 20, D) a large rock (53, 26, D) the +9 staff of Olgreb {rPois} It protects you from poison. (53, 28, D) a +0 scimitar a +0 chain mail a +0 long sword (53, 36, D) a +7 blowgun (53, 50, D) a +4 ring of dexterity a +1 mace of protection a +2 dagger of freezing a +3 spear of venom a +0 robe a +1 longbow of flaming (54, -1, D) a +4 ring of dexterity (54, 4, D) a +2 whip of flaming (54, 13, D) an uncursed amulet of regeneration (54, 14, D) a +0 battleaxe of freezing a +0 giant club a +0 giant club (54, 24, D) a +0 short sword (54, 25, D) the Collected Works on Contamination and Sinister Magic Spells Type Level a - Corpse Rot Necromancy 2 b - Poisonous Vapours Poison/Air 2 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Death Channel Necromancy 6 (54, 26, D) a +0 longbow 26 arrows a +0 leather armour (54, 36, D) a +4 scale mail of cold resistance (54, 47, D) a +0 dagger (54, 50, D) a +2 ring mail of magic resistance a +2 plate armour of cold resistance (55, 0, D) a phial of floods (55, 1, D) a phial of floods (55, 15, D) 6 large rocks (55, 24, D) an uncursed staff of energy (55, 49, D) a book of Annihilations (56, 1, D) a +0 robe (57, 24, D) a cursed -2 rapier (58, 47, D) a +0 scale mail of poison resistance (58, 48, D) a +3 plate armour of cold resistance (58, 49, D) a scroll of brand weapon (59, 36, D) the cursed +0 hand crossbow "Xyirr" {venom, rElec rF+ rN+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (59, 37, D) a +0 falchion of holy wrath (59, 39, D) a +0 spear (59, 47, D) a +2 scale mail of fire resistance (still there?) a crystal ball of energy (still there?) (59, 49, D) the ring "Rakebb" {rPois rF+ rC+ Str+4} [ring of strength] It affects your strength (+4). It protects you from fire. It protects you from cold. It protects you from poison. (60, 36, D) the +6 plate armour "Cohaylaf" {*Drain rPois Slay+4 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (60, 37, D) a phial of floods (60, 40, D) a +0 robe (unseen) (60, 48, D) a +1 chain mail of fire resistance the cursed +0 scale mail "Keoneos" {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (60, 49, D) a +1 short sword of draining (61, 0, D) a +4 trident of freezing (61, 8, D) an uncursed staff of fire (61, 16, D) a +0 trident of venom (61, 26, D) a +4 chain mail of magic resistance (61, 36, D) a sack of spiders (61, 37, D) a +0 robe a book of Maledictions (61, 38, D) a +0 spear a +0 hunting sling 29 stones (61, 40, D) a +0 broad axe a +0 animal skin (61, 48, D) an uncursed staff of fire (61, 49, D) the +3 ring mail of Acun {Dex+5} It affects your dexterity (+5). a +0 shield of positive energy a book of Summonings (62, 0, D) a +1 ring mail of fire resistance (62, 1, D) an uncursed ring of flight (62, 4, D) a +5 scimitar of freezing a +0 robe (62, 8, D) a phial of floods (62, 9, D) the +7 plate armour "Vafoe" {Int+2} It affects your intelligence (+2). (62, 16, D) a sack of spiders (62, 17, D) a +1 dagger of venom (62, 26, D) a phial of floods (62, 27, D) a book of Cantrips (62, 36, D) a crystal ball of energy (62, 37, D) a Necronomicon (62, 39, D) a +0 robe (63, 8, D) an uncursed staff of fire (63, 16, D) +2 pearl dragon scales (63, 17, D) the Disquisition on Shifting Cold Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Throw Frost Conjuration/Ice 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Ozocubu's Armour Charms/Ice 3 f - Alistair's Intoxication Transmutation/Poison 5 g - Ozocubu's Refrigeration Ice 6 (63, 26, D) a book of Air (63, 27, D) the cursed +0 ring mail of Negation {*Contam Regen+ Slay+5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (63, 36, D) Begih's Papyrus of the Frostbite and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Static Discharge Conjuration/Air 3 e - Summon Ice Beast Ice/Summoning 4 f - Deflect Missiles Charms/Air 6 (63, 37, D) a lightning rod (4/4) (63, 49, D) a +0 ring mail of fire resistance the cursed +0 leather armour of Inairisa {+Inv Dex+3} It affects your dexterity (+3). It lets you turn invisible. It has a curse placed upon it. a +2 rapier of electrocution a +3 scale mail of cold resistance a +3 leather armour of cold resistance (64, 16, D) an uncursed staff of death (64, 17, D) a Grand Grimoire (64, 26, D) an uncursed ring of resist corrosion (64, 27, D) a +0 flail (64, 28, D) a +1 morningstar of crushing (64, 39, D) a +0 quarterstaff (unseen) (64, 47, D) a +2 hand axe of flaming (65, 26, D) a book of Frost (65, 47, D) a cursed +5 ring of slaying (65, 49, D) a book of Geomancy the Disquisition on the Oath Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Silence Hexes/Air 5 (65, 51, D) an uncursed staff of earth a +1 shortbow of velocity a cursed -3 ring of dexterity Sif Muna's Incunabulum of Stones Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (66, 58, D) a sling bullet (66, 59, D) a sling bullet (67, 47, D) an uncursed staff of air an uncursed ring of fire a book of Transfigurations a cursed amulet of rage a book of the Tempests a lamp of fire the +8 scale mail of Elitism {rElec MP+9 Stlth+} It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. a lamp of fire (67, 49, D) a crystal ball of energy a +0 scale mail of cold resistance (68, 0, D) the cursed +1 great mace of the Lost Curses {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It has a curse placed upon it. (68, 37, D) an uncursed staff of cold (68, 47, D) a +2 glaive of chopping a +2 hunting sling of flaming (69, 0, D) a +1 broad axe of electrocution (69, 47, D) an uncursed staff of air (69, 48, D) a book of Minor Magic the amulet "Etepn" {Gourm rF+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from fire. a +2 leather armour of cold resistance a +2 rapier of speed the +2 robe "Tooweixou" {Dex+4} It affects your dexterity (+4). (70, 8, D) an uncursed staff of fire (70, 9, D) Teca's Grimoire of Feathery Protection Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Poisonous Vapours Poison/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Silence Hexes/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (70, 10, D) a +0 longbow a +0 scimitar 16 arrows a +0 scale mail (70, 12, D) a +1 battleaxe of freezing (70, 36, D) a Fen Folio (70, 37, D) a +1 mace of holy wrath a +1 robe of fire resistance an uncursed staff of power (70, 38, D) a +4 scimitar of flaming (71, 11, D) a +0 short sword (71, 12, D) a +0 long sword (71, 13, D) an arrow (71, 17, D) an uncursed ring of stealth (71, 18, D) a +0 shortbow 16 arrows (71, 21, D) a +3 trident of protection (71, 26, D) a +1 war axe of chopping (still there?) the +5 robe of Weirdness {rCorr Str+6} (still there?) It affects your strength (+6). It protects you from acid and corrosion. (71, 27, D) an uncursed ring of magical power (71, 28, D) a cursed +4 dire flail of freezing (unseen) (71, 46, D) a +2 ring of evasion (71, 51, D) a book of Alchemy (72, -1, D) a +0 dagger a +0 robe (72, 13, D) a +0 short sword (unseen) (72, 16, D) a book of Maledictions (72, 18, D) a +0 trident a throwing net (72, 20, D) a cursed +0 trident (72, 21, D) a +0 trident (72, 23, D) 13 tomahawks 2 arrows (72, 27, D) an uncursed ring of ice (72, 30, D) a +0 battleaxe a +0 robe (72, 36, D) a phial of floods (72, 48, D) a +4 scale mail of cold resistance the cursed +2 long sword of Extinguishment {distort, Str+4 Int-4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your intelligence (-4). It makes you more stealthy. It has a curse placed upon it. the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (73, 1, D) a +0 robe of positive energy (73, 16, D) a +0 longbow of velocity (73, 26, D) the ring of Kotautai {Int+6 Stlth-} [ring of loudness] It affects your intelligence (+6). It makes you less stealthy. a +6 ring of intelligence a +6 ring of intelligence (73, 27, D) a +2 hunting sling of freezing (73, 37, D) a +4 scimitar of flaming a +3 plate armour of magic resistance (73, 47, D) an uncursed ring of protection from fire an uncursed staff of energy (73, 48, D) an uncursed ring of stealth (74, 2, D) a +0 flail (74, 35, D) the +3 ring mail "Jytun" {+Fly} It lets you fly. (74, 47, D) a scroll of brand weapon (74, 48, D) an uncursed ring of flight (74, 49, D) a +2 lajatang of distortion (75, 1, D) an uncursed staff of earth (75, 47, D) a +6 ring of strength (75, 48, D) a +0 quarterstaff of protection