Groucho the Dungeon (0, 50, D) a box of beasts (0, 51, D) a +6 long sword of holy wrath (0, 52, D) a sack of spiders (0, 53, D) a cursed -2 trident (unseen) (0, 54, D) a +0 trident (unseen) (0, 59, D) a +2 rapier of holy wrath (unseen) (1, 15, D) a fan of gales the +0 scale mail "Wugacw" {*Contam Str+8} It affects your strength (+8). It causes magical contamination when unequipped. (1, 32, D) a +2 quarterstaff of draining (1, 33, D) a +2 broad axe of pain (1, 34, D) a +7 blowgun (1, 50, D) the +6 morningstar "Garextumao" {speed, rPois rN+ MR-} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (1, 52, D) 4 large rocks (2, 14, D) an uncursed staff of cold (2, 32, D) a fan of gales (2, 33, D) a +0 mace (2, 52, D) a +5 trident of piercing a +0 hand crossbow of velocity a +0 robe (2, 53, D) a +0 trident the +6 hunting sling of the Heart {velocity, Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). a throwing net (2, 54, D) a +1 rapier of speed a cursed +0 robe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +1 great sword of holy wrath (3, 15, D) a +2 morningstar of protection (3, 32, D) the +7 dire flail of the Jester {flame, MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It makes you more stealthy. (3, 33, D) a crystal ball of energy (3, 34, D) a crystal ball of energy (3, 46, D) a +3 war axe a +0 plate armour (3, 50, D) a +0 trident (unseen) (3, 52, D) the amulet of Imoxtin {Inacc rPois Str-5 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-5). It affects your dexterity (+3). It protects you from poison. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 plate armour of poison resistance an uncursed amulet of harm (4, 16, D) a +0 falchion of holy wrath (4, 21, D) the cursed +1 war axe "Yxty" {chop, Int+3 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+5). It has a curse placed upon it. (4, 34, D) an uncursed staff of death (4, 50, D) a +3 dagger of holy wrath (4, 51, D) a box of beasts (4, 53, D) a +0 fustibalus (unseen) (4, 56, D) a +0 rapier a +0 robe (5, 14, D) a +4 triple sword of holy wrath (5, 32, D) a book of Death (5, 38, D) a cursed -1 hand axe (5, 39, D) an uncursed ring of magical power (5, 40, D) a +1 trident of flaming a +0 battleaxe the +5 ring mail of Uqacef {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (5, 44, D) a +0 dagger a +0 robe (5, 50, D) an uncursed staff of cold (5, 51, D) an uncursed staff of conjuration (5, 52, D) a cursed amulet of inaccuracy (5, 53, D) a +2 trident of protection 3 throwing nets a +1 chain mail of fire resistance (5, 54, D) a +2 rapier of speed a +0 robe (5, 55, D) a manual of Air Magic a +3 ring of slaying an uncursed ring of positive energy the ring of Waeronn {Fire +Fly rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. a manual of Short Blades a +0 trident (5, 57, D) a +0 trident (6, 8, D) a +0 leather armour a +1 hunting sling a +0 short sword (6, 14, D) a +2 broad axe of chopping (6, 15, D) the +5 halberd of Spite {chop, *Drain +Fly rElec rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It lets you fly. It causes draining when unequipped. (6, 16, D) a book of Annihilations the +6 lightning scales {run, rElec} It insulates you from electricity. (6, 32, D) a +0 short sword (6, 34, D) a lightning rod (4/4) (6, 37, D) a cursed +2 battleaxe (6, 41, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +3 great sword a +0 chain mail (6, 43, D) a +0 flail a +2 scale mail of fire resistance (6, 47, D) a +0 robe a +0 robe (6, 50, D) a lightning rod (4/4) (6, 51, D) a lightning rod (4/4) (6, 52, D) a +0 trident of piercing a +0 robe an uncursed staff of cold (6, 54, D) a +2 spear of pain 15 silver javelins a +0 leather armour (7, 14, D) the Catalogue of Earthen Malediction Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Iron Shot Conjuration/Earth 6 the Incunabulum of Necromancy Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Bolt of Draining Conjuration/Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (7, 16, D) an uncursed staff of fire (7, 33, D) a +1 troll leather armour (7, 34, D) an uncursed staff of fire (7, 38, D) a +0 dire flail (7, 39, D) quicksilver dragon scales (7, 40, D) a +0 dire flail a cursed +0 robe (7, 47, D) an uncursed ring of poison resistance (7, 51, D) a +1 mace of crushing a +2 ring of protection a book of Battle (7, 52, D) a +6 rapier of speed a +0 robe a +0 dire flail of draining (7, 53, D) a +1 spear of pain 14 javelins a +0 leather armour a +3 ring of strength (7, 54, D) a +0 trident (7, 56, D) a +0 rapier a +0 robe (8, 14, D) the amulet of Mibuy {Reflect rPois SH+4 SInv} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It lets you see invisible. It affects your SH (+4). (8, 15, D) a lightning rod (4/4) (8, 16, D) a cursed amulet of inaccuracy (8, 32, D) a sack of spiders (8, 33, D) a cursed -6 ring of evasion (8, 38, D) a +2 long sword (8, 44, D) a cursed +3 scimitar (8, 47, D) a +1 shortbow of flaming a +1 great sword the +11 dagger "Demonbane" {elec, *Noise rElec MR++ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 plate armour (8, 50, D) a +0 trident (8, 51, D) a +0 cloak of magic resistance (8, 52, D) a +0 trident of venom a +1 scale mail of fire resistance an uncursed ring of flight (8, 54, D) a +0 robe a +0 robe a +0 rapier (8, 56, D) a +2 rapier of speed (8, 57, D) a +1 demon trident of venom a +0 hand crossbow of flaming a +0 robe (9, 14, D) a cursed staff of power (9, 15, D) an uncursed staff of death (9, 16, D) a sack of spiders (9, 32, D) a +3 broad axe of chopping (9, 33, D) a crystal ball of energy (9, 34, D) an uncursed staff of conjuration (9, 40, D) an uncursed amulet of faith the cursed +0 executioner's axe of Neohem {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It has a curse placed upon it. (9, 50, D) a lightning rod (4/4) (9, 52, D) a book of Battle (9, 53, D) a +4 rapier of draining a +0 robe an uncursed ring of resist corrosion (9, 54, D) a +0 mace of protection a +0 trident (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the ring of Vuwn {rElec rN++ MR+ Str-5 Stlth+} [ring of stealth] It affects your strength (-5). It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (10, 15, D) a sack of spiders (10, 16, D) a Necronomicon (10, 33, D) a +0 executioner's axe of electrocution (10, 34, D) an uncursed staff of summoning (10, 38, D) an uncursed ring of protection from cold (10, 45, D) a +2 robe of positive energy a +0 long sword (10, 47, D) a +4 ring of protection (10, 51, D) a fan of gales (10, 52, D) a +1 cloak (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +10 plate armour "Riojof" {Str+3} It affects your strength (+3). (11, 15, D) a sack of spiders (11, 16, D) a cursed ring of attention (11, 32, D) a manual of Staves (11, 33, D) a +0 robe (11, 34, D) a +1 quarterstaff of protection (11, 39, D) a +0 robe (11, 47, D) a +1 great sword of slicing the +4 scale mail of Theory {+Fly rC+ rN+} It protects you from cold. It protects you from negative energy. It lets you fly. (11, 51, D) a +1 ring mail of cold resistance (11, 53, D) a cursed -3 spear (unseen) (12, 14, D) a +2 vampiric trident (12, 15, D) an uncursed staff of wizardry (12, 16, D) an uncursed ring of stealth (12, 33, D) the +8 hand axe of Doom {flame, Fragile rN+++ Dex-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-2). It renders you almost immune to negative energy. It will be destroyed if unequipped. It makes you more stealthy. (12, 45, D) the +4 hand axe "Gar Hui" {chop, +Fly rN+ MR+ Str+4 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (12, 46, D) a +0 robe (12, 50, D) the +4 halberd "Zimish" {holy, *Slow Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It may slow you when you take damage. (12, 51, D) an uncursed staff of power (12, 52, D) a lamp of fire (13, 33, D) a +0 robe (13, 34, D) a +0 dagger (13, 50, D) a +1 broad axe of chopping (13, 51, D) a +0 trident (14, 50, D) a cursed staff of wizardry (14, 51, D) a phial of floods (14, 52, D) a book of Battle (18, 31, D) a phial of floods (18, 48, D) a lamp of fire (18, 49, D) a +2 chain mail of cold resistance (18, 63, D) the +3 ring mail "Miodgh" {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (19, 1, D) a sack of spiders (19, 18, D) an uncursed ring of poison resistance a +6 ring of strength (19, 33, D) a +2 chain mail of magic resistance a book of Burglary (19, 49, D) a +2 robe of magic resistance (19, 50, D) a lamp of fire (19, 63, D) a cursed +1 dagger (20, 0, D) a +2 vampiric spear (20, 1, D) the +0 falchion of the Crawling Thing {freeze, *Slow rElec Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It may slow you when you take damage. (20, 7, D) a +0 short sword (20, 16, D) a +2 battleaxe of freezing (20, 17, D) a cursed amulet of inaccuracy (20, 33, D) a Fen Folio a book of Burglary a +4 vampiric hand axe (20, 50, D) a +0 robe (20, 61, D) a +1 hunting sling of flaming (21, 0, D) an uncursed staff of summoning (21, 1, D) a book of Annihilations (21, 3, D) a +0 short sword (unseen) (21, 17, D) a +7 flail of protection (21, 19, D) a +1 battleaxe of freezing (unseen) (21, 20, D) a +3 battleaxe of freezing (still there?) a sling bullet (still there?) (21, 22, D) a +1 battleaxe of freezing (unseen) (21, 32, D) a fan of gales a +4 mace of draining (21, 48, D) a sack of spiders (21, 49, D) a crystal ball of energy (22, 0, D) an uncursed amulet of regeneration (22, 1, D) Halem's Volume of the Burning Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Malign Gateway Summoning/Translocation 7 (22, 16, D) an uncursed staff of death (22, 17, D) a fan of gales (22, 22, D) +0 ice dragon scales (22, 31, D) the cursed +1 robe "Ryecwo Bemo" {Int+3 Slay+3 SInv} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It has a curse placed upon it. (22, 34, D) 5 large rocks a +3 falchion of slicing a lightning rod (4/4) a lamp of fire (22, 49, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (22, 50, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (23, 0, D) an uncursed staff of conjuration an uncursed ring of see invisible (23, 17, D) a +0 fustibalus of freezing (23, 18, D) a +2 battleaxe of freezing (23, 50, D) a +2 flail of protection (23, 64, D) a cursed +2 trident (24, 0, D) a +0 robe (24, 4, D) a +1 spear (unseen) (24, 6, D) +0 ice dragon scales (24, 17, D) a box of beasts (24, 18, D) the +5 dagger of Trial by Ordeal {pierce, rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. (24, 23, D) a +4 bardiche of protection (still there?) a +1 battleaxe of freezing (still there?) (24, 31, D) a +1 chain mail of cold resistance (24, 37, D) 5 large rocks (24, 39, D) quicksilver dragon scales (24, 48, D) a lightning rod (4/4) (24, 49, D) Def Mott's Disquisition on Hexes and Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Cause Fear Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 (25, 0, D) the Catalogue of Boosts and the Rocks Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Passwall Transmutation/Earth 2 d - Regeneration Charms/Necromancy 3 e - Spectral Weapon Hexes/Charms 3 f - Shatter Earth 9 an uncursed staff of power (25, 1, D) a cursed +0 long sword the +1 leather armour "Nunluo" {rElec rC+ Int-2 Dex+2} It affects your intelligence (-2). It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. a +2 falchion of freezing (25, 16, D) a +1 pair of gloves of dexterity (25, 17, D) a +5 war axe of electrocution (25, 18, D) a +3 great mace of draining (25, 32, D) a +3 chain mail of magic resistance (25, 33, D) the +1 scale mail "Saucwo" {*Corrode rPois MR+ Str+3} It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. the cursed +0 robe of Wucav {*Corrode SInv Stlth+} It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (25, 34, D) a +2 halberd of venom a +0 mace of holy wrath (25, 35, D) 3 large rocks (25, 36, D) a +0 flail 6 large rocks (25, 39, D) quicksilver dragon scales (25, 48, D) a +1 dagger of electrocution (25, 50, D) the cursed +0 hat of Vuonuilli {rC+ Stlth+} It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (25, 57, D) a +0 short sword (25, 58, D) a +2 long sword a +0 battleaxe of electrocution (25, 60, D) a +0 robe a +0 glaive a cursed +0 morningstar a +0 robe a +0 scimitar (25, 62, D) a +0 glaive (25, 65, D) a +0 robe a +0 robe a +0 dagger a +0 robe a +0 executioner's axe of flaming (26, 0, D) a +2 broad axe of electrocution (26, 1, D) a +2 morningstar of protection (26, 16, D) a +4 broad axe of electrocution (26, 17, D) a +0 morningstar of protection (26, 20, D) a +1 battleaxe of freezing (unseen) (26, 32, D) a cursed amulet of inaccuracy (26, 34, D) a +0 cloak of invisibility (26, 59, D) an uncursed ring of see invisible a +2 plate armour of poison resistance (26, 62, D) a +0 robe a +0 robe a +0 robe a +0 robe (26, 63, D) a +3 flail (26, 64, D) a +0 halberd a +1 robe of fire resistance a +0 dagger of freezing the +7 plate armour of Wysh {rN+} It protects you from negative energy. (26, 65, D) a +0 battleaxe a +0 robe a +3 broad axe of chopping an uncursed amulet of harm a +2 fustibalus of freezing (26, 66, D) a +0 robe a +0 dagger a +3 arbalest of flaming (27, 0, D) a book of Maledictions (27, 1, D) a book of Geomancy (still there?) a ration (still there?) (27, 16, D) a +1 quarterstaff of protection (27, 17, D) a lamp of fire (27, 33, D) a +3 amulet of reflection a crystal ball of energy (27, 34, D) a +0 great sword of slicing (27, 48, D) a book of Maledictions (27, 50, D) a fan of gales (27, 56, D) a +0 robe (27, 63, D) a +0 dagger a +0 robe a cursed ring of attention a +2 leather armour of poison resistance (27, 65, D) a +0 robe a +2 great sword of slicing (27, 66, D) a +0 hand axe a +3 arbalest of freezing (28, 16, D) a +4 hand crossbow of flaming (28, 17, D) a +1 crystal plate armour (28, 32, D) the cursed +0 chain mail of Action {rPois} It protects you from poison. It has a curse placed upon it. (28, 33, D) a book of the Dragon (28, 56, D) a +5 long sword (28, 63, D) a cursed -3 dagger (29, 0, D) the ring "Vaeti" {rElec rC- MR++ Int+4 Dex+3} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (29, 1, D) an uncursed staff of fire (still there?) the +6 scythe of a wizard's laboratory {slice, rC+ Str+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. (29, 16, D) a crystal ball of energy (29, 17, D) a +2 scale mail of positive energy (29, 32, D) a fan of gales (29, 33, D) a +1 quarterstaff of protection (29, 48, D) a +2 halberd of flaming (29, 59, D) an uncursed ring of resist corrosion a +4 short sword of protection (30, 49, D) a lightning rod (4/4) (30, 59, D) the +1 robe of Youthful Indiscretion {rElec MP+9 Dex+2} It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (+9). (30, 61, D) a +0 chain mail a +2 halberd of venom an uncursed staff of death (30, 62, D) a +0 great mace (31, 50, D) a Grand Grimoire (32, 49, D) a book of Party Tricks (33, 48, D) Cugroret's Catalogue of Talismans Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 (33, 49, D) a +0 mace of protection (33, 50, D) a sack of spiders (33, 59, D) a +0 plate armour a +1 battleaxe of flaming (33, 60, D) a +0 chain mail a +3 antimagic war axe (34, 28, D) a +0 long sword (34, 32, D) a +1 trident of flaming (34, 48, D) a +0 dagger (34, 49, D) a +2 buckler of reflection (34, 50, D) a crystal ball of energy (35, 1, D) an uncursed ring of protection from fire the cursed ring "Epeident" {AC-3 Str+3 Dex+4} [ring of protection] It affects your AC (-3). It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. an uncursed ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (35, 14, D) a +5 blowgun (35, 15, D) the +10 rapier of Moderation {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (35, 28, D) a sack of spiders (35, 29, D) the +1 leather armour "Camnulecla" {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (36, 0, D) the +1 pair of gloves "Xaha" {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (36, 14, D) a +5 blowgun (36, 15, D) a +0 mace (still there?) a +3 scale mail of fire resistance (still there?) (36, 28, D) an uncursed staff of power (36, 29, D) a book of Changes (36, 34, D) a +2 scimitar of electrocution (36, 35, D) a +0 glaive (37, 0, D) a +0 triple crossbow of flaming (37, 1, D) a +5 hand crossbow of freezing (37, 13, D) a book of Enchantments (37, 15, D) a +0 longbow of flaming (37, 16, D) 2 large rocks (37, 28, D) an uncursed staff of energy (37, 29, D) an uncursed staff of cold (37, 31, D) a +0 short sword (37, 32, D) a +0 battleaxe (37, 33, D) a +0 long sword (37, 43, D) a +0 scythe of slicing (37, 44, D) a +0 scythe of freezing (38, 0, D) an uncursed staff of conjuration (38, 1, D) a +4 chain mail of magic resistance (38, 2, D) a +0 trident (38, 14, D) a book of Fire (38, 15, D) an uncursed staff of conjuration (38, 28, D) a +1 dire flail of holy wrath (38, 29, D) a +0 war axe (38, 42, D) a +0 demon whip a +0 plate armour (38, 44, D) a +2 demon whip of electrocution a +0 longbow of freezing 20 arrows a +4 plate armour of magic resistance (38, 48, D) Eskas's Grimoire of Dusty Boosts Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Statue Form Transmutation/Earth 6 (38, 50, D) a book of Unlife (38, 51, D) a +0 long sword a +0 ring mail (39, 0, D) a crystal ball of energy (39, 1, D) the Almanac of Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (39, 14, D) a book of Air (39, 15, D) a +2 vampiric hand axe (39, 28, D) a +3 scale mail of cold resistance (39, 29, D) +2 ice dragon scales (39, 31, D) a +7 falchion of protection (39, 32, D) a +0 hand axe a +0 short sword (39, 33, D) a cursed +0 cloak (39, 43, D) a +0 quarterstaff a +0 robe (39, 44, D) a +2 demon trident of venom a +0 chain mail (39, 49, D) a phantom mirror a +5 dagger of electrocution a +0 chain mail a +2 leather armour of cold resistance a +0 dagger (39, 50, D) a +0 spear of freezing 17 arrows a +0 short sword a +0 shortbow of flaming the +9 halberd "Fomifoda" {chaos, rN+ MR+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. It affects your resistance to hostile enchantments. (39, 51, D) a +0 long sword 2 arrows (40, 0, D) a +2 flail of venom (40, 1, D) a +1 long sword of flaming (40, 4, D) a cursed -2 trident (40, 14, D) a phantom mirror (40, 15, D) the +6 hand crossbow of Igil Oziuny {venom, rElec Str-3 Int+6} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+6). It insulates you from electricity. (40, 28, D) a +0 hand axe (40, 29, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (40, 30, D) a +0 mace (40, 31, D) a +4 dagger of speed (40, 34, D) a +0 mace (40, 47, D) an uncursed staff of air (40, 48, D) a +0 dagger (40, 49, D) a +5 morningstar of protection a +0 longbow 15 arrows a +0 leather armour a +0 long sword an uncursed staff of air (40, 53, D) a cursed -3 rapier a +0 leather armour an uncursed amulet of magic regeneration a +0 longbow a +0 leather armour 26 arrows (41, 0, D) a +3 spear of venom (41, 1, D) a book of Fire (41, 14, D) a crystal ball of energy (41, 15, D) a +4 scale mail of magic resistance (41, 16, D) 2 large rocks (41, 28, D) an uncursed staff of death (41, 31, D) a +0 glaive (41, 43, D) a +5 scythe of venom (41, 50, D) a lightning rod (4/4) (42, 1, D) the +9 staff of Wucad Mu {channel} (42, 15, D) a +2 flail of draining (42, 29, D) a +0 long sword (42, 33, D) a +2 great sword of electrocution a +0 vampiric lajatang (42, 48, D) a Young Poisoner's Handbook an uncursed staff of power a +0 short sword (42, 49, D) a +0 scimitar (42, 50, D) an uncursed ring of see invisible a +0 leather armour a +0 long sword a +0 longbow a +0 short sword a +0 longbow 21 arrows a +0 dagger a +0 long sword (42, 51, D) a +0 long sword a +0 ring mail a +3 hand axe of draining a +0 leather armour a +0 mace of holy wrath (42, 55, D) 25 arrows (43, 15, D) a book of Power (43, 28, D) a +0 short sword (43, 29, D) a crystal ball of energy (43, 48, D) a lightning rod (4/4) (43, 55, D) a +0 rapier a +3 morningstar of protection (44, 28, D) a +0 flail of pain (44, 48, D) a +0 dagger (44, 49, D) a +0 long sword a +0 long sword (44, 55, D) a +0 pair of boots of stealth (44, 57, D) a +0 short sword a +0 short sword a +2 leather armour of poison resistance an uncursed amulet of guardian spirit (45, 48, D) Vafub's Almanac of Transformation and Summoning Spells Type Level a - Sticks to Snakes Transmutation 2 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 (45, 49, D) a sack of spiders a +0 scale mail a +3 quarterstaff of protection the Handbook of Feathers and the Glacier Spells Type Level a - Swiftness Charms/Air 2 b - Throw Frost Conjuration/Ice 2 c - Poisonous Vapours Poison/Air 2 d - Summon Ice Beast Ice/Summoning 4 e - Tornado Air 9 an uncursed staff of cold (45, 54, D) the cursed +3 mace of Crystal {antimagic, +Fly} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you fly. It has a curse placed upon it. (45, 56, D) a +0 short sword a +0 short sword a +0 leather armour (46, 48, D) an uncursed ring of positive energy (46, 49, D) a +2 long sword of holy wrath a +0 longbow 22 arrows a book of Annihilations a cursed -2 short sword an uncursed staff of fire (46, 52, D) a +0 rapier the ring "Tunuxex" {+Fly rPois MR+ Int-5} [ring of protection from magic] It affects your intelligence (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. a +0 rapier the +2 robe of the Wary Blessings {+Fly Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). It lets you fly. a +0 glaive of protection a +0 chain mail a cursed -1 long sword a +0 leather armour (46, 55, D) a +3 dire flail of crushing a +0 rapier (47, 48, D) a book of Air (47, 49, D) a +1 mace of crushing a +0 leather armour (47, 53, D) a +0 longbow 65 arrows a +0 leather armour a +0 chain mail (47, 54, D) a +1 long sword of slicing a +0 rapier a +0 rapier a +1 ring mail of cold resistance an arrow a +1 dire flail of protection (47, 55, D) a +1 scimitar of slicing a +0 scale mail (48, 48, D) a +2 pair of boots of running (48, 49, D) a +0 long sword a +0 shortbow a crystal ball of energy (48, 50, D) a book of Geomancy (48, 51, D) a +0 longbow a -2 short sword 26 arrows a +0 leather armour the ring of Qual {Ice rPois Str+3 Dex-3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. a +0 leather armour a +0 rapier a book of Enchantments (48, 55, D) a +1 war axe of venom (49, 0, D) an uncursed staff of power (49, 1, D) a book of Conjurations (49, 12, D) a +0 arbalest of freezing a +3 ring of strength (49, 24, D) a book of Burglary (49, 36, D) an uncursed staff of conjuration (49, 37, D) a book of Clouds (49, 48, D) a book of Frost (49, 50, D) an uncursed staff of air (49, 51, D) a +0 short sword a +0 short sword a +0 leather armour (50, 0, D) a manual of Throwing (50, 1, D) the +1 quarterstaff of Putrescence {antimagic, rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. (50, 12, D) an uncursed staff of wizardry (50, 24, D) a +1 quarterstaff of speed (50, 25, D) a +0 dagger of venom (50, 36, D) a +1 scimitar of freezing (50, 48, D) a +0 short sword (50, 49, D) a +0 leather armour a +4 hand axe of venom a crystal ball of energy (50, 50, D) a +0 rapier a +0 rapier a +0 leather armour a +1 robe of magic resistance (50, 54, D) a +0 long sword (51, 0, D) an uncursed staff of wizardry (51, 1, D) a fan of gales (51, 12, D) the +1 ring mail of Intercession {rN+} It protects you from negative energy. (51, 13, D) a +0 vampiric halberd (51, 19, D) +0 ice dragon scales (51, 24, D) an uncursed staff of power (51, 36, D) a +3 dagger (51, 38, D) a +1 short sword of draining (51, 48, D) a Young Poisoner's Handbook (51, 49, D) a +0 long sword (51, 50, D) a +0 long sword a +0 ring mail a +0 short sword a lamp of fire (51, 52, D) a +0 dagger a +0 leather armour (52, 0, D) a box of beasts (52, 1, D) a book of Flames (52, 8, D) a +3 sacred scourge of holy wrath a cursed +0 robe the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (52, 12, D) a cursed staff of death (52, 13, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (52, 15, D) +0 steam dragon scales (52, 24, D) the cursed +1 morningstar of Purpose {flame, rF++ rN++ Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It greatly protects you from fire. It greatly protects you from negative energy. It has a curse placed upon it. (52, 48, D) an uncursed staff of poison a book of the Warp (52, 49, D) a +0 short sword a +2 cloak of invisibility (52, 55, D) a +6 hand axe of chopping (53, 0, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (53, 1, D) a sack of spiders (53, 12, D) the cursed +0 pair of boots of Leaves {Str-4 Int+4 Dex+5 Slay+6} It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It has a curse placed upon it. (53, 13, D) a lamp of fire (53, 25, D) a +1 short sword of flaming (53, 37, D) a +0 scythe of slicing a +0 robe a +1 plate armour of poison resistance (53, 38, D) the +4 troll leather armour of Iturhig {rElec rC- Regen+ Dex+6 SInv} It affects your dexterity (+6). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It increases your rate of regeneration. (53, 48, D) a +1 dagger of flaming an uncursed staff of summoning (53, 50, D) 21 arrows the +0 cloak of Vinooq {+Fly rElec rC- SInv} It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It lets you fly. (53, 51, D) a +0 longbow a +0 short sword a +0 ring mail (54, 0, D) the amulet of Xierauti {rN+ Regen+ Int+3} [amulet of regeneration] It affects your intelligence (+3). It protects you from negative energy. It increases your rate of regeneration. (54, 12, D) a book of Cantrips (54, 13, D) a +4 hand axe of flaming (54, 24, D) the cursed +1 short sword "Gorush" {pierce, rElec rF- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (54, 25, D) an uncursed ring of stealth (54, 35, D) a cursed amulet of inaccuracy (54, 36, D) a +6 falchion of slicing (54, 48, D) a +0 long sword (54, 49, D) an uncursed ring of magical power a +0 leather armour (54, 50, D) an uncursed staff of death (55, 0, D) a sack of spiders (55, 1, D) a +4 chain mail of cold resistance (55, 12, D) a book of Misfortune (55, 13, D) a +5 arbalest (55, 24, D) a +1 robe of fire resistance (58, 47, D) an uncursed staff of summoning (58, 49, D) a sack of spiders (59, 36, D) a +1 hunting sling of freezing (59, 37, D) a lamp of fire (59, 47, D) a +2 shortbow of flaming (59, 48, D) a +3 dagger of speed (60, 30, D) the cursed +0 halberd "Qoupeacs" {chop, rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It has a curse placed upon it. (60, 36, D) a box of beasts (60, 37, D) the +2 robe of the Many Lovers {rElec rC+ Int+2 Dex-3} It affects your intelligence (+2). It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (60, 47, D) a +2 quarterstaff of crushing (60, 48, D) a +2 flail of protection (60, 49, D) a +0 rapier (60, 51, D) the +6 quick blade of Honesty {freeze, rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. (61, 0, D) a +0 mace (61, 3, D) a +1 war axe of electrocution a +0 robe (61, 16, D) a book of Unlife (61, 36, D) the +11 acid dragon scales of the Several Nights {rCorr Str+2} It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. (61, 47, D) a +7 rapier of venom (61, 48, D) a +4 vampiric hand axe (61, 49, D) a cursed -6 ring of protection (62, 0, D) a book of Debilitation (62, 1, D) a +0 dagger (62, 3, D) a +4 short sword of freezing (62, 9, D) the cursed +3 short sword of the Median {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It has a curse placed upon it. a +0 robe a +4 dagger (62, 12, D) a +0 dagger a +1 shortbow of freezing a +0 dagger a +0 robe (62, 16, D) a +4 broad axe of freezing (62, 17, D) a +1 antimagic war axe (62, 26, D) the +2 bardiche of Stickiness {chop, rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. (62, 27, D) the +3 war axe of Eternal War {drain, *Contam +Inv rElec Dex+9} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+9). It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. a cursed ring of attention (62, 28, D) a +0 long sword (unseen) (62, 41, D) a cursed +3 dire flail a +0 robe (62, 47, D) a +0 helmet of intelligence (62, 48, D) a +2 halberd of venom the +2 plate armour of the Catfish {Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (62, 51, D) the +3 chain mail of Xaxtedirche {Str+3 SInv} It affects your strength (+3). It lets you see invisible. (62, 52, D) a +2 quarterstaff of speed (63, 0, D) a phial of floods (63, 3, D) a +0 whip a +0 ring mail a +0 ring mail (63, 9, D) a +2 whip of electrocution (63, 16, D) the +1 scale mail of Wrong Decisions {Str-3 Dex+2 Slay+3} It affects your strength (-3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (63, 17, D) a +1 shield of reflection (63, 26, D) a +3 morningstar of holy wrath (63, 27, D) a sack of spiders (63, 31, D) a +2 vampiric trident (63, 32, D) a +4 dire flail of protection (63, 36, D) an uncursed amulet of faith (63, 37, D) a box of beasts (63, 47, D) a +2 shortbow of freezing (63, 49, D) Dihaish's Grimoire of Supportive Moulding Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Petrify Transmutation/Earth 4 c - Shadow Creatures Summoning 6 d - Statue Form Transmutation/Earth 6 (64, 16, D) an uncursed ring of wizardry (64, 26, D) a +0 short sword (64, 37, D) an uncursed amulet of guardian spirit (64, 47, D) a phantom mirror (64, 49, D) Wecru's Advanced Steps in Rites and Rhymes Spells Type Level a - Deflect Missiles Charms/Air 6 b - Iron Shot Conjuration/Earth 6 c - Conjure Ball Lightning Conjuration/Air 6 d - Bolt of Cold Conjuration/Ice 6 e - Death Channel Necromancy 6 f - Shadow Creatures Summoning 6 a +2 ring of dexterity a +1 short sword of venom an uncursed staff of cold (65, 26, D) a +0 rapier (65, 33, D) a +0 spear of venom (unseen) (65, 47, D) an uncursed ring of stealth (66, 49, D) a +1 dagger of electrocution an uncursed staff of poison a manual of Conjurations the amulet "Jyen" {MR+ Regen+} [amulet of regeneration] It affects your resistance to hostile enchantments. It increases your rate of regeneration. a +2 robe of magic resistance (67, 47, D) a +0 fustibalus of flaming a +5 ring of protection (67, 48, D) an uncursed staff of death (67, 50, D) a +4 hand axe of electrocution (68, 0, D) a book of Fire (68, 47, D) a manual of Hexes (68, 48, D) a phial of floods (68, 49, D) an uncursed staff of wizardry an uncursed ring of stealth (68, 50, D) the cursed +2 battleaxe "Odasu" {pain, *Noise rPois Dex+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from poison. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (69, 0, D) a +0 hand crossbow of flaming (69, 36, D) a phial of floods (69, 47, D) a +2 quarterstaff of protection (69, 48, D) the +4 robe of the Beggar {*Contam +Inv Str+2} It affects your strength (+2). It lets you turn invisible. It causes magical contamination when unequipped. (69, 50, D) a +1 pair of gloves of dexterity (70, 9, D) a +0 short sword (70, 12, D) the cursed +2 morningstar "Eviscerator" {pain, Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It has a curse placed upon it. a +2 shortbow of flaming 13 arrows a +0 leather armour a +0 rapier a +3 ring mail (70, 36, D) the ring "Bomasuru" {*Contam AC+2 Str+8 Int-2 Dex+4} [ring of protection] It affects your AC (+2). It affects your strength (+8). It affects your intelligence (-2). It affects your dexterity (+4). It causes magical contamination when unequipped. (70, 47, D) a +3 vampiric spear (70, 48, D) a +2 shortbow of flaming (70, 49, D) a +3 battleaxe of flaming (71, 8, D) an uncursed ring of poison resistance (71, 11, D) a +0 trident of venom (71, 12, D) a +2 scimitar of protection (71, 26, D) a book of Beasts (71, 36, D) a +2 short sword of venom (71, 37, D) a box of beasts (71, 47, D) an uncursed ring of poison resistance (71, 48, D) a +3 quarterstaff of speed (71, 49, D) the +7 flail of Fatz {speed, rPois rC- rN++ SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. (72, 8, D) a +0 short sword (72, 9, D) a +5 morningstar of flaming a +0 shortbow 26 arrows a +0 leather armour (72, 16, D) a box of beasts (72, 17, D) a +0 ring mail of fire resistance (72, 18, D) a +2 robe of the Archmagi (72, 36, D) a +2 leather armour of cold resistance (72, 37, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (72, 47, D) an uncursed ring of protection from magic (72, 48, D) an uncursed staff of earth (72, 51, D) the +5 rapier of Futaykh {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. a +3 shortbow of flaming (73, 16, D) a book of the Warp (73, 17, D) a +3 quarterstaff of protection (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +3 ring mail of fire resistance (73, 36, D) a +1 leather armour of cold resistance (73, 37, D) a lamp of fire (73, 47, D) a box of beasts (73, 48, D) the +9 plate armour of Noon {SInv} It lets you see invisible. (73, 49, D) an uncursed staff of wizardry (74, 47, D) the Grimoire of Bewitchment and Sinister Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Inner Flame Hexes/Fire 3 c - Confuse Hexes 3 d - Excruciating Wounds Charms/Necromancy 5 (74, 48, D) a +1 dagger of protection (75, 47, D) an uncursed staff of fire (75, 49, D) a lightning rod (4/4)