Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail a +0 kite shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +4 vampiric war axe (61, 8, D) a +2 ring mail of fire resistance (62, 0, D) a phial of floods (62, 8, D) a +2 hand axe of electrocution (62, 9, D) a +1 dagger of draining (62, 11, D) a +4 halberd a +0 robe (63, 8, D) a +2 scale mail of positive energy (63, 11, D) a +2 dagger (still there?) a +0 robe (still there?) (68, 0, D) a +3 long sword of flaming (69, 0, D) a condenser vane (70, 8, D) a +0 club (70, 9, D) a +0 flail (70, 10, D) a +0 vorpal scimitar (70, 11, D) an uncursed staff of earth an orc skeleton (71, 10, D) a +0 dagger a +0 robe an orc skeleton an orc skeleton (71, 17, D) a lightning rod (4/4) (71, 21, D) a +0 long sword a +0 leather armour an elf corpse (71, 22, D) an arrow (71, 27, D) the ring of Hainkuorhe {+Fly rElec rF+ rC+} [ring of flight] It protects you from fire. It protects you from cold. It insulates you from electricity. It lets you fly. (72, 9, D) a phantom mirror (72, 10, D) a +0 falchion a +2 hand crossbow of flaming a +0 ring mail of poison resistance (72, 16, D) an uncursed staff of poison (72, 17, D) an uncursed staff of cold (72, 21, D) a cursed -3 scimitar a +0 leather armour a +0 buckler an elf corpse (72, 22, D) a +0 short sword a +0 longbow a +0 leather armour a +0 long sword a +0 shortbow 36 arrows a +0 leather armour a +0 rapier (72, 23, D) 5 arrows (72, 26, D) a +6 ring of intelligence (72, 27, D) the +2 hunting sling of Due Proportion {freeze, Fragile rElec rN+++ Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It renders you almost immune to negative energy. It will be destroyed if unequipped. It makes you less stealthy. (73, 17, D) the +7 mace "Agunyo" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (73, 26, D) an uncursed ring of flight (73, 27, D) a +4 vorpal battleaxe (73, 31, D) a +1 dagger of venom