Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail a +0 buckler a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 24, D) a staff of fire (49, 12, D) a +4 vorpal quarterstaff (unseen) (49, 36, D) a +3 vorpal broad axe (49, 37, D) a +2 vampiric whip (unseen) (50, 13, D) the Grimoire of Cursed Transmigration Spells Type Level a - Passwall Transmutation/Earth 2 b - Dazzling Flash Conjuration/Hexes 3 c - Portal Projectile Hexes/Translocation 3 (unseen) (50, 25, D) a ring of poison resistance (50, 37, D) a staff of cold a +1 short sword of draining a +0 robe a staff of cold a +0 club the +2 leather armour "Pamasaq" {Will- Str+4 Dex+10} Str: It affects your strength (+4). Dex: It affects your dexterity (+10). Will: It decreases your willpower. (51, 12, D) a +2 plate armour of fire resistance (unseen) (51, 13, D) a box of beasts (51, 17, D) a +2 longbow of freezing (still there?) a +0 arbalest (still there?) 4 large rocks (still there?) a yaktaur corpse (still there?) (51, 18, D) a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail a human corpse (51, 19, D) a +0 hand crossbow a yaktaur corpse (51, 24, D) a book of Fire (51, 28, D) a torpor snail corpse (51, 31, D) a hornet corpse (52, 12, D) the +2 robe of Tynud {Dex+5} Dex: It affects your dexterity (+5). (unseen) (52, 13, D) a +0 war axe (52, 19, D) a +3 dire flail (still there?) a +0 plate armour (still there?) (52, 24, D) a +2 long sword of electrocution (52, 25, D) a moth of wrath corpse (52, 27, D) a jumping spider corpse (52, 29, D) a steelbarb worm corpse (53, 12, D) the ring "Buqurcha" {Will+ Int+4} [ring of willpower] Int: It affects your intelligence (+4). Will: It increases your willpower. (unseen) (53, 13, D) a phial of floods (53, 16, D) a +0 halberd (still there?) a +3 chain mail (still there?) a human corpse (still there?) (53, 17, D) a +0 great sword a +0 plate armour (53, 18, D) a +2 rapier of holy wrath (still there?) a +0 plate armour (still there?) a human corpse (still there?) (53, 24, D) a +2 vorpal war axe (53, 31, D) a boulder beetle corpse an emperor scorpion corpse a hornet corpse (53, 36, D) a +0 trident a +0 hand axe (53, 37, D) a +0 robe (53, 39, D) a +0 whip a +0 robe (54, 13, D) a +0 long sword (54, 25, D) the +1 ring mail of Foudaedd {rElec rC+ Regen+} rC: It protects you from cold. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (54, 27, D) a radroach corpse (54, 31, D) an entropy weaver corpse (54, 39, D) a +0 halberd (55, 12, D) a book of Blasting (55, 13, D) a book of Blood (59, 36, D) the +3 great sword of Jufocel {antimagic, rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It greatly protects you from negative energy. a +3 leather armour of cold resistance (60, 36, D) a +1 flail of holy wrath (61, 0, D) a +2 falchion of draining (unseen) (61, 8, D) a staff of death (61, 26, D) a staff of fire (61, 36, D) a +0 ring mail of cold resistance (61, 37, D) a +0 robe (62, 1, D) a staff of cold (62, 17, D) a phantom mirror a +0 lajatang of speed (62, 26, D) a +2 robe of willpower (62, 36, D) a +2 leather armour of willpower (62, 37, D) a +0 short sword of venom (unseen) (63, 8, D) the +8 shortbow of Accidental Termination {freeze, rPois Will+ MP+9} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It increases your willpower. (63, 17, D) the +0 chain mail of Voogro {Fly rN+ Int+3} Int: It affects your intelligence (+3). rN: It protects you from negative energy. Fly: It grants you flight. (63, 26, D) a +0 vorpal flail (63, 40, D) a +0 war axe a +0 animal skin (64, 17, D) a staff of earth (64, 26, D) a +3 glaive of venom the +1 leather armour "Leecoet" {Str+4} Str: It affects your strength (+4). (64, 27, D) a +0 vorpal shortbow (65, 26, D) a phial of floods (67, 0, D) a +4 hand axe of electrocution (unseen) (68, 0, D) a staff of earth (69, 9, D) a +0 short sword a +0 robe (69, 36, D) a +0 vorpal trident (69, 37, D) a staff of cold (70, 8, D) a staff of conjuration (70, 9, D) a +0 dagger a +0 robe the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (70, 36, D) a staff of poison (71, 8, D) a +1 battleaxe of holy wrath (71, 16, D) the +9 war axe "Xuywam" {vorpal, Fragile rN+ Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. (unseen) (71, 18, D) a +2 vampiric short sword (unseen) (71, 26, D) a staff of poison (unseen) (71, 36, D) a +6 ring of intelligence (71, 37, D) a staff of cold (72, 9, D) the +2 ring mail of Gemiojem {rC+} rC: It protects you from cold. (72, 16, D) a +5 whip of electrocution (72, 27, D) a +2 scimitar of protection (72, 36, D) a staff of conjuration (unseen) (73, 1, D) a staff of conjuration (unseen) (73, 16, D) a +5 flail of venom (unseen) (73, 17, D) the +5 morningstar "Math" {drain, rCorr Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (73, 26, D) the +9 shortbow of Gaytatru {speed, Str+6} Attacks with this weapon are significantly faster. Str: It affects your strength (+6). (unseen) (73, 27, D) a +6 ring of strength a +6 ring of intelligence a ring of flight (73, 36, D) a staff of death (unseen) (73, 37, D) the ring of the Lost Thieving Beds {Fly rC- Will+ Str+3 Int+6} [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. Fly: It grants you flight. Will: It increases your willpower. (73, 39, D) a +1 leather armour of willpower