Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 dagger (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a ring of resist corrosion (59, 37, D) an orb of energy (60, 36, D) a staff of fire (60, 37, D) the amulet "Ibaug" {Reflect rF- rN+++ Regen+ Dex+3 SH+5} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. Regen: It increases your rate of health regeneration. SH: It affects your SH (+5). (61, 0, D) the +6 quarterstaff of Red Wine {vorpal, +Blink rC+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It protects you from cold. +Blink: It lets you blink. (61, 8, D) a staff of death (61, 26, D) a piece from Xom's chessboard (15/15) (61, 36, D) a ring of willpower (61, 37, D) a +0 trident (still there?) the ring "Kafaigg" {rF+ Int+4} (still there?) [ring of protection from fire] Int: It affects your intelligence (+4). rF: It protects you from fire. (62, 0, D) a lightning rod (4/4) (62, 1, D) the +5 glaive of the Saviour {venom, rElec rPois Will- Stlth+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. Stlth: It makes you more stealthy. (62, 8, D) a +1 scythe of venom (62, 9, D) a +3 scimitar of holy wrath (62, 12, D) a +4 great sword a +0 robe (62, 16, D) a tin of tremorstones (2/2) (62, 21, D) a +0 flail (still there?) a +0 robe (still there?) (62, 26, D) 4 large rocks (62, 27, D) a +0 shortbow 18 arrows (62, 29, D) 4 large rocks (62, 36, D) a ring of flight (still there?) a staff of air (still there?) (62, 37, D) a book of Misfortune (63, 0, D) a condenser vane (63, 10, D) a +0 halberd a +0 robe (63, 16, D) a +4 hand axe of venom (63, 17, D) a staff of cold (63, 26, D) a ring of flight (63, 27, D) a +0 arbalest 13 bolts (63, 29, D) a +0 arbalest 24 bolts (63, 37, D) the ring of the Ten Singing Places {Ice *Corrode +Blink Str+2} [ring of ice] It enhances your ice magic. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (64, 16, D) a staff of cold (64, 20, D) a +0 war axe (still there?) a +0 robe (still there?) (64, 26, D) a staff of conjuration (64, 27, D) a +0 arbalest a +0 arbalest 38 bolts a +0 shortbow a +2 helmet of intelligence (65, 26, D) the +1 scimitar of Perversion {vorpal, +Blink rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. +Blink: It lets you blink. (65, 28, D) 16 arrows (67, 0, D) a phial of floods (69, 0, D) a +1 mace of holy wrath (69, 36, D) a +0 buckler of resistance (70, 8, D) a staff of air (70, 9, D) a condenser vane (70, 12, D) a +0 dagger a +0 robe (70, 13, D) a +0 short sword a +0 robe (70, 19, D) a +0 shortbow (still there?) 15 arrows (still there?) (70, 36, D) a staff of fire (71, 8, D) a staff of earth (71, 17, D) a +2 war axe of electrocution (71, 20, D) a +0 trident (still there?) 2 boomerangs (still there?) (71, 27, D) a lightning rod (4/4) (71, 31, D) a +0 rapier a +0 robe a +2 buckler (71, 32, D) a +4 rapier a +0 robe a +0 buckler (72, 8, D) a tin of tremorstones (2/2) (72, 9, D) a +3 spear of venom (72, 13, D) a +0 dagger a +0 robe a +0 buckler (72, 16, D) a +6 halberd of venom (72, 26, D) a +6 ring of intelligence (72, 27, D) a staff of cold (72, 31, D) a +0 dagger a +0 robe a +0 buckler (73, 1, D) a staff of fire (73, 26, D) a ring of ice (73, 27, D) an amulet of faith (73, 32, D) a +0 rapier a +0 robe (74, 20, D) a +0 trident (74, 37, D) a staff of cold (75, 1, D) a ring of resist corrosion