Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +1 whip of venom (35, 15, D) a staff of conjuration (unseen) (36, 15, D) the +5 rapier "Utan" {flame, +Blink Str+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). +Blink: It lets you blink. (unseen) (37, 0, D) a +0 rapier (37, 3, D) a +0 trident a merfolk skeleton (37, 5, D) a +2 vampiric demon trident a +0 robe (37, 15, D) a condenser vane (38, 1, D) a phial of floods (38, 5, D) a +3 rapier of freezing a +0 robe a manticore skeleton (38, 15, D) a +4 broad axe of venom (unseen) (39, 0, D) a staff of cold (39, 1, D) a lightning rod (4/4) (39, 4, D) a +2 short sword of holy wrath a +0 robe (39, 6, D) the +7 morningstar of Nel Qesh {vorpal, rF+ SInv Stlth+} It inflicts extra damage upon your enemies. rF: It protects you from fire. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 leather armour a +0 rapier a +0 robe a merfolk skeleton a merfolk skeleton a harpy skeleton (39, 15, D) a staff of earth (unseen) (39, 17, D) a hell hog corpse (40, 0, D) a +2 vorpal trident (40, 1, D) a piece from Xom's chessboard (15/15) (40, 4, D) a +0 trident a +0 leather armour a +0 trident a merfolk skeleton (40, 5, D) a +1 trident of venom a +2 shortbow of flaming a +0 leather armour a +0 trident a +0 robe a merfolk skeleton (40, 15, D) the +8 halberd "Pimodghun" {vorpal, Will- rCorr Str+2 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (unseen) (41, 0, D) a +4 ring of protection (41, 1, D) a +3 chain mail of poison resistance (41, 5, D) a +0 trident a merfolk skeleton (41, 15, D) a scroll of butterflies (41, 22, D) a fire dragon corpse (42, 0, D) a phantom mirror (42, 1, D) a +2 robe (42, 15, D) a +4 plate armour of fire resistance (unseen) (42, 17, D) a +2 scimitar of flaming (unseen) (42, 21, D) +0 fire dragon scales a fire dragon corpse (43, 15, D) a +0 morningstar of holy wrath (unseen) (43, 19, D) a hell hound corpse (49, 0, D) a +1 long sword of protection (49, 3, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (49, 12, D) a +0 leather armour (49, 24, D) a lightning rod (4/4) (49, 26, D) a +0 short sword (still there?) a +0 cloak of poison resistance (still there?) a wand of paralysis (6) (still there?) a potion of berserk rage (still there?) 10 gold pieces (still there?) (49, 36, D) a phantom mirror (49, 37, D) a +0 longbow a +3 plate armour of fire resistance (49, 38, D) a +0 shortbow (50, 0, D) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (50, 1, D) a +2 shortbow of flaming (50, 12, D) a lightning rod (4/4) (50, 16, D) a +0 shortbow a +0 leather armour (50, 18, D) a +0 rapier a +0 rapier a +0 leather armour (50, 24, D) a +0 club (50, 25, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (50, 37, D) a +0 shortbow a piece from Xom's chessboard (15/15) (50, 38, D) a staff of poison a +0 arbalest (50, 39, D) a +0 shortbow (50, 41, D) 6 large rocks (51, 0, D) a staff of fire (51, 1, D) a staff of conjuration (51, 5, D) a +0 giant spiked club (51, 6, D) a +0 war axe a +0 plate armour (51, 12, D) a +0 leather armour (51, 16, D) a +0 dagger (51, 17, D) a +0 glaive a +0 leather armour (51, 18, D) a +0 rapier a +0 chain mail a +0 short sword a +0 short sword a +0 leather armour (51, 19, D) a +0 rapier a +0 rapier a +0 leather armour (51, 24, D) a phial of floods (51, 25, D) a +0 plate armour of willpower (51, 27, D) a +1 lajatang of speed (still there?) a +0 robe (still there?) 4 potions of heal wounds (still there?) (51, 29, D) a +0 giant club a +0 robe (51, 37, D) a +1 vorpal shortbow (still there?) a ring of flight (still there?) the +7 broad axe "Hael" {vorpal, Will+} (still there?) It inflicts extra damage upon your enemies. Will: It increases your willpower. (51, 41, D) 2 large rocks (52, 0, D) the +4 sling of Qabit {flame, +Blink rF+ rN+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rN: It protects you from negative energy. +Blink: It lets you blink. (52, 5, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (52, 6, D) a +0 giant club an ogre corpse (skeletalised by now) (52, 12, D) a staff of conjuration (52, 13, D) a condenser vane (52, 15, D) a +0 short sword a +4 plate armour of fire resistance (52, 17, D) a +0 short sword a +0 short sword a +4 ring mail of cold resistance (52, 18, D) a +1 flail of protection (52, 28, D) a +0 sling a +0 quarterstaff a +0 ring mail (52, 29, D) a +2 morningstar of protection a +0 plate armour a +0 tower shield (52, 36, D) a +6 ring of dexterity (52, 37, D) a tin of tremorstones (2/2) (52, 38, D) a +0 arbalest (52, 41, D) a +0 arbalest (53, 0, D) a piece from Xom's chessboard (15/15) (53, 1, D) a staff of air (53, 3, D) a +0 long sword a +0 chain mail (53, 5, D) 4 large rocks a +1 glaive of venom a cyclops corpse (skeletalised by now) an orc corpse (skeletalised by now) (53, 6, D) a +2 broad axe of flaming a +0 plate armour a +0 battleaxe a +0 plate armour a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (53, 13, D) a +2 battleaxe of venom a +0 battleaxe of flaming (53, 17, D) a +0 long sword a +0 leather armour (53, 24, D) a staff of earth (53, 25, D) a staff of earth (53, 26, D) a +3 morningstar of protection a +0 leather armour (53, 27, D) a +0 dagger a +0 robe a ring of flight (53, 29, D) a +6 broad axe of flaming a +1 plate armour of fire resistance a +0 kite shield (53, 37, D) a +0 shortbow the +3 short sword of Wymewus {vorpal, +Blink rCorr Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (54, 0, D) the +8 sling "Tuoxueh" {freeze, rElec rCorr Str+5 Int-2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (54, 1, D) a +0 broad axe of venom (54, 12, D) a lightning rod (4/4) (54, 13, D) a tin of tremorstones (2/2) (54, 24, D) a staff of cold (54, 25, D) a +0 mace of protection (unseen) (55, 0, D) a +0 hand axe of freezing (55, 1, D) a +0 hand axe of freezing (55, 4, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (55, 12, D) a lightning rod (4/4) (55, 13, D) a +1 mace of holy wrath (55, 28, D) a +0 hand axe a +0 scale mail (59, 37, D) the +1 whip of Baleful Cruel Justice {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (60, 36, D) a condenser vane (60, 37, D) a staff of poison (61, 0, D) a staff of conjuration (unseen) (61, 12, D) a +0 flail (61, 13, D) a +0 hand axe (61, 16, D) a +0 shortbow a phial of floods (61, 26, D) a +2 chain mail of willpower (unseen) (61, 36, D) a +2 falchion of holy wrath (61, 37, D) the +2 rapier "Hotalily" {vorpal, rC+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rC: It protects you from cold. (62, 0, D) a staff of cold (62, 1, D) the +7 falchion of Xahy {venom, Str+4 Int+3} It poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+3). (62, 12, D) a +0 flail (62, 16, D) a +0 shortbow (still there?) a +1 ring mail of cold resistance (still there?) (62, 17, D) a +1 vorpal shortbow (still there?) a staff of death (still there?) (62, 21, D) 4 large rocks (62, 26, D) a staff of poison (unseen) (62, 27, D) a ring of fire (62, 36, D) a staff of air (unseen) (62, 41, D) a +3 sacred scourge of holy wrath a +0 robe (63, 0, D) a +0 scale mail of cold resistance (unseen) (63, 8, D) a +0 scale mail of positive energy (unseen) (63, 12, D) a +0 hand axe (63, 16, D) a +2 quarterstaff of draining (63, 17, D) a staff of poison (63, 21, D) 4 large rocks (63, 27, D) a +2 great sword of electrocution (unseen) (63, 36, D) a +6 spectral quarterstaff (unseen) (64, 17, D) the amulet "Jumatul" {Spirit rN++ Int-2 Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (-2). rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. (64, 18, D) a +0 shortbow (64, 21, D) 6 large rocks (64, 26, D) the amulet "Ycvekh" {RegenMP Drain rN+++ Int-5 Slay+5} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. (64, 27, D) a +6 ring of dexterity (65, 26, D) a +4 great mace of holy wrath (unseen) (67, 0, D) a +2 mace of draining (unseen) (68, 0, D) the +9 trident of Imminent Death {holy, rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+3). rF: It protects you from fire. (70, 9, D) a +5 hand axe of distortion (unseen) (70, 36, D) an amulet of magic regeneration (70, 37, D) a piece from Xom's chessboard (15/15) (70, 39, D) a +0 short sword (71, 8, D) a ring of willpower a tin of tremorstones (2/2) (71, 16, D) a lightning rod (4/4) (71, 17, D) a +0 dagger of venom (unseen) (71, 26, D) the +8 dagger "Qarghery" {venom, Str+5 Int+2 Dex+3} It poisons the flesh of those it strikes. Str: It affects your strength (+5). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). (71, 27, D) a +3 flail of venom (71, 29, D) +0 steam dragon scales (71, 36, D) a condenser vane (71, 37, D) a piece from Xom's chessboard (15/15) (71, 40, D) a +0 battleaxe a +0 robe (72, 9, D) a staff of poison (unseen) (72, 16, D) the amulet "Ceofor" {Spirit -Tele Harm Regen+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. the ring "Asueled" {rF+ rCorr MP-9 Dex+7 Slay-3} [ring of resist corrosion] Dex: It affects your dexterity (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rF: It protects you from fire. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (72, 17, D) a +0 troll leather armour (72, 26, D) a +1 dagger of speed (72, 30, D) +0 steam dragon scales (72, 36, D) a +2 short sword of venom (73, 1, D) a phial of floods (73, 26, D) the +0 chain mail of Enormous Amelioration {*Corrode rC+++ Regen+ Dex+4} Dex: It affects your dexterity (+4). rC: It renders you almost immune to cold. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (unseen) (73, 36, D) a +0 scimitar of flaming (75, 1, D) a tin of tremorstones (2/2)