Groucho the Dungeon (0, 0, D) the +2 plate armour "Afyesez" {Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (1, -2, D) a +3 spear of freezing (1, -1, D) a lightning rod (4/4) (still there?) a +2 leather armour of cold resistance (still there?) (2, -21, D) Great Wizards, Vol. VII (2, -20, D) the +0 robe of the Sparrow {Will+} Will: It increases your willpower. (2, -19, D) a staff of fire (2, -18, D) a +3 arbalest of freezing (2, -16, D) a +4 mace (2, -15, D) a +0 plate armour (2, -2, D) a phial of floods (2, -1, D) a +3 battleaxe of flaming (3, -38, D) a lightning rod (4/4) (3, -35, D) a +4 plate armour of cold resistance (still there?) a ring of wizardry (still there?) (3, -19, D) a staff of poison (still there?) the Collected Works on Dusty Dark Rituals (still there?) Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Dispel Undead Necromancy 4 yes c - Lehudib's Crystal Spear Conjuration/Earth 8 yes (3, -1, D) a phial of floods (3, 0, D) an amulet of faith (4, -50, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -49, D) a +5 lajatang (4, -48, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -38, D) a +1 hand crossbow of freezing (4, -37, D) an amulet of regeneration (4, -36, D) the +5 robe of Misfortune {Contam Harm *Corrode Drain *Slow EV+5} EV: It affects your evasion (+5). Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (4, -20, D) a +0 battleaxe a +0 robe a +3 plate armour of fire resistance (4, 0, D) a staff of conjuration a book of Annihilations (5, -50, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -49, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -48, D) a +5 bardiche a +5 demon trident (5, -47, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -45, D) a +3 tower shield a +3 kite shield a +3 buckler (5, -44, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -38, D) a staff of earth (5, -37, D) a scroll of holy word (5, -18, D) a tin of tremorstones (2/2) (still there?) a book of Cantrips (still there?) a +2 flail of protection (still there?) a +0 short sword (still there?) (5, -16, D) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 robe (still there?) the +9 dagger of Mutilation {antimagic, rPois Will++ rCorr Str-2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. a +0 halberd (still there?) (5, -14, D) a +2 long sword (5, -2, D) the +5 glaive of Domination {holy, Will+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. Will: It increases your willpower. a scroll of acquirement (still there?) a lightning rod (4/4) (still there?) (5, 0, D) a +6 ring of strength (5, 2, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of poison resistance (6, -21, D) a condenser vane (6, -13, D) a +0 plate armour (6, -2, D) a +1 hunting sling of freezing (6, -1, D) +0 shadow dragon scales (still there?) a ring of magical power (still there?) a +2 demon trident of venom (still there?) (7, -38, D) a phantom mirror (7, -37, D) a piece from Xom's chessboard (15/15) (7, -36, D) a box of beasts (7, -20, D) a staff of cold a +1 dire flail of holy wrath (7, -19, D) the +1 scale mail of the Great Game {Harm rF- Will+} rF: It makes you vulnerable to fire. Harm: It increases damage dealt and taken. Will: It increases your willpower. (7, -16, D) a +0 great mace a +0 plate armour (7, -11, D) a +0 war axe (still there?) a +0 chain mail (still there?) 4 scrolls of enchant armour (still there?) (7, -2, D) a ring of poison resistance a +2 rapier of speed (7, -1, D) a ring of see invisible the +6 mace "Pendulum" {freeze, *Noise rElec Str+2 Int+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. *Noise: It may make noises in combat. (8, -49, D) a +0 kite shield a +0 scale mail a +0 war axe (8, -46, D) a scroll of holy word (8, -37, D) the ring "Saenes" {Contam Fly rElec rN+ Dex+3} [ring of flight] Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (8, -36, D) the amulet of Imahel {Faith rElec Str+2} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+2). rElec: It insulates you from electricity. (8, -18, D) a +0 chain mail (still there?) a +1 great mace (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) a ring of protection from cold (still there?) a +0 robe (still there?) (8, -15, D) the +3 troll leather armour "Yggam" {rF- Will- Regen+ Str+6 Int+9} Str: It affects your strength (+6). Int: It affects your intelligence (+9). rF: It makes you vulnerable to fire. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (8, -13, D) a +0 battleaxe (8, 0, D) a book of the Senses (8, 4, D) +0 shadow dragon scales (9, -38, D) a +5 spear of venom (9, -37, D) a +2 flail of protection (9, -36, D) the ring "Anuinosm" {rCorr Str+4 Stlth+} [ring of resist corrosion] Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a lightning rod (4/4) (9, -35, D) the +0 buckler "Zyaf" {rC- Str+3 Int+4} Str: It affects your strength (+3). Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. a +0 robe a staff of earth (9, -18, D) a +3 hand axe of electrocution a +2 halberd a +0 robe a +4 ring of protection (9, -17, D) a ring of magical power (9, -15, D) a +2 battleaxe of freezing (9, -14, D) a +3 hand axe of venom (still there?) a +0 broad axe (still there?) a +0 chain mail (still there?) 3 potions of haste (still there?) a +0 dire flail (still there?) (9, -2, D) a +0 vorpal fustibalus (9, -1, D) a staff of cold (9, 0, D) a staff of fire (10, -38, D) a +0 falchion of protection (10, -37, D) the +2 chain mail of Jigsaw {Harm Fly rPois rF-} rF: It makes you vulnerable to fire. rPois: It protects you from poison. Fly: It grants you flight. Harm: It increases damage dealt and taken. (10, -20, D) a box of beasts (still there?) a +4 vorpal flail (still there?) (10, -19, D) a +3 leather armour of willpower a book of Spatial Translocations (10, 0, D) an amulet of guardian spirit a +4 ring of slaying (11, -48, D) a lightning rod (4/4) (11, -37, D) a box of beasts (11, -36, D) a staff of conjuration (11, -16, D) a +0 mace (11, -1, D) a tin of tremorstones (2/2) (12, -52, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (12, -38, D) a +1 mace of holy wrath (12, -37, D) a +1 leather armour of poison resistance the +1 chain mail "Tihos" {rElec rPois Regen+ Dex-4} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (12, -36, D) the +6 dagger of Ygedetico {drain, rPois} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. (12, -19, D) a +0 mace (still there?) the Guide on the Earthen Glacier (still there?) Spells Type Level Known a - Frozen Ramparts Ice 3 yes b - Ozocubu's Armour Ice 3 yes c - Summon Ice Beast Ice/Summoning 4 yes d - Animate Armour Summoning/Earth 4 yes a +1 vorpal mace (still there?) (12, -17, D) the +0 chain mail "Liotuworgh" {-Cast rN+ Slay+2} (still there?) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. -Cast: It prevents spellcasting. a +2 vorpal scimitar (still there?) (12, -16, D) a +0 plate armour (12, -15, D) a +0 great mace (still there?) a +0 plate armour (still there?) (12, -14, D) a +0 long sword (still there?) a +0 plate armour (still there?) (12, -3, D) a box of beasts (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all within it (including the wearer). +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (12, -1, D) a +3 dagger of venom (still there?) a tin of tremorstones (2/2) (still there?) (12, 0, D) the ring of Poov {Will+ Int+6 Dex+5} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+5). Will: It increases your willpower. (13, -38, D) a +1 scale mail of willpower (13, -37, D) a ring of protection from cold (13, -14, D) a +0 vorpal battleaxe (14, -20, D) a staff of earth (still there?) a book of Chaos (still there?) (14, -18, D) a condenser vane (14, -2, D) a book of Alchemy a staff of death (15, -2, D) a staff of cold (15, -1, D) a phial of floods (15, 0, D) a +0 glaive of venom (18, -50, D) a +0 helmet of see invisible (19, -4, D) a +3 rapier of speed (still there?) a +2 rapier of draining (still there?) (19, 0, D) a +0 battleaxe of freezing (20, -51, D) a +0 vorpal hand crossbow (20, -49, D) a +0 spear (20, -36, D) a +3 scale mail of cold resistance (20, -20, D) a +0 short sword a +3 vorpal hunting sling (20, -19, D) the +4 quarterstaff "Vaneqat" {vamp, +Rage rElec rPois Stlth-} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rElec: It insulates you from electricity. rPois: It protects you from poison. +Rage: It lets you go berserk. Stlth: It makes you less stealthy. (20, -2, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a staff of conjuration (still there?) a +1 vampiric broad axe (still there?) a +2 vorpal spear (still there?) a book of the Spheres (still there?) a +2 great sword of flaming (still there?) a +3 longbow of flaming (still there?) a piece from Xom's chessboard (15/15) (still there?) a condenser vane (still there?) (21, -51, D) a piece from Xom's chessboard (15/15) a +0 scimitar a +5 antimagic broad axe (21, -36, D) a book of Spatial Translocations (21, -35, D) a staff of air (21, -34, D) a +3 morningstar of protection (still there?) a +0 robe (still there?) (21, -33, D) a +0 robe (21, -20, D) a +0 leather armour a +2 great sword of distortion a +0 shortbow 20 arrows a +0 leather armour (21, -17, D) a phial of floods (still there?) a +0 long sword (still there?) a +1 chain mail of poison resistance (still there?) (21, -14, D) 24 arrows (unseen) (21, 2, D) 4 large rocks (still there?) a +1 battleaxe of freezing (still there?) (22, -53, D) a +2 scale mail of cold resistance (22, -47, D) a +0 spear (22, -35, D) a +1 hat of intelligence (22, -34, D) a +1 flail of venom a +0 robe a +0 buckler (22, -30, D) a +2 demon whip of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (22, -20, D) a +2 vorpal triple crossbow a +0 long sword a +0 shortbow a staff of fire (22, -19, D) a +3 shortbow a +0 dagger a +0 leather armour a +0 longbow a +0 leather armour an amulet of the acrobat a staff of fire a +0 long sword 75 arrows a +0 dagger (22, -17, D) a +0 leather armour (still there?) a +0 buckler (still there?) a +0 leather armour (still there?) 12 arrows (still there?) a +0 longbow (still there?) (22, -14, D) a +0 short sword (23, -49, D) a +0 robe (23, -44, D) a +0 robe (23, -42, D) a +0 halberd (23, -36, D) an amulet of the acrobat (unseen) (23, -35, D) a +0 hand axe a +0 animal skin the -1 buckler of Tenacity {Will+} Will: It increases your willpower. a condenser vane (23, -19, D) a +2 plate armour of fire resistance a +0 leather armour 43 arrows a +0 short sword a +0 leather armour a +0 dagger of pain a +0 chain mail a staff of poison (23, -14, D) a +0 short sword (23, -2, D) the +0 pair of gloves of the Sea {Harm *Slow Str+4 Int+8} Str: It affects your strength (+4). Int: It affects your intelligence (+8). *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. a +3 battleaxe of freezing a +6 ring of intelligence a +0 dire flail a +0 dire flail a +0 dire flail the +6 chain mail "Fipey" {*Corrode rPois Will- SInv} rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Will: It decreases your willpower. (23, 0, D) 4 large rocks (still there?) a +0 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) (24, -52, D) a phial of floods a +0 plate armour of cold resistance (24, -51, D) a +1 rapier of venom (24, -47, D) (unseen) (24, -46, D) a +0 spear a +0 robe (24, -35, D) the +0 ring mail of Vexation {rF+ Regen+ Str+2 Int+3} Str: It affects your strength (+2). Int: It affects your intelligence (+3). rF: It protects you from fire. Regen: It increases your rate of health regeneration. (24, -34, D) a book of Annihilations (unseen) (24, -32, D) a +0 flail (still there?) a +0 animal skin (still there?) (24, -31, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (24, -13, D) a +2 vampiric scimitar (24, -4, D) a staff of cold a +4 trident of freezing (24, -3, D) a +3 rapier of holy wrath (24, 1, D) a +0 battleaxe of freezing (still there?) +1 acid dragon scales (still there?) (24, 2, D) 4 large rocks (24, 3, D) 4 large rocks (25, -52, D) a +3 mace of venom (25, -36, D) the amulet of the Leaf {Spirit rElec rPois} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rPois: It protects you from poison. (25, -35, D) a phantom mirror (25, -34, D) a phantom mirror (unseen) (25, -32, D) a +2 vampiric lajatang a +0 robe (25, -30, D) a +0 war axe a +0 animal skin (25, -21, D) a +0 long sword a +0 shortbow a +0 leather armour a tin of tremorstones (2/2) (25, -18, D) a +0 longbow a staff of conjuration a ring of see invisible a box of beasts a +0 short sword (25, -14, D) a +0 shortbow (still there?) a +0 ring mail (still there?) a +0 scimitar (still there?) a +0 rapier (still there?) (25, -3, D) a +0 dire flail a +2 vampiric war axe (25, -1, D) a +2 great sword of flaming a +2 battleaxe of freezing (25, 2, D) a +2 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) (26, -52, D) a +0 vorpal mace (26, -50, D) a +0 hand axe a +0 robe (26, -48, D) a +0 whip a +0 trident a +0 robe (26, -44, D) a +0 hand axe a +0 robe (26, -34, D) a +3 plate armour of cold resistance (still there?) the Unrestrained Analects (still there?) (26, -17, D) a +0 long sword a +0 leather armour (26, -13, D) a +2 flail of protection (26, -4, D) a staff of cold the +9 short sword of Blood {venom, Fragile rC- Str+9 Stlth+} It poisons the flesh of those it strikes. Str: It affects your strength (+9). rC: It makes you vulnerable to cold. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (26, -1, D) a +2 great sword of flaming a +1 scale mail of fire resistance a +1 great sword of flaming (27, -52, D) the +3 morningstar "Eviscerator" {protect, rElec Int-2 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (-2). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a phial of floods (27, -36, D) a +2 crystal plate armour (27, -21, D) a phantom mirror (27, -20, D) a +0 short sword a book of Transfigurations (27, -4, D) a +2 flail of protection (27, -2, D) a +0 dire flail a +0 dire flail 4 large rocks a +2 scale mail of poison resistance a +0 dire flail a +0 dire flail a condenser vane (27, 1, D) a +0 dire flail (27, 3, D) a +0 dire flail (28, -52, D) a +0 mace of draining (28, -51, D) a phial of floods (28, -36, D) a condenser vane (28, -19, D) a +1 leather armour of fire resistance (still there?) a +0 dagger (still there?) (28, -18, D) a +2 short sword of electrocution (still there?) a +2 short sword of electrocution (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a tin of tremorstones (2/2) (still there?) (28, -17, D) a +0 long sword (28, -4, D) the necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). +Rage: It lets you go berserk. *Rage: It may make you go berserk in combat. Will: It greatly increases your willpower. (28, -3, D) a +0 dire flail a +0 great mace quicksilver dragon scales (28, -1, D) a +0 dire flail a staff of earth a +2 great sword of flaming (28, 1, D) a +0 dire flail (still there?) a +2 dire flail of draining (still there?) (28, 3, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (29, -52, D) a staff of earth (29, -36, D) the +1 chain mail "Qumeneest" {Dex+3} Dex: It affects your dexterity (+3). (29, -35, D) an amulet of reflection (29, -20, D) a phantom mirror (29, -19, D) a lightning rod (4/4) (29, -18, D) a +0 shortbow (still there?) a staff of conjuration (still there?) 15 arrows (still there?) a +0 leather armour (still there?) (29, -2, D) a condenser vane a +2 great sword of flaming a book of Debilitation a +2 antimagic quarterstaff (29, 1, D) a +2 battleaxe of freezing (still there?) 4 large rocks (still there?) a +0 dire flail (still there?) (30, -52, D) a +3 leather armour of cold resistance (30, -51, D) the +3 leather armour of the Kettle-Drum {rC- rN+++ Dex+3} Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. (30, -35, D) a +4 ring of evasion the +7 spear of Slow Death {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). (30, -20, D) a phantom mirror (30, -19, D) a +3 scale mail of poison resistance (30, -5, D) a +0 pair of gloves of archery (30, -4, D) a +0 dire flail a phantom mirror (30, 2, D) a +0 dire flail (still there?) a +2 vorpal great mace (still there?) (32, -4, D) a +0 dire flail the amulet "Ucle Miwn" {Regen+ rCorr Int+4} [amulet of regeneration] Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (32, -1, D) the +7 short sword "Kofet" {pain, rPois rF- Dex+3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rPois: It protects you from poison. 2 large rocks (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +1 battleaxe of freezing (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) (33, -4, D) Ozocubu's Autobiography a +3 demon trident of draining a staff of cold a +2 war axe of electrocution (33, -2, D) a +0 great sword of flaming an amulet of regeneration (33, -1, D) 4 large rocks (34, -4, D) a book of Misfortune (34, -3, D) a +10 quick blade a +2 vorpal spear (34, -1, D) a ring of resist corrosion (35, -50, D) a +0 rapier of venom (still there?) a +0 robe (still there?) a ring of willpower (still there?) (35, -24, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (unseen) (35, -10, D) a +1 demon blade of electrocution (still there?) a +0 scale mail (still there?) (35, -4, D) the +0 buckler "Qalegus" {rPois} rPois: It protects you from poison. (35, -3, D) a phial of floods (36, -52, D) a staff of conjuration (36, -38, D) a phantom mirror (36, -24, D) a +0 great sword of holy wrath (36, -23, D) a piece from Xom's chessboard (15/15) (37, -51, D) a +0 leather armour (37, -50, D) a +0 trident (37, -38, D) a +0 halberd (37, -25, D) a ring of resist corrosion a +4 ring of protection a +6 ring of intelligence a +6 ring of intelligence (37, -23, D) a +2 spear of freezing (38, -52, D) a +0 vampiric dagger (38, -50, D) the +2 ring mail "Qiew" {Rampage rCorr Str-4} Str: It affects your strength (-4). rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (38, -49, D) a +0 trident (still there?) 6 boomerangs (still there?) (38, -48, D) a +1 trident of pain (unseen) (38, -38, D) a +3 short sword of draining (38, -24, D) a phantom mirror (38, -23, D) a +6 ring of dexterity (38, -9, D) a +2 vorpal scythe a +2 demon whip (38, -1, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (39, -52, D) a +6 ring of intelligence (39, -49, D) a +1 rapier of venom (39, -48, D) a +0 trident (39, -46, D) a +0 leather armour (39, -38, D) the +8 dagger of Propriety {holy, Int+7 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+7). Stlth: It makes you less stealthy. (39, -37, D) a ring of fire (39, -33, D) a +0 vorpal great mace (still there?) a +4 ring of protection (still there?) (39, -29, D) the +9 war axe of the Sage {venom, *Corrode rPois Int+3 Dex+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (39, -24, D) a +1 mace of protection (39, -3, D) a +0 plate armour of cold resistance (40, -52, D) a tin of tremorstones (2/2) (40, -51, D) a +0 dagger of electrocution (40, -47, D) a +4 rapier of flaming a +0 robe (40, -37, D) a +0 halberd (40, -28, D) a +0 glaive (unseen) (40, -24, D) the +1 chain mail "Ire Gafi" {rC+ Will- Int+2 Slay+3} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It protects you from cold. Will: It decreases your willpower. a phantom mirror (40, -3, D) a +0 pair of gloves of archery (41, -52, D) a +6 ring of dexterity (41, -51, D) a +10 giant club (41, -48, D) a +0 robe (41, -38, D) a book of Touch (41, -30, D) a +0 spear (unseen) (41, -29, D) a +1 war axe of distortion (41, -28, D) a +0 flail (still there?) a +0 robe (still there?) (41, -23, D) a +0 arbalest of freezing (41, -4, D) a staff of poison (41, -3, D) a +1 plate armour of cold resistance (41, -2, D) a +2 robe of willpower (still there?) a +2 leather armour of willpower (still there?) (42, -52, D) a staff of poison (42, -51, D) a +4 vampiric dagger (42, -50, D) a +0 spear (unseen) (42, -47, D) a +0 robe (42, -46, D) a +0 demon trident (unseen) (42, -38, D) an amulet of faith (42, -24, D) a piece from Xom's chessboard (15/15) (42, -23, D) the +1 barding "Fammiof Jaakh" {rC++ rCorr Int-2} Int: It affects your intelligence (-2). rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (42, -4, D) a ring of magical power (42, -3, D) a ring of willpower (42, -2, D) the +5 falchion of Qetwiral {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (43, -52, D) the +3 giant club "Ymipaf" {drain, rElec} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. (43, -51, D) a staff of earth (43, -38, D) a +0 battleaxe of electrocution (43, -24, D) a +1 scale mail of cold resistance (43, -23, D) a lightning rod (4/4) (43, -4, D) a +4 whip of venom (44, -38, D) the +7 battleaxe of Red Wine {spect, rElec Int+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (44, -24, D) a phantom mirror (44, -23, D) the ring "Ylytec" {rPois Str+6 Int+4 Dex-5} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rPois: It protects you from poison. (44, -4, D) a staff of air (44, -3, D) a +1 plate armour of poison resistance (44, -2, D) a +1 rapier of speed (44, 0, D) a +0 mace (45, -24, D) a +0 arbalest of freezing (45, -4, D) a condenser vane (45, -3, D) a +1 short sword of holy wrath (45, -2, D) the Disquisition on the Compass Spells Type Level Known a - Lesser Beckoning Translocation 3 yes b - Malign Gateway Summoning/Translocation 7 yes (45, -1, D) a +2 hat (46, -4, D) a ring of magical power (46, -3, D) a +0 cloak of poison resistance (46, -2, D) the +2 rapier of the Equinox {flame, rPois Int+7} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+7). rPois: It protects you from poison. (46, -1, D) a +2 glaive of protection (47, -4, D) a book of Stone (47, -3, D) a staff of poison (47, -2, D) a condenser vane (47, -1, D) a +1 vorpal triple sword (48, -4, D) a +3 dagger of venom (48, -3, D) a +1 leather armour of fire resistance (48, -2, D) the ring "Diohol" {rN++ rCorr Str+6 Dex-3 Stlth+} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (-3). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (48, -1, D) a phantom mirror (49, -4, D) a +3 vorpal spear (49, -3, D) an amulet of reflection (49, -2, D) a box of beasts (50, -52, D) a staff of poison (50, -40, D) a +3 ring mail of cold resistance (50, -16, D) a +2 falchion of draining (50, -4, D) a ring of protection from fire (50, -3, D) a piece from Xom's chessboard (15/15) (50, -2, D) a staff of cold the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. (51, -51, D) a +5 falchion of freezing (51, -40, D) a +2 robe of willpower (51, -27, D) a +1 quarterstaff of draining (51, -16, D) a piece from Xom's chessboard (15/15) (51, -15, D) a +2 chain mail of cold resistance (51, -4, D) the +5 mace "Bygarhu" {holy, rElec Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (51, -3, D) a staff of earth (52, -52, D) a ring of willpower a ring of ice an amulet of faith a ring "Buudiput" {Drain rPois rC+++ rN+ Stlth+} [ring of positive energy] rC: It renders you almost immune to cold. rPois: It protects you from poison. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (52, -51, D) a +2 vampiric executioner's axe a +0 robe (52, -50, D) a +0 war axe (52, -48, D) a +3 scale mail of poison resistance (52, -45, D) a +1 morningstar of protection (still there?) the +1 fustibalus of Eternal Harmony {venom, Dex+6} (still there?) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). a +0 robe (still there?) (52, -39, D) a +3 vorpal flail (52, -28, D) a +4 giant club (52, -27, D) a staff of fire (52, -16, D) the +2 glaive of Sin {protect, rF+ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. Stlth: It makes you more stealthy. (52, -15, D) a +7 vorpal battleaxe (52, -4, D) a phial of floods (52, -3, D) a +6 ring of dexterity (53, -51, D) a +0 quarterstaff of draining (53, -50, D) a +4 short sword a +0 robe (53, -47, D) a +1 great sword (53, -40, D) a +1 rapier of electrocution (53, -28, D) a lightning rod (4/4) (53, -27, D) a +2 chain mail of fire resistance (53, -23, D) a +0 dire flail a +2 plate armour of fire resistance (53, -15, D) +0 fire dragon scales (53, -3, D) a +3 chain mail of fire resistance (53, -2, D) a staff of conjuration (54, -51, D) a piece from Xom's chessboard (15/15) (54, -47, D) a +0 plate armour (54, -40, D) a +1 helmet of intelligence (54, -39, D) a lightning rod (4/4) (54, -27, D) a +4 short sword (54, -22, D) the +6 war axe of Vustraf {venom, Will+} It poisons the flesh of those it strikes. Will: It increases your willpower. a +0 robe (54, -16, D) a +0 war axe of flaming (54, -4, D) a +0 hand crossbow of flaming (54, -3, D) a phial of floods (54, -2, D) the ring "Eleziumo" {rElec AC+4 Int+7} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+7). rElec: It insulates you from electricity. (55, -51, D) a +4 giant spiked club (55, -40, D) a +1 spear of flaming (55, -39, D) a +0 rapier of venom (55, -28, D) the ring "Yre Qodu" {Fire rElec Str+3 Dex-5} [ring of fire] It enhances your fire magic. Str: It affects your strength (+3). Dex: It affects your dexterity (-5). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (55, -27, D) a lightning rod (4/4) (55, -16, D) a staff of poison (55, -4, D) an amulet of regeneration (55, -3, D) a +0 trident of venom (56, -52, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (56, -40, D) the +1 plate armour of the Untouchables {rN+++ MP+9 Str-5 Dex+2} Str: It affects your strength (-5). Dex: It affects your dexterity (+2). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (+9). (56, -39, D) a staff of air (59, -4, D) a +4 plate armour of cold resistance (59, -3, D) a +1 vorpal great mace (59, -2, D) a +0 arbalest of flaming (unseen) (60, -16, D) the +6 chain mail of Baldness {Fly rElec rCorr Str-2} Str: It affects your strength (-2). rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (60, -1, D) a staff of air (unseen) (61, -16, D) a +3 plate armour of poison resistance (61, -6, D) a staff of poison (61, -5, D) a phial of floods a book of Conjurations (62, -50, D) a +0 dagger a +0 robe (62, -44, D) a +0 whip of freezing (62, -41, D) a +0 whip (62, -40, D) a +0 club (62, -36, D) an amulet of faith (62, -26, D) the +9 halberd of Beogh's Pride {venom, rC- Str+7 Int+8 Dex-5} It poisons the flesh of those it strikes. Str: It affects your strength (+7). Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). rC: It makes you vulnerable to cold. (62, -5, D) an amulet of regeneration (62, -4, D) the ring of Xibbeq {Drain Int+6 Dex+3 Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (63, -51, D) a +0 dagger (63, -50, D) the +4 long sword "Duaf" {drain, Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). a +0 robe (63, -44, D) a staff of poison (63, -43, D) a +1 ring mail of willpower (63, -41, D) a +2 hand axe of electrocution (63, -36, D) a +2 rapier of protection (63, -32, D) a +0 halberd (still there?) a +0 robe (still there?) (63, -16, D) the +4 halberd of Yguopypt {vorpal, Contam rCorr Str+2 Int+4 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (63, -15, D) a +3 short sword of speed (63, -5, D) a +6 ring of dexterity (64, -52, D) the +0 long sword "Liodda" {drain, Dex+4 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (64, -50, D) a +0 dagger a +0 robe a +0 short sword (64, -44, D) a box of beasts (64, -40, D) a +0 short sword (64, -36, D) a +2 chain mail of willpower (64, -35, D) a +5 hand crossbow (64, -26, D) a staff of poison a staff of air (64, -16, D) a +3 leather armour of positive energy (64, -15, D) a +0 rapier of venom (64, -5, D) the +8 spear "Saonaeg" {flame, Stlth+} It burns those it strikes, dealing additional fire damage. Stlth: It makes you more stealthy. (64, -3, D) a ring of wizardry the +7 lajatang of the People {vorpal, Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). a tin of tremorstones (2/2) a staff of cold (64, 0, D) a staff of fire (still there?) a +0 robe (still there?) 4 scrolls of enchant weapon (still there?) (65, -35, D) a +4 arbalest of freezing (65, -26, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (65, -5, D) a +1 mace of protection (65, -4, D) a +0 robe (still there?) a condenser vane (still there?) (65, -3, D) a +0 robe a piece from Xom's chessboard (15/15) (66, -26, D) a staff of fire (66, -5, D) an amulet of the acrobat (66, -4, D) a +0 robe (still there?) a +1 troll leather armour (still there?) (66, -3, D) a ring of protection from fire a ring of flight a +2 leather armour of cold resistance (66, 0, D) a +0 robe (67, -25, D) a +1 vorpal hand axe (67, -5, D) a +4 ring of evasion (67, -4, D) a staff of air (still there?) a +0 robe (still there?) a ring "Voafigeuga" {rElec rN+ Int+5} (still there?) [ring of positive energy] Int: It affects your intelligence (+5). rElec: It insulates you from electricity. rN: It protects you from negative energy. 4 scrolls of enchant weapon (still there?) (67, -2, D) a ring of positive energy (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) a +8 plate armour of ponderousness (still there?) (67, -1, D) the +9 trident "Cyaliepif" {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). (68, 1, D) a +0 robe +0 storm dragon scales +0 storm dragon scales (68, 2, D) the ring of Equivalence {rPois rF+ Will+ Int-5} [ring of protection from fire] Int: It affects your intelligence (-5). rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. (69, -5, D) a +0 robe (70, -16, D) a lightning rod (4/4) (71, -44, D) the +9 great mace of the Curious Villages {freeze, rElec rPois Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (71, -16, D) a box of beasts (71, -5, D) a +6 ring of dexterity the +9 battleaxe of Disorder {pain, rElec Str+5 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. a book of the Senses (71, 0, D) a +2 trident of venom (still there?) a +0 robe (still there?) (72, -44, D) a phial of floods (72, -35, D) a +2 ring mail of positive energy (72, -25, D) a staff of death (72, -22, D) a +0 war axe a +0 war axe (72, -21, D) a +0 dagger (72, -16, D) a staff of air (72, -5, D) a phial of floods (73, -44, D) a tin of tremorstones (2/2) (73, -43, D) a +2 scale mail of cold resistance (73, -35, D) a +3 rapier of flaming (73, -26, D) a +2 robe of willpower (73, -25, D) a tin of tremorstones (2/2) (73, -22, D) a +0 short sword (73, -16, D) a +1 plate armour of poison resistance (73, -15, D) a lightning rod (4/4) (73, -13, D) +0 steam dragon scales (73, -5, D) a +2 hand crossbow of flaming (73, -4, D) a staff of fire (still there?) a book of Callings (still there?) a +0 robe (still there?) a +0 robe (still there?) a +3 leather armour of cold resistance (still there?) (73, -3, D) a +0 vampiric war axe a tin of tremorstones (2/2) a +0 robe a book of Death a +1 spear of venom a +2 flail of draining a +3 trident (74, -51, D) a +1 falchion of draining (74, -36, D) a staff of conjuration (74, -35, D) the +3 morningstar of the Other Side {protect, rC- Int+7} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+7). rC: It makes you vulnerable to cold. (74, -25, D) a tin of tremorstones (2/2) (74, -22, D) a +0 club (74, -21, D) a +0 falchion (75, -50, D) a +0 club a +0 ring mail (75, -5, D) a condenser vane (75, -4, D) a piece from Xom's chessboard (15/15) (75, -3, D) a box of beasts a +0 glaive of venom (75, -2, D) a +3 whip of freezing (76, -51, D) a +0 trident the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (76, -5, D) a box of beasts (76, -4, D) a book of the Tundra (76, -3, D) a +2 hand crossbow of flaming