Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 buckler of protection a +0 falchion (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +1 falchion of holy wrath (unseen) (35, 14, D) +2 fire dragon scales (still there?) a book of Rime (still there?) (35, 15, D) a piece from Xom's chessboard (15/15) (36, 14, D) a staff of air (unseen) (37, 1, D) the Anthology of Malediction Spells Type Level a - Inner Flame Hexes/Fire 3 b - Portal Projectile Hexes/Translocation 3 c - Metabolic Englaciation Hexes/Ice 5 (37, 14, D) a +2 chain mail of cold resistance (unseen) (37, 15, D) a ring of resist corrosion a phantom mirror (37, 17, D) a +0 scimitar a +0 robe (38, 0, D) a staff of poison (38, 1, D) a book of Maledictions (38, 8, D) a +1 battleaxe of freezing (38, 15, D) a +0 dagger (38, 16, D) a +0 dagger a +0 robe a human corpse (38, 18, D) a +0 battleaxe (39, 1, D) a staff of earth (39, 2, D) a +3 battleaxe of freezing (39, 14, D) 4 potions of haste (39, 15, D) a scroll of brand weapon (still there?) the +10 eveningstar "Deikhul" {protect, rC- Int+2 Dex+2} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. a human corpse (still there?) (39, 18, D) a +2 vorpal flail (unseen) (39, 21, D) a +2 lajatang of electrocution (still there?) a +0 plate armour (still there?) (40, 2, D) a +0 battleaxe of freezing (still there?) a ring of positive energy (still there?) a frost giant skeleton (still there?) (40, 14, D) a staff of death (unseen) (40, 15, D) a +0 robe (still there?) a staff of death (still there?) a +0 robe (still there?) a human corpse (still there?) (40, 18, D) a human corpse (41, 0, D) a +4 arbalest of freezing (41, 1, D) a +0 hand axe of freezing (41, 14, D) a +0 dagger (41, 16, D) a +0 dagger (42, 0, D) the +7 morningstar "Dragon's Tongue" {drain, rPois Str+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). rPois: It protects you from poison. (42, 1, D) a condenser vane (42, 14, D) a book of Burglary (42, 15, D) a +0 dire flail (42, 17, D) a +0 robe (43, 14, D) a +4 spear (still there?) a +0 robe (still there?) (43, 15, D) a +1 plate armour of fire resistance (unseen) (43, 17, D) a +0 robe (43, 18, D) a +0 dagger (49, 1, D) the +5 plate armour "Tolemecs" {Drain rElec Dex+6 Slay+3} Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (49, 36, D) a piece from Xom's chessboard (15/15) (49, 37, D) a staff of cold (50, 15, D) a +0 shortbow (still there?) a +2 short sword of speed (still there?) (50, 24, D) the +3 whip "Pydoodd" {freeze, Fragile rC+ Will++} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. (50, 25, D) a +0 longbow a +0 leather armour a +0 dagger (50, 27, D) a +0 long sword of holy wrath (unseen) (50, 37, D) a +0 antimagic glaive (50, 38, D) a staff of cold (51, 13, D) a +0 arbalest a +0 dagger of venom a +0 shortbow a staff of death (51, 15, D) a +0 arbalest (51, 25, D) a piece from Xom's chessboard (15/15) (51, 26, D) a +0 dagger a +0 shortbow a +0 leather armour (51, 28, D) a +0 scimitar a +0 leather armour a +0 dagger (51, 29, D) a +0 broad axe of flaming (51, 36, D) a staff of fire (51, 38, D) a +3 halberd (52, 0, D) a phantom mirror (52, 1, D) a ring of protection from cold a +1 broad axe of flaming (52, 13, D) a +0 shortbow (52, 14, D) 5 large rocks (52, 15, D) a staff of air a +0 arbalest 5 large rocks a +0 shortbow (52, 17, D) 6 large rocks (52, 25, D) a +3 ring mail of poison resistance (52, 29, D) a +0 rapier a +0 leather armour (52, 36, D) a ring of ice a +2 morningstar of protection (52, 37, D) a staff of poison (unseen) (52, 41, D) a +0 great mace a +0 plate armour (52, 42, D) a +0 war axe (53, 6, D) a +0 war axe a +0 robe (53, 13, D) a +0 shortbow a box of beasts (53, 24, D) a +1 scale mail of cold resistance (53, 26, D) a +0 short sword a +6 ring of intelligence (53, 36, D) a condenser vane (53, 38, D) a +0 robe a +0 battleaxe a +0 robe (54, -1, D) a +2 sling of freezing (unseen) (54, 13, D) a +0 arbalest (54, 24, D) a +0 dagger (54, 25, D) a +2 vorpal spear (unseen) (54, 27, D) a +0 rapier (54, 36, D) a +0 robe (54, 38, D) a +0 dagger (55, 15, D) a +0 arbalest a +4 ring of evasion (55, 24, D) a tin of tremorstones (2/2) (55, 26, D) a staff of fire (59, 36, D) a +0 dagger (59, 37, D) the +4 lajatang of the Lesser Evil {vorpal, rC+ Will+} It inflicts extra damage upon your enemies. rC: It protects you from cold. Will: It increases your willpower. a +0 robe a +1 scale mail of poison resistance (60, 36, D) a +0 dagger (60, 37, D) a staff of conjuration a +0 robe a +10 plate armour of ponderousness (61, 8, D) a staff of earth (61, 26, D) a staff of conjuration (61, 36, D) a box of beasts (61, 37, D) a +0 robe of the Archmagi (61, 40, D) a +0 dire flail (62, 0, D) a +3 chain mail of positive energy (62, 1, D) a staff of poison (62, 4, D) a +0 short sword a +0 robe (62, 9, D) a +3 vorpal scimitar (62, 16, D) a staff of cold (62, 17, D) a staff of conjuration (unseen) (62, 26, D) a +4 ring of evasion (62, 27, D) a staff of fire (62, 36, D) a +3 plate armour of cold resistance (62, 38, D) a +0 dagger a +0 robe (62, 39, D) a +2 long sword a +0 robe (63, 0, D) a +3 trident of venom (unseen) (63, 8, D) a +0 leather armour of willpower (63, 21, D) a +0 dagger a +0 robe (63, 22, D) a +0 rapier a +0 robe (63, 26, D) a book of Callings (63, 27, D) a ring of fire (63, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (63, 39, D) a +0 dagger a +0 robe (64, 17, D) a box of beasts (64, 18, D) a +0 dagger a +0 robe (64, 19, D) a +0 spear a +0 buckler (64, 26, D) a +2 hand axe of draining (64, 27, D) a +0 morningstar of protection (67, 0, D) a phantom mirror (68, 0, D) a +2 plate armour of fire resistance (69, 0, D) a +1 rapier of speed (unseen) (69, 37, D) a staff of conjuration (unseen) (70, 8, D) a staff of earth (70, 9, D) a phial of floods (70, 40, D) a +1 long sword of electrocution (71, 8, D) a +6 great sword of protection (71, 16, D) a +1 vorpal hand crossbow (71, 26, D) a +0 dagger a +0 robe a +1 dagger of electrocution (71, 27, D) the +2 broad axe of Poickese {vorpal, rElec MP+9} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (71, 36, D) a +2 scale mail of poison resistance the +1 leather armour of Kiwuarr {Drain rF+++ rC+ Stlth+} rF: It renders you almost immune to fire. rC: It protects you from cold. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (71, 37, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a staff of fire (still there?) (71, 38, D) a +0 rapier a +0 ring mail (72, 8, D) a box of beasts (72, 9, D) a +4 whip of draining (72, 16, D) the +2 ring mail of the Festooned God {Int-2 Dex+3 Stlth+} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). Stlth: It makes you more stealthy. (72, 17, D) the +6 arbalest "Ypogygeg" {vorpal, rPois rF+ Will+} Any ammunition fired from it inflicts extra damage upon your enemies. rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. (72, 26, D) a +0 morningstar (72, 27, D) a lightning rod (4/4) (72, 29, D) a +0 war axe a +0 ring mail a +0 dagger a +0 robe (72, 32, D) a +0 broad axe a +0 chain mail (72, 36, D) a staff of fire (72, 37, D) a ring of ice (73, 16, D) a +2 vorpal hand axe (73, 17, D) a staff of death (73, 26, D) a +3 plate armour of fire resistance (73, 32, D) a +0 scimitar a +0 chain mail (73, 37, D) a +0 short sword the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (73, 39, D) a +1 hand axe of electrocution (unseen)