Groucho the Dungeon (1, 15, D) a fan of gales (1, 34, D) a +4 war axe of electrocution (2, 17, D) a lamp of fire (2, 34, D) an uncursed ring of flight (2, 35, D) a sling bullet (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the cursed +0 chain mail of Soaseu {+Blink Int+2} It affects your intelligence (+2). It lets you blink. It has a curse placed upon it. (3, 20, D) a +0 chain mail a +5 falchion of slicing a +0 arbalest 17 bolts (3, 21, D) a +1 battleaxe of freezing (3, 35, D) a scroll of brand weapon (3, 37, D) a +0 falchion of holy wrath (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 robe of cold resistance (4, 35, D) a +4 scale mail of magic resistance (unseen) (5, 14, D) an uncursed staff of wizardry (5, 16, D) a box of beasts (5, 20, D) 20 bolts a +0 arbalest (5, 23, D) 2 large rocks (5, 34, D) a +3 scale mail of magic resistance (6, 8, D) a +0 robe a +2 dagger a +0 mace (6, 16, D) a box of beasts (6, 19, D) a +0 battleaxe 7 bolts a +0 arbalest (6, 21, D) a +0 battleaxe 5 large rocks a +0 chain mail a +0 plate armour the +6 short sword "Dyos" {drain, rElec MR- MP+9} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 chain mail a +0 shield (6, 23, D) the cursed +1 long sword "Qilups" {freeze, MR+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +0 plate armour (7, 15, D) a cursed amulet of inaccuracy (7, 19, D) a +0 plate armour a +0 arbalest (7, 21, D) a +0 war axe a +0 hunting sling of velocity a +0 plate armour (7, 27, D) a large rock (7, 36, D) a +4 lajatang of speed (unseen) (7, 37, D) a golden dragon corpse (7, 40, D) a sling bullet (8, 15, D) a cursed staff of poison (8, 16, D) a fan of gales (8, 17, D) an uncursed staff of fire (8, 18, D) a cursed +0 chain mail a +2 battleaxe of flaming a cursed +0 broad axe a +0 chain mail a +0 shield (8, 22, D) a +0 long sword a +0 long sword a +0 chain mail (8, 23, D) a large rock a +0 chain mail a +0 war axe a +0 arbalest 15 bolts (8, 25, D) a +0 halberd a +0 war axe a +0 chain mail (8, 26, D) 3 bolts (8, 37, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (8, 40, D) a cursed -1 dire flail (unseen) (9, 16, D) a +0 war axe (9, 18, D) 6 large rocks (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 long sword (10, 16, D) a +0 arbalest 12 bolts a +0 mace of holy wrath (10, 20, D) an uncursed ring of resist corrosion 20 bolts a large rock (10, 25, D) an uncursed ring of stealth a +3 ring of strength the amulet "Ciwnoe" {Harm *Drain rElec} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It causes draining when unequipped. an uncursed ring of protection from cold (10, 34, D) the +3 hand axe "Sarcophage" {elec, *Drain +Inv rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It lets you turn invisible. It causes draining when unequipped. (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +1 eveningstar of holy wrath (11, 24, D) a +0 chain mail (11, 39, D) a yellow draconian corpse (12, 14, D) a phantom mirror (12, 15, D) a +2 hand crossbow of freezing (12, 23, D) a +0 long sword (12, 34, D) a +2 dire flail of holy wrath (unseen) (12, 36, D) a +0 halberd (13, 34, D) a +4 chain mail of poison resistance (still there?) a +1 dagger of venom (still there?) (14, 40, D) a +0 halberd (19, 1, D) a phantom mirror (19, 16, D) an uncursed staff of earth (19, 17, D) an uncursed amulet of harm (19, 32, D) a +0 short sword (20, 0, D) a +0 battleaxe of flaming (20, 1, D) a box of beasts (20, 16, D) a +3 long sword of slicing (20, 17, D) the cursed +3 rapier "Asezoxzy" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (20, 32, D) a +2 fustibalus of flaming (20, 36, D) a +2 amulet of reflection a +5 ring of intelligence a manual of Transmutations an uncursed ring of magical power the +7 long sword "Maisig" {speed, rC+ rN+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. a +6 ring of dexterity a potion of lignification a +0 trident (20, 38, D) a +0 war axe (21, 1, D) a +2 ring mail of cold resistance (21, 16, D) the ring of Mija {*Corrode Dex+6 Stlth-} [ring of attention] It affects your dexterity (+6). It may corrode you when you take damage. It makes you less stealthy. (21, 17, D) a +0 rapier of draining (21, 32, D) a +0 short sword (22, 16, D) a +4 chain mail of magic resistance (22, 17, D) a +1 short sword of venom (22, 32, D) a +3 chain mail of magic resistance (22, 33, D) a sack of spiders (22, 34, D) a sack of spiders (22, 37, D) a +0 glaive (22, 38, D) the cursed +0 double sword of Sesacoc {antimagic, rElec Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. (23, 0, D) a +0 scimitar of flaming (23, 1, D) a +1 whip of venom (23, 7, D) +0 fire dragon scales (23, 16, D) a +4 hunting sling of velocity (23, 17, D) the +4 spear "Quegoa Ehed" {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (23, 18, D) a sack of spiders (23, 33, D) a +0 trident (23, 34, D) an uncursed staff of air (23, 37, D) a +0 demon whip of pain a +0 hand axe (23, 39, D) a +0 halberd (23, 40, D) a +0 glaive (23, 41, D) a cursed -1 war axe (24, 0, D) a +1 long sword of holy wrath (24, 1, D) a fan of gales (24, 8, D) a +4 scimitar of flaming (24, 16, D) an uncursed ring of stealth an uncursed ring of stealth a +3 ring of evasion an uncursed ring of positive energy a +2 scale mail of cold resistance (24, 17, D) a +1 dire flail of holy wrath (24, 18, D) a sack of spiders (24, 32, D) a +0 flail (24, 33, D) a +0 halberd (24, 34, D) a +2 short sword of venom (24, 36, D) the +5 glaive of the End {freeze, rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. a +1 short sword of venom a +0 battleaxe (24, 38, D) a +0 battleaxe a +0 shield a +1 cloak of magic resistance (24, 39, D) a cursed -2 war axe (24, 40, D) a +0 halberd (24, 41, D) a +2 battleaxe a +2 cloak a +0 cloak (25, 0, D) a +4 broad axe of venom (25, 1, D) a +0 scimitar of draining (25, 18, D) a +2 plate armour of poison resistance (25, 34, D) a manual of Long Blades (25, 36, D) a +0 cloak a cursed +0 long sword a +0 cloak (25, 41, D) the cursed +0 war axe of Doom {chop, -Tele rPois rF+++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It renders you almost immune to fire. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (26, 0, D) a +2 rapier of draining (26, 1, D) a +0 trident of distortion (26, 6, D) a +0 scimitar of flaming an uncursed amulet of the acrobat (26, 8, D) a +2 scimitar of flaming (26, 13, D) a +0 great sword of flaming (26, 16, D) a phial of floods (26, 17, D) a +2 war axe of flaming (26, 34, D) an uncursed staff of power (26, 36, D) a +7 flail of draining (26, 38, D) a +0 cloak a cursed -3 glaive (26, 40, D) a +0 long sword (26, 41, D) the +5 triple sword of Maruklarchu {freeze, Fragile +Blink Dex+5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It lets you blink. It will be destroyed if unequipped. It makes you more stealthy. (27, 1, D) the +4 dagger "Rylakk" {pierce, Int+6 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (-5). (27, 16, D) an uncursed staff of wizardry (27, 32, D) the -1 pair of gloves of Rationality {+Inv MR- Regen+ Dex-3} It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. (27, 33, D) an uncursed staff of wizardry (27, 34, D) a +3 ring mail of cold resistance (27, 35, D) a +0 battleaxe the amulet of Doubts {+Rage Int+6} [amulet of rage] It affects your intelligence (+6). It lets you go berserk. (27, 36, D) a +0 dire flail a +0 dire flail (28, 0, D) a +2 short sword of venom (28, 1, D) an uncursed staff of fire (28, 16, D) a lamp of fire (28, 17, D) a sack of spiders (28, 32, D) a +1 robe of the Archmagi (28, 35, D) a +0 glaive (28, 37, D) a +0 mace (29, 0, D) a +0 rapier of venom (29, 1, D) a +2 hand axe of venom (29, 16, D) an uncursed staff of earth (29, 33, D) an uncursed staff of energy (33, 1, D) an uncursed ring of wizardry an uncursed ring of fire a +2 ring of strength an uncursed ring of ice an uncursed ring of poison resistance a +6 ring of dexterity the ring of Fiedit {rPois AC+3} [ring of protection] It affects your AC (+3). It protects you from poison. (33, 2, D) a +0 shortbow 14 arrows (34, 28, D) a crystal ball of energy (35, 0, D) a +0 arbalest (35, 14, D) an uncursed staff of poison (35, 36, D) an uncursed staff of cold a +0 robe (36, 3, D) a +0 spear 14 poisoned javelins a +0 leather armour (36, 14, D) a +2 dagger of venom (36, 15, D) an uncursed staff of poison (36, 19, D) a +0 robe (36, 28, D) a +3 shortbow of flaming (36, 29, D) a +0 dagger (37, 1, D) a large rock a lamp of fire (37, 3, D) 2 large rocks 11 bolts (37, 9, D) 2 arrows (37, 14, D) a +0 mace (37, 15, D) the +4 halberd "Gaoru" {chop, +Inv rElec Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It lets you turn invisible. (37, 19, D) a cursed -3 dagger (37, 23, D) a +1 war axe of freezing (37, 28, D) the cursed +0 robe of the Poles {rN+ Dex+7} It affects your dexterity (+7). It protects you from negative energy. It has a curse placed upon it. (37, 33, D) an uncursed staff of fire a +0 robe (38, 1, D) a sack of spiders (38, 2, D) a +0 longbow 36 arrows a +0 leather armour (38, 3, D) the +6 arbalest "Damnation" {damnation} 22 bolts a +0 arbalest (38, 4, D) a +0 arbalest (38, 15, D) an uncursed staff of air (38, 28, D) a crystal ball of energy (38, 32, D) a cursed +0 falchion +1 fire dragon scales (39, 0, D) a lamp of fire (39, 2, D) 10 large rocks (39, 3, D) a +0 longbow 23 arrows a +2 robe of fire resistance (39, 6, D) 10 arrows a large rock (39, 7, D) 2 large rocks (39, 8, D) a bolt a large rock 2 arrows (39, 9, D) a bolt 2 arrows 3 large rocks (39, 14, D) a +0 hand axe of electrocution (39, 20, D) a +0 robe (39, 29, D) an uncursed staff of fire (39, 34, D) a +2 bardiche of venom a +0 plate armour an uncursed staff of conjuration a +0 robe (39, 37, D) a +4 falchion a +0 robe (40, 3, D) a +0 spear 18 javelins of penetration a +0 leather armour 23 arrows (40, 14, D) a +2 broad axe of draining (40, 15, D) an uncursed staff of air (40, 20, D) a +1 dagger of venom (40, 21, D) a +0 robe (40, 25, D) a +0 great sword (still there?) 7 sling bullets (still there?) (40, 28, D) a cursed -2 ring of strength (40, 31, D) a +0 battleaxe (41, 1, D) 2 large rocks (41, 3, D) 15 bolts a +0 shortbow of freezing (41, 14, D) an uncursed staff of fire (41, 15, D) a box of beasts (42, 0, D) a +0 leather armour (42, 14, D) an uncursed staff of fire (42, 22, D) the +9 trident of Dust {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (43, 0, D) a +0 bardiche of chopping (43, 1, D) 13 arrows (43, 14, D) a +2 robe of magic resistance (43, 28, D) a lamp of fire (43, 29, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (43, 31, D) a +2 short sword of draining (44, 1, D) a +0 shortbow (44, 28, D) a +0 mace (49, 0, D) an uncursed staff of wizardry (49, 1, D) a +1 quarterstaff of distortion (49, 12, D) a +4 morningstar of protection (49, 37, D) the +5 battleaxe of Kebb {pain, Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). (50, 0, D) a +0 dagger (50, 1, D) a +2 mace of protection (50, 2, D) a +0 short sword an uncursed ring of flight (50, 5, D) a +0 glaive (50, 6, D) a cursed -2 trident (50, 13, D) a +3 short sword of electrocution (50, 15, D) 5 large rocks (50, 16, D) 4 large rocks (50, 18, D) a +2 battleaxe of freezing (50, 33, D) a +2 battleaxe of freezing (50, 37, D) a +2 leather armour of fire resistance (51, 1, D) a +0 battleaxe (51, 5, D) a +0 trident a +2 trident of venom (51, 13, D) a +1 troll leather armour (51, 16, D) a +0 giant spiked club a +0 giant spiked club (51, 24, D) a +0 broad axe of chopping (51, 25, D) an uncursed staff of power (51, 33, D) a +2 battleaxe of freezing (51, 36, D) an uncursed staff of conjuration (52, 0, D) a +1 leather armour of positive energy (52, 3, D) a +0 glaive (52, 7, D) a +0 trident (52, 12, D) a phial of floods (52, 13, D) a +3 fustibalus of freezing (52, 15, D) a +0 dire flail a +0 troll leather armour (52, 17, D) a +0 giant spiked club (52, 18, D) a +0 giant club a +0 giant club (52, 19, D) a +2 great sword of flaming (52, 20, D) a large rock (52, 24, D) an uncursed staff of cold (52, 25, D) the +0 hand crossbow of Defence by Offence {flame, rPois rC+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It protects you from poison. (52, 31, D) a +1 bardiche of freezing (52, 32, D) a +0 battleaxe of freezing (52, 36, D) the +0 hand crossbow of Fakiobe {elec, Str-5 Dex+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-5). It affects your dexterity (+7). (52, 37, D) an uncursed staff of poison (53, 4, D) a +0 war axe a +2 halberd of freezing (53, 5, D) a +0 scimitar (53, 15, D) 4 large rocks (53, 24, D) a +0 battleaxe of freezing (53, 25, D) a +2 falchion of holy wrath (53, 36, D) a box of beasts (53, 37, D) an uncursed staff of poison (54, 0, D) an uncursed staff of fire (54, 1, D) a +7 arbalest (54, 13, D) a +0 hunting sling of flaming (54, 17, D) a +0 troll leather armour (55, 1, D) a +2 halberd of freezing (55, 4, D) a +0 cloak a +1 scimitar of slicing (55, 12, D) a fan of gales (55, 13, D) a +2 ring mail of poison resistance (55, 16, D) a +0 troll leather armour (56, 6, D) a +0 dire flail (57, 39, D) 4 large rocks (59, 35, D) a lamp of fire (60, 19, D) a +0 war axe a +0 chain mail (60, 37, D) a +2 double sword of electrocution (61, 0, D) a +0 mace of draining (61, 8, D) a +2 rapier of draining (61, 16, D) a +4 scythe of slicing (61, 17, D) a cursed -3 dagger (61, 36, D) an uncursed staff of summoning (61, 37, D) an uncursed staff of power (61, 40, D) a +0 flail (62, 0, D) a +2 scale mail of magic resistance (62, 8, D) a +2 war axe of flaming (62, 16, D) an uncursed staff of fire (62, 17, D) an uncursed amulet of the gourmand (62, 18, D) a +0 club the +4 hunting sling "Oqeasoyl" {velocity, rN+ Int+5 Dex-2} Any stone fired from it inflicts extra damage. It affects your intelligence (+5). It affects your dexterity (-2). It protects you from negative energy. (62, 26, D) a +2 scale mail of poison resistance (62, 27, D) the +3 chain mail of Zeomig {+Blink Stlth+} It lets you blink. It makes you more stealthy. (62, 36, D) the +10 mace "Ytzeuj" {antimagic, Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). (62, 37, D) an uncursed staff of conjuration (62, 43, D) a +3 ring of strength an uncursed ring of positive energy an uncursed ring of wizardry the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. a +6 ring of strength (63, 0, D) a +3 rapier of venom (63, 8, D) the cursed +1 short sword "Elenuah" {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It has a curse placed upon it. (63, 17, D) a +0 flail (63, 19, D) a +2 mace of crushing (63, 21, D) a cursed -2 morningstar (63, 26, D) a +0 spear of distortion (63, 27, D) the +7 flail "Ocizups" {flame, rN+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from negative energy. (63, 36, D) a sack of spiders (63, 37, D) a cursed amulet of inaccuracy (64, 16, D) a +1 fustibalus of velocity (64, 17, D) a +1 quarterstaff of speed (64, 19, D) a +0 dagger (64, 27, D) a +1 robe of fire resistance (65, 26, D) a sack of spiders (67, 0, D) a +2 hand axe of freezing (68, 0, D) the cursed +0 spear of the Priest {venom, rC- Int+2 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+2). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (70, 8, D) a +1 plate armour of positive energy (70, 12, D) a +0 giant spiked club (70, 18, D) a +0 robe (70, 36, D) a +1 battleaxe of venom (71, 8, D) an uncursed staff of cold (71, 10, D) a +0 giant spiked club a +0 giant club (71, 12, D) a +0 dire flail a +0 giant club a +0 giant spiked club a +0 giant spiked club (71, 17, D) a +3 long sword (unseen) (71, 26, D) a +0 robe of fire resistance (71, 27, D) an uncursed staff of earth (71, 30, D) a +0 long sword a +0 chain mail (71, 31, D) a +0 great sword of holy wrath a +0 plate armour (71, 33, D) a bolt (71, 36, D) a +0 vampiric short sword (71, 37, D) a +1 plate armour of poison resistance (72, 9, D) a +2 falchion of protection (72, 12, D) a +0 giant club a cursed -3 giant club (72, 17, D) the +5 hand axe "Lipon" {venom, +Rage MR+ Str+4 Int-2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you go berserk. (72, 18, D) a cursed +0 battleaxe (72, 19, D) the +8 hand crossbow of Arrival {freeze, rN+ Str+3 Int-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-2). It protects you from negative energy. (72, 26, D) a lamp of fire (72, 27, D) a +5 dagger of electrocution (72, 30, D) a +0 arbalest 14 bolts (72, 31, D) a +0 great sword a +0 plate armour (72, 32, D) a bolt (73, 1, D) a lightning rod (4/4) (73, 16, D) a +3 ring mail of fire resistance (73, 18, D) a +4 dagger a +0 robe (73, 26, D) a box of beasts (73, 31, D) a +0 battleaxe a +0 plate armour (73, 36, D) a phantom mirror (73, 37, D) a +3 chain mail of fire resistance (74, 30, D) a +0 bardiche a +0 plate armour (75, 1, D) a +0 scimitar (75, 3, D) a +3 war axe of chopping a +0 robe