Groucho the Dungeon (0, 50, D) a +6 ring of intelligence (0, 51, D) a ring of resist corrosion (0, 52, D) a book of the Dragon (1, 32, D) a lightning rod (4/4) (1, 33, D) a phial of floods (1, 50, D) the Grimoire of Transmigration Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Spider Form Transmutation/Poison 3 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Necromutation Transmutation/Necromancy 8 no (1, 51, D) a +1 antimagic spear (1, 52, D) a +3 trident of freezing (2, 14, D) a lightning rod (4/4) (2, 32, D) a +1 longbow of flaming (2, 33, D) a book of Decay (2, 50, D) a box of beasts (2, 51, D) a condenser vane (2, 52, D) a condenser vane (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a box of beasts (3, 17, D) a +0 rapier a +0 robe (3, 18, D) a +2 spear of freezing 11 javelins a +0 leather armour (3, 33, D) a staff of earth (3, 35, D) a staff of air a +0 robe (3, 50, D) the +6 great sword of Reinforcement {vorpal, +Blink} It inflicts extra damage upon your enemies. +Blink: It lets you blink. (3, 51, D) a staff of death (3, 52, D) a Trismegistus Codex (3, 56, D) +0 storm dragon scales (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the Almanac of Entrancing Envenoming Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Spider Form Transmutation/Poison 3 no (4, 16, D) a staff of air (4, 17, D) a +0 trident (4, 18, D) a +2 vampiric rapier a +0 robe (4, 20, D) a +2 trident of flaming (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) (4, 32, D) a +3 chain mail of fire resistance (4, 34, D) a +6 ring of strength a ring of fire a +6 ring of dexterity a +6 ring of strength the amulet of Syeworhe {RegenMP *Corrode rF++ SInv Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. rF: It greatly protects you from fire. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. the ring "Uraot" {Str+3 SInv} [ring of see invisible] Str: It affects your strength (+3). SInv: It lets you see invisible. a ring of willpower (4, 50, D) a staff of earth (5, 14, D) a +1 spear of freezing (5, 15, D) a staff of earth (5, 16, D) a +2 spear of freezing (5, 17, D) a +0 trident a +4 demon whip of draining 5 javelins a +0 leather armour (5, 18, D) a +0 spear 7 javelins the +5 scale mail "Fusyz" {Fly Dex+3} Dex: It affects your dexterity (+3). Fly: It grants you flight. (5, 33, D) a +0 quarterstaff (still there?) a +0 robe (still there?) an amulet of guardian spirit (still there?) a ring of ice (still there?) (5, 34, D) the +1 scale mail "Otwelac" {rElec rPois rN+ Regen+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (5, 51, D) a box of beasts (6, 15, D) an Everburning Encyclopedia (6, 16, D) a +0 leather armour (6, 17, D) a +1 trident of venom a +0 robe (6, 23, D) a +5 trident a +0 leather armour (6, 32, D) a +0 robe (6, 34, D) a staff of poison (still there?) a +0 robe (still there?) a +3 whip of draining (still there?) (6, 38, D) a staff of fire (still there?) a +0 robe (still there?) (6, 50, D) the +7 scythe "Pojotwel" {holy, rCorr} It has been blessed by the Shining One to cause great damage to the undead and demons. rCorr: It protects you from acid and corrosion. (6, 51, D) the +1 ring mail "Mufep" {Rampage rPois} rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (7, 14, D) a book of Spatial Translocations (7, 15, D) a +0 trident (7, 16, D) a +6 ring of intelligence (7, 20, D) a +0 vorpal broad axe (still there?) a +0 robe (still there?) (7, 33, D) a +2 quarterstaff of speed (still there?) a phial of floods (still there?) a +1 cloak of poison resistance (still there?) (7, 36, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (7, 50, D) a Grand Grimoire (7, 51, D) a staff of air (7, 54, D) a +0 robe (7, 55, D) a +1 mace of holy wrath (still there?) a +0 robe (still there?) a staff of fire (still there?) an amulet of magic regeneration (still there?) (7, 60, D) a +0 robe a +0 robe a +0 morningstar of holy wrath (8, 14, D) the +5 quarterstaff of Checks and Balances {vorpal, rF+++ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rF: It renders you almost immune to fire. (8, 15, D) a phial of floods (8, 16, D) a +1 ring mail of cold resistance (8, 21, D) a +4 trident of venom (still there?) a +1 leather armour of cold resistance (still there?) a +6 ring of strength (still there?) (8, 32, D) a tin of tremorstones (2/2) (8, 33, D) the ring of the Evening {Fire Dex+5 Slay-4} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It protects you from fire. rC: It makes you vulnerable to cold. the ring of the City {Ice Int+2} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. a +0 rapier a +0 animal skin a box of beasts (8, 37, D) a +0 robe (unseen) (8, 50, D) a +1 plate armour of positive energy (8, 52, D) the Papyrus of Bewitching Calling Spells Type Level Known a - Corona Hexes 1 no b - Slow Hexes 2 no c - Call Imp Summoning 2 no d - Call Canine Familiar Summoning 3 no e - Summon Hydra Summoning 7 no (9, 14, D) a +0 trident (9, 18, D) a +3 scimitar of holy wrath (still there?) 8 boomerangs (still there?) a +3 spear of pain (still there?) 9 javelins (still there?) a +0 leather armour (still there?) a +6 ring of intelligence (still there?) (9, 32, D) the Incunabulum of Hexes and Poison Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Dazzling Flash Conjuration/Hexes 3 no c - Tukima's Dance Hexes 3 no d - Leda's Liquefaction Hexes/Earth 4 no (unseen) (9, 34, D) a +3 mace of draining (unseen) (9, 37, D) a staff of earth (still there?) a +0 robe (still there?) (9, 50, D) the Collected Works on Flight Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Maxwell's Capacitive Coupling Air 8 no d - Chain Lightning Conjuration/Air 9 no (9, 52, D) the +9 hand crossbow of an ice cave {elec, rF- rCorr Str+4 SInv} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (9, 61, D) a staff of poison a +0 robe (10, 0, D) a +0 dagger the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 5, D) a ring of flight (10, 14, D) a book of Unlife (10, 15, D) a +1 dagger of draining (10, 16, D) a +3 battleaxe of freezing (10, 19, D) a +3 spear (still there?) 9 javelins (still there?) a +0 leather armour (still there?) (10, 27, D) a +0 long sword of protection (still there?) a ring of positive energy (still there?) (10, 32, D) a ring of resist corrosion (10, 34, D) the +0 chain mail "Xemen" {Fly rElec rF+ Dex-2} Dex: It affects your dexterity (-2). rF: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (10, 50, D) a phial of floods (10, 58, D) a staff of cold (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an amulet of regeneration (11, 15, D) a +0 trident (11, 16, D) an amulet of magic regeneration (11, 32, D) the +0 robe "Coby Vimn" {Rampage Regen+} Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (11, 33, D) a +1 vorpal halberd (11, 50, D) a staff of poison (12, 14, D) a staff of cold (12, 15, D) a piece from Xom's chessboard (15/15) (12, 16, D) a staff of fire (12, 32, D) the +7 mace "Ehulos" {pain, Int+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). Stlth: It makes you more stealthy. (12, 33, D) a box of beasts (12, 34, D) a book of the Spheres (12, 50, D) a +2 scale mail of willpower (12, 51, D) a staff of earth (12, 52, D) a lightning rod (4/4) (12, 59, D) a +0 robe (13, 32, D) a +1 robe (13, 34, D) a box of beasts (13, 50, D) a staff of poison (13, 51, D) the +6 hand crossbow of Fejafeac {vorpal, Will+ Int+2 Dex-3} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). Will: It increases your willpower. (14, 51, D) a +1 plate armour of willpower (17, 48, D) the +11 great sword "Wieqe" {holy, rPois rCorr Str-2 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (-2). Int: It affects your intelligence (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (17, 51, D) a +3 plate armour of cold resistance (18, 49, D) the +6 long sword "Dyjopif" {drain, rF+ rN+} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rN: It protects you from negative energy. a staff of poison (still there?) a +0 dire flail (still there?) a staff of cold (still there?) a book of Armaments (still there?) (19, 16, D) a lightning rod (4/4) (19, 32, D) the +11 shortbow of the Nine Teeth {venom, Drain Fly rPois Str+6} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+6). rPois: It protects you from poison. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (19, 33, D) a +2 fustibalus of freezing (20, 0, D) 4 large rocks a +1 rapier of protection (20, 1, D) 3 large rocks a staff of cold a box of beasts (20, 3, D) a +0 battleaxe a +0 plate armour (20, 16, D) a staff of conjuration (20, 17, D) a staff of conjuration a staff of air (20, 32, D) a +0 war axe of venom (20, 47, D) a book of Flames (still there?) a +0 dire flail (still there?) (21, 0, D) a staff of air (21, 16, D) a staff of air (21, 33, D) a staff of air a +0 vorpal falchion (21, 49, D) 14 large rocks a +0 vorpal hunting sling a +0 dire flail the Handbook of Excruciating Companions Spells Type Level Known a - Hailstorm Conjuration/Ice 4 no b - Freezing Cloud Conjuration/Ice/Air 5 no c - Shadow Creatures Summoning 6 no a staff of poison (21, 50, D) a ring of protection from cold a +4 ring of evasion a ring of protection from cold an amulet of reflection the amulet of Contentment {Spirit Harm Will+ Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+4). Harm: It increases damage dealt and taken. Will: It increases your willpower. the amulet "Caxt" {RegenMP Fragile rF+++ Str+4 Slay-4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It renders you almost immune to fire. Fragile: It will be destroyed if unequipped. an amulet of regeneration a +6 ring of intelligence a +6 ring of dexterity a +0 robe (21, 52, D) a +0 dire flail (still there?) a +3 ring mail of poison resistance (still there?) a +0 battleaxe of freezing (still there?) (22, 0, D) a +0 arbalest a book of Minor Magic a phantom mirror a staff of air (22, 4, D) a +1 great sword (still there?) a +0 chain mail (still there?) the ring "Tomm" {rF+ rCorr} (still there?) [ring of resist corrosion] rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 battleaxe (still there?) a +0 plate armour (still there?) (22, 16, D) a +6 broad axe of electrocution (22, 17, D) a +2 vorpal war axe (22, 18, D) a +0 mace (still there?) the +0 fire dragon scales of the Dropbear {rF++ rC- rCorr SInv} (still there?) rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (22, 32, D) an amulet of the acrobat (22, 33, D) a +2 plate armour of poison resistance (22, 48, D) the Papyrus of Displacement Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Summon Forest Summoning/Translocation 5 no c - Manifold Assault Translocation 5 no (22, 49, D) 8 large rocks a book of Dangerous Friends (22, 56, D) 6 large rocks (23, 3, D) 12 bolts a +0 great mace a +0 chain mail (23, 4, D) a +0 halberd (still there?) a +0 chain mail (still there?) the ring "Jurchis" {rC+ rCorr EV+4 Dex-4} (still there?) [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (-4). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (23, 16, D) the ring of Beauty {Fly rElec} [ring of flight] rElec: It insulates you from electricity. Fly: It grants you flight. (23, 17, D) a +2 chain mail of willpower a book of Frost (23, 18, D) the +7 falchion "Piupra Sess" {vorpal, rC+ rN+ rCorr} It inflicts extra damage upon your enemies. rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (23, 32, D) a +2 plate armour of willpower (23, 33, D) the Guide on Necromancy and the Glacier Spells Type Level Known a - Freeze Ice 1 no b - Vampiric Draining Necromancy 3 no c - Metabolic Englaciation Hexes/Ice 5 no d - Polar Vortex Ice 9 no (23, 34, D) a Grand Grimoire (23, 48, D) 2 large rocks (still there?) a +0 scale mail of fire resistance (still there?) (23, 49, D) a +0 dire flail 3 large rocks (23, 54, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (23, 56, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (24, 0, D) a +0 chain mail a +0 great mace a staff of fire (24, 5, D) a +0 war axe a +0 chain mail (24, 16, D) a +4 long sword of electrocution (24, 17, D) a +3 plate armour of willpower (24, 19, D) quicksilver dragon scales (24, 32, D) a book of Spatial Translocations (24, 33, D) a +2 pair of gloves of archery (24, 48, D) a box of beasts (24, 49, D) a +0 dire flail a staff of fire (24, 50, D) a +1 ring mail of positive energy (still there?) a +1 great sword of flaming (still there?) an amulet of regeneration (still there?) an amulet of guardian spirit (still there?) (24, 51, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +3 battleaxe of freezing (still there?) 12 large rocks (still there?) (25, 0, D) an amulet of faith (25, 1, D) a staff of fire the +7 quarterstaff "Pyllyliv" {spect, rElec} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. a +0 battleaxe (25, 2, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. a +0 battleaxe a +0 chain mail a +0 plate armour (25, 16, D) a +1 plate armour of cold resistance (25, 17, D) a +0 morningstar an amulet of regeneration (25, 24, D) 4 large rocks (25, 32, D) a +1 antimagic quarterstaff (25, 33, D) a book of Conjurations (25, 34, D) an amulet of faith (25, 35, D) the +5 scythe of Calculation {freeze, Fly Will+ Dex-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-5). Fly: It grants you flight. Will: It increases your willpower. (25, 48, D) the +5 chain mail of Ziyjaed {rElec rPois rCorr Str-3} Str: It affects your strength (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (25, 49, D) a +1 vorpal battleaxe (25, 55, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (26, 0, D) a +0 arbalest a +0 broad axe (26, 5, D) 3 large rocks (26, 16, D) the +1 chain mail of the Lonely Interlopers {Contam rF+++ rN+ SInv} rF: It renders you almost immune to fire. rN: It protects you from negative energy. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (26, 17, D) a +4 scale mail of poison resistance (26, 19, D) a +0 flail (26, 23, D) a +0 morningstar (26, 24, D) 3 large rocks (26, 32, D) a +2 quarterstaff of draining (26, 47, D) a +6 ring of intelligence (26, 49, D) a ring of magical power (26, 54, D) a +1 great sword of flaming (27, 2, D) 8 bolts (27, 5, D) +0 shadow dragon scales (unseen) (27, 16, D) the amulet of Buvusmes {Acrobat rPois Int+2} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+2). rPois: It protects you from poison. (27, 17, D) 3 large rocks (still there?) a +2 mace of protection (still there?) (27, 32, D) a +3 plate armour of fire resistance (27, 48, D) a book of the Dryads (27, 49, D) a +2 great sword of flaming 8 large rocks a box of beasts a staff of earth (27, 50, D) a book of the Warp a +0 great sword of flaming a +1 morningstar of draining (27, 52, D) a +0 dire flail (still there?) 5 large rocks (still there?) (27, 53, D) a +4 great sword of flaming a +0 great sword of flaming (27, 56, D) a +0 dire flail (28, 1, D) a +0 dagger of electrocution a box of beasts (28, 2, D) a +0 dire flail (still there?) a +3 plate armour of willpower (still there?) (28, 3, D) a +0 great mace a +0 chain mail a +3 war axe a +0 plate armour a +0 kite shield a +0 great mace a +0 plate armour (28, 4, D) a +1 vorpal battleaxe (still there?) a +0 chain mail (still there?) (28, 16, D) a +5 long sword of distortion (28, 32, D) a staff of cold (28, 33, D) a staff of cold a +1 hand axe of flaming (28, 55, D) a +0 dire flail (unseen) (29, 0, D) a +0 chain mail (29, 1, D) a book of Displacement (29, 16, D) a There-And-Back Book (29, 17, D) a +2 vorpal hunting sling (29, 21, D) 4 large rocks (29, 32, D) a staff of conjuration (29, 47, D) a book of Decay (29, 48, D) a +5 giant spiked club (30, 48, D) the Incunabulum of Indecent Exposure (still there?) Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Fulminant Prism Conjuration/Hexes 4 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Alistair's Intoxication Transmutation/Poison 5 no a ring of protection from fire (still there?) a staff of poison (still there?) 5 large rocks (still there?) a ring of wizardry (still there?) (30, 49, D) 3 large rocks a +0 dire flail a staff of air (30, 50, D) the +9 whip of Conscience {elec, Will+ Str+4} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Will: It increases your willpower. a +2 battleaxe of freezing (still there?) a +0 great mace (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 great mace (still there?) a lightning rod (4/4) (still there?) (30, 53, D) 5 large rocks (31, 52, D) a +1 great sword of flaming (still there?) 4 large rocks (still there?) (31, 53, D) a +1 battleaxe of freezing (33, 49, D) the +2 robe of Vines {NoPotionHeal Regen+++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. a +4 flail of holy wrath a +1 pair of gloves of archery the Reference Book on the Oath Spells Type Level Known a - Slow Hexes 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Inner Flame Hexes/Fire 3 no d - Silence Hexes/Air 5 no the amulet of Brawling {RegenMP SInv} [amulet of magic regeneration] It increases your rate of magic regeneration. SInv: It lets you see invisible. a +0 great sword of flaming (33, 51, D) a +1 barding of fire resistance a +0 short sword of venom a +0 dire flail a +0 dire flail (34, 28, D) a +1 chain mail of willpower (35, 0, D) a ring of resist corrosion (35, 15, D) a +0 mace (35, 28, D) an amulet of the acrobat (35, 29, D) the +8 hunting sling of Subjectivity {flame, rC+ Will- MP+9 Dex+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). rC: It protects you from cold. MP: It affects your magic capacity (+9). Will: It decreases your willpower. (35, 47, D) a +3 falchion of protection (36, 1, D) the +8 scimitar of Kehew {flame, rC+ Int-3 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-3). rC: It protects you from cold. Stlth: It makes you more stealthy. (36, 13, D) the Disquisition on Toxic Earth Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Statue Form Transmutation/Earth 6 no (36, 15, D) a +2 leather armour of fire resistance (36, 28, D) a staff of air (36, 29, D) a staff of fire (36, 44, D) a +5 eudemon blade of holy wrath a +0 tower shield (37, 0, D) a +2 chain mail of fire resistance (37, 1, D) the ring "Icirrila" {rN+ MP+9} [ring of positive energy] rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (37, 15, D) a manual of Conjurations (37, 18, D) (unseen) (37, 28, D) a book of the Tundra (37, 29, D) a book of Spectacle (37, 43, D) a +0 tower shield (38, 0, D) a staff of poison (38, 2, D) a staff of air (38, 17, D) a +0 scimitar (38, 23, D) a +0 spear (still there?) a +0 robe (still there?) 3 potions of heal wounds (still there?) a scroll of brand weapon (still there?) (38, 28, D) a +6 great mace of protection (38, 30, D) +0 ice dragon scales (38, 48, D) a +6 ring of intelligence a +0 glaive of pain (38, 49, D) a +4 long sword of electrocution (38, 50, D) a staff of conjuration (39, 1, D) a phial of floods a staff of conjuration (39, 15, D) a +0 scimitar a +0 vorpal arbalest a +1 scale mail of cold resistance (39, 16, D) a +0 war axe a +2 robe of fire resistance (39, 18, D) a +1 hunting sling of freezing (39, 21, D) a +0 club a +0 robe (39, 23, D) a +0 falchion of holy wrath (39, 28, D) a staff of cold (39, 29, D) a staff of poison (39, 30, D) a staff of conjuration (39, 48, D) a +0 vorpal scimitar (39, 49, D) a +0 pair of gloves of archery (39, 50, D) a +0 longbow of flaming (40, 0, D) the +7 storm dragon scales of Fortitude {+Blink rElec rF+ Int-4 Dex+4} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. +Blink: It lets you blink. (40, 14, D) a +0 robe of cold resistance (40, 15, D) a +0 robe a Fen Folio the +6 great mace "Guac" {pain, Fly} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Fly: It grants you flight. (40, 22, D) a +1 whip of electrocution (still there?) a +0 robe (still there?) (40, 29, D) a lightning rod (4/4) (40, 48, D) a +2 trident of freezing (41, 0, D) a +4 vorpal mace (41, 1, D) the +2 fustibalus "Puoluik" {venom, rElec rCorr Str-4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (41, 28, D) a +2 scale mail of cold resistance (41, 29, D) the Catalogue of Flying Curses Spells Type Level Known a - Slow Hexes 2 no b - Inner Flame Hexes/Fire 3 no c - Airstrike Air 4 no d - Maxwell's Capacitive Coupling Air 8 no (41, 30, D) +0 swamp dragon scales (41, 43, D) a +5 scimitar of holy wrath (still there?) a +4 great sword of flaming (still there?) +1 pearl dragon scales (still there?) (41, 48, D) a lightning rod (4/4) (41, 49, D) a staff of death (41, 50, D) the Guide on Unstable Envenoming Spells Type Level Known a - Apportation Translocation 1 no b - Teleport Other Translocation 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Summon Forest Summoning/Translocation 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (41, 52, D) a condenser vane (42, 0, D) a +2 vorpal mace (42, 1, D) a +2 vampiric long sword (42, 14, D) the +1 ring mail of Vuso {Str+4} Str: It affects your strength (+4). (42, 15, D) the +0 fire dragon scales of Jeutz {rF++ rC- Int+2 Stlth+} Int: It affects your intelligence (+2). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (42, 28, D) a box of beasts (42, 29, D) a staff of earth (42, 48, D) the ring "Turegh" {rPois rC+ Str+4 Dex-4} [ring of poison resistance] Str: It affects your strength (+4). Dex: It affects your dexterity (-4). rC: It protects you from cold. rPois: It protects you from poison. (42, 49, D) the Handbook of Bewitching Transmutation (still there?) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Dazzling Flash Conjuration/Hexes 3 no c - Eringya's Noxious Bog Transmutation/Poison 6 no d - Discord Hexes 8 no the +4 trident of Vengeance {elec, rC+ MP+9 Str-5 Dex+5} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-5). Dex: It affects your dexterity (+5). rC: It protects you from cold. MP: It affects your magic capacity (+9). (42, 51, D) a +4 hunting sling of freezing (43, 14, D) a book of Debilitation (43, 15, D) a +3 battleaxe of venom (43, 28, D) a +1 morningstar of protection (43, 29, D) the Unrestrained Analects (43, 48, D) a +2 rapier of distortion (43, 49, D) a +0 halberd of venom (still there?) a +0 dagger of draining (still there?) (43, 50, D) a +3 plate armour of cold resistance (44, 28, D) a +0 leather armour of fire resistance (44, 49, D) a +1 mace of draining (still there?) the ring "Paev" {rPois Int+2 SInv} (still there?) [ring of see invisible] Int: It affects your intelligence (+2). rPois: It protects you from poison. SInv: It lets you see invisible. (44, 50, D) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. (45, 48, D) a +6 ring of intelligence (45, 49, D) a tin of tremorstones (2/2) (46, 48, D) a +1 shortbow of flaming (46, 49, D) the +7 scimitar "Zoitzan" {holy, rC+ rN+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. rN: It protects you from negative energy. the Unrestrained Analects (still there?) (46, 50, D) a +2 war axe of electrocution (46, 52, D) the +2 pair of gloves of Limitation {Harm Int+3} Int: It affects your intelligence (+3). Harm: It increases damage dealt and taken. (47, 49, D) a +1 ring mail of cold resistance (47, 50, D) the ring "Siah" {Contam rN+ MP+9 Slay+5} [ring of positive energy] Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. a book of Misfortune (47, 52, D) a staff of cold an Inescapable Atlas (48, 27, D) a +0 short sword a +2 scale mail of poison resistance (48, 48, D) a staff of death (48, 49, D) a tin of tremorstones (2/2) (still there?) a staff of cold (still there?) (49, 0, D) a staff of air (49, 3, D) a +0 scythe of protection (49, 4, D) a +1 vorpal scythe (49, 24, D) a +0 leather armour 22 arrows a +0 falchion of electrocution (49, 25, D) a +0 dagger (still there?) a +0 leather armour (still there?) (49, 36, D) a staff of air (49, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +6 falchion of holy wrath (still there?) (49, 38, D) a +0 dagger (still there?) a +0 robe (still there?) (49, 48, D) an amulet of magic regeneration (49, 50, D) a phantom mirror (50, 1, D) a +0 chain mail of fire resistance a staff of air (50, 3, D) a +1 scythe of venom (50, 13, D) the +3 war axe of the Unliving {vamp, rN+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. a +5 scimitar a +0 plate armour an amulet of guardian spirit (50, 24, D) a +0 longbow a +0 leather armour (50, 36, D) a phial of floods (50, 37, D) the Papyrus of the Guilds Spells Type Level Known a - Magic Dart Conjuration 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ozocubu's Armour Ice 3 no d - Chain Lightning Conjuration/Air 9 no (50, 48, D) a +2 demon whip of venom (50, 49, D) a +4 chain mail of fire resistance a staff of cold (50, 50, D) a +4 hand axe of flaming (51, 0, D) an amulet of magic regeneration (51, 1, D) a phial of floods (51, 2, D) a +4 vampiric scythe (51, 13, D) a phantom mirror a +2 demon trident of venom a ring of poison resistance (51, 24, D) a phial of floods (51, 25, D) a box of beasts (51, 26, D) a ring of protection from fire a +0 chain mail (51, 27, D) a +0 chain mail (51, 29, D) a +0 short sword (51, 36, D) a lightning rod (4/4) (51, 37, D) a ring of see invisible a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (51, 38, D) a +1 long sword of flaming a +3 falchion of freezing a +0 robe (51, 48, D) a ring of resist corrosion (52, 0, D) a staff of cold (52, 1, D) the +2 short sword of Contention {drain, Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). a +2 pair of boots of stealth (52, 12, D) a tin of tremorstones (2/2) (52, 13, D) a +3 rapier of draining (52, 25, D) a +0 dagger the +7 mace of Tymokim {elec, *Rage rPois rF- Str+7} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rPois: It protects you from poison. *Rage: It may make you go berserk in combat. (52, 27, D) an amulet of guardian spirit (52, 28, D) a +0 short sword the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (52, 37, D) a +0 dagger (still there?) a +0 robe (still there?) the Almanac of the Unstable Compass (still there?) Spells Type Level Known a - Passage of Golubria Translocation 4 no b - Disjunction Translocation 8 no c - Necromutation Transmutation/Necromancy 8 no (52, 38, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 49, D) a phantom mirror a +2 robe of willpower (53, 1, D) a tin of tremorstones (2/2) (53, 2, D) a +4 scythe of pain (53, 13, D) a staff of poison (53, 24, D) a +0 dagger (53, 25, D) a +0 mace of holy wrath (still there?) a +0 shortbow (still there?) 14 arrows (still there?) (53, 26, D) a +0 rapier (unseen) (53, 36, D) a phantom mirror (53, 37, D) a +4 halberd of protection (53, 38, D) a +4 halberd (still there?) a +0 robe (still there?) (53, 48, D) the +6 scimitar of Saltpetre {vorpal, rElec rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rElec: It insulates you from electricity. (53, 49, D) a condenser vane (54, 0, D) a +2 robe of willpower (54, 1, D) a +1 long sword of freezing (54, 2, D) a +0 halberd (54, 13, D) a +2 buckler of protection (54, 24, D) Veass's Almanac of Icy Toxins Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Freezing Cloud Conjuration/Ice/Air 5 no c - Eringya's Noxious Bog Transmutation/Poison 6 no (54, 25, D) +1 gold dragon scales (54, 36, D) a staff of air (54, 48, D) a +0 ring mail of fire resistance (54, 49, D) a tin of tremorstones (2/2) a box of beasts (55, 0, D) a staff of poison (55, 1, D) a book of Hexes (55, 12, D) a staff of death (55, 13, D) the +4 spear of the Glowing Wolf {freeze, *Corrode Fly rC+ rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (55, 24, D) Great Wizards, Vol. II (55, 33, D) a +0 rapier (55, 51, D) the +11 mace of Himel {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. (58, 47, D) a +0 leather armour (58, 48, D) a +1 robe of cold resistance (58, 50, D) a +0 leather armour (58, 51, D) a +0 longbow 24 arrows the +4 ring mail of Daexzefa {rN+ Str+2 Dex+6 Stlth+} Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (59, 49, D) a +0 short sword (60, 37, D) a tin of tremorstones (2/2) (60, 38, D) a +0 war axe (still there?) a +1 vorpal fustibalus (still there?) a +0 chain mail (still there?) a ring of protection from fire (still there?) a +0 war axe (still there?) 6 boomerangs (still there?) a +0 plate armour (still there?) (60, 39, D) a +0 spear (60, 48, D) a tin of tremorstones (2/2) (60, 49, D) a +0 rapier a +0 rapier a +2 vorpal hunting sling (60, 52, D) a +0 leather armour 63 arrows an amulet of guardian spirit (60, 53, D) a +0 leather armour (61, 0, D) a +2 eveningstar of draining (61, 8, D) a staff of death (61, 16, D) the +5 flail of the Pariah {protect, rElec Will- MP+9 Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Will: It decreases your willpower. (61, 26, D) a +2 robe of cold resistance (61, 37, D) a condenser vane (61, 38, D) a +0 dagger a +1 robe of resistance (61, 40, D) a +0 short sword a +0 leather armour (61, 41, D) a +3 war axe of venom a +0 chain mail (61, 49, D) a +0 short sword a piece from Xom's chessboard (15/15) (61, 51, D) an amulet of magic regeneration a +0 longbow a +2 chain mail of fire resistance (62, 0, D) a staff of air (62, 8, D) a +2 ring mail of cold resistance (62, 9, D) a ring of fire (62, 16, D) a +0 quarterstaff of draining (62, 17, D) a book of Power (62, 26, D) a staff of fire (62, 27, D) the Handbook of Congealing Hexes Spells Type Level Known a - Corona Hexes 1 no b - Slow Hexes 2 no c - Confusing Touch Hexes 3 no d - Hailstorm Conjuration/Ice 4 no e - Polar Vortex Ice 9 no (62, 36, D) a box of beasts (62, 37, D) a condenser vane (62, 47, D) a book of Lightning (62, 49, D) a condenser vane (62, 50, D) a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 longbow 23 arrows a +0 leather armour a +0 long sword (62, 53, D) a +0 longbow a +0 long sword a +0 long sword a +0 ring mail a +0 buckler (63, 8, D) the ring "Yzigo" {Wiz rPois rC- Str+7} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+7). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (63, 16, D) a +0 vorpal halberd (63, 17, D) a +1 vorpal hand axe (63, 26, D) a staff of air (63, 27, D) a phantom mirror (63, 36, D) a +0 long sword (63, 37, D) a phantom mirror (63, 42, D) a +0 flail (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) (63, 47, D) a +1 dagger of draining (63, 52, D) a +1 longbow of flaming a +0 leather armour a +0 buckler (64, 16, D) a +1 hand crossbow of freezing (64, 26, D) a +2 glaive of flaming (64, 27, D) a box of beasts (64, 47, D) a +3 vorpal spear (64, 48, D) a +2 vorpal hand crossbow (64, 50, D) a +0 short sword a +0 shortbow 24 arrows a +0 leather armour a +0 leather armour a +0 scimitar a +0 long sword (64, 56, D) a +0 leather armour a +0 chain mail a +0 leather armour a +1 mace of protection a +5 long sword a +0 short sword a +0 flail of protection (64, 58, D) 35 arrows (65, 26, D) a tin of tremorstones (2/2) (65, 47, D) a phial of floods (65, 50, D) a +2 vampiric halberd a +6 ring of intelligence 21 arrows a +0 longbow (65, 56, D) a +0 ring mail (still there?) a +0 long sword (still there?) a +0 buckler (still there?) a +1 scimitar of draining (still there?) (66, 48, D) a +0 short sword (66, 50, D) a +0 scimitar a +2 robe of the Archmagi a +4 ring of protection a +0 shortbow a +3 scale mail of fire resistance a +2 quarterstaff of speed a +0 shortbow the Catalogue of Congealing Conjuration Spells Type Level Known a - Shock Conjuration/Air 1 no b - Frozen Ramparts Ice 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Freezing Cloud Conjuration/Ice/Air 5 no 28 arrows a staff of poison (66, 51, D) a +0 shortbow the +3 rapier "Mietisy" {flame, rElec Dex+8} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. 15 arrows a ring of wizardry a +0 mace of protection a +0 leather armour (67, 0, D) a +0 hunting sling of flaming (67, 47, D) Ozocubu's Autobiography (67, 48, D) a staff of poison (67, 49, D) a +0 trident of protection (still there?) a manual of Short Blades (still there?) (67, 52, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the ring "Ovuatut" {rF+ rN+ EV+4} (still there?) [ring of evasion] EV: It affects your evasion (+4). rF: It protects you from fire. rN: It protects you from negative energy. (68, 37, D) the Disquisition on Darkness Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Animate Dead Necromancy 4 no (68, 47, D) a +0 rapier (68, 48, D) a staff of air (68, 49, D) a +0 short sword (still there?) a phial of floods (still there?) a +0 leather armour (still there?) a +1 vorpal broad axe (still there?) (68, 56, D) a +0 longbow (still there?) the +2 robe "Juuxior" {rCorr Str+5 Stlth+} (still there?) Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 longbow (still there?) (69, 0, D) a tin of tremorstones (2/2) (69, 48, D) a +1 chain mail of cold resistance (69, 49, D) a +0 short sword (69, 50, D) the +4 trident of the Shouting Rat {chaos, rF+} (still there?) Each time it hits an enemy it has a different, random effect. rF: It protects you from fire. a +0 longbow (still there?) 25 arrows (still there?) a +0 scimitar (still there?) an amulet of regeneration (still there?) a +0 rapier (still there?) a ring of protection from fire (still there?) a +0 leather armour (still there?) a staff of air (still there?) (69, 51, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 long sword (still there?) (69, 52, D) a +0 longbow (still there?) a +5 trident of protection (still there?) a +0 ring mail (still there?) (69, 53, D) a +0 leather armour (69, 54, D) a +1 rapier of holy wrath (still there?) a +0 leather armour (still there?) (70, 8, D) a staff of earth (70, 9, D) the +4 ring mail "Seeniysh" {Int+6 Stlth+} Int: It affects your intelligence (+6). Stlth: It makes you more stealthy. (70, 37, D) a +0 short sword of draining (70, 47, D) a staff of earth (70, 48, D) a staff of death (70, 49, D) a staff of death (70, 53, D) a +2 quarterstaff of draining (71, 8, D) an Everburning Encyclopedia (71, 16, D) a +0 broad axe of venom (71, 17, D) a +2 great sword of holy wrath (71, 26, D) the Guide on Bewitching Poison Spells Type Level Known a - Confusing Touch Hexes 3 no b - Olgreb's Toxic Radiance Poison 4 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Invisibility Hexes 6 no (71, 27, D) a +0 scale mail of poison resistance (71, 47, D) a +4 ring mail of cold resistance (71, 48, D) a phial of floods (71, 49, D) a +0 short sword (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the +3 pair of gauntlets of War {Slay+5} (still there?) Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (71, 54, D) a +0 short sword (still there?) 36 arrows (still there?) a +1 rapier of holy wrath (still there?) (72, 8, D) a staff of cold (72, 9, D) a +4 plate armour of fire resistance (72, 16, D) a tin of tremorstones (2/2) (72, 17, D) a condenser vane (72, 26, D) a staff of poison (72, 27, D) a lightning rod (4/4) (72, 37, D) a +0 flail of draining (72, 47, D) a lightning rod (4/4) (72, 48, D) a +0 dagger (72, 49, D) a +0 scimitar (still there?) the Compendium of Blistering Conjuration (still there?) Spells Type Level Known a - Static Discharge Conjuration/Air 2 no b - Orb of Destruction Conjuration 7 no c - Fire Storm Conjuration/Fire 9 no (72, 52, D) a +0 scimitar (still there?) a +0 chain mail (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) the +9 trident "Ciawn" {flame, rPois Int+4} (still there?) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). rPois: It protects you from poison. a +0 shortbow (still there?) 33 arrows (still there?) (73, 1, D) a lightning rod (4/4) (73, 16, D) the Handbook of Transmigration and the Oath Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Petrify Transmutation/Earth 4 no c - Eringya's Noxious Bog Transmutation/Poison 6 no (73, 17, D) the +11 war axe of Sequestration {antimagic, Fragile rPois rC+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). rC: It protects you from cold. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (73, 26, D) the +3 acid dragon scales of the Jolly Gods {Fly rElec rCorr Stlth+} rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (73, 27, D) a staff of cold (73, 37, D) a staff of cold (73, 47, D) a tin of tremorstones (2/2) (73, 48, D) a phial of floods (73, 49, D) a +0 short sword (73, 51, D) a +0 shortbow (still there?) a +0 long sword (still there?) 22 arrows (still there?) a +4 scale mail of poison resistance (still there?) a +0 long sword (still there?) a +1 hand axe of distortion (still there?) a +0 rapier (still there?) a +0 chain mail (still there?) (73, 52, D) a +0 shortbow (still there?) a +0 short sword (still there?) 10 arrows (still there?) a +0 chain mail (still there?) (73, 54, D) a +0 dagger (74, 3, D) a +2 long sword of freezing a +0 robe (74, 47, D) a box of beasts (74, 49, D) a Fen Folio (74, 52, D) a +0 leather armour (75, 47, D) a +0 short sword (75, 48, D) a book of Pain (75, 49, D) Vehumet's Papyrus of Frigorific Confrontation Spells Type Level Known a - Freezing Cloud Conjuration/Ice/Air 5 no b - Starburst Conjuration/Fire 6 no c - Chain Lightning Conjuration/Air 9 no