Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 club a +0 dagger (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a lamp of fire (19, 1, D) an uncursed staff of wizardry (20, 0, D) an uncursed staff of wizardry (20, 1, D) a +5 mace of distortion (21, 0, D) the cursed +1 rapier "Tyufod" {pierce, -Tele rElec Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (21, 1, D) a book of Callings (22, 0, D) an uncursed ring of see invisible (22, 1, D) the +5 steam dragon scales of Hocicry {rElec rF+++ rCorr Stlth-} It renders you almost immune to fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (22, 12, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (22, 24, D) a sling bullet (22, 26, D) a sling bullet (still there?) a hell hound corpse (still there?) (22, 27, D) a sling bullet (still there?) a hell hog corpse (still there?) (23, 0, D) an uncursed staff of death (24, 0, D) a box of beasts (24, 1, D) a +2 glaive of protection (24, 24, D) a +1 great sword of flaming (24, 25, D) an uncursed ring of positive energy (24, 27, D) 2 sling bullets (unseen) (25, 0, D) an uncursed staff of earth (25, 1, D) a +1 great mace of holy wrath (25, 22, D) a +0 demon whip (25, 23, D) a sling bullet (25, 27, D) a +2 vampiric demon whip (still there?) a sling bullet (still there?) (26, 0, D) Poax's Incunabulum of Mutagenic Execration Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Confuse Hexes 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Ice Form Ice/Transmutation 4 no (26, 22, D) a +5 whip of flaming (still there?) a sling bullet (still there?) (26, 25, D) a fire giant corpse (27, 0, D) a +0 plate armour of cold resistance (27, 1, D) a +1 mace of protection (27, 21, D) a sling bullet (27, 22, D) a hell hound corpse (27, 27, D) a scroll of brand weapon (unseen) (28, 1, D) a +0 halberd of chopping (28, 24, D) a sling bullet (29, 0, D) the ring of Peace {rF+ Stlth-} [ring of attention] It protects you from fire. It makes you less stealthy. (34, 28, D) a book of Transfigurations (35, 0, D) a +3 shortbow of freezing (35, 14, D) a +1 flail of crushing (35, 15, D) a +4 morningstar of flaming (35, 28, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (35, 29, D) a book of Summonings (35, 30, D) a porcupine corpse (skeletalised by now) (36, 0, D) a +0 dagger (36, 1, D) a +0 battleaxe of electrocution (36, 14, D) a +1 halberd of flaming (36, 15, D) a cursed staff of fire (36, 28, D) a +2 ring mail of fire resistance (37, 0, D) a lamp of fire (37, 1, D) the ring of Noqiokho {+Fly rPois rC- rCorr} [ring of resist corrosion] It makes you vulnerable to cold. It protects you from poison. It lets you fly. It provides partial protection from all sources of acid and corrosion. (37, 9, D) a +0 antimagic rapier (37, 14, D) a +1 spear of piercing (37, 15, D) a lightning rod (4/4) (37, 16, D) an uncursed ring of stealth (37, 28, D) a +4 flail of protection (37, 29, D) the +9 broad axe of the Chain {venom, MR+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (38, 0, D) a +3 chain mail of poison resistance (38, 1, D) a book of Annihilations (38, 5, D) a +0 longbow 36 arrows a +0 leather armour (38, 8, D) a cursed +0 leather armour a +0 flail of crushing a +0 leather armour (38, 14, D) a book of Annihilations (38, 28, D) an uncursed staff of power (38, 29, D) a +2 halberd of venom (38, 32, D) a spiny frog corpse (skeletalised by now) (39, 0, D) a box of beasts (39, 1, D) the +9 falchion "Biabruos" {distort, rC+ Dex+3 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. (39, 7, D) a +0 long sword a +0 scale mail a +0 buckler (39, 10, D) a +0 rapier a +0 rapier 2 arrows (39, 14, D) an uncursed staff of wizardry (39, 15, D) an uncursed staff of cold (39, 29, D) the +7 quarterstaff of Dedirop {drain, rPois Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from poison. a porcupine corpse (skeletalised by now) (39, 31, D) a spiny frog corpse (skeletalised by now) (40, 0, D) a +0 short sword of speed (40, 1, D) a +0 long sword (40, 4, D) a +1 longbow of freezing 40 arrows a +0 leather armour (40, 7, D) a +4 flail of protection (40, 15, D) a phantom mirror (40, 28, D) a book of Transfigurations (40, 29, D) a book of Burglary (40, 32, D) a yak corpse (skeletalised by now) (40, 35, D) a hippogriff corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (41, 0, D) the Guide on Changing and the Escort Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Recall Summoning/Translocation 3 no c - Summon Mana Viper Hexes/Summoning 5 no d - Summon Forest Summoning/Translocation 5 no e - Aura of Abjuration Summoning 5 no (41, 1, D) a +4 battleaxe of flaming a +0 shortbow 28 arrows a +0 leather armour a +1 helmet of intelligence (41, 9, D) a +0 dire flail of draining (41, 10, D) a +0 antimagic rapier (41, 14, D) the Compendium of Intoxication and Black Rites Spells Type Level Known a - Regeneration Charms/Necromancy 3 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Excruciating Wounds Charms/Necromancy 5 no e - Agony Necromancy 5 no (41, 15, D) a book of the Dragon (41, 28, D) a +1 mace of draining (41, 29, D) a +3 dagger of venom (41, 31, D) a spiny frog corpse (skeletalised by now) (42, 0, D) a +1 spear of venom (42, 1, D) a +0 short sword (42, 6, D) a +7 halberd of freezing a +0 leather armour (42, 14, D) the +11 morningstar "Jeni" {flame, rPois Str-2 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+4). It protects you from poison. (42, 15, D) an uncursed staff of conjuration (42, 28, D) an uncursed staff of conjuration (42, 29, D) a phantom mirror (43, 14, D) the +1 leather armour "Wirienoa" {rElec rC+ Regen+} It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (43, 15, D) a book of Minor Magic (43, 28, D) a +2 quarterstaff of protection (43, 29, D) a book of Misfortune (44, 28, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (49, 0, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (49, 1, D) a lightning rod (4/4) (49, 12, D) a book of Unlife (49, 24, D) the ring of Xanock {Fire rN++ Int+4 Dex-4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. (49, 36, D) a +4 giant club (49, 38, D) a +0 long sword a +0 robe (50, 0, D) a phantom mirror (50, 12, D) a box of beasts (50, 25, D) a +1 trident of piercing (50, 27, D) a +2 ring of protection (50, 36, D) a +5 arbalest of velocity (50, 37, D) the cursed +1 ring mail "Igyunoy" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (50, 39, D) a +0 robe (51, 12, D) a +2 morningstar of protection (51, 13, D) a +3 quarterstaff of speed (51, 24, D) a cursed amulet of inaccuracy (51, 25, D) a phial of floods (51, 36, D) a box of beasts (51, 37, D) Wedivvat's Incunabulum of Earth Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Stone Arrow Conjuration/Earth 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 no (51, 38, D) a +0 short sword a +0 robe (52, 0, D) an uncursed staff of energy (52, 1, D) an uncursed staff of summoning (52, 12, D) an uncursed staff of fire (52, 13, D) a +0 vampiric battleaxe (52, 24, D) a +0 dagger (52, 26, D) an uncursed staff of air (unseen) (52, 36, D) a +0 whip of holy wrath (52, 37, D) a phial of floods (52, 39, D) a +0 dagger (unseen) (53, 0, D) an uncursed staff of wizardry (53, 12, D) the Almanac of the Supportive Snowflakes Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Shadow Creatures Summoning 6 no c - Summon Hydra Summoning 7 no (53, 13, D) a cursed staff of fire (53, 24, D) a +0 large shield of poison resistance (53, 25, D) a box of beasts (53, 26, D) an uncursed ring of poison resistance (53, 28, D) a +2 battleaxe of venom (53, 36, D) a book of Power (53, 37, D) an uncursed staff of summoning (53, 39, D) a +0 dagger (unseen) (54, 0, D) a +0 long sword of holy wrath (54, 1, D) an uncursed staff of summoning (54, 13, D) a box of beasts (54, 24, D) a +1 dagger of venom (54, 25, D) a +0 short sword (54, 28, D) a +0 dagger (unseen) (54, 36, D) the Papyrus of Boosts and the Blaze Spells Type Level Known a - Infusion Charms 1 no b - Song of Slaying Charms 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Inner Flame Hexes/Fire 3 yes (55, 0, D) the +9 mace of Annihilation {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (55, 13, D) a book of Death (55, 24, D) a box of beasts (59, 36, D) a phantom mirror (59, 37, D) an uncursed staff of conjuration (60, 36, D) a book of Fire (60, 37, D) a +0 short sword (61, 0, D) an uncursed staff of power (61, 8, D) a book of Conjurations (61, 36, D) a lightning rod (4/4) (61, 37, D) a book of Summonings (61, 39, D) a +0 short sword (unseen) (61, 40, D) a +1 halberd of venom (still there?) a +0 dire flail of holy wrath (still there?) (61, 43, D) an arrow (61, 44, D) an arrow (62, 0, D) a +1 leather armour of cold resistance (62, 1, D) a book of the Warp (62, 8, D) a +5 antimagic trident (62, 9, D) the +4 whip of Lesos {vamp, rPois rF+ Int+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It protects you from fire. It protects you from poison. It makes you more stealthy. (62, 16, D) the Tome of the Freezing Escort Spells Type Level Known a - Freeze Ice 1 no b - Summon Small Mammal Summoning 1 no c - Throw Frost Conjuration/Ice 2 no d - Ozocubu's Armour Charms/Ice 3 no e - Ozocubu's Refrigeration Ice 6 no f - Summon Hydra Summoning 7 no (62, 17, D) an uncursed staff of air (62, 18, D) +0 steam dragon scales (unseen) (62, 26, D) an uncursed staff of air (62, 27, D) a +4 broad axe of electrocution (62, 37, D) a cursed -4 ring of protection (62, 38, D) a +0 shortbow a +0 short sword 8 arrows a +0 leather armour (62, 42, D) a +0 rapier a +0 ring mail a +0 rapier (62, 43, D) a +0 vampiric rapier a +0 scale mail (63, 0, D) a crystal ball of energy (63, 8, D) a book of the Sky (63, 16, D) a +4 mace of protection (63, 17, D) a +2 dagger of holy wrath (63, 21, D) +0 acid dragon scales (63, 26, D) the cursed +0 buckler "Zoec" {rElec} It insulates you from electricity. It has a curse placed upon it. (63, 27, D) the +8 plate armour "Mocage" {rCorr Int+4 Dex+2 Stlth-} It affects your intelligence (+4). It affects your dexterity (+2). It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (63, 28, D) a +1 dire flail of venom (63, 36, D) a +0 rapier (63, 37, D) a cursed -5 ring of intelligence (64, 16, D) an uncursed staff of death (64, 17, D) an uncursed staff of wizardry (64, 26, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (65, 26, D) a +0 battleaxe of electrocution (69, 0, D) the +7 plate armour of the Scribe {rN++ MR+ SInv} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (69, 36, D) the +1 ice dragon scales "Sataduog" {rF- rC++ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It greatly protects you from cold. (70, 8, D) a Young Poisoner's Handbook (70, 9, D) a +2 halberd of venom (70, 36, D) a +1 mace of protection (70, 37, D) a Grand Grimoire (71, 8, D) the Compendium of the Rocks and Moulding Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Sticks to Snakes Transmutation 2 no c - Petrify Transmutation/Earth 4 no d - Shatter Earth 9 no (71, 26, D) the cursed +0 quarterstaff "Eviscerator" {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (71, 27, D) a +2 ring of dexterity (71, 36, D) the +6 dagger "Oge Yrph" {drain, rElec rC- Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (71, 37, D) a +1 battleaxe of freezing (71, 38, D) a +0 scimitar a +0 robe (71, 42, D) a +6 falchion of electrocution a +0 robe (72, 8, D) a +1 chain mail of fire resistance (72, 17, D) the +1 crystal plate armour of Doet {Str+2 Int-5 Dex+7 Slay+3} It affects your strength (+2). It affects your intelligence (-5). It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (72, 18, D) a +4 long sword of slicing (72, 21, D) the +3 scythe "Keyjar" {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). (72, 26, D) a lightning rod (4/4) (72, 27, D) a +2 flail of holy wrath (72, 36, D) the Papyrus of Scorching Evil Rituals Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Throw Flame Conjuration/Fire 2 yes c - Conjure Flame Conjuration/Fire 3 yes d - Inner Flame Hexes/Fire 3 yes (73, 1, D) an uncursed staff of power (73, 16, D) the +2 dagger of the Revolution {pierce, Str-4 Dex+7 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+7). It lets you see invisible. (73, 17, D) a phantom mirror (73, 26, D) a +4 long sword of electrocution (73, 27, D) a fan of gales (73, 36, D) a phial of floods (73, 37, D) a +0 war axe (75, 1, D) an uncursed ring of ice