Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +2 scale mail a +0 dagger (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 24, D) a sling bullet (still there?) a +2 demon whip of flaming (still there?) (20, 26, D) a sling bullet (21, 0, D) a +0 long sword (21, 1, D) a +1 dagger of pain (22, 0, D) the +2 demon blade of Battle {elec, rC+ Dex+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. (22, 23, D) a +2 great sword of flaming (23, 0, D) quicksilver dragon scales (23, 1, D) an uncursed staff of energy (23, 5, D) an uncursed ring of flight (23, 23, D) a sling bullet (23, 25, D) a sling bullet (24, 5, D) a +0 chain mail the +1 trident of the Abyss {protect, rN+ Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It protects you from negative energy. (24, 6, D) a cursed -1 trident a +0 chain mail an uncursed ring of protection from cold (24, 22, D) a sling bullet (24, 23, D) a +1 great sword of flaming (still there?) a sling bullet (still there?) (24, 24, D) a +0 great sword of flaming (unseen) (24, 25, D) a +4 lajatang of distortion (still there?) +0 fire dragon scales (still there?) (24, 27, D) a hell hound corpse (25, 0, D) a +0 dagger (25, 2, D) an uncursed staff of power (25, 3, D) a +0 war axe a +0 giant club an orc skeleton (25, 5, D) a +0 dagger an orc skeleton (25, 8, D) a +0 dagger a +0 leather armour (25, 22, D) a +1 great sword of flaming (unseen) (25, 23, D) a +2 demon whip of venom (25, 26, D) a hell hog corpse (25, 28, D) 3 sling bullets (still there?) 2 sling bullets (still there?) (26, 0, D) a lamp of fire (26, 6, D) a +0 giant spiked club a +0 robe a +0 plate armour a +0 flail of holy wrath (26, 7, D) a +0 mace the +9 hand crossbow "Luthifei" {elec, +Inv rC++ Int-4 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (-4). It affects your dexterity (+2). It greatly protects you from cold. It lets you turn invisible. a +0 plate armour an ogre corpse (skeletalised by now) (26, 22, D) a +1 demon whip of venom (unseen) (27, 1, D) a +2 short sword of draining (27, 7, D) 4 large rocks a +0 dagger a +0 robe a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (27, 8, D) a +0 dagger a +3 chain mail of fire resistance an orc corpse (skeletalised by now) (28, 0, D) a +1 scale mail of magic resistance (29, 0, D) a +6 vampiric hand axe (29, 1, D) an uncursed staff of fire (29, 4, D) a +1 glaive a +0 chain mail (29, 7, D) a +0 war axe a +0 plate armour a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (29, 9, D) a +0 falchion of protection a +0 robe (29, 22, D) a +3 scimitar of flaming (30, 7, D) a +0 plate armour a +0 glaive a +0 dagger a +0 robe (30, 9, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (31, 9, D) 2 large rocks (34, 33, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (35, 14, D) an uncursed staff of wizardry (35, 15, D) a box of beasts (35, 28, D) a +0 dagger of venom (36, 0, D) a sack of spiders (36, 1, D) a lamp of fire (36, 28, D) a +2 scale mail of fire resistance (37, 0, D) a +4 spear of venom (37, 4, D) a +9 quick blade 19 silver javelins a +0 leather armour (37, 6, D) a +0 trident 7 boomerangs (37, 7, D) a +1 trident of piercing (37, 14, D) a +3 broad axe of freezing (37, 15, D) a +2 battleaxe of chopping (37, 28, D) a +2 broad axe of chopping a book of the Warp (37, 29, D) an uncursed amulet of the acrobat (38, 0, D) a lamp of fire (38, 1, D) an uncursed staff of air (38, 11, D) a silver javelin (38, 28, D) a fan of gales a +3 shortbow of freezing (39, 1, D) a +0 spear (39, 4, D) a +0 leather armour the cursed +1 lajatang of Dedeam {slice, rPois rF- rC++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (39, 6, D) a +0 hand axe of freezing 18 silver javelins a +0 leather armour (39, 9, D) a throwing net (39, 11, D) 4 silver javelins (39, 14, D) a +2 scimitar of protection (39, 15, D) a box of beasts (39, 27, D) a phantom mirror (39, 29, D) a +0 dagger of protection (40, 0, D) a phantom mirror (40, 1, D) a +3 trident of flaming (40, 4, D) a +0 leather armour 15 javelins (40, 5, D) a +2 spear of distortion (40, 7, D) a cursed -1 club a +0 hunting sling 14 stones (41, 1, D) a lamp of fire (41, 15, D) a +2 shortbow of velocity the cursed +1 morningstar "Jehab" {venom, rC++ Stlth+} It poisons the flesh of those it strikes. It greatly protects you from cold. It makes you more stealthy. It has a curse placed upon it. (41, 27, D) a book of Changes (41, 30, D) a +2 quick blade (42, 1, D) an uncursed staff of air (42, 14, D) a +2 robe of positive energy (42, 15, D) an uncursed staff of summoning (42, 28, D) an uncursed staff of cold (42, 29, D) a crystal ball of energy (42, 30, D) an uncursed amulet of faith (43, 28, D) a +3 chain mail of poison resistance (44, 28, D) a +2 helmet of intelligence (49, 0, D) an uncursed staff of summoning (49, 1, D) a sack of spiders (49, 24, D) a +3 scythe (49, 36, D) a +2 great mace of crushing (50, 0, D) an uncursed staff of power (50, 1, D) a +0 dagger (50, 4, D) a +0 hand axe (unseen) (50, 12, D) a lamp of fire (50, 25, D) a lamp of fire (50, 31, D) a +0 robe (50, 36, D) an uncursed amulet of the acrobat (50, 37, D) the +5 spear of the Firefly {pierce, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (51, 0, D) a box of beasts (51, 1, D) a +1 triple sword of slicing (51, 2, D) a +7 vampiric war axe (unseen) (51, 7, D) a +4 quarterstaff of protection (51, 9, D) an uncursed staff of poison (51, 12, D) a +2 hand crossbow of flaming (51, 13, D) a +1 plate armour of fire resistance (51, 24, D) a +0 dagger (51, 37, D) the +3 spear of Paataex {freeze, rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. (52, 1, D) an uncursed staff of cold (52, 7, D) a +0 halberd (still there?) a sling bullet (still there?) (52, 8, D) a +0 great mace a +0 plate armour (52, 13, D) an uncursed staff of wizardry (52, 25, D) a +2 flail of protection (52, 31, D) the +5 quarterstaff of Loen {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. a +0 robe (52, 36, D) the +3 plate armour of Analysis {rC+} It protects you from cold. (52, 37, D) a +2 hunting sling of freezing (53, 1, D) a crystal ball of energy (53, 3, D) a +0 dagger (unseen) (53, 12, D) an uncursed ring of stealth (53, 13, D) a +2 hand crossbow of freezing (53, 24, D) a +1 pair of boots of running (53, 29, D) a +4 dagger of holy wrath (53, 32, D) a +2 broad axe of flaming (53, 36, D) a sack of spiders (54, 12, D) a cursed ring of attention (54, 13, D) a +3 halberd of venom (54, 25, D) a +0 ring mail of cold resistance (54, 27, D) a +0 robe (54, 36, D) a +2 leather armour of fire resistance (55, 13, D) a +4 shortbow (55, 24, D) a +0 dagger (55, 30, D) a +1 trident of venom (55, 31, D) a +2 arbalest of freezing (59, 36, D) the +5 mace of Boteas {drain, rF+ Int+5 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your dexterity (-4). It protects you from fire. (60, 37, D) a +1 short sword of speed (61, 8, D) an uncursed staff of wizardry (61, 16, D) a +2 ring of protection (61, 36, D) the +5 chain mail of Polish {+Blink MR+ MP-9 Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you blink. (62, 0, D) an uncursed staff of conjuration (62, 1, D) a +3 bardiche of protection (62, 4, D) a +0 rapier of electrocution a +0 robe (62, 8, D) an uncursed staff of conjuration (62, 16, D) an uncursed staff of cold (62, 17, D) the cursed +0 plate armour of the Crypt {+Inv Int+6} It affects your intelligence (+6). It lets you turn invisible. It has a curse placed upon it. (62, 22, D) a +0 short sword (62, 26, D) a +3 short sword of draining (62, 27, D) a +2 robe (62, 32, D) a +0 dagger (unseen) (62, 37, D) a manual of Axes (63, 0, D) a lightning rod (4/4) (63, 4, D) a +0 short sword (unseen) (63, 8, D) an uncursed staff of air (63, 16, D) a phial of floods (63, 17, D) a lamp of fire (63, 21, D) a +0 trident (63, 26, D) the ring "Dopsomoh" {-Tele rElec AC+4 Stlth+} [ring of protection] It affects your AC (+4). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (63, 27, D) a +0 short sword (still there?) a book of the Sky (still there?) (63, 36, D) a +5 morningstar of distortion (63, 37, D) an uncursed ring of protection from magic (64, 16, D) the +2 spear of Fedhas's Regard {freeze, rElec rF+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from fire. It insulates you from electricity. (64, 17, D) an uncursed staff of cold (64, 26, D) a +3 long sword of electrocution (65, 26, D) an uncursed staff of air (68, 0, D) a sack of spiders (68, 4, D) a +0 mace a +0 robe (69, 0, D) a fan of gales (70, 8, D) a lightning rod (4/4) (70, 9, D) a +0 dagger (70, 10, D) an uncursed staff of cold a +0 robe (70, 36, D) a +2 great mace of draining (70, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (71, 9, D) a +0 club a +0 leather armour (71, 10, D) a +1 vampiric dagger a +0 robe (71, 11, D) a +0 flail a +0 chain mail (71, 16, D) a +2 ring mail of cold resistance (71, 26, D) a crystal ball of energy (71, 27, D) the +7 spear of the Hidden Vale {pierce, +Blink rC- Int-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It makes you vulnerable to cold. It lets you see invisible. It lets you blink. (71, 36, D) a lamp of fire (71, 37, D) an uncursed staff of poison (72, 10, D) a +0 club the cursed +2 shortbow of the Original Sin {velocity, rN+ Str+2 Int+4 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. a +0 leather armour (72, 16, D) the cursed +0 scale mail "Gurphejuu" {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (72, 17, D) a +3 shortbow of flaming (72, 26, D) a fan of gales (72, 27, D) a +1 leather armour of cold resistance (72, 29, D) a +0 trident a throwing net (72, 31, D) a +0 trident 7 boomerangs (72, 36, D) a +2 broad axe of chopping (72, 37, D) an uncursed staff of cold (73, 1, D) a +0 dagger of venom (73, 17, D) an uncursed staff of earth (73, 26, D) a fan of gales (73, 27, D) a +6 ring of intelligence a +6 ring of intelligence (73, 36, D) an uncursed staff of cold (75, 1, D) a +2 flail of draining