Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 dagger (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +7 mace "Holosy" {flame, rPois} It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. (unseen) (59, 37, D) a +0 war axe of electrocution (unseen) (59, 40, D) a +1 great mace of draining (still there?) a +0 chain mail (still there?) (60, 36, D) a +2 dagger of holy wrath (unseen) (60, 37, D) a staff of earth (unseen) (60, 40, D) a +3 great mace (still there?) a +0 chain mail (still there?) (60, 41, D) a +0 battleaxe of draining (still there?) a +0 plate armour (still there?) (60, 42, D) a +0 morningstar (60, 43, D) a +1 battleaxe (still there?) a +0 plate armour (still there?) (61, 0, D) a staff of air (61, 8, D) a condenser vane (61, 16, D) a staff of poison (unseen) (61, 27, D) a +2 scythe of venom a +0 robe the human corpse of Sigmund (61, 36, D) the +11 great mace of Resourcefulness {protect, Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). (unseen) (61, 37, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. Cheibriados disapproves of the use of such an item. (unseen) (61, 39, D) a +1 great sword of draining (still there?) a +0 plate armour (still there?) (61, 41, D) a +2 great mace of protection (unseen) (61, 42, D) a +2 vampiric morningstar (unseen) (62, 0, D) a +0 rapier of venom (62, 1, D) a +4 battleaxe of venom (62, 8, D) a +3 scale mail of cold resistance (62, 9, D) a phantom mirror (62, 16, D) a +1 broad axe of distortion (62, 17, D) a tin of tremorstones (2/2) (62, 26, D) a staff of cold (62, 27, D) a +1 dagger of holy wrath (62, 28, D) a +1 trident of pain a +2 robe of willpower the orc corpse of Blork the orc (62, 36, D) an amulet of guardian spirit (62, 37, D) a book of Annihilations (63, 0, D) a lightning rod (4/4) (63, 8, D) a +2 short sword of speed (unseen) (63, 16, D) a staff of fire (63, 26, D) a +0 club a +0 robe a staff of poison (63, 27, D) a +3 quarterstaff of chaos a +0 cloak (63, 30, D) a +0 short sword a +0 ring mail (63, 31, D) a +1 scimitar of flaming a +2 robe of resistance the human corpse of Erica (63, 36, D) a +0 spear of freezing (unseen) (63, 37, D) a tin of tremorstones (2/2) (63, 40, D) a +0 morningstar (64, 16, D) a staff of earth (unseen) (64, 17, D) a +3 longbow of flaming (unseen) (64, 27, D) 4 potions of haste a +0 dagger a +0 robe (64, 29, D) a +1 flail of holy wrath a +0 chain mail the human corpse of Edmund (65, 26, D) a tin of tremorstones (2/2) (67, 0, D) a +2 trident of flaming (unseen) (69, 36, D) the +3 robe of the Known World {rC- rCorr Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (70, 9, D) a staff of fire (unseen) (70, 12, D) a +3 morningstar (still there?) a +0 robe (still there?) (70, 36, D) a condenser vane (70, 37, D) a tin of tremorstones (2/2) (70, 42, D) a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (71, 8, D) a ring of poison resistance (71, 16, D) a lightning rod (4/4) (71, 17, D) a +2 leather armour of fire resistance (71, 27, D) a +2 mace of holy wrath (unseen) (71, 36, D) a phantom mirror (71, 37, D) a +4 broad axe of freezing (71, 41, D) 4 large rocks a +0 troll leather armour a +0 giant spiked club a troll corpse (71, 42, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (72, 8, D) a ring of poison resistance (72, 9, D) a piece from Xom's chessboard (15/15) (72, 16, D) a +0 hand crossbow of freezing (72, 17, D) a +1 flail of protection the +6 trident of Armageddon {vorpal, Int+8} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+8). (72, 26, D) a +0 war axe of electrocution (72, 27, D) a +4 scimitar of holy wrath (unseen) (72, 36, D) a +3 vorpal triple crossbow (72, 38, D) a +0 giant spiked club an ogre corpse (72, 39, D) a +0 giant club an ogre corpse (72, 42, D) a +0 giant club a +0 giant club (73, 1, D) a +0 rapier of speed (73, 2, D) a +0 arbalest (73, 16, D) a +2 pair of boots of rampaging (73, 17, D) the +6 sling of the Fox {freeze, rElec rCorr Str-4 Int+6} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (73, 18, D) a +0 flail (73, 27, D) a ring of fire (73, 31, D) a +0 scythe of flaming (73, 36, D) a +3 plate armour of cold resistance (73, 40, D) a +0 giant club an ogre corpse (74, 2, D) a +0 arbalest (75, 1, D) the +0 plate armour of Boredom {-Tele Int+7} Int: It affects your intelligence (+7). -Tele: It prevents most forms of teleportation.