Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +2 hand axe 2 scrolls of teleportation (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a phantom mirror (61, 2, D) a +0 trident (61, 4, D) a +0 trident (61, 16, D) an uncursed staff of wizardry (61, 26, D) a +0 mace (62, 0, D) a phial of floods (62, 2, D) a +0 trident (62, 8, D) a phial of floods (62, 9, D) a tin of tremorstones (3/3) (62, 16, D) a +4 dagger of protection (62, 17, D) a lightning rod (4/4) (62, 26, D) an uncursed staff of poison (63, 2, D) a +0 trident (63, 8, D) a phial of floods (63, 17, D) a box of beasts (63, 27, D) a cursed amulet of inaccuracy a lightning rod (4/4) (63, 31, D) a +0 flail a +0 hand axe a draconian skeleton (64, 16, D) a +4 plate armour of fire resistance (64, 17, D) the +1 plate armour of Jianuobip {Int+4} It affects your intelligence (+4). (64, 26, D) a +0 arbalest of flaming (64, 30, D) a +0 vampiric spear (64, 31, D) a +0 war axe (64, 32, D) a +0 scimitar (64, 33, D) a +0 hand axe a draconian skeleton (65, 26, D) a +3 leather armour of cold resistance (66, 31, D) a +0 halberd a yellow draconian skeleton (67, 0, D) a +0 long sword (67, 5, D) a +0 long sword (unseen) (68, 0, D) a +1 chain mail of poison resistance (69, 0, D) a phial of floods (69, 36, D) a +1 broad axe of venom (70, -1, D) a +2 quarterstaff of protection (70, 9, D) an uncursed staff of energy (70, 36, D) a scarf of harm (70, 37, D) a +1 vorpal shortbow (71, 8, D) a tin of tremorstones (3/3) (71, 16, D) a tin of tremorstones (3/3) (71, 17, D) the +6 halberd of Terra Nullius {vorpal, rPois rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you see invisible. (71, 27, D) a +0 scale mail of magic resistance (71, 28, D) a +0 long sword (unseen) (71, 36, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (71, 37, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (72, 8, D) a +2 shortbow of flaming (72, 9, D) the +7 rapier of Vanity {freeze, rPois Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from poison. (72, 11, D) a cursed +0 falchion a +0 robe (72, 16, D) a +2 plate armour of positive energy (72, 26, D) a tin of tremorstones (3/3) (72, 27, D) a +0 falchion a +0 robe the +2 ring mail of Lust {rC+ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It protects you from cold. (72, 36, D) the +5 spear "Jecly" {vorpal, +Blink +Rage rElec MR+ Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It lets you go berserk. (72, 37, D) an uncursed staff of death (73, 1, D) the +7 glaive of the Radish {protect, rElec rN+ MP-9} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). (73, 16, D) a tin of tremorstones (3/3) (73, 17, D) a +0 quarterstaff (73, 19, D) a +6 dagger of flaming (unseen) (73, 26, D) a phial of floods (73, 27, D) a cursed staff of conjuration (73, 36, D) a +1 fustibalus of flaming (73, 37, D) the +3 scale mail of Tushrik {MR++ Regen+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It increases your rate of regeneration.