Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 dagger (7, 6, D) a scroll of holy word (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (48, 37, D) a phantom mirror (50, 36, D) a scroll of brand weapon (still there?) a phantom mirror (still there?) (50, 37, D) a staff of conjuration (52, 37, D) the +6 scale mail of Restlessness {Rampage +Inv rN++ Will-} rN: It greatly protects you from negative energy. +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (53, 37, D) a book of the Senses (54, 36, D) a +5 dire flail of holy wrath (60, 15, D) a +1 morningstar of draining (60, 39, D) a +0 robe a condenser vane (61, 8, D) a +6 broad axe of venom (61, 12, D) a +0 long sword (61, 19, D) a +0 rapier (61, 26, D) a +1 scimitar of holy wrath (61, 36, D) a staff of cold a +2 whip of venom a +0 robe a +0 dagger a human corpse (61, 37, D) a +2 spear the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (61, 39, D) a +0 dire flail a +0 robe (62, 0, D) a +1 antimagic spear (62, 1, D) a phantom mirror (62, 9, D) a staff of conjuration (62, 12, D) a +0 rapier a +0 leather armour (62, 17, D) a staff of cold (62, 18, D) a +0 short sword a +0 robe (62, 22, D) a +0 robe (62, 23, D) a +0 buckler (62, 26, D) a lightning rod (4/4) (62, 36, D) a +0 dagger (62, 37, D) a +2 ring mail of fire resistance a human corpse (63, 0, D) a phantom mirror (63, 8, D) a staff of fire (63, 15, D) a staff of death (63, 16, D) a +0 halberd of protection a +1 tower shield of poison resistance (63, 18, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (63, 27, D) a +2 robe of willpower (63, 36, D) a box of beasts (64, 7, D) a +0 dagger a +0 shortbow 17 arrows a +0 leather armour (64, 16, D) a +1 plate armour of positive energy (64, 18, D) the +8 trident of Dust {vorpal, Int+4} (still there?) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). a +0 robe (still there?) (64, 27, D) a +1 rapier of freezing (64, 37, D) a +0 robe (65, 18, D) a +0 dagger (still there?) a +0 buckler (still there?) (67, 0, D) a +3 vampiric great sword (68, 0, D) a staff of death (69, 0, D) a +2 robe of positive energy (69, 38, D) a +0 falchion (still there?) a +0 robe (still there?) (70, 8, D) a +0 long sword (70, 9, D) a +6 ring of strength (70, 27, D) a +0 dagger (70, 28, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (70, 29, D) a tin of tremorstones (2/2) (70, 36, D) a lightning rod (4/4) (71, 8, D) a phial of floods a +0 ring mail of poison resistance (71, 12, D) a +3 mace of venom (71, 16, D) a lightning rod (4/4) (71, 17, D) a +4 vorpal flail (71, 18, D) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. (71, 26, D) a +2 great sword of electrocution a +0 arbalest 23 bolts (71, 29, D) a +0 robe (71, 37, D) a +4 lajatang of venom a staff of cold (72, 12, D) a +0 short sword (72, 13, D) a +0 long sword a +0 leather armour (72, 20, D) a +0 short sword a +0 leather armour a +0 buckler (72, 21, D) a +0 war axe of venom (72, 29, D) a +0 great sword a +0 chain mail a +0 war axe a +0 plate armour a +1 arbalest of freezing (72, 36, D) a +1 vorpal flail (73, 1, D) a +0 vorpal mace (73, 13, D) a +3 dagger of venom (73, 16, D) a phantom mirror (73, 26, D) a +2 robe of positive energy (73, 27, D) a phial of floods (73, 36, D) a +0 short sword of holy wrath (73, 37, D) a +3 trident of pain (74, 28, D) 22 bolts (74, 30, D) a +0 bardiche (still there?) a +0 plate armour (still there?) (75, 1, D) a staff of death