Dungeon Sprint DCSS version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 3027522881601356159 0 Groucho the Ducker (level 1, -1/17 HPs) Began as a Ghoul Gladiator on Dec 17, 2022. Slain by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (11 turns). Groucho the Ducker (Ghoul Gladiator) Turns: 11, Time: 00:00:16 Health: -1/17 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 3 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 leather armour rPois ∞ Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised, inhibited regen, hasted, very quick A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls j - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds i - 2 potions of magic Skills: + Level 2.1 Fighting + Level 2.6 Axes - Level 1.7 Throwing + Level 0.0 Armour + Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Welcome, Groucho the Ghoul Gladiator. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. You feel yourself speed up. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! There is an open door here. You closely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. Your claw misses the merfolk siren. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Groucho the Ghoul Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D | Noticed a merfolk siren 11 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: War axe || 8 Use: Potion || 1