Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 kite shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a +1 trident of venom (49, 1, D) a +2 buckler of protection (49, 12, D) a +0 dagger of venom (49, 24, D) a cursed ring of attention (49, 36, D) a +1 vorpal great mace (49, 37, D) a +1 demon blade of freezing (50, 0, D) the +1 morningstar "Tetri" {drain, +Inv rPois Int-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from poison. It lets you turn invisible. It makes you more stealthy. (50, 1, D) an uncursed staff of earth (50, 12, D) a cursed staff of air (50, 24, D) the +6 trident "Cuito" {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (50, 25, D) the +1 broad axe of Bacun {vorpal, +Blink Stlth+} It inflicts extra damage upon your enemies. It lets you blink. It makes you more stealthy. (50, 27, D) an uncursed staff of death (still there?) a +0 robe (still there?) (50, 37, D) a +4 shortbow (51, 0, D) an uncursed staff of cold (51, 1, D) an uncursed amulet of the acrobat (51, 12, D) a phantom mirror (51, 13, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. (51, 24, D) an uncursed staff of death (51, 25, D) the +8 glaive "Newt's Funeral" {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (51, 36, D) an uncursed amulet of guardian spirit (51, 37, D) a phial of floods (51, 39, D) a +1 robe of positive energy (51, 40, D) the +9 trident "Azyguch" {speed, *Corrode Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It may corrode you when you take damage. Cheibriados disapproves of the use of such an item. (52, 0, D) a +3 vorpal war axe (52, 1, D) an uncursed staff of poison (52, 13, D) a +1 antimagic spear (52, 17, D) +0 fire dragon scales (still there?) +0 swamp dragon scales (still there?) (52, 18, D) +0 fire dragon scales (52, 24, D) the +4 great mace of the Pariah {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (52, 25, D) a lightning rod (4/4) (52, 30, D) a cursed -2 hand axe a +0 animal skin (52, 37, D) a +3 plate armour of poison resistance (53, 0, D) the +5 spear of Living Honour {drain, rF+ rC++ Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It protects you from fire. It greatly protects you from cold. (53, 1, D) an uncursed staff of death (53, 12, D) the +3 trident of Exchange {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (53, 13, D) the +0 plate armour of Too Many Cooks {rF+ Will+ Str+6} It affects your strength (+6). It protects you from fire. It affects your willpower, your defense against some magical effects. (53, 36, D) a phantom mirror (54, 0, D) a manual of Fire Magic (54, 1, D) the amulet "Nuov" {rC+ Regen+} [amulet of regeneration] It protects you from cold. It increases your rate of regeneration. (54, 13, D) an uncursed staff of death (54, 18, D) +0 steam dragon scales (54, 24, D) a +3 hunting sling of flaming (54, 25, D) the +3 battleaxe "Dyzipt" {drain, *Drain rElec Str+3 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. It causes draining when unequipped. (54, 30, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (54, 36, D) a +7 spear of venom (55, 0, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (55, 1, D) 4 scrolls of enchant armour (55, 12, D) a +1 leather armour of willpower (55, 13, D) a +2 vorpal mace (59, 36, D) a +0 trident (59, 37, D) a +1 scale mail of poison resistance (60, 36, D) an uncursed staff of poison (60, 37, D) a lightning rod (4/4) (60, 43, D) a +0 long sword (61, 0, D) a +0 dagger (61, 8, D) a tin of tremorstones (2/2) (61, 16, D) an uncursed staff of air (61, 36, D) an uncursed staff of cold (61, 37, D) a +6 ring of strength (61, 40, D) a +0 battleaxe (61, 41, D) a +1 war axe of electrocution (61, 42, D) a +0 dire flail (62, 0, D) a cursed ring of attention (62, 1, D) a +0 short sword (62, 3, D) a +1 scythe of venom (62, 5, D) a +5 hand axe of pain (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) (62, 9, D) a +3 dagger of flaming (62, 16, D) a +1 hand axe of distortion (62, 26, D) the +1 hand axe of Turmoil {vorpal, rElec rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It makes you more stealthy. (62, 27, D) the +1 shortbow of Govop {flame, rF+ Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. (62, 37, D) the +10 hand axe "Ynisimn" {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). Cheibriados disapproves of the use of such an item. (62, 41, D) a +0 glaive (62, 42, D) a +0 scimitar (63, 4, D) a +0 rapier of venom (still there?) a +0 leather armour (still there?) (63, 8, D) the +8 dire flail "Qidetz" {elec, Int+4} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+4). (63, 16, D) the cursed +0 robe "Daphatteag" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (63, 17, D) a +5 falchion of holy wrath (63, 27, D) a +5 hand crossbow of flaming (63, 36, D) a +0 vorpal morningstar (63, 37, D) a tin of tremorstones (2/2) (63, 42, D) a cursed -1 mace (64, 16, D) the +6 scale mail "Pafuatu" {*Contam Str+9 Int+3} It affects your strength (+9). It affects your intelligence (+3). It causes magical contamination when unequipped. (64, 26, D) an uncursed staff of conjuration (65, 26, D) a +1 chain mail of poison resistance (67, 0, D) a condenser vane (68, 0, D) a tin of tremorstones (2/2) (69, 36, D) a +4 scale mail of fire resistance (69, 40, D) a +0 short sword a +0 leather armour (70, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence the ring of Byabelaw {*Contam rElec Str+6 Int+2} [ring of strength] It affects your strength (+6). It affects your intelligence (+2). It insulates you from electricity. It causes magical contamination when unequipped. (70, 18, D) a +0 shortbow (still there?) a +0 falchion of protection (still there?) 18 arrows (still there?) (70, 36, D) an uncursed ring of see invisible (70, 38, D) a +0 long sword (71, 16, D) a +2 leather armour of fire resistance (71, 26, D) a tin of tremorstones (2/2) (71, 27, D) the +2 fustibalus of Shrieking Watchfulness {vorpal, rPois Will- Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from poison. It affects your willpower, your defense against some magical effects. (71, 36, D) a +0 short sword (71, 37, D) an uncursed staff of air (71, 39, D) a +0 dagger of venom (71, 40, D) a +0 vorpal glaive (71, 41, D) a +0 long sword (71, 42, D) an arrow (72, 16, D) an uncursed staff of poison (72, 17, D) an uncursed ring of see invisible (72, 19, D) a +0 arbalest 19 bolts (72, 20, D) 3 large rocks (72, 22, D) 7 large rocks a bolt 3 arrows (72, 23, D) a large rock (72, 26, D) a +2 falchion of draining (72, 27, D) a +1 long sword of protection (72, 36, D) an uncursed staff of poison (72, 37, D) an uncursed staff of conjuration (72, 39, D) a +0 longbow a +1 glaive of venom 13 arrows a +0 leather armour (72, 40, D) a +0 dagger of draining a +0 robe (72, 41, D) a +6 short sword of draining (73, 1, D) a +0 great sword of electrocution (73, 16, D) a +2 leather armour of willpower (73, 17, D) an uncursed staff of death (73, 21, D) 4 large rocks (73, 26, D) a box of beasts (73, 27, D) a +2 vorpal long sword (73, 36, D) a condenser vane (73, 41, D) a +0 short sword