Groucho the Dungeon (0, 51, D) a +1 mace of protection (0, 52, D) a sack of spiders (1, 32, D) an uncursed staff of fire (1, 33, D) a book of Conjurations (1, 34, D) a sack of spiders (1, 50, D) a manual of Long Blades (1, 51, D) a +3 falchion of electrocution a book of Maledictions (2, 14, D) a +0 chain mail of cold resistance (2, 16, D) a +1 ring mail of positive energy (2, 22, D) a +0 flail an uncursed ring of protection from cold (2, 32, D) a +1 war axe of chopping (2, 33, D) an uncursed ring of see invisible (2, 34, D) a +1 war axe of chopping (2, 51, D) a +2 mace of protection a scarf of cloud immunity (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the Grimoire of Feathery Translocation Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Recall Summoning/Translocation 3 d - Passage of Golubria Translocation 4 e - Silence Hexes/Air 5 (3, 15, D) a +1 flail of holy wrath (3, 16, D) a +4 short sword of protection (3, 32, D) the Tome of Fetching Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Tukima's Dance Hexes 3 c - Cause Fear Hexes 4 (3, 33, D) a box of beasts (3, 34, D) a +2 mace of crushing (3, 50, D) Ynaful's Guide on Quantum Execration Spells Type Level a - Recall Summoning/Translocation 3 b - Gell's Gravitas Translocation 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Disjunction Translocation 8 (3, 51, D) an uncursed staff of earth (3, 52, D) an uncursed staff of power (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phantom mirror (4, 15, D) a +0 war axe (4, 16, D) an uncursed ring of see invisible (4, 33, D) an uncursed ring of wizardry (4, 34, D) a cursed staff of conjuration (4, 45, D) a +0 glaive (4, 50, D) a +3 chain mail of magic resistance (4, 51, D) a book of Transfigurations (4, 52, D) a +1 leather armour of cold resistance (5, 15, D) a +2 pair of boots of stealth (5, 16, D) a +3 plate armour of fire resistance (5, 32, D) a +6 ring of dexterity (5, 34, D) an uncursed staff of conjuration (5, 39, D) a +2 leather armour of cold resistance (5, 44, D) a cursed -1 trident (5, 50, D) Bogois's Collected Works on Assistive Air Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (5, 51, D) a +0 mace of protection (6, 8, D) a +0 robe a +0 shield a +0 falchion a +0 dagger (6, 14, D) a +0 scale mail of cold resistance (6, 15, D) a +0 club (6, 16, D) a +0 spear (6, 20, D) a +0 battleaxe (6, 26, D) a cursed +0 halberd (6, 28, D) a +0 battleaxe of flaming (6, 32, D) Sophisticated Witchery Spells Type Level a - Bolt of Fire Conjuration/Fire 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Iron Shot Conjuration/Earth 6 d - Darkness Hexes 6 e - Ozocubu's Refrigeration Ice 6 f - Shadow Creatures Summoning 6 (6, 33, D) a sack of spiders (6, 34, D) a book of Misfortune (6, 50, D) the +3 morningstar "Luqiwn" {protect, rN+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. (6, 51, D) an uncursed staff of cold (6, 53, D) an uncursed ring of stealth a +2 ring of dexterity a +6 ring of strength a +6 ring of dexterity (7, 14, D) a +1 pair of gloves of dexterity (7, 15, D) a +2 buckler of cold resistance (7, 16, D) the Reference Book on the Spatial Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Inner Flame Hexes/Fire 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Disjunction Translocation 8 (7, 19, D) a +3 dagger of venom (7, 21, D) a +2 flail of protection a +0 robe (7, 22, D) the +2 falchion of the Apocalypse {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (7, 23, D) a +0 spear (7, 28, D) a +0 battleaxe a +4 arbalest (7, 33, D) a +0 hat of see invisible (7, 34, D) a lightning rod (4/4) (7, 43, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (7, 46, D) the +6 chain mail of the Harp {rF+ Int+4 SInv} It affects your intelligence (+4). It protects you from fire. It lets you see invisible. (7, 50, D) a +2 crystal plate armour (7, 51, D) a +0 spear of piercing (7, 52, D) a book of Dreams (8, 14, D) the +8 shortbow of the Pyrrhic Victory {venom, +Inv rElec rN+ Stlth+} It poisons the ammo it fires. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (8, 16, D) the +4 hand crossbow "Worm's Wrath" {penet, rPois rC+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It protects you from poison. (8, 21, D) a +1 short sword of freezing (8, 23, D) a +0 demon trident of electrocution (8, 27, D) a +0 hand axe a +0 robe (8, 32, D) a +2 spear of freezing (8, 33, D) a +4 scale mail of poison resistance (8, 39, D) a +0 giant spiked club (8, 50, D) an uncursed staff of wizardry (8, 51, D) an uncursed ring of flight (8, 52, D) a book of Enchantments an uncursed staff of cold (9, 14, D) an uncursed staff of earth (9, 15, D) the ring "Ytyapuc" {*Contam rF+ rN+ Str+3 Dex+7} [ring of protection from fire] It affects your strength (+3). It affects your dexterity (+7). It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. (9, 16, D) a +1 quarterstaff of protection (9, 32, D) the +1 leather armour of Kidyetee {rF++ rN+ MP-9 Str+2} It affects your strength (+2). It greatly protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). (9, 34, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (9, 50, D) a cursed staff of summoning (9, 51, D) a book of Annihilations an uncursed staff of fire (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of death (10, 15, D) a +0 trident (10, 16, D) an uncursed staff of air (10, 32, D) a phantom mirror (10, 33, D) Sif Muna's Handbook of Creative Air Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 (10, 34, D) a +3 vampiric glaive (10, 41, D) a +0 scythe of slicing (10, 50, D) the Almanac of Enchantment and Displacement Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Gell's Gravitas Translocation 3 f - Malign Gateway Summoning/Translocation 7 (10, 51, D) a +3 ring mail of magic resistance (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +6 longbow of Blood-Lust {venom, +Inv Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It lets you turn invisible. (11, 14, D) an uncursed staff of air (11, 15, D) Fostaubi's Tome of Gliding Clay Spells Type Level a - Sandblast Earth 1 b - Static Discharge Conjuration/Air 3 c - Silence Hexes/Air 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Iron Shot Conjuration/Earth 6 (11, 16, D) a +0 whip (11, 32, D) a +2 hand axe of chopping (11, 33, D) a +1 mace of crushing (11, 34, D) the +8 flail "Fish" {crush, MR++ Str-2 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (11, 50, D) a +3 chain mail of cold resistance (11, 51, D) a phial of floods (12, 14, D) a phantom mirror (12, 15, D) a +2 scale mail of magic resistance (12, 16, D) a phantom mirror (12, 32, D) an uncursed staff of wizardry (12, 33, D) a phantom mirror (12, 34, D) an uncursed staff of poison (12, 50, D) a +0 dire flail of holy wrath (12, 51, D) an uncursed ring of ice (13, 32, D) a book of Changes (13, 33, D) a +0 quarterstaff of protection (13, 50, D) +2 acid dragon scales (13, 51, D) a cursed staff of energy (13, 52, D) +0 steam dragon scales a +0 pair of boots of running (14, 50, D) a phial of floods (14, 52, D) a +1 ring mail of magic resistance (17, 26, D) a +0 plate armour (18, 48, D) a +3 great mace of crushing (18, 49, D) the Almanac of Flying Sinister Rituals Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Silence Hexes/Air 5 (18, 50, D) a +2 robe of the Archmagi (19, 0, D) Ataucuhuokh's Disquisition on Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Force Lance Conjuration/Translocation 4 (19, 2, D) the ring of Eternal Harmony {+Inv rElec MR- Str+3 Dex+4} [ring of dexterity] It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (19, 3, D) the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (19, 16, D) a +0 robe (19, 17, D) the +6 flail of Jyly {crush, rPois rC++ Int+2 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-5). It greatly protects you from cold. It protects you from poison. (19, 22, D) a +0 great mace a +0 chain mail (19, 32, D) the +5 dagger "Seytyuv" {drain, rC- Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It makes you vulnerable to cold. (19, 33, D) a +0 flail (19, 48, D) a +1 ring of protection (19, 49, D) a crystal ball of energy (19, 50, D) an uncursed staff of cold (20, 0, D) a crystal ball of energy (20, 1, D) +2 ice dragon scales (20, 32, D) an uncursed staff of poison (20, 33, D) a cursed amulet of inaccuracy (20, 35, D) a lamp of fire (20, 48, D) a +6 spear (21, 0, D) a phial of floods (21, 16, D) a cursed staff of wizardry (21, 21, D) a cursed -2 long sword the +6 scale mail of the Comet {*Contam +Fly rF+ rCorr} It protects you from fire. It lets you fly. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (21, 32, D) an uncursed staff of power (21, 33, D) a book of Death (21, 39, D) the +1 scythe "Sanud" {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. (21, 50, D) a sack of spiders (21, 58, D) an uncursed ring of positive energy an uncursed ring of positive energy a +4 short sword of venom (22, 0, D) a book of Unlife (22, 1, D) a crystal ball of energy (22, 16, D) a +0 dagger (22, 17, D) a +0 long sword (22, 22, D) a +0 robe a +0 hand axe of venom (22, 24, D) a +5 morningstar of holy wrath a +0 robe (22, 32, D) an uncursed ring of ice 2 sling bullets a manual of Necromancy (22, 33, D) a book of Dreams (22, 35, D) a cursed -3 ring of evasion (22, 38, D) a +0 scimitar of holy wrath (22, 48, D) a lightning rod (4/4) (22, 49, D) a manual of Summonings (22, 58, D) a +2 quarterstaff of speed (22, 60, D) a +2 scythe of freezing (23, 0, D) a +2 chain mail of poison resistance (23, 18, D) a book of the Earth (23, 21, D) the ring of Ugyinnove {rElec MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It insulates you from electricity. It affects your magic capacity (+9). (23, 29, D) a +3 flail (23, 32, D) an uncursed staff of cold (23, 33, D) a +2 morningstar of pain (23, 35, D) the cursed +0 shortbow "Here" {venom, +Fly rC++ Int-4 Stlth+} It poisons the ammo it fires. It affects your intelligence (-4). It greatly protects you from cold. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (23, 41, D) a +0 battleaxe (23, 48, D) a book of Enchantments (23, 49, D) an uncursed staff of summoning (23, 59, D) a +4 ring of slaying a +2 scythe (24, 0, D) an uncursed staff of death (24, 1, D) an uncursed staff of summoning (24, 16, D) a +0 war axe (24, 17, D) a +0 dagger (24, 23, D) a +2 short sword of venom a +1 antimagic glaive a +0 robe a +0 robe a +0 robe (24, 26, D) a +0 war axe a +0 robe (24, 28, D) a +0 dire flail a +0 plate armour (24, 29, D) the ring "Foaneur" {Fire +Blink rElec Dex-4 SInv} [ring of fire] It enhances your fire magic. It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It lets you blink. a +0 great sword a +0 chain mail (24, 32, D) a +1 arbalest of velocity (24, 33, D) a lightning rod (4/4) (24, 38, D) a +0 morningstar a cursed +0 robe a +0 morningstar a +0 large shield a +0 broad axe of freezing a +0 robe (24, 39, D) the +9 halberd of Drought {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. a +0 robe (24, 48, D) a +4 quarterstaff (24, 49, D) a +2 buckler of protection (24, 50, D) the +1 morningstar of Law {crush, rC++ Int-2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+4). It greatly protects you from cold. (24, 58, D) a cursed staff of summoning the cursed +1 ring mail of the Morning {rC+} It protects you from cold. It has a curse placed upon it. (25, 0, D) a +0 mace of holy wrath (25, 16, D) the ring "Zianez" {rF+ rC- MR+ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (25, 17, D) an uncursed staff of death (25, 22, D) a +0 lajatang of pain a +0 dagger (25, 24, D) the +10 scimitar of the Pill Bug {speed, +Inv rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you turn invisible. (25, 29, D) a +6 antimagic hand axe a +2 ring mail of fire resistance (25, 33, D) the cursed +0 plate armour of the Last Wonders {rPois} It protects you from poison. It has a curse placed upon it. (25, 34, D) a fan of gales a +0 club (25, 36, D) the cursed +0 war axe of the Blessed Realm {venom, Dex+4 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. a +4 blowgun a +0 robe a +0 shield (25, 40, D) a +0 whip (unseen) (25, 48, D) a book of Debilitation (25, 49, D) a phial of floods (25, 50, D) a box of beasts (25, 63, D) the ring "Lesen" {rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. a +3 scythe of slicing a +1 scale mail of fire resistance (25, 65, D) a +0 giant spiked club (26, 0, D) the +8 great sword "Kalimi" {freeze, *Contam +Inv Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you turn invisible. It causes magical contamination when unequipped. (26, 1, D) a +0 flail of protection (26, 16, D) a book of Burglary (26, 17, D) a crystal ball of energy (26, 21, D) a +0 dagger (26, 22, D) a +0 chain mail (26, 38, D) a +0 mace a cursed -2 morningstar a +0 shield (26, 39, D) a +6 ring of dexterity (26, 48, D) a lamp of fire (26, 49, D) the cursed -2 pair of gloves "Usoq" {+Fly Regen+ Int+4} It affects your intelligence (+4). It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. (26, 50, D) a book of Transfigurations (26, 58, D) a +3 short sword of draining (26, 59, D) a +0 giant spiked club a +2 scythe of venom (27, 0, D) an uncursed staff of earth (27, 1, D) a +6 morningstar of draining the cursed +1 chain mail "Plog" {rN+ MR- Stlth+} It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (27, 16, D) an uncursed staff of poison (27, 17, D) a manual of Axes (27, 26, D) a +2 battleaxe a +0 plate armour (27, 32, D) an uncursed staff of air (27, 33, D) a +0 whip (27, 36, D) the amulet "Ecimofue" {Inacc Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+2). a +0 war axe (27, 48, D) a +0 halberd of venom (27, 49, D) a box of beasts (27, 50, D) a +4 long sword of flaming (27, 66, D) a +1 antimagic scythe (28, 0, D) Sif Muna's Volume of Cold and Transformation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticks to Snakes Transmutation 2 c - Petrify Transmutation/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 e - Hydra Form Transmutation 6 (28, 1, D) the +3 chain mail of the Mutiny {Stlth+} It makes you more stealthy. (28, 16, D) a manual of Long Blades (28, 17, D) a +0 dire flail (28, 23, D) a +1 robe of magic resistance a cursed -1 mace (28, 33, D) a +0 whip (28, 48, D) a lamp of fire (28, 49, D) an uncursed staff of death (28, 50, D) a +3 leather armour of cold resistance (28, 59, D) a +1 scythe of venom (28, 60, D) a cursed -2 ring of dexterity (29, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (29, 1, D) a cursed staff of wizardry (29, 16, D) a +0 mace (29, 17, D) a +3 trident of venom (29, 32, D) a +2 scale mail of positive energy (29, 33, D) a phantom mirror (29, 48, D) an uncursed ring of magical power (29, 49, D) a +0 crystal plate armour (29, 50, D) the ring "Feru" {AC+3 Int+2} [ring of protection] It affects your AC (+3). It affects your intelligence (+2). (29, 60, D) a +0 scythe of protection (31, 48, D) a +0 long sword (31, 49, D) a crystal ball of energy (31, 50, D) a crystal ball of energy (32, 48, D) an uncursed staff of air (32, 49, D) a book of Debilitation (32, 50, D) a Grand Grimoire (33, 50, D) a +5 ring of strength (33, 59, D) a +4 vampiric scythe (34, 28, D) the cursed +1 trident "Xestraj" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It has a curse placed upon it. (34, 30, D) a lightning rod (4/4) (34, 48, D) a +2 rapier of venom (34, 49, D) the +4 scale mail "Aviemuc" {rF- rC+ Str+5} It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. (35, 14, D) a book of Spatial Translocations (35, 15, D) a +0 trident (35, 28, D) a Fen Folio (36, 0, D) a +0 battleaxe (36, 1, D) an uncursed staff of power (36, 4, D) a +0 mace (unseen) (36, 7, D) a +0 mace (36, 14, D) a phantom mirror (36, 15, D) the +9 ice dragon scales of Happy Babbling {rPois rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. (36, 17, D) a +3 spear of flaming (36, 28, D) a +3 blowgun (37, 0, D) a +1 chain mail of cold resistance (37, 14, D) a +2 short sword of flaming a +0 trident (37, 15, D) a lamp of fire (37, 28, D) a +2 falchion of distortion (37, 29, D) a +0 hand axe of venom a +1 trident of pain (38, 0, D) a +3 ring mail of positive energy (38, 1, D) a box of beasts (38, 7, D) a +0 flail (38, 14, D) a +0 helmet of see invisible (38, 22, D) a +7 scythe of venom (38, 29, D) a +3 broad axe of flaming (38, 48, D) a book of the Tempests (38, 49, D) the Almanac of Confrontation Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Draining Conjuration/Necromancy 5 (39, 0, D) a box of beasts (39, 2, D) a +1 battleaxe of venom (39, 3, D) a +0 hand axe (39, 5, D) a +0 mace (39, 6, D) a +0 halberd (39, 8, D) a +0 glaive (39, 10, D) a +5 morningstar of protection (39, 16, D) a book of Summonings (39, 18, D) a +1 vampiric scythe a cursed -1 trident (39, 19, D) a +2 vampiric scythe (39, 28, D) Foosch Qalokh's Compendium of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Aura of Abjuration Summoning 5 (39, 29, D) a +3 battleaxe of freezing (39, 49, D) a crystal ball of energy (39, 50, D) a book of Fire (40, 0, D) a +0 halberd (40, 1, D) a +2 helmet of see invisible (40, 4, D) a +4 battleaxe of freezing (40, 7, D) the cursed +2 quarterstaff "Omelette" {crush, rN++ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It greatly protects you from negative energy. It has a curse placed upon it. (40, 14, D) a +1 scale mail of cold resistance (40, 21, D) a +2 trident of venom the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (40, 28, D) the +2 falchion "Cacem" {vamp, rElec Str+2 SInv Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It insulates you from electricity. It lets you see invisible. It makes you less stealthy. (40, 43, D) a +2 whip of holy wrath a +0 robe (40, 49, D) an uncursed staff of death (40, 50, D) a +0 pair of boots of stealth (40, 59, D) the cursed +1 scale mail of Jufoug {Stlth+} It makes you more stealthy. It has a curse placed upon it. (41, 0, D) a +0 battleaxe (41, 7, D) a +0 mace (41, 14, D) a +5 blowgun (41, 28, D) a +2 chain mail of cold resistance (41, 29, D) the Tome of Creative Fire Spells Type Level a - Summon Butterflies Summoning 1 b - Conjure Flame Conjuration/Fire 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 e - Shadow Creatures Summoning 6 (41, 31, D) the +6 quarterstaff of the Thing {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (41, 48, D) a book of Maledictions (41, 50, D) a book of Spatial Translocations (42, 0, D) a +6 shortbow of velocity (42, 1, D) a +0 scimitar (42, 14, D) the Compendium of Burning Contamination Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 e - Ignition Fire 8 (42, 15, D) a +4 rapier of speed (42, 16, D) a +2 trident of protection (42, 29, D) the Papyrus of Augmentations Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (42, 48, D) a +0 scimitar (42, 49, D) an uncursed ring of poison resistance (42, 50, D) a +0 dagger (42, 60, D) a +0 plate armour (unseen) (42, 61, D) an uncursed ring of protection from fire a +3 great sword of holy wrath a +0 robe a +0 long sword a +0 plate armour a cursed +0 broad axe (42, 63, D) a +0 robe (unseen) (43, 14, D) the Guide on Dark Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Corpse Rot Necromancy 2 c - Dispel Undead Necromancy 5 (43, 15, D) the cursed +0 great mace of Gur Rakh {vamp, rF+ Str+4 Dex-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your dexterity (-5). It protects you from fire. It has a curse placed upon it. (43, 16, D) a +2 arbalest of velocity (43, 28, D) Wusa's Compendium of Protection and Poison Spells Type Level a - Song of Slaying Charms 2 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 (43, 29, D) +0 fire dragon scales (43, 48, D) a book of Misfortune (43, 58, D) a +1 shortbow of flaming (43, 60, D) a +1 scale mail of fire resistance (unseen) (44, 28, D) a +1 arbalest of freezing (44, 48, D) a +0 robe (44, 49, D) a +0 short sword (44, 50, D) a +1 long sword of holy wrath (44, 51, D) a +0 dagger (44, 57, D) a +0 flail (unseen) (44, 63, D) the cursed +1 ring mail of Curiosity {rPois rC- Int+3} (still there?) It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. the ring of Sudorako {+Inv Dex+2} (still there?) [ring of dexterity] It affects your dexterity (+2). It lets you turn invisible. (45, 48, D) a cursed staff of fire (45, 51, D) a +0 flail (45, 56, D) a +2 chain mail of cold resistance (45, 63, D) a +0 trident of flaming (unseen) (46, 49, D) a +0 dagger (47, 48, D) an uncursed staff of power (47, 49, D) a lightning rod (4/4) (47, 50, D) a +0 short sword (47, 51, D) a +0 robe (47, 56, D) an uncursed staff of energy (unseen) (47, 59, D) a +2 flail of draining (47, 62, D) a cursed +0 dagger a +0 war axe a +0 dagger a +0 trident a +0 hand axe a +0 dagger a +0 robe (47, 64, D) a cursed -3 long sword (47, 65, D) a +0 chain mail (48, 13, D) a +2 spear of venom 21 javelins a +0 leather armour (48, 48, D) a +0 robe (48, 49, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (48, 50, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (48, 57, D) a +0 dire flail the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (48, 62, D) a +1 dire flail of protection a cursed -1 robe (49, 0, D) a +2 hand axe of chopping The Intricacies of Sorcery Spells Type Level a - Tornado Air 9 (49, 4, D) a +1 broad axe of freezing (49, 12, D) a sack of spiders (49, 15, D) a +6 ring of intelligence a +6 ring of intelligence (49, 24, D) the ring "Pestrica" {Wiz *Contam rC+++ Int+4 Dex+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It affects your dexterity (+3). It renders you almost immune to cold. It causes magical contamination when unequipped. (49, 36, D) a +0 leather armour (49, 37, D) a cursed -2 ring of dexterity (49, 43, D) a +0 short sword (49, 49, D) a +0 scimitar (49, 50, D) a cursed staff of conjuration (49, 60, D) a +0 dagger (unseen) (49, 61, D) a +0 robe (49, 64, D) a +0 robe a +0 mace an uncursed ring of protection from magic (50, 24, D) the cursed +3 falchion of the Heavens {slice, rC+ Str+4 Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (50, 25, D) a +2 vampiric war axe (50, 27, D) a +0 giant club (50, 42, D) a +0 rapier a +0 rapier a +3 leather armour of poison resistance (50, 48, D) an uncursed staff of fire (50, 49, D) a crystal ball of energy (50, 50, D) a book of Conjurations (51, 0, D) a +0 spear the Disquisition on Unstable Envenoming Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Venom Bolt Conjuration/Poison 5 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 a +5 blowgun (51, 1, D) a +0 rapier (51, 12, D) a +2 dagger of draining (51, 13, D) a +0 trident (still there?) a +2 trident of protection (still there?) (51, 16, D) a +0 trident an uncursed amulet of guardian spirit (51, 24, D) a +0 chain mail (51, 25, D) a +0 dagger of protection (51, 27, D) a +4 battleaxe of flaming a +0 plate armour (51, 29, D) a +0 hand axe a cursed +0 plate armour (51, 31, D) a +0 halberd (unseen) (51, 37, D) a +0 shortbow a +0 scimitar 20 arrows a +4 plate armour of cold resistance a lightning rod (4/4) an uncursed staff of earth (51, 38, D) a +0 rapier a +0 rapier a +5 glaive of venom (51, 41, D) a +3 scimitar of holy wrath (51, 43, D) an arrow (51, 48, D) a book of Transfigurations (51, 50, D) an uncursed staff of cold (52, 1, D) a +0 cloak of invisibility a +3 scythe of flaming (52, 3, D) a +0 animal skin (52, 7, D) the +1 broad axe "Xantug" {drain, +Rage Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you go berserk. It makes you more stealthy. a +0 robe (52, 13, D) a +3 trident of venom a +0 leather armour a +0 rapier (52, 14, D) a +2 dagger of venom a +0 robe (52, 16, D) a +2 quarterstaff of pain a +0 robe (52, 20, D) a javelin a steel javelin (52, 25, D) a lightning rod (4/4) (52, 27, D) a +0 battleaxe the +5 scale mail of the Lily {rElec rPois rCorr Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (52, 29, D) 3 large rocks (52, 30, D) a +0 giant spiked club a +0 scimitar a +0 chain mail (52, 33, D) 2 large rocks (52, 36, D) a Young Poisoner's Handbook (52, 37, D) an uncursed staff of poison a book of Changes (52, 41, D) a +0 short sword a +0 leather armour (52, 49, D) a box of beasts (53, 2, D) a +0 quarterstaff (53, 7, D) a +1 war axe of venom (53, 12, D) a book of Conjurations (53, 14, D) a +1 spear of freezing 14 steel javelins a +0 leather armour (53, 16, D) a +0 trident of protection a +1 arbalest of freezing a +0 robe (53, 18, D) a +0 trident of venom a cursed +0 robe (53, 24, D) a +1 vampiric short sword (53, 25, D) a sack of spiders (53, 28, D) a +0 long sword a +0 chain mail (53, 30, D) a +0 short sword a +0 chain mail (53, 37, D) an uncursed ring of see invisible (53, 48, D) a book of Transfigurations (53, 49, D) a +0 robe (54, 0, D) a +2 ring mail of poison resistance (54, 6, D) a +0 animal skin a +0 robe (54, 12, D) a phantom mirror (54, 13, D) a phantom mirror (54, 24, D) an uncursed staff of earth (54, 25, D) an uncursed staff of conjuration (54, 28, D) a +0 dagger a +0 robe (54, 36, D) a book of Summonings (54, 49, D) a Necronomicon (55, 0, D) a book of Maledictions (55, 1, D) a +4 ring mail of poison resistance (55, 3, D) a +0 animal skin a +0 spear (55, 5, D) a +0 war axe (55, 24, D) a +2 robe of the Archmagi (57, 52, D) a +0 buckler (58, 38, D) 5 large rocks (58, 47, D) a crystal ball of energy (58, 48, D) a phantom mirror (58, 49, D) an uncursed staff of fire (58, 53, D) a +0 demon whip of electrocution (59, 38, D) a +1 arbalest of velocity 20 bolts (59, 47, D) a +1 antimagic falchion (59, 48, D) a +2 dire flail of draining (59, 49, D) a +0 antimagic war axe (59, 51, D) a +1 plate armour of magic resistance (59, 52, D) a +0 quarterstaff a cursed -1 blowgun (59, 53, D) a +0 robe a cursed +0 animal skin a +0 hand axe a +2 demon whip of venom a +0 robe a +0 buckler the +1 broad axe of Offence {vamp, Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). (59, 55, D) a +0 robe (60, 36, D) a +0 arbalest 6 bolts (60, 38, D) a +0 shortbow 21 arrows (60, 44, D) 2 bolts (60, 47, D) an uncursed staff of power (60, 48, D) a scarf of spirit shield (60, 49, D) a +3 chain mail of positive energy (61, 0, D) a +1 morningstar of freezing (61, 4, D) a +0 rapier (unseen) (61, 8, D) the amulet of Greed {Spirit rF+ rC- Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (61, 16, D) the Papyrus of Ensnaring Combat Magic Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Discord Hexes 8 (61, 35, D) an uncursed staff of cold (61, 37, D) a +0 longbow 15 arrows (61, 38, D) 4 large rocks (unseen) (61, 42, D) an arrow 8 bolts (61, 43, D) a bolt an arrow (61, 44, D) a large rock (still there?) an arrow (still there?) (61, 47, D) a +0 great sword of holy wrath (61, 48, D) an uncursed staff of summoning (61, 51, D) the +1 falchion of Beyond {slice, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). a +0 animal skin (62, 0, D) a +2 robe of cold resistance (62, 1, D) the Almanac of the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 (62, 4, D) a +0 short sword a +0 robe (62, 8, D) a +0 long sword of holy wrath (62, 9, D) a crystal ball of energy (62, 16, D) a +4 quick blade (62, 17, D) a +2 mace of venom (62, 27, D) a +1 crystal plate armour (62, 36, D) 3 large rocks a +0 shortbow a +3 rapier of holy wrath a book of Summonings (62, 37, D) an uncursed staff of energy a +0 arbalest 10 bolts 22 arrows a cursed -3 ring of protection (62, 48, D) the +5 hunting sling "Cuorhenn" {freeze, *Slow +Blink MP+9 Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your magic capacity (+9). It lets you blink. It may slow you when you take damage. (62, 51, D) an uncursed staff of death a +0 robe (63, 0, D) a sack of spiders (63, 8, D) a book of Burglary (63, 16, D) a +2 scythe of venom (63, 26, D) a +4 arbalest of freezing an uncursed ring of flight (63, 27, D) an uncursed staff of air a book of Changes (63, 37, D) a +0 arbalest an uncursed staff of earth 20 bolts (63, 47, D) a +4 plate armour of cold resistance (63, 48, D) a lamp of fire (63, 50, D) a +0 spear (63, 51, D) a cursed -2 robe (63, 52, D) a +2 lajatang of venom a cursed +0 robe a +4 antimagic lajatang a +0 war axe a +0 animal skin (64, 16, D) a +0 spear of pain (64, 17, D) a fan of gales (64, 26, D) a box of beasts (64, 48, D) a +2 great sword of slicing (64, 50, D) the cursed +1 dagger "Zanexzorie" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It has a curse placed upon it. a +0 robe (64, 54, D) an uncursed amulet of harm a +2 scale mail of magic resistance a +1 demon whip of freezing (64, 56, D) a +0 buckler (65, 26, D) a +1 hand crossbow of freezing (65, 47, D) a +0 spear (65, 48, D) a box of beasts (65, 49, D) the ring "Ezuanwiv" {*Contam rPois rC+ rN+++ Stlth-} [ring of poison resistance] It protects you from cold. It protects you from poison. It renders you almost immune to negative energy. It causes magical contamination when unequipped. It makes you less stealthy. (65, 51, D) 2 curare-tipped needles a +0 spear an uncursed staff of air a +2 robe of fire resistance a +0 buckler (65, 52, D) a +0 buckler a +0 buckler the +10 morningstar of Wu Jian's Envy {speed, Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). a +3 chain mail of fire resistance a +2 rapier of freezing a cursed -2 robe a +0 buckler (65, 57, D) a +0 quarterstaff a +0 robe (65, 58, D) a +0 robe a +3 demon whip of flaming (66, 48, D) a phantom mirror (66, 55, D) a +0 buckler a +0 spear (66, 58, D) a curare-tipped needle a +5 rapier of electrocution a +0 robe a +1 buckler of fire resistance (66, 59, D) 2 curare-tipped needles (67, 0, D) a +1 chain mail of magic resistance (67, 47, D) a +0 morningstar of holy wrath (67, 48, D) a +4 broad axe of electrocution (67, 49, D) an uncursed staff of power (67, 50, D) a +0 spear a +0 longbow 18 arrows a +0 robe a phial of floods a +0 robe a +2 demon whip of venom the +8 battleaxe of Joyful Slaughter {elec, *Corrode Str+3 Dex+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+5). It lets you see invisible. It may corrode you when you take damage. (67, 57, D) a +3 demon whip of venom a +0 robe a +0 buckler (68, 0, D) a sack of spiders (68, 47, D) a +3 ring mail of cold resistance (68, 48, D) an uncursed staff of summoning (68, 49, D) a +2 leather armour of cold resistance (68, 52, D) 23 stones a +0 hunting sling a +0 quarterstaff a +2 flail of holy wrath a +0 buckler a +0 robe a +3 demon whip of draining a +0 robe the +3 flail of Undoing {speed, Int+4 Dex+5} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+5). a +0 animal skin (68, 56, D) a +2 short sword of speed a +0 blowgun a +0 robe (69, 0, D) a lamp of fire (69, 36, D) a +0 trident (still there?) a +3 ring of dexterity (still there?) (69, 47, D) the +0 leather armour of Hangman {rElec rC- Regen+ Stlth+} It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. (69, 48, D) an uncursed staff of conjuration (69, 49, D) a +4 amulet of reflection (69, 50, D) a +0 buckler a +0 spear (69, 51, D) an uncursed staff of conjuration (69, 55, D) a cursed -1 quarterstaff a +0 robe (70, 9, D) a book of the Warp an uncursed staff of air (70, 10, D) a +0 longbow the +5 hand axe "Xaduli" {freeze, rElec rN+++ MR- Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. 22 arrows a +0 leather armour (70, 36, D) the ring of the Genius {+Blink rPois EV+2 Dex-5 Stlth+} [ring of evasion] It affects your evasion (+2). It affects your dexterity (-5). It protects you from poison. It lets you blink. It makes you more stealthy. (70, 37, D) an uncursed staff of power (70, 47, D) the +8 battleaxe of Qutaiboo {antimagic, *Rage +Rage rC+ Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+6). It protects you from cold. It lets you go berserk. It may make you go berserk in combat. (70, 49, D) a +1 short sword of draining (70, 52, D) an uncursed staff of summoning a +0 robe an uncursed ring of protection from fire (71, 8, D) a lamp of fire (71, 9, D) a +0 long sword (71, 12, D) a +0 rapier (71, 17, D) an uncursed staff of summoning (71, 26, D) a +2 chain mail of positive energy (71, 27, D) a lamp of fire (71, 36, D) a lamp of fire (71, 37, D) a lamp of fire (71, 38, D) a +0 trident (71, 43, D) 2 throwing nets (71, 47, D) a phial of floods (71, 48, D) a +0 quarterstaff (71, 49, D) the +2 arbalest of Brutal Revenge {elec, rF+ rC+ Str-4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-4). It protects you from fire. It protects you from cold. (71, 50, D) a +0 animal skin a +0 broad axe a +0 hand axe the ring of Acyetur {*Slow rC+ Str+6 Int+2} [ring of protection from cold] It affects your strength (+6). It affects your intelligence (+2). It protects you from cold. It may slow you when you take damage. a +0 hand axe (71, 51, D) a +0 robe the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (72, 8, D) a +2 ring of intelligence (72, 9, D) a +0 short sword (72, 11, D) a +0 dagger (72, 16, D) a +2 ring of strength (72, 17, D) a +4 shortbow of velocity (72, 26, D) a lamp of fire (72, 36, D) a +0 trident (still there?) a book of Debilitation (still there?) (72, 37, D) a cursed -2 trident a throwing net a book of Unlife (72, 47, D) a +2 ring mail of magic resistance (72, 48, D) a +0 robe (73, 1, D) a crystal ball of energy (73, 26, D) a +1 mace of protection an uncursed staff of fire (73, 27, D) a fan of gales (73, 36, D) an uncursed staff of conjuration (unseen) (73, 37, D) an uncursed staff of wizardry (unseen) (73, 48, D) an uncursed staff of death a book of Death (73, 52, D) a cursed -2 animal skin a +2 robe of cold resistance a +0 robe a +0 lajatang of pain a +0 animal skin a +0 robe (73, 54, D) the +10 flail of Jaetann {crush, +Inv rElec Str+6 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. a +0 quarterstaff a cursed +0 animal skin an uncursed ring of see invisible (74, 13, D) an arrow (74, 47, D) a +2 antimagic quarterstaff (74, 54, D) a +0 animal skin a +0 hand axe of pain (75, 1, D) a +1 triple crossbow of flaming (75, 48, D) an uncursed staff of conjuration (75, 49, D) the +5 plate armour "Etuigh" {rC+ Int+2 Stlth+} It affects your intelligence (+2). It protects you from cold. It makes you more stealthy. (75, 51, D) a +0 animal skin