Groucho the Dungeon (1, 34, D) a cursed staff of wizardry (1, 50, D) a manual of Poison Magic (1, 51, D) an uncursed staff of fire (2, 14, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (2, 15, D) a +4 flail of protection (2, 16, D) a +3 mace of draining (2, 32, D) the cursed +2 glaive of Tomorrow {antimagic, rPois rC+ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It protects you from cold. It protects you from poison. It has a curse placed upon it. (2, 34, D) a +3 leather armour of cold resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the +7 halberd of Intimidation {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (3, 15, D) the +5 ring mail of Zeq Fux {Dex+3} It affects your dexterity (+3). (3, 32, D) a +4 plate armour of magic resistance (3, 35, D) a +2 flail of crushing a +0 robe a +2 buckler an uncursed amulet of harm (3, 51, D) the +2 plate armour of Cismu {Int+2} It affects your intelligence (+2). (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +1 lajatang of electrocution (4, 16, D) the ring "Linujac" {rElec rPois rF+ Dex-5} [ring of protection from fire] It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It protects you from poison. a +2 ring of intelligence a +2 scale mail of fire resistance (4, 33, D) a +3 ring of intelligence (4, 34, D) the ring "Noishrasaf" {rPois rC+ Dex+2} [ring of dexterity] It affects your dexterity (+2). It protects you from cold. It protects you from poison. (4, 35, D) a +0 hand axe a +0 animal skin (4, 36, D) a +0 flail (unseen) (4, 39, D) a +0 antimagic quarterstaff (unseen) (4, 64, D) an uncursed ring of fire (5, 15, D) a +1 arbalest of freezing (5, 33, D) a +0 quarterstaff (5, 34, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (5, 35, D) a +0 hand axe a +0 animal skin (5, 36, D) a +0 fustibalus (unseen) (5, 40, D) a +2 demon whip of pain (unseen) (5, 43, D) a +4 spear of piercing (unseen) (5, 50, D) an uncursed staff of cold (5, 52, D) a phial of floods (6, 8, D) a +0 robe a +0 club (6, 14, D) a +0 centaur barding of stealth (6, 15, D) a +1 halberd of protection (6, 16, D) a lightning rod (4/4) (6, 34, D) a cursed +0 robe a book of Beasts (6, 36, D) a +5 quick blade (unseen) (6, 37, D) a +0 quarterstaff of protection (unseen) (6, 39, D) a +0 robe (unseen) (6, 40, D) a +0 buckler (6, 41, D) an uncursed ring of protection from fire (6, 43, D) an arrow (6, 44, D) a +2 trident of flaming a +0 robe (6, 50, D) a fan of gales (6, 52, D) an uncursed staff of power (7, 32, D) the cursed +0 helmet of Card Tricks {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 33, D) the +4 ring mail "Vaeza" {rElec rPois rF- MR-} It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (7, 34, D) a +2 rapier of venom (7, 42, D) a +0 morningstar of protection a +0 robe a +0 buckler (7, 44, D) a +2 scimitar of slicing a cursed -2 robe (7, 46, D) a +8 quick blade a +0 robe a +0 buckler (7, 51, D) the +6 short sword of the Solstice {pierce, *Corrode Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It may corrode you when you take damage. (7, 65, D) a +1 bardiche of protection (unseen) (8, 15, D) an uncursed staff of air (8, 16, D) a +2 robe of cold resistance (8, 32, D) the cursed +3 short sword of Reapportionment {pain, +Blink Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (8, 33, D) a box of beasts (8, 34, D) an uncursed staff of fire (8, 36, D) a +0 club (unseen) (8, 37, D) a +0 quarterstaff (unseen) (8, 45, D) a +2 quarterstaff of protection (unseen) (8, 46, D) a +0 rapier of flaming (unseen) (8, 51, D) a +0 hand crossbow of freezing (8, 52, D) the +3 longbow "Qinolo" {velocity, Stlth+} Any arrow fired from it inflicts extra damage. It makes you more stealthy. (8, 58, D) a +0 falchion of slicing a +2 falchion of freezing (8, 60, D) the cursed +2 mace "Lenu" {pain, rN++ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +2 dagger of venom a +2 spear of flaming the ring "Tyomueg" {rN++ Str+8 Int-3 Dex+3 Stlth+} [ring of stealth] It affects your strength (+8). It affects your intelligence (-3). It affects your dexterity (+3). It greatly protects you from negative energy. It makes you more stealthy. (8, 62, D) a +1 short sword of draining (9, 14, D) an uncursed amulet of the acrobat (9, 16, D) a fan of gales (9, 32, D) a +0 animal skin (9, 33, D) the +7 hand crossbow "Mufov" {elec, rC++ Int+4 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It greatly protects you from cold. It lets you see invisible. (9, 34, D) a phial of floods (9, 38, D) a +0 flail of protection (unseen) (9, 41, D) a +0 flail the +2 robe of Ru's Wrath {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (9, 50, D) a box of beasts (9, 58, D) a +2 shortbow of velocity (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 15, D) the cursed +1 hand crossbow of the Goat {venom, Fragile rElec Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It insulates you from electricity. It will be destroyed if unequipped. It has a curse placed upon it. (10, 16, D) an uncursed staff of death (10, 32, D) a lightning rod (4/4) (10, 34, D) the amulet "Nairghuus" {Inacc rPois MP+9 SInv Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. (10, 36, D) a +0 longbow (unseen) (10, 37, D) a +0 robe of positive energy (10, 50, D) a +2 long sword of holy wrath (10, 51, D) a sack of spiders (10, 58, D) a +2 ring of intelligence (10, 60, D) the amulet "Pyveiweimm" {+Rage MP+9 Dex+3} [amulet of rage] It affects your dexterity (+3). It affects your magic capacity (+9). It lets you go berserk. a +2 glaive of chopping (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 buckler of protection (11, 15, D) a phantom mirror (11, 16, D) a +2 scimitar of holy wrath (11, 34, D) a cursed +0 war axe (still there?) a +0 robe (still there?) (11, 45, D) a sling bullet (11, 50, D) a box of beasts (11, 59, D) an uncursed staff of energy (still there?) the +6 hunting sling of Terror {flame, +Inv +Fly Int+3} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you turn invisible. It lets you fly. (12, 14, D) a +2 robe of magic resistance (12, 15, D) a lamp of fire (12, 16, D) a +4 dire flail of crushing (12, 34, D) an uncursed staff of energy (12, 50, D) a phial of floods (12, 52, D) an uncursed staff of poison (13, 32, D) a +4 demon blade of electrocution (13, 33, D) a +7 battleaxe of electrocution (13, 50, D) a crystal ball of energy (13, 51, D) a crystal ball of energy (13, 52, D) a cursed -3 ring of evasion (14, 51, D) an uncursed staff of poison (14, 52, D) a fan of gales (18, 49, D) an uncursed staff of wizardry (18, 50, D) a +1 mace of venom (19, 0, D) +1 steam dragon scales (19, 16, D) a +4 hand crossbow of flaming (unseen) (19, 32, D) an uncursed staff of conjuration (19, 49, D) a +0 chain mail (19, 50, D) a +2 short sword of protection (20, 0, D) a +2 battleaxe of freezing (20, 16, D) a +1 dagger of protection (20, 32, D) a lightning rod (4/4) (20, 48, D) a +0 robe of fire resistance (20, 49, D) a cursed +0 plate armour a +0 arbalest of freezing a +2 shield of poison resistance (20, 50, D) a lightning rod (4/4) (20, 51, D) a cursed -2 dire flail a +1 chain mail of fire resistance an uncursed amulet of the acrobat (21, 0, D) a cursed staff of cold (21, 16, D) a +0 morningstar of protection (21, 18, D) a +3 chain mail of fire resistance (21, 19, D) a +2 hand crossbow of flaming (21, 32, D) a box of beasts (21, 33, D) the +6 hand axe of Idumivug {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). (21, 48, D) a +4 mace of draining (21, 49, D) a +2 great sword of slicing a +0 plate armour (22, 0, D) a fan of gales (22, 1, D) a lamp of fire (22, 5, D) (unseen) (22, 32, D) a +2 ring of evasion (22, 33, D) an uncursed staff of summoning (22, 34, D) a lamp of fire (22, 49, D) a +0 great sword a +0 plate armour an uncursed staff of poison a +0 broad axe (22, 51, D) 2 large rocks (22, 52, D) 3 large rocks (22, 54, D) a +2 antimagic long sword a +0 plate armour (23, 0, D) the +1 plate armour "Omoc" {rElec Int+3 Dex+3 Slay-5} It affects your intelligence (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. (23, 1, D) a +2 buckler of reflection (23, 17, D) a +2 scimitar of flaming a +6 mace of draining (23, 18, D) a +1 quarterstaff of crushing (23, 22, D) a +1 great sword of flaming (23, 32, D) the +8 shadow dragon scales "Xiffas" {rN+ Int+3 Stlth++++} It affects your intelligence (+3). It protects you from negative energy. It makes you much more stealthy. (23, 33, D) a lamp of fire (23, 34, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (23, 50, D) 6 large rocks the +9 longbow of Okumot {venom, Str+5} It poisons the ammo it fires. It affects your strength (+5). a +0 war axe 12 bolts a book of Burglary (24, 1, D) a +2 war axe of freezing (24, 16, D) a +2 scale mail of cold resistance (24, 17, D) a +2 demon whip of electrocution a book of Geomancy (24, 19, D) a box of beasts (24, 32, D) a +0 long sword (24, 33, D) a +2 battleaxe of flaming (24, 34, D) a +1 chain mail of cold resistance (24, 47, D) the +6 rapier of the Ring {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (24, 48, D) a +1 ring mail of poison resistance an uncursed staff of earth (24, 49, D) a +0 chain mail a book of Ice (24, 51, D) a +1 great sword a +0 arbalest 5 large rocks a +2 halberd of venom a +0 plate armour (25, 0, D) a +0 hunting sling of velocity (25, 1, D) a +3 morningstar of holy wrath (25, 16, D) a +4 chain mail of poison resistance (25, 17, D) a scarf of cloud immunity a +5 ring of protection (25, 20, D) a +0 scimitar of flaming (25, 32, D) a +0 trident of piercing (25, 33, D) a phial of floods (25, 34, D) a +3 triple sword of distortion a +0 chain mail a +5 arbalest (25, 48, D) an uncursed staff of energy (25, 49, D) a +1 trident of venom (25, 50, D) a +0 plate armour a +1 great sword a +0 plate armour a +3 whip of flaming (25, 55, D) a +0 chain mail of poison resistance a +0 plate armour a +0 chain mail (25, 57, D) a +0 great mace a +0 long sword (26, 0, D) a +3 ring of dexterity (26, 1, D) a cursed +0 giant club (26, 32, D) a lightning rod (4/4) (26, 33, D) a +4 lajatang of speed (26, 34, D) an uncursed staff of summoning (26, 35, D) a +2 scimitar of slicing a +0 cloak (26, 48, D) an uncursed staff of death (26, 49, D) a lightning rod (4/4) (26, 50, D) the +1 pair of gloves of Upsaod {*Corrode rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. It may corrode you when you take damage. (26, 51, D) a +0 great mace a +0 plate armour (26, 52, D) a +0 long sword a +0 plate armour a +0 large shield (27, 0, D) a +2 shortbow of freezing (27, 1, D) an uncursed amulet of regeneration (27, 16, D) the +8 war axe "Qabreiri" {flame, rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It makes you more stealthy. (27, 17, D) a sack of spiders (27, 32, D) a +0 chain mail of fire resistance (27, 33, D) a phantom mirror (27, 34, D) a +2 dagger of venom (27, 49, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (27, 50, D) a +0 great sword a +0 plate armour a phantom mirror (27, 51, D) a +0 battleaxe a +0 chain mail (27, 54, D) the +2 helmet of Parlour Games {rElec rPois} It insulates you from electricity. It protects you from poison. a +0 long sword a +0 chain mail (27, 55, D) a +0 great sword a +0 plate armour (27, 56, D) a +0 great sword (27, 57, D) a bolt (27, 58, D) a bolt (28, 16, D) a +1 great sword of draining (28, 32, D) an uncursed staff of cold (28, 48, D) a box of beasts (28, 50, D) an uncursed staff of energy (28, 52, D) a +0 chain mail (28, 54, D) a +0 great sword (28, 56, D) a +0 chain mail (29, 0, D) a manual of Dodging (29, 1, D) an uncursed staff of power (29, 16, D) an uncursed ring of protection from cold (29, 17, D) a lightning rod (4/4) (29, 32, D) a fan of gales (29, 33, D) a +0 bardiche of chopping (29, 49, D) a +0 great mace a +4 arbalest of velocity a cursed +0 chain mail a +3 eveningstar of draining (29, 52, D) a +1 broad axe of electrocution a +0 chain mail (29, 54, D) a +2 long sword of flaming (30, 49, D) an uncursed staff of conjuration (30, 50, D) a +0 chain mail a +0 great sword (30, 51, D) a +0 dire flail (31, 48, D) a +6 ring of strength an uncursed amulet of rage a +6 ring of strength an uncursed ring of resist corrosion (31, 50, D) a +0 chain mail the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 plate armour (31, 51, D) the +10 trident of Hubris {holy, +Rage rF++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. It lets you go berserk. a +0 arbalest 14 bolts (31, 52, D) a +0 arbalest 12 bolts a +0 robe of magic resistance (31, 53, D) a +0 war axe a +0 chain mail a +0 large shield of poison resistance (31, 54, D) a +3 vampiric bardiche a +0 plate armour (32, 48, D) a +0 plate armour of poison resistance (32, 49, D) a +0 battleaxe a +0 plate armour an uncursed ring of positive energy (32, 50, D) a +0 shield (32, 52, D) 3 large rocks (33, 47, D) an uncursed ring of flight (33, 51, D) a +0 glaive a +2 war axe of chopping (33, 52, D) a +2 shortbow of flaming an uncursed ring of stealth (34, 28, D) a +1 scale mail of fire resistance (34, 48, D) a manual of Crossbows (34, 49, D) a +3 ring of dexterity (34, 50, D) 5 large rocks a +0 chain mail a Young Poisoner's Handbook (35, 14, D) a cursed staff of cold (35, 28, D) a +1 spear of flaming (35, 31, D) 4 large rocks (35, 42, D) a +2 trident of freezing (36, 14, D) a +2 short sword of venom (36, 15, D) an uncursed staff of air (36, 28, D) a +1 robe of resistance (36, 29, D) an uncursed ring of stealth (37, 0, D) a +3 plate armour of poison resistance (37, 1, D) a +2 ring mail of positive energy (37, 15, D) a +2 great mace of draining (37, 28, D) a +2 hand axe of pain (37, 29, D) the +1 flail of Mourning {crush, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. (37, 34, D) 3 large rocks (38, 1, D) a +2 hand axe of freezing (38, 6, D) a +1 demon trident of electrocution (38, 14, D) a +5 hunting sling of flaming (38, 15, D) an uncursed amulet of magic regeneration (38, 29, D) a +2 demon trident of venom (38, 31, D) a +0 troll leather armour (unseen) (38, 35, D) 4 large rocks (38, 36, D) 3 large rocks (unseen) (39, 0, D) a +2 great sword of electrocution (39, 1, D) a +4 giant spiked club (39, 2, D) a +0 demon trident of draining (39, 5, D) a +0 trident (39, 14, D) a +1 war axe of electrocution (39, 15, D) a sack of spiders (39, 21, D) +0 shadow dragon scales (39, 28, D) a +5 vampiric trident (39, 32, D) a +0 troll leather armour (39, 33, D) 5 large rocks (unseen) (39, 34, D) a +0 giant club a +0 giant spiked club (39, 35, D) a +1 great sword of flaming (39, 37, D) a +0 giant spiked club a +0 giant spiked club a cursed -1 giant spiked club 3 large rocks (39, 38, D) a +0 giant spiked club a +0 dire flail a +0 giant club 5 large rocks (39, 50, D) a box of beasts (40, 1, D) a +1 vampiric falchion (40, 6, D) a +2 glaive of flaming a +0 robe (40, 14, D) the +9 halberd "Testudinebane" {venom, MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). (40, 28, D) a +3 quarterstaff of pain (40, 36, D) a +2 great sword of flaming (40, 48, D) a cursed staff of energy (40, 49, D) a +0 scale mail of positive energy (40, 50, D) the amulet "Rynyedeank" {Inacc +Fly Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+2). It lets you fly. (40, 51, D) a +1 demon whip of draining a cursed +0 robe a +0 buckler a +0 robe (41, 1, D) an uncursed staff of air (41, 6, D) a +0 trident a +4 chain mail of fire resistance (41, 14, D) the +4 hand axe "Fuomyocw" {distort, Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). (41, 29, D) an uncursed staff of summoning (41, 34, D) 2 large rocks (unseen) (41, 48, D) a lightning rod (4/4) (41, 51, D) a +0 robe (42, 1, D) a +3 long sword (42, 14, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (42, 15, D) a +1 battleaxe of freezing (42, 28, D) +2 fire dragon scales (42, 29, D) a lamp of fire (42, 32, D) 3 large rocks (42, 50, D) a +0 war axe (42, 51, D) a +2 mace of draining a +0 animal skin (42, 53, D) a +0 lajatang of pain (still there?) 2 sling bullets (still there?) (43, 15, D) an uncursed staff of summoning (43, 28, D) a +0 mace of holy wrath (43, 29, D) a +4 ring of dexterity (43, 31, D) the cursed ring "Iwnuri" {Str-3 Int+4} [ring of strength] It affects your strength (-3). It affects your intelligence (+4). It has a curse placed upon it. the amulet of Viniukow {Gourm MR+ Str+3 Int+4 Dex-5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-5). It affects your resistance to hostile enchantments. a +6 ring of intelligence a +6 ring of intelligence (43, 48, D) a phantom mirror (43, 49, D) an uncursed ring of see invisible (43, 50, D) a +0 spear (unseen) (43, 51, D) a +2 demon whip of venom (unseen) (43, 52, D) a +0 quarterstaff a +0 robe (43, 53, D) a +7 quick blade (still there?) 6 sling bullets (still there?) (43, 54, D) a +0 robe a cursed ring of attention (44, 28, D) a lamp of fire (44, 48, D) an uncursed staff of summoning (44, 49, D) a crystal ball of energy (44, 50, D) a +1 antimagic flail (unseen) (44, 51, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (44, 54, D) a +0 buckler (unseen) (45, 48, D) a +1 great mace of holy wrath (45, 49, D) a +1 dagger of draining a +0 robe a +0 spear (45, 50, D) an uncursed staff of summoning (46, 48, D) a phial of floods (46, 49, D) a +2 amulet of reflection (46, 52, D) a +1 broad axe of chopping (unseen) (46, 53, D) a +1 falchion of protection (unseen) (46, 54, D) a +1 rapier of venom (unseen) (47, 49, D) a phantom mirror (47, 50, D) a +3 hunting sling of flaming a +0 robe a +1 plate armour of cold resistance a Young Poisoner's Handbook (47, 54, D) a +1 hand axe of venom a +0 robe of magic resistance a cursed -3 hand axe a +0 animal skin (48, 48, D) a +0 robe (48, 50, D) a +3 hand crossbow of velocity a +1 halberd of chopping (48, 52, D) a +0 robe (unseen) (48, 53, D) a +0 war axe (49, 0, D) the +10 battleaxe of the Unspeakable One {chop, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. (49, 5, D) a +0 robe (49, 24, D) the cursed +1 spear "Luazamo Dyir" {pierce, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (49, 36, D) a crystal ball of energy (49, 37, D) a fan of gales (49, 48, D) a cursed -2 ring of evasion (49, 50, D) a +0 robe a phantom mirror (49, 53, D) a +0 robe (49, 56, D) a +1 ring of protection a +0 animal skin (49, 57, D) a +0 spear (50, 1, D) a sack of spiders (50, 2, D) a +0 robe (50, 12, D) a +3 hand crossbow of velocity (50, 13, D) a +1 shortbow of freezing (50, 24, D) a +2 scale mail of magic resistance (50, 25, D) a +4 plate armour of cold resistance (50, 36, D) a +2 vampiric falchion 10 curare-tipped darts (50, 37, D) a +3 longbow of flaming a +1 whip of holy wrath 11 arrows a +0 centaur barding (50, 39, D) a +2 quarterstaff of chaos (unseen) (50, 40, D) the amulet "Emootic" {RegenMP MR+ Int+6 Dex-5 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+6). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It makes you more stealthy. a potion of brilliance (50, 49, D) a +1 leather armour of fire resistance (50, 50, D) a +2 antimagic quarterstaff a lamp of fire (50, 52, D) a +0 animal skin (51, 0, D) the +7 plate armour of Esobled {Str+3 Int+4 Stlth+} It affects your strength (+3). It affects your intelligence (+4). It makes you more stealthy. (51, 5, D) +0 storm dragon scales (unseen) (51, 12, D) a +4 great sword of holy wrath (51, 13, D) the +4 spear "Giant's Death" {venom, Str+5 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (+2). (51, 14, D) a +2 scimitar of flaming (51, 19, D) a +2 great sword of flaming (51, 25, D) an uncursed staff of wizardry (51, 38, D) a +0 short sword of distortion a sack of spiders a +0 dagger of chaos a +1 robe of fire resistance (51, 42, D) a +2 great mace of protection a +0 scale mail (51, 44, D) 4 arrows (51, 48, D) a +0 war axe (51, 50, D) a lamp of fire (52, 0, D) a lightning rod (4/4) (52, 1, D) an uncursed staff of conjuration (52, 4, D) +0 storm dragon scales (52, 7, D) a +0 robe (52, 12, D) a sack of spiders (52, 13, D) the +5 plate armour "Junep" {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (52, 20, D) a +3 scimitar of flaming (52, 24, D) the amulet of the Final Decision {Inacc rN+ Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. It makes you more stealthy. (52, 36, D) a crystal ball of energy (52, 38, D) a +2 long sword of flaming (52, 41, D) a +0 halberd (still there?) a sling bullet (still there?) (52, 48, D) a +2 scale mail of positive energy (52, 51, D) a +3 quick blade (unseen) (53, 15, D) a +0 great sword of flaming (53, 18, D) a +0 great sword of flaming (53, 24, D) an uncursed ring of fire (53, 36, D) the cursed +1 dagger of the Realm of Zot {pierce, Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. (53, 37, D) a +4 dagger of venom (53, 38, D) a +0 robe a +0 scythe (53, 49, D) a +2 great sword of electrocution (53, 51, D) an uncursed staff of summoning (unseen) (53, 52, D) a +2 demon blade of draining (unseen) (54, 0, D) a crystal ball of energy (54, 3, D) a +0 robe (unseen) (54, 12, D) an uncursed staff of cold (54, 13, D) a +1 hunting sling of velocity (54, 24, D) a +0 mace of crushing (54, 25, D) an uncursed staff of conjuration (54, 48, D) the +3 hunting sling of Puisux {venom, rN+ MR+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 49, D) a +2 mace of venom (55, 1, D) a sack of spiders (55, 12, D) a phantom mirror (55, 13, D) a +3 spear of flaming (55, 24, D) an uncursed staff of earth (58, 47, D) a +0 trident (58, 48, D) a manual of Slings (58, 49, D) a phantom mirror (59, 12, D) a +0 club (59, 36, D) an uncursed amulet of the acrobat (59, 47, D) an uncursed staff of death (59, 48, D) a +0 rapier (59, 49, D) a fan of gales (60, 13, D) a +1 falchion of draining (60, 36, D) an uncursed staff of air (60, 49, D) a +3 vampiric dagger (60, 52, D) a +0 leather armour (60, 53, D) a +0 trident (61, 13, D) a +0 flail (61, 16, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (61, 26, D) the +3 whip "Killer Klown's Foe" {freeze, *Noise MP+9 Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your magic capacity (+9). It may make noises in combat. It makes you more stealthy. (61, 37, D) the +4 hand axe of the Lumpy Continents {venom, +Rage rElec rN++ Int-4} It poisons the flesh of those it strikes. It affects your intelligence (-4). It insulates you from electricity. It greatly protects you from negative energy. It lets you go berserk. (61, 40, D) a +0 whip (61, 44, D) an uncursed staff of summoning (unseen) (61, 48, D) a +2 trident of protection (61, 49, D) an uncursed staff of power (61, 50, D) a +1 trident of piercing (unseen) (61, 52, D) a +3 quarterstaff of speed (still there?) a +0 rapier (still there?) (62, 0, D) the +5 mace "Hatab" {flame, -Tele rElec rPois rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It prevents most forms of teleportation. (62, 1, D) a box of beasts (62, 8, D) a +0 short sword (62, 9, D) the +4 plate armour of Vyinighi {-Tele rPois Regen+ Dex-3} It affects your dexterity (-3). It protects you from poison. It prevents most forms of teleportation. It increases your rate of regeneration. (62, 16, D) an uncursed staff of energy (62, 17, D) a +2 spear of venom (62, 26, D) the +0 spear of Umpupla {pain, rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. (62, 36, D) +1 pearl dragon scales (62, 37, D) an uncursed staff of wizardry (62, 43, D) a +0 scimitar (62, 50, D) a +0 spear (unseen) (63, 0, D) an uncursed staff of cold (63, 16, D) a +1 vampiric broad axe (63, 17, D) a +1 chain mail of positive energy (63, 26, D) the +10 scimitar "Newtslayer" {pain, *Corrode +Rage Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It lets you go berserk. It may corrode you when you take damage. (63, 27, D) a +1 spear of flaming (63, 44, D) a +0 trident (63, 47, D) a lightning rod (4/4) (63, 50, D) a +0 spear (unseen) (63, 51, D) a +2 vampiric rapier (unseen) (63, 52, D) the +9 rapier of Subterfuge {flame, rC+ rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from negative energy. It lets you see invisible. a +6 spear 10 silver javelins a +0 leather armour (64, 16, D) a +1 robe of positive energy (64, 27, D) an uncursed staff of energy (64, 47, D) a manual of Crossbows (64, 48, D) a +0 robe (64, 49, D) an uncursed staff of power (64, 50, D) a +0 trident (unseen) (64, 51, D) a +2 rapier of venom (unseen) (64, 52, D) a +3 flail of protection (64, 54, D) a +1 trident of flaming a +0 leather armour an uncursed amulet of the acrobat (65, 26, D) an uncursed ring of stealth (65, 47, D) a box of beasts (65, 48, D) a lightning rod (4/4) (65, 50, D) a +0 rapier (65, 58, D) 4 silver javelins (65, 59, D) a javelin (still there?) 2 silver javelins (still there?) (66, 48, D) a +0 trident (66, 49, D) a phantom mirror (66, 51, D) a +0 trident (unseen) (66, 53, D) the +2 ring mail of the Hills {SInv} (still there?) It lets you see invisible. the amulet "Nyvayshi" {Acrobat Dex+4} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+4). (66, 54, D) 27 javelins (still there?) a sling bullet (still there?) (66, 55, D) a +1 quarterstaff of protection (unseen) (66, 57, D) a throwing net a +0 trident (67, 50, D) a +0 trident a throwing net a cursed staff of summoning (67, 59, D) 6 silver javelins (67, 61, D) a javelin (68, 0, D) a +0 leather armour of cold resistance (68, 47, D) a +0 trident (68, 49, D) a +0 trident of venom (68, 50, D) a +0 rapier a +4 giant club (68, 52, D) a cursed +0 robe (still there?) a +0 leather armour (still there?) (68, 57, D) a javelin a throwing net a +0 robe a +0 demon trident of electrocution (68, 58, D) 4 silver javelins (69, 0, D) a +2 halberd of chopping (69, 36, D) a +2 rapier of venom (69, 47, D) an uncursed staff of air (69, 50, D) a +5 short sword of draining (unseen) (69, 53, D) a cursed ring of attention (still there?) a sling bullet (still there?) (69, 55, D) an uncursed ring of flight (70, 8, D) a +1 morningstar of holy wrath (70, 9, D) a lamp of fire (70, 36, D) a +2 robe (70, 37, D) an uncursed ring of ice (70, 40, D) a cursed -3 flail (unseen) (70, 49, D) an uncursed ring of see invisible (70, 51, D) a +0 rapier (unseen) (70, 53, D) a +0 trident (still there?) a sling bullet (still there?) (70, 54, D) a +0 leather armour (70, 58, D) the +3 eveningstar "Imp's Bane" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (unseen) (71, 8, D) a +4 spear of piercing (71, 16, D) a cursed staff of air (71, 21, D) a +0 flail (71, 27, D) a +0 trident (71, 31, D) a +2 trident of piercing a +2 arbalest of flaming a throwing net (71, 37, D) a cursed -3 halberd Sullaat's Incunabulum of Conjuration and Heat Spells Type Level Known a - Sting Conjuration/Poison 1 yes b - Shock Conjuration/Air 1 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Throw Icicle Conjuration/Ice 4 yes e - Fireball Conjuration/Fire 5 yes f - Bolt of Cold Conjuration/Ice 6 yes (71, 47, D) a lightning rod (4/4) (71, 48, D) an uncursed ring of fire (71, 49, D) a lightning rod (4/4) (71, 50, D) a +5 spear of venom (unseen) (71, 51, D) a +6 spear of freezing (unseen) (71, 52, D) 19 silver javelins (still there?) a sling bullet (still there?) (71, 61, D) a sling bullet (72, 9, D) an uncursed staff of earth (72, 21, D) a +0 battleaxe (72, 26, D) a +0 trident a box of beasts (72, 27, D) a +0 trident (72, 31, D) a +0 trident 4 boomerangs (72, 32, D) a +2 quarterstaff of distortion (72, 33, D) 5 arrows a throwing net (72, 36, D) a +3 great sword of protection (72, 37, D) the +7 chain mail of the Twelve Dreams {+Inv Regen+ Str+2 Dex-4} It affects your strength (+2). It affects your dexterity (-4). It lets you turn invisible. It increases your rate of regeneration. (72, 47, D) a +0 spear (72, 49, D) a +0 rapier (72, 50, D) a +0 spear of freezing (unseen) (72, 51, D) a +1 morningstar of crushing (unseen) (73, 16, D) an uncursed staff of cold (73, 26, D) a +0 arbalest of velocity (73, 27, D) a cursed -2 ring of intelligence (73, 32, D) the +10 great sword of Maymose {slice, rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. (73, 33, D) a +0 shortbow 9 arrows (73, 36, D) +1 shadow dragon scales (73, 40, D) a +0 short sword a cursed -3 battleaxe (73, 48, D) a +0 trident (73, 53, D) a +2 morningstar of draining a +0 leather armour (74, 47, D) a lamp of fire (74, 48, D) an uncursed staff of earth (74, 49, D) a phial of floods (74, 51, D) 15 javelins (75, 1, D) an uncursed staff of fire (75, 48, D) an uncursed staff of cold (75, 49, D) a +0 hand crossbow of freezing