Groucho the Dungeon (0, 14, D) a +0 rapier a +0 robe a +0 buckler (1, 4, D) 2 scrolls of vulnerability (5, 4, D) a +2 trident (6, 4, D) a +2 falchion a +2 dagger (6, 7, D) a +0 dagger a +0 robe (7, 4, D) a +2 mace a +2 hand axe (8, 8, D) a +3 chain mail (unseen) (8, 9, D) a +0 vorpal mace (8, 10, D) a +1 dagger of venom (8, 11, D) a +2 vorpal trident (8, 18, D) a +0 club (still there?) a curare-tipped dart (still there?) (9, 8, D) a +3 ring mail (unseen) (9, 10, D) a +2 quarterstaff a +0 hand axe of freezing (9, 11, D) a +1 long sword of flaming (17, 19, D) a +5 ring mail (unseen) (17, 20, D) a +0 pair of gloves (17, 21, D) the +1 broad axe "Soakh" {antimagic, *Noise rN+ rCorr Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+6). rN: It protects you from negative energy. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (17, 22, D) a +2 scimitar of protection (17, 23, D) a +2 quarterstaff of protection (18, 6, D) a +2 great sword a +0 plate armour (18, 8, D) a +0 long sword (18, 19, D) a +4 chain mail (unseen) (18, 20, D) a +0 pair of boots (18, 21, D) a +2 rapier of electrocution (18, 22, D) a +2 vorpal dire flail (18, 23, D) a +2 halberd of flaming (20, 5, D) a +3 battleaxe a +0 chain mail (21, 15, D) a throwing net (22, -1, D) a +0 spear (22, 15, D) a +0 battleaxe a +0 scale mail (23, 5, D) a +0 halberd a +0 plate armour (23, 16, D) a +0 dagger (24, -1, D) a +3 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (25, -1, D) a +2 trident of flaming (still there?) the ring of Bebloiph {rN+ rCorr} (still there?) [ring of resist corrosion] rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (25, 0, D) the +1 spear "Killer Bee's Doom" {protect, Contam rC++ rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It greatly protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (25, 17, D) a +0 trident (26, 5, D) a +0 war axe a +0 plate armour (27, 17, D) a +0 mace (29, 12, D) a +0 dagger a +0 shortbow (29, 22, D) a +0 robe a +0 short sword a +0 buckler (29, 23, D) a +0 shortbow (30, 6, D) a +0 broad axe a +0 plate armour (33, 7, D) a +0 broad axe a +0 chain mail a +0 war axe a +0 chain mail a +3 long sword of holy wrath a +0 chain mail (35, -3, D) a +1 long sword of electrocution (still there?) a +0 chain mail (still there?) (35, 17, D) a +0 dagger a +0 robe (36, 1, D) 5 large rocks the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (36, 2, D) a lightning rod (4/4) (37, -1, D) a +0 spear (37, 1, D) a +6 giant spiked club (37, 8, D) a +1 battleaxe a +0 chain mail (37, 22, D) a +0 dagger a +0 robe (38, -6, D) a +0 long sword a +0 chain mail (38, 7, D) a +3 battleaxe a +0 plate armour 6 large rocks (41, 7, D) a +0 shortbow a +0 ring mail (42, -4, D) a +0 scimitar a +0 leather armour a +0 buckler (42, 0, D) a +0 vampiric long sword a +0 chain mail (42, 1, D) a +0 battleaxe a +0 plate armour a +0 giant club a +0 giant spiked club (53, 21, D) a +0 leather armour (53, 23, D) a +0 leather armour (60, -3, D) a +0 dagger a +0 robe (63, -2, D) a +0 spear