Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +6 ring of intelligence a +6 ring of intelligence (6, 8, D) a +0 leather armour a +1 hunting sling a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a phial of floods (35, 14, D) the +4 chain mail "Saot" {+Blink rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It lets you blink. (35, 15, D) a +1 broad axe of chopping (36, 0, D) an uncursed staff of conjuration (36, 1, D) a +0 animal skin (still there?) a fan of gales (still there?) (36, 2, D) a +0 animal skin (unseen) (36, 5, D) a +0 robe (36, 15, D) a +2 hand axe of flaming (36, 32, D) a +0 trident (unseen) (37, 0, D) the Catalogue of Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ice Form Ice/Transmutation 4 c - Irradiate Conjuration/Transmutation 5 d - Statue Form Transmutation/Earth 6 (37, 1, D) a +0 quarterstaff (still there?) a book of Air (still there?) (37, 14, D) the +0 rapier of Dephiowk {protect, +Rage rPois Stlth+} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It lets you go berserk. It makes you more stealthy. (37, 15, D) a +0 fustibalus of velocity (37, 33, D) a +0 trident (38, 0, D) the ring of Toip {*Contam +Fly rF+ MP+9 Slay+2} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It affects your magic capacity (+9). It lets you fly. It causes magical contamination when unequipped. (38, 1, D) a +0 quarterstaff (38, 4, D) a +0 rapier (unseen) (38, 23, D) a +2 great sword of flaming (38, 36, D) a sling bullet (39, 0, D) a +0 scythe of venom (39, 2, D) a +0 spear a +0 flail a +0 fustibalus (39, 7, D) a +0 antimagic rapier a +0 animal skin (39, 14, D) a +4 spear of venom (39, 15, D) a +1 chain mail of poison resistance (39, 22, D) a +4 scimitar of flaming (39, 24, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (39, 31, D) a +2 scimitar of electrocution (unseen) (39, 34, D) an uncursed amulet of magic regeneration (40, 0, D) a +1 dagger of speed (40, 1, D) a +1 robe of the Archmagi (40, 2, D) a +2 lajatang of speed a +0 robe a cursed -2 ring of strength (40, 7, D) a +0 quarterstaff a +0 robe (40, 14, D) a book of Necromancy (40, 15, D) a +0 glaive of venom (40, 24, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (40, 25, D) a +1 great sword of flaming an uncursed ring of resist corrosion (41, 1, D) a box of beasts (41, 2, D) a +0 robe (41, 14, D) a +4 war axe of flaming (41, 15, D) a +1 scimitar of flaming (41, 23, D) a polar bear corpse (skeletalised by now) (41, 31, D) a +0 dire flail (unseen) (41, 34, D) a +0 trident (42, 1, D) a +1 arbalest of freezing (42, 14, D) a +3 scimitar of protection (42, 15, D) a +0 scimitar of slicing (43, 0, D) a +0 war axe of flaming (43, 15, D) a +7 blowgun (43, 18, D) a +1 halberd of flaming (49, 0, D) a lightning rod (4/4) (49, 1, D) the Incunabulum of the Frostbite and Necromancy Spells Type Level a - Corpse Rot Necromancy 2 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (49, 12, D) a +0 fustibalus of freezing (49, 36, D) a book of the Dragon (50, 1, D) the Papyrus of the Sea Spells Type Level a - Apportation Translocation 1 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (50, 12, D) the Catalogue of Protection and Ice Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Throw Frost Conjuration/Ice 2 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Cold Conjuration/Ice 6 (50, 13, D) a lamp of fire (50, 25, D) a book of the Sky (50, 36, D) a +0 flail (50, 43, D) a +2 mace of crushing (51, 0, D) a cursed amulet of inaccuracy (51, 1, D) a book of Air (51, 19, D) a +2 vampiric scythe (51, 21, D) the +6 arbalest "Damnation" {damnation} (51, 25, D) a book of Necromancy (51, 28, D) a +3 falchion of holy wrath a +2 demon whip of venom a +4 hand crossbow of freezing a +0 robe a +2 buckler (51, 29, D) a +0 robe a +2 antimagic broad axe a +0 animal skin an uncursed amulet of rage (51, 36, D) a +0 dire flail (51, 37, D) a box of beasts (51, 43, D) a +3 flail of draining a +0 robe (52, 0, D) the ring of Qofoups {rN+ EV+1 Str+3 SInv} [ring of evasion] It affects your evasion (+1). It affects your strength (+3). It protects you from negative energy. It lets you see invisible. (52, 1, D) a sack of spiders (52, 12, D) a crystal ball of energy (52, 13, D) a +1 long sword of holy wrath (52, 19, D) a +0 battleaxe (52, 20, D) the +2 flail of the Queens {venom, MR+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +3 shortbow of freezing (52, 24, D) the Incunabulum of Excruciating Sinister Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Sticky Flame Conjuration/Fire 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Iron Shot Conjuration/Earth 6 (52, 27, D) a +0 robe a cursed +0 robe (52, 33, D) a cursed +0 robe (52, 37, D) a +1 buckler of positive energy (52, 41, D) a +0 dire flail (unseen) (52, 44, D) a +0 war axe a cursed -2 shield (53, 0, D) a book of Changes (53, 1, D) a book of Power (53, 12, D) a +1 long sword of draining (53, 13, D) a +0 vampiric demon trident a Fen Folio (53, 20, D) a +0 flail (53, 25, D) a cursed amulet of inaccuracy (53, 29, D) a +0 war axe a +0 animal skin (53, 32, D) a +0 quarterstaff a +0 robe (53, 36, D) a lightning rod (4/4) (53, 37, D) an uncursed amulet of the acrobat (54, 0, D) a +1 broad axe of distortion (54, 1, D) a lightning rod (4/4) (54, 13, D) a sack of spiders (54, 24, D) a +2 hand crossbow of flaming (54, 28, D) a +0 quarterstaff a +0 robe (55, 0, D) a book of Ice (55, 1, D) a +2 troll leather armour (55, 12, D) a +4 plate armour of fire resistance (55, 24, D) a book of Transfigurations (59, 36, D) a +0 shortbow of freezing (59, 37, D) an uncursed staff of fire (60, 36, D) an uncursed staff of conjuration (60, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 robe a +0 war axe (60, 40, D) a +0 quarterstaff a +0 robe (60, 42, D) a +0 quarterstaff a cursed +0 animal skin (61, 0, D) a +3 short sword of draining (61, 2, D) a +0 arbalest 16 bolts (61, 8, D) a box of beasts (61, 16, D) an uncursed staff of air (61, 36, D) an uncursed staff of cold (61, 43, D) a +2 antimagic rapier a +0 animal skin a +0 robe (62, 1, D) a +1 robe (62, 4, D) 2 arrows (62, 5, D) a bolt (62, 8, D) an uncursed staff of air (62, 9, D) an uncursed staff of poison (62, 16, D) a +5 mace of holy wrath (62, 26, D) a +0 dagger (62, 27, D) a +5 ring of strength (62, 29, D) a +0 trident (62, 30, D) a +0 short sword a +1 plate armour of magic resistance (62, 31, D) a +0 flail a +0 chain mail (62, 36, D) a +0 quarterstaff (62, 37, D) a +2 leather armour of fire resistance (62, 38, D) a +0 animal skin (62, 41, D) a +7 war axe of freezing (63, 2, D) a cursed -2 shortbow a +2 quick blade 19 arrows (63, 3, D) a bolt a +0 mace of holy wrath a +0 longbow 28 arrows (63, 8, D) a cursed staff of death (63, 17, D) Odwas's Almanac of the Boosting Entourage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 (63, 21, D) a +0 dagger a +0 robe (63, 22, D) the +7 morningstar of Xujusap {drain, rElec rF- Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. a +0 buckler a +0 short sword a +0 robe (63, 26, D) a lamp of fire (63, 27, D) a +0 dagger (63, 30, D) a +0 battleaxe a +0 chain mail (63, 32, D) a tomahawk (63, 36, D) a sack of spiders (63, 37, D) the Catalogue of Ghastly Earth Spells Type Level a - Regeneration Charms/Necromancy 3 b - Excruciating Wounds Charms/Necromancy 5 c - Lee's Rapid Deconstruction Earth 5 (64, 16, D) a +0 spear (64, 17, D) a +3 leather armour of fire resistance (64, 26, D) an uncursed staff of summoning (64, 27, D) the +8 battleaxe of Sulphur {freeze, rF+ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from fire. (64, 28, D) a +0 battleaxe of venom a +0 robe (64, 30, D) an uncursed staff of death a +0 robe (65, 26, D) a book of Battle (65, 27, D) a +0 hand axe 2 tomahawks (65, 31, D) a +0 halberd a +0 plate armour (67, 0, D) a +5 spear of freezing (68, 0, D) a +2 whip of draining (69, 0, D) a +0 scale mail of poison resistance (70, 8, D) the Compendium of the Ensnaring Entourage Spells Type Level a - Corona Hexes 1 b - Call Imp Summoning 2 c - Leda's Liquefaction Hexes/Earth 4 d - Invisibility Hexes 6 e - Malign Gateway Summoning/Translocation 7 (70, 9, D) the +2 whip "Baaji" {holy, +Inv Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It lets you turn invisible. (70, 16, D) an uncursed staff of power (70, 36, D) a box of beasts (71, 7, D) a +0 trident (71, 16, D) a +0 dagger a +0 robe a +1 chain mail of magic resistance (71, 18, D) a +0 flail a +0 chain mail (71, 26, D) a +1 great mace of holy wrath (71, 36, D) the +6 quarterstaff of Duty {crush, rN++ Str+3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It greatly protects you from negative energy. (71, 37, D) an uncursed staff of fire (71, 40, D) an uncursed staff of earth a +2 shortbow of freezing (72, 9, D) a lamp of fire (72, 16, D) an uncursed staff of conjuration a +0 ring mail a +3 ring mail of positive energy a +0 dagger (72, 18, D) a +0 falchion (72, 26, D) a +2 scale mail of poison resistance (72, 27, D) a box of beasts (72, 30, D) a +0 robe (72, 36, D) an uncursed staff of death (72, 37, D) a +4 hunting sling (73, 1, D) an uncursed staff of air (73, 16, D) a +3 ring mail of poison resistance (73, 17, D) a +0 dagger a +0 robe the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (73, 26, D) an uncursed ring of wizardry (73, 27, D) an uncursed staff of fire (73, 30, D) a +0 trident (73, 31, D) a +0 flail a +0 naga barding (73, 36, D) an uncursed staff of energy (73, 37, D) +2 shadow dragon scales (74, 17, D) a +0 flail (75, 1, D) a +3 hunting sling of velocity