Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +0 ring mail a +0 club (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 29, D) a +0 shortbow (still there?) a +1 vorpal hand axe (still there?) 23 arrows (still there?) a +0 leather armour (still there?) (59, 36, D) an uncursed staff of death (59, 37, D) a +0 battleaxe (60, 36, D) an uncursed staff of cold (60, 37, D) a +0 short sword (60, 39, D) a +4 demon trident of venom (61, 0, D) a +5 vampiric scythe (61, 8, D) a tin of tremorstones (2/2) (61, 12, D) a +3 battleaxe a +0 robe (61, 16, D) a lightning rod (4/4) (61, 36, D) a +0 short sword (61, 37, D) a condenser vane (61, 39, D) a +5 scythe of venom (still there?) a red draconian corpse (still there?) (61, 40, D) a +0 trident (62, 8, D) a +2 hand crossbow of flaming (62, 9, D) a +0 falchion (62, 16, D) a +1 hunting sling of flaming (62, 17, D) a tin of tremorstones (2/2) (62, 27, D) a +0 short sword (62, 29, D) a +0 rapier (62, 33, D) a +0 short sword a +0 chain mail (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) an uncursed staff of cold (62, 41, D) a +0 battleaxe (63, 8, D) a +1 spear of flaming (63, 11, D) the +6 war axe of Goguss Wudd {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). a +0 robe (63, 16, D) the +3 dagger of Guytzoreu {vorpal, *Rage rF+ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It may make you go berserk in combat. (63, 17, D) an uncursed staff of cold (63, 29, D) a +2 mace of holy wrath (63, 33, D) an arrow (63, 36, D) a +0 hand axe (63, 37, D) the cursed +1 halberd of Inquiry {elec, Will+ Dex+4 Stlth-} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. It makes you less stealthy. It has a curse placed upon it. (64, 16, D) a +1 chain mail of fire resistance (64, 17, D) a +2 broad axe of distortion (64, 26, D) a cursed -4 ring of dexterity (64, 27, D) a +1 quarterstaff of draining (still there?) a cursed -2 shortbow (still there?) 22 arrows (still there?) a +0 short sword (still there?) (64, 29, D) a +0 long sword a +0 buckler (65, 26, D) the ring of Beloqol {Fire *Contam +Blink rElec SInv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It lets you blink. It causes magical contamination when unequipped. (68, 0, D) a +0 scale mail of cold resistance (69, 36, D) a +0 dire flail of protection (70, 8, D) a condenser vane (70, 37, D) an uncursed staff of conjuration (still there?) a cursed -4 ring of protection (still there?) (71, 8, D) the +5 falchion of Disgust {flame, *Slow rElec rC+++ Will+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It may slow you when you take damage. (71, 16, D) an uncursed ring of wizardry a +2 long sword of electrocution (71, 26, D) an uncursed staff of earth (71, 27, D) a cursed staff of poison (72, 9, D) an uncursed staff of death (72, 17, D) a lightning rod (4/4) (72, 26, D) a tin of tremorstones (2/2) the Disquisition on the Rocks and Companions Spells Type Level Known a - Sandblast Earth 1 no b - Summon Small Mammal Summoning 1 yes c - Summon Lightning Spire Summoning/Air 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Dragon's Call Summoning 9 no (72, 28, D) a cursed -2 mace (73, 1, D) the cursed +0 pair of boots of Impermeability {Str+5 Slay-3} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It has a curse placed upon it. (73, 16, D) an uncursed staff of air (73, 17, D) a box of beasts (73, 26, D) a tin of tremorstones (2/2) (73, 36, D) the +0 leather armour "Iram" {rN+ Str-4 Dex+6} It affects your strength (-4). It affects your dexterity (+6). It protects you from negative energy. (73, 37, D) an uncursed staff of poison (75, 1, D) a +0 vampiric long sword