Groucho Level 1 of the Dungeon (7, -12, D:1) a +0 short sword a +0 club (7, 22, D:1) a +0 dagger (12, -17, D:1) a +0 dagger (15, 12, D:1) a +0 dagger (18, 26, D:1) a +0 club (27, 18, D:1) a +0 short sword (36, 20, D:1) a cursed -1 club (41, 25, D:1) a +0 dagger (51, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (0, 41, D:2) a +0 club (6, 41, D:2) a +0 whip (18, 5, D:2) a +0 dagger (23, 12, D:2) a +0 mace (30, 33, D:2) a +0 club (40, 39, D:2) a +0 rapier (42, 15, D:2) a +0 leather armour a +0 flail (46, 11, D:2) 23 arrows Level 3 of the Dungeon (13, -2, D:3) a +0 robe (20, -31, D:3) a +0 robe (20, -30, D:3) a +2 falchion of holy wrath a cursed -3 club a +0 scale mail a +0 hand axe a +0 ring mail a +0 leather armour a +0 mace (26, -45, D:3) 4 javelins (26, -42, D:3) a cursed +0 leather armour (30, -2, D:3) a +0 hand axe a +3 scale mail of poison resistance (31, -33, D:3) a +0 club a cursed +0 chain mail (33, 5, D:3) a +0 ring mail (37, -32, D:3) a cursed -1 hunting sling (46, -41, D:3) a +0 dagger 5 boomerangs a +0 chain mail (48, -38, D:3) a +0 long sword (62, -32, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) the +8 hunting sling of the Priest {flame, rElec Will+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. It affects your willpower, your defense against some magical effects. (8, 48, D:4) a +0 hunting sling (12, 55, D:4) 12 arrows (24, 24, D:4) a +0 spear (35, 5, D:4) a +2 pair of boots (54, 6, D:4) a +0 dagger (62, 32, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (3, 7, D:5) an arrow (4, 10, D:5) an arrow (7, 10, D:5) a +0 barding (7, 12, D:5) 6 arrows a cursed +0 shortbow (9, 12, D:5) an arrow (24, 23, D:5) 4 arrows (25, 23, D:5) 22 arrows (27, 24, D:5) an arrow (28, 21, D:5) an arrow (30, -1, D:5) a +0 giant club (30, 22, D:5) an arrow (38, -3, D:5) 7 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (11, -4, D:6) a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (12, -2, D:6) a cursed +0 hand axe (16, 0, D:6) 30 arrows a +0 shortbow (17, -2, D:6) 20 bolts (31, 16, D:6) a +0 glaive of venom (still there?) a +0 plate armour (still there?) 22 gold pieces (still there?) an orc corpse (still there?) (34, 21, D:6) a +0 leather armour (35, -3, D:6) a +0 leather armour (36, 14, D:6) a scroll of enchant armour Level 7 of the Dungeon (0, 0, D:7) a +0 flail the Ecumenical Temple (0, 0, Temple) a cursed -2 giant spiked club