Dungeon Sprint DCSS version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 2425815214809853102 849 Groucho the Fighter (level 7, -5/69 HPs) Began as a Demigod Fighter on Feb 15, 2021. Hit by a large rock thrown by a cyclops (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:19 (1158 turns). Groucho the Fighter (Demigod Fighter) Turns: 1158, Time: 00:03:20 Health: -5/69 AC: 28 Str: 25 XL: 7 Next: 41% Magic: 9/9 EV: 7 Int: 12 God: Gold: 0 SH: 0 Dex: 25 Spells: 6/6 levels left rFire . . . SeeInvis + H - +14 obsidian axe {vorpal, +Fly SInv *Curse} (curse) rCold . . . Faith . (no shield) rNeg . . . Spirit . I - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.21/turn r - +6 ring of strength MPRegen 0.11/turn m - +6 ring of dexterity @: no status effects A: high mp 1 a: Evoke Flight You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons E - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). F - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. G - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. H - the cursed +14 obsidian axe (weapon) {vorpal, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. K - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. L - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. M - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. N - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. O - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. P - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) Q - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. R - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. S - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. Missiles y - 1000 arrows D - 998 bolts Armour a - +5 gold dragon scales I - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. J - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. Jewellery m - a +6 ring of dexterity (right hand) q - a +6 ring of strength r - a +6 ring of strength (left hand) T - an uncursed ring of positive energy Wands b - a wand of disintegration (7) c - a wand of iceblast (7) k - a wand of acid (7) Scrolls j - 4 scrolls of blinking s - 4 scrolls of amnesia t - 7 scrolls of fog u - a scroll of holy word v - 5 scrolls of identify w - 5 scrolls of remove curse x - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage z - 2 potions of brilliance A - 2 potions of invisibility B - 4 potions of resistance C - a potion of experience Skills: + Level 8.3 Fighting + Level 8.0 Axes + Level 8.3 Armour + Level 8.3 Shields You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Sublimation of Blood Necr 0% 99% 2 Ignite Poison Fire/Tmut/Pois 0% 100% 3 Petrify Tmut/Erth 0% 100% 4 Alistair's Intoxication Tmut/Pois 0% 100% 5 Irradiate Conj/Tmut 0% 100% 5 Eringya's Noxious Bog Tmut/Pois 0% 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History The two-headed ogre closely misses you. x2; The cyclops throws a large rock. The large rock hits you. * * * LOW HITPOINT WARNING * * * Your red devil hits the two-headed ogre with a +0 trident! Your Fighting skill increases to level 8! Your Axes skill increases to level 8! Your Armour skill increases to level 8! Your Shields skill increases to level 8! Unknown command. You barely miss the two-headed ogre. The two-headed ogre is almost dead. Visions of slaying the two-headed ogre flood into your mind. The two-headed ogre hits you but does no damage. x2 Your sun demon hits the two-headed ogre!! You break out of your daze! The two-headed ogre dies! Your red devil hits the cyclops from afar with a +0 trident. The cyclops throws a large rock. The large rock barely misses your sun demon. The large rock hits you!! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.:)}.▓.|=..▓.....▓ ▓..|..▓.....▓.)...▓ ▓..(..▓.....▓.....▓ ▓..C..▓.....▓.....▓ ▓.)3[.▓.....▓..©..▓ ▓4.@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a cyclops, a friendly sun demon (summoned) and a friendly red devil (summoned). Vanquished Creatures A troll (D) A fire elemental (D) 3 water moccasins (D) A fire vortex (D) 6 creatures vanquished. Vanquished Creatures (collateral kills) A two-headed ogre (D) A troll (D) 2 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Groucho the Demigod Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 3/3 18 | D | Found a shimmering blue altar of Sif Muna. 18 | D | Found a bloodstained altar of Trog. 18 | D | Found a sacrificial altar of Ru. 18 | D | Found a stormy altar of Qazlal. 18 | D | Found an iron altar of Okawaru. 21 | D | Found a sparkling altar of Nemelex Xobeh. 22 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 22 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 22 | D | Found the +10 dark maul {vorpal} 22 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 22 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 22 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 22 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 22 | D | Found the +6 shillelagh "Devastator" {shatter} 22 | D | Found the +11 plutonium sword {*Contam Stlth-} 22 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 22 | D | Found the +9 sword of Zonguldrok {reap} 22 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 22 | D | Found the +5 sword of Power {vorpal} 22 | D | Found the +7 mace of Variability {chain chaos} 22 | D | Found the +7 Singing Sword {vorpal, sonic wave} 22 | D | Found the +8 storm bow {elec, penet} 22 | D | Found an ancient bone altar of Kikubaaqudgha. 22 | D | Found a corrupted altar of Lugonu. 22 | D | Found a transporter. 22 | D | Found a burning altar of Makhleb. 22 | D | Found a viscous altar of Jiyva. 22 | D | Found a hazy altar of Hepliaklqana. 30 | D | Found an opulent altar of Gozag. 31 | D | Found a blossoming altar of Fedhas. 77 | D | Entered arena 2. 77 | D | Noticed a fire elemental 77 | D | Found a transporter. 80 | D | Killed a fire elemental 81 | D | Reached skill level 5 in Fighting 81 | D | Reached skill level 5 in Armour 81 | D | Reached skill level 5 in Shields 81 | D | Reached XP level 2. HP: 5/29 MP: 4/4 81 | D | Reached XP level 3. HP: 6/36 MP: 5/5 81 | D | Reached XP level 4. HP: 7/42 MP: 6/6 627 | D | Entered arena 3. 627 | D | Noticed a water moccasin 627 | D | Noticed a water moccasin 627 | D | Noticed a water moccasin 627 | D | Found a transporter. 630 | D | Killed a water moccasin 631 | D | Reached skill level 5 in Axes 631 | D | Reached XP level 5. HP: 39/50 MP: 7/7 632 | D | Killed a water moccasin 633 | D | Reached XP level 6. HP: 38/58 MP: 8/8 634 | D | Killed a water moccasin 1150 | D | Entered arena 4. 1150 | D | Noticed a cyclops 1150 | D | Noticed a troll 1150 | D | Noticed a two-headed ogre 1150 | D | Noticed a troll 1150 | D | Found a transporter. 1155 | D | Killed a troll 1156 | D | Reached XP level 7. HP: 32/67 MP: 9/9 1157 | D | Killed a troll 1158 | D | Killed a two-headed ogre 1158 | D | Hit by a large rock thrown by a cyclops Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 5 6 7 8 | 8.3 Axes | 4 5 6 7 8 | 8.0 Armour | 5 6 7 8 | 8.3 Shields | 5 6 7 8 | 8.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Broad axe | | 3 | 3 || 6 Fire: Heavy crossbow | 3 | 8 | || 11 Armor: Plate armour | 3 | 41 | 8 || 52 Dodge: Dodged | 3 | 15 | 2 || 20