Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) Incantation, Part Five Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Silence Hexes/Air 5 c - Agony Necromancy 5 d - Blade Hands Transmutation 5 (unseen) (49, 1, D) a +4 rapier of protection (unseen) (49, 12, D) the +10 sling of the Dragonfly {vorpal, Fly rN++ Str+4 Dex-3} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (-3). rN: It greatly protects you from negative energy. Fly: It grants you flight. (49, 37, D) a staff of cold (49, 39, D) a +0 war axe (50, 0, D) a piece from Xom's chessboard (15/15) (50, 1, D) the +1 ring mail "Ytizxusch" {rC+ rN++ Dex-4} Dex: It affects your dexterity (-4). rC: It protects you from cold. rN: It greatly protects you from negative energy. (unseen) (50, 4, D) a +1 great mace (still there?) a +0 chain mail (still there?) (50, 12, D) a +1 scimitar of draining (50, 14, D) a +3 rapier of protection (unseen) (50, 24, D) a staff of poison (50, 26, D) a +2 spear of distortion a +0 leather armour (50, 27, D) a +0 trident (50, 37, D) a +0 war axe a +0 robe a +0 kite shield of reflection a phial of floods a phial of floods (51, 0, D) a tin of tremorstones (2/2) (51, 1, D) a box of beasts (51, 5, D) a +1 vorpal flail (unseen) (51, 7, D) a +1 vorpal battleaxe (still there?) a +0 plate armour (still there?) (51, 12, D) the +1 lajatang "Bafrixen" {flame, rCorr Int+8 Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+8). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (51, 24, D) a staff of cold (51, 26, D) a +0 spear a +0 leather armour (51, 27, D) a +3 vorpal scimitar (52, 0, D) a +3 vorpal war axe (unseen) (52, 1, D) a tin of tremorstones (2/2) (52, 5, D) a +2 great mace of draining (still there?) a +0 chain mail (still there?) (52, 12, D) a +2 robe of positive energy (52, 13, D) a +2 leather armour of cold resistance (52, 19, D) quicksilver dragon scales (52, 24, D) a staff of fire (52, 25, D) a box of beasts (52, 26, D) a +0 rapier a +0 robe a +4 ring of slaying (52, 27, D) a +0 trident of flaming (52, 29, D) a +1 demon trident of pain a +0 robe (52, 37, D) a staff of conjuration (52, 38, D) a phantom mirror (53, 0, D) a staff of death (unseen) (53, 1, D) a staff of conjuration (unseen) (53, 6, D) a +3 vorpal battleaxe (still there?) a +0 chain mail (still there?) (53, 12, D) a +0 morningstar of holy wrath (53, 13, D) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (53, 24, D) a +0 trident (53, 25, D) a box of beasts (53, 36, D) the +11 long sword "Ikykeit" {spect, Drain rF+++ Int-2 Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rF: It renders you almost immune to fire. Drain: It drains your maximum health when unequipped. (53, 37, D) a +6 short sword of flaming (54, 0, D) a staff of cold (unseen) (54, 1, D) a staff of conjuration (unseen) (54, 12, D) the amulet of Qatwar {RegenMP rN+ Str+4 Int-3} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+4). Int: It affects your intelligence (-3). rN: It protects you from negative energy. (54, 13, D) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. a +2 pair of boots of stealth (54, 14, D) a staff of poison (54, 24, D) a +0 arbalest of freezing (54, 25, D) a +0 rapier (54, 27, D) a +2 vampiric battleaxe a +0 robe (54, 36, D) a +2 robe of willpower (55, 0, D) a piece from Xom's chessboard (15/15) (55, 1, D) the ring of Begebreto {rPois rF+ Slay+3} [ring of protection from fire] Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rPois: It protects you from poison. (unseen) (55, 24, D) a lightning rod (4/4) (58, 36, D) an orb of wrath (unseen) (60, 36, D) a staff of air (60, 37, D) the +10 hand axe "Jiamihitinn" {pain, *Slow rCorr SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (60, 38, D) a +0 robe a scroll of brand weapon (60, 41, D) a +0 quarterstaff (61, 0, D) a +4 vorpal war axe (unseen) (61, 8, D) a condenser vane (61, 26, D) a staff of earth (unseen) (61, 37, D) a +4 ring of evasion (61, 41, D) a +0 animal skin (62, 0, D) a box of beasts (62, 1, D) the +8 scimitar of Sebavaq {freeze, rN++ Str+4 Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rN: It greatly protects you from negative energy. (62, 16, D) a ring of wizardry (62, 17, D) the +2 fire dragon scales of Pan-Flutes {rPois rF++ rC- rN+ SInv Stlth-} rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you less stealthy. (62, 26, D) a +1 short sword of freezing (unseen) (62, 27, D) a +8 shortbow (unseen) (62, 31, D) a +0 long sword of flaming (unseen) (62, 36, D) a condenser vane (62, 37, D) a +2 battleaxe of distortion (63, 0, D) the +9 rapier "Casch" {vamp, +Blink rN+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. +Blink: It lets you blink. (63, 8, D) a +0 sling of freezing (63, 17, D) a +5 mace of holy wrath (63, 26, D) a +1 dagger of speed (63, 31, D) a +0 mace a +0 robe (63, 36, D) the amulet "Ynel" {Reflect Rampage rElec SH+5} [amulet of reflection] It reflects blocked missile attacks. rElec: It insulates you from electricity. SH: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. (63, 37, D) a ring of protection from fire (64, 17, D) a staff of air (unseen) (64, 26, D) a +1 vorpal battleaxe (64, 27, D) a +4 scale mail of poison resistance (67, 0, D) a +2 chain mail of fire resistance (67, 4, D) a +0 long sword (68, 0, D) a +4 war axe of venom (68, 4, D) a +2 dire flail of draining (69, 0, D) a +2 robe (69, 5, D) a +0 long sword a +1 scale mail of fire resistance (69, 36, D) a +0 dagger a +2 robe of the Archmagi +1 gold dragon scales (70, 8, D) a staff of air (70, 9, D) the +3 buckler of Fashionability {rN++ rCorr Int+4 Slay-2} Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (70, 36, D) the +10 short sword of the Mordant God {vorpal, rF+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. (70, 37, D) a +2 glaive of venom (71, 8, D) a +2 broad axe of electrocution (71, 16, D) the +5 gold dragon scales of Juzeff {Harm rPois rF+ rC+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Harm: It increases damage dealt and taken. (71, 26, D) a phantom mirror (71, 27, D) a condenser vane (71, 36, D) a +0 vorpal long sword a +1 war axe of holy wrath (71, 37, D) a +0 leather armour a +0 short sword (71, 38, D) a +0 rapier (72, 8, D) a staff of poison (72, 9, D) a piece from Xom's chessboard (15/15) (72, 17, D) a +2 dagger of venom (72, 26, D) the amulet "Selequmn" {Acrobat rC- Str+5} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+5). rC: It makes you vulnerable to cold. (72, 27, D) a +0 shortbow a phantom mirror (72, 29, D) a +0 shortbow (72, 36, D) a +4 spear (72, 37, D) a +5 mace of protection (72, 41, D) a +0 dagger a +0 leather armour (73, 1, D) the +6 sling "Arelo" {freeze, Int-3 Dex+5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+5). (73, 16, D) a +2 long sword of electrocution (73, 17, D) a +2 scale mail of willpower (73, 26, D) a +1 plate armour of fire resistance (73, 27, D) a +0 shortbow a +1 leather armour of poison resistance (73, 29, D) a +0 trident (73, 36, D) a +4 scale mail of poison resistance (73, 37, D) a +0 short sword a +0 ring mail a +5 falchion of flaming (73, 39, D) a +0 dire flail (74, 3, D) a +0 short sword a +0 scale mail (75, 1, D) a +2 hand axe of flaming (75, 3, D) a +0 long sword