Groucho the Dungeon (0, 50, D) a +0 chain mail (0, 51, D) a +0 mace a +1 chain mail of fire resistance a +2 sling of freezing (0, 52, D) a staff of cold (1, 32, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (1, 33, D) a phantom mirror (1, 34, D) the +1 leather armour of Zybigono {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (1, 50, D) a +0 war axe (1, 51, D) a +0 scimitar a +0 giant club the +5 falchion "Killer Klown's Death" {venom, +Blink Will+ Str-4} It poisons the flesh of those it strikes. Str: It affects your strength (-4). +Blink: It lets you blink. Will: It increases your willpower. a +0 arbalest a +0 chain mail a box of beasts (1, 52, D) a book of Burglary (1, 53, D) 3 large rocks (2, 14, D) a box of beasts (2, 15, D) a +3 sling of freezing (2, 32, D) a +2 ring mail of willpower (unseen) (2, 33, D) a +1 leather armour of willpower (2, 51, D) the +6 mace "Ylay" {vorpal, *Noise Will+++ Dex-4 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-4). *Noise: It may make noises in combat. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. a +0 chain mail (2, 53, D) a +1 great sword a +0 chain mail (2, 55, D) a +0 troll leather armour (2, 57, D) a +6 ring of dexterity a +4 ring of evasion a ring of protection from cold the ring of the Grim God {Fire Int+3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. an amulet of faith a ring of resist corrosion the ring of Olugu {Drain rElec rF+ Dex+6 SInv} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. a +4 ring of protection a +6 ring of intelligence a +6 ring of strength a ring of positive energy a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 15, D) the +10 scimitar "Odureez" {speed, *Noise Str+2 Dex+2} Attacks with this weapon are significantly faster. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). *Noise: It may make noises in combat. (3, 16, D) a +2 scale mail of willpower (3, 32, D) a staff of air (unseen) (3, 33, D) a +2 spectral quarterstaff (3, 50, D) a +0 trident a +0 plate armour a +0 dagger (3, 51, D) a +0 battleaxe a +2 chain mail of positive energy (3, 52, D) a +0 chain mail a book of Blasting (3, 54, D) a +0 flail (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 32, D) a staff of air (unseen) (4, 33, D) the +1 pair of boots "Geler" {Dex+4} Dex: It affects your dexterity (+4). (4, 51, D) a +1 broad axe of freezing a +0 robe a box of beasts (4, 52, D) a +1 dire flail a +0 plate armour a +0 leather armour a +0 dagger a box of beasts (4, 54, D) a +0 long sword a +1 chain mail of fire resistance (5, 14, D) the Compendium of Damaging Conduction Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Storm Form Transmutation/Air 7 (5, 15, D) an amulet of magic regeneration a +2 ring mail of cold resistance (5, 32, D) a condenser vane (5, 50, D) a phial of floods (5, 51, D) a +0 flail a +0 plate armour a +2 cloak of willpower (5, 54, D) a +0 dire flail a +0 plate armour (6, 16, D) the ring "Amonus" {rCorr Str+5} [ring of resist corrosion] Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. (6, 19, D) a +2 robe of the Archmagi (6, 32, D) a +2 helmet of intelligence (6, 33, D) a +0 quarterstaff of draining (unseen) (6, 34, D) a +3 leather armour of fire resistance (6, 50, D) 4 large rocks a +0 plate armour of fire resistance (6, 51, D) a +0 giant club a book of Spectacle (6, 52, D) a staff of cold (6, 54, D) 2 large rocks (7, 16, D) a +0 vorpal shortbow a staff of poison (7, 17, D) an amulet of faith (7, 32, D) a +4 vampiric battleaxe (7, 33, D) a +2 robe (unseen) (7, 34, D) a staff of poison (7, 50, D) a phantom mirror (7, 51, D) 4 large rocks a staff of cold (7, 52, D) a +0 scimitar a +1 sling of freezing a +0 plate armour the +6 arbalest "Nootekki" {vorpal, Dex+7 Stlth-} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+7). Stlth: It makes you less stealthy. (7, 54, D) 4 large rocks (8, 15, D) the +7 flail of Niuxuagu {elec, Str+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). (8, 16, D) a book of the Wilderness (8, 32, D) a +6 quarterstaff of speed (8, 33, D) the +10 great mace of Veisu {venom, *Corrode +Blink rF++ MP+9} It poisons the flesh of those it strikes. rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (unseen) (8, 34, D) a lightning rod (4/4) (8, 50, D) a staff of death (8, 52, D) a ring of wizardry (8, 53, D) 3 large rocks (8, 55, D) 4 large rocks a +0 plate armour (9, 14, D) a +3 flail of holy wrath (9, 15, D) the +1 scale mail of Seotik {rN+ Will+} rN: It protects you from negative energy. Will: It increases your willpower. (9, 18, D) the +8 morningstar "Lonotseigg" {pain, rF- Int+6 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (9, 32, D) a staff of conjuration (unseen) (9, 33, D) +2 gold dragon scales (9, 34, D) a staff of conjuration (9, 51, D) a +0 mace a +3 mace of draining a +1 chain mail of poison resistance a ring of willpower (9, 52, D) a +4 spear of flaming a +0 plate armour a +0 trident of freezing (9, 53, D) 5 large rocks (9, 54, D) a +0 robe (9, 57, D) a +0 glaive (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 2, D) a +0 scale mail a +0 buckler (10, 4, D) a lightning rod (4/4) (10, 15, D) the Handbook of Lethal Combustion Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Fireball Conjuration/Fire 5 (10, 16, D) a +1 vorpal mace a +1 short sword of electrocution (10, 32, D) a staff of conjuration (10, 33, D) a +2 scimitar of holy wrath (10, 34, D) an amulet of the acrobat a condenser vane (10, 50, D) a +0 short sword a +0 chain mail a +1 long sword of draining (10, 54, D) a +0 dagger (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 flail (11, 14, D) a +0 spectral giant club (11, 15, D) a staff of cold a tin of tremorstones (2/2) (11, 18, D) a +3 chain mail of cold resistance (11, 32, D) the +2 robe of Milekk {Str+3 Dex+4} Str: It affects your strength (+3). Dex: It affects your dexterity (+4). (11, 34, D) a condenser vane (11, 51, D) a +0 great mace a +0 chain mail a piece from Xom's chessboard (15/15) a +0 long sword a +0 arbalest a +0 chain mail a ring of fire (11, 53, D) a +0 long sword a +0 plate armour a book of the Tundra (11, 54, D) a +0 flail a +0 plate armour (12, 14, D) a box of beasts (12, 15, D) the +10 morningstar "Agoarph" {vorpal, rC- rN+ Int+3 Dex+8} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (12, 32, D) a +3 lajatang of venom a condenser vane (12, 34, D) the ring "Qehasyng" {*Corrode rPois Str+4} [ring of poison resistance] Str: It affects your strength (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. a condenser vane (12, 51, D) a +1 vampiric battleaxe a +0 great mace a +0 arbalest a +3 plate armour of fire resistance an amulet of the acrobat a tin of tremorstones (2/2) (12, 53, D) a +0 chain mail a +0 whip a +4 ring of protection (13, 32, D) a +1 long sword of draining (13, 51, D) a +0 dagger of venom a +0 robe a +2 flail of protection (14, 50, D) a +0 dagger (14, 51, D) a +0 short sword (14, 52, D) a book of Spatial Translocations (14, 53, D) a +2 ring mail of positive energy a +0 chain mail (18, 5, D) a +0 leather armour a +0 shortbow (18, 48, D) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (18, 49, D) a +0 morningstar of protection (18, 50, D) a +4 great mace of distortion (19, 16, D) a +0 long sword (19, 17, D) a +2 whip of venom (19, 31, D) a +0 scale mail of willpower (19, 33, D) the +11 arbalest "Oplamism" {vorpal, rElec} Any ammunition fired from it inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (19, 48, D) a piece from Xom's chessboard (15/15) (19, 49, D) a +0 vorpal war axe (19, 50, D) a box of beasts (20, 1, D) a +0 dagger of pain a condenser vane 4 large rocks a +2 broad axe of electrocution a condenser vane the +9 short sword of Accord {speed, Int+3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). (20, 16, D) a +0 short sword (20, 17, D) the +1 glaive "Kyuwoogu" {drain, rElec rPois} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 rapier (20, 18, D) a +0 rapier a +0 rapier a +0 leather armour (20, 20, D) a +0 leather armour a +1 short sword of freezing (20, 32, D) the +6 mace of Uqayvos {venom, rElec rPois rF+ Stlth+} It poisons the flesh of those it strikes. rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. (20, 48, D) a +1 chain mail of poison resistance (20, 49, D) a staff of poison (20, 50, D) a tin of tremorstones (2/2) (21, 1, D) a phial of floods a +0 leather armour a +3 scale mail of willpower (21, 5, D) 6 large rocks a +0 arbalest a +0 longbow (21, 17, D) a +0 longbow a lightning rod (4/4) (21, 31, D) the +8 great mace of Circularity {vamp, Dex+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+2). (21, 34, D) a staff of poison (21, 48, D) a staff of cold (21, 49, D) a +1 morningstar of pain a +0 chain mail (21, 50, D) a +1 sling of freezing (21, 51, D) the +4 spear of Cuiciudi {elec, rPois Str+4 Int+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rPois: It protects you from poison. a +0 trident (22, 17, D) a +0 scimitar a +0 rapier a +0 rapier a +0 ring mail of fire resistance a +0 leather armour (22, 18, D) a +0 long sword a +0 longbow a +0 leather armour (22, 19, D) a +0 chain mail the +7 great sword of Fragile Peace {vorpal, Int+3 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). SInv: It lets you see invisible. (22, 24, D) a +0 rapier (22, 32, D) a +1 flail of protection (22, 34, D) a lightning rod (4/4) (22, 48, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (23, 5, D) a +0 longbow (23, 16, D) a tin of tremorstones (2/2) (23, 18, D) a ring of poison resistance a +4 broad axe of freezing a +0 shortbow a +0 leather armour a +2 great mace of holy wrath (23, 20, D) a +0 rapier of flaming a +0 rapier of flaming a +0 leather armour (23, 32, D) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (23, 33, D) a +2 vorpal arbalest (23, 34, D) a phial of floods (23, 48, D) a staff of fire (23, 49, D) a +2 falchion of holy wrath a +4 chain mail of cold resistance (23, 50, D) a +5 morningstar of holy wrath (24, -1, D) a +0 shortbow (24, 1, D) a +1 shortbow of freezing 8 large rocks a +2 plate armour of fire resistance (24, 4, D) a +0 trident of flaming a +2 arbalest of flaming 4 large rocks (24, 17, D) a piece from Xom's chessboard (15/15) a +2 dagger of holy wrath (24, 18, D) a +0 rapier a +0 leather armour (24, 24, D) a +0 rapier a +0 rapier a +0 leather armour a +0 leather armour a +0 rapier (24, 32, D) a piece from Xom's chessboard (15/15) (24, 33, D) the ring of Oqyr Sim {rN+ Will++ Str+6} [ring of strength] Str: It affects your strength (+6). rN: It protects you from negative energy. Will: It greatly increases your willpower. (24, 34, D) a +2 glaive of venom (24, 48, D) the +1 leather armour of Hamnamp {rPois Dex-2 Stlth+} Dex: It affects your dexterity (-2). rPois: It protects you from poison. Stlth: It makes you more stealthy. (25, 2, D) a ring of flight (still there?) a +0 shortbow (still there?) a +0 arbalest (still there?) a +0 shortbow (still there?) a staff of conjuration (still there?) (25, 3, D) a +0 arbalest (still there?) a staff of fire (still there?) (25, 17, D) a +0 longbow a +1 plate armour of poison resistance a +0 dagger (25, 18, D) a staff of poison (25, 32, D) a +0 whip of electrocution (25, 33, D) a box of beasts (25, 49, D) a tin of tremorstones (2/2) (25, 50, D) a staff of conjuration (26, 1, D) a condenser vane 6 large rocks (26, 3, D) a +0 arbalest a +0 arbalest (26, 16, D) an Inescapable Atlas (26, 20, D) a +0 rapier (26, 33, D) a staff of poison (26, 35, D) a +3 chain mail of poison resistance (26, 48, D) a +7 giant spiked club (26, 49, D) the +10 glaive "Embalmer" {vorpal, *Rage Str-3 Dex+9} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Dex: It affects your dexterity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (26, 50, D) a +1 short sword of flaming (27, 0, D) a +1 quarterstaff of holy wrath (27, 4, D) 4 large rocks (27, 16, D) a staff of death (27, 17, D) a +0 dagger (27, 19, D) a +0 rapier a +0 ring mail of fire resistance (27, 32, D) the +8 shortbow of the Shining Light {speed, +Blink rC- Stlth+} Attacks with this weapon are significantly faster. rC: It makes you vulnerable to cold. +Blink: It lets you blink. Stlth: It makes you more stealthy. (27, 34, D) a book of Burglary (27, 48, D) a +2 sling of freezing (27, 50, D) a staff of conjuration (28, -1, D) a phial of floods (28, 4, D) a +0 falchion of distortion (still there?) a staff of cold (still there?) (28, 16, D) a condenser vane a +0 rapier (28, 17, D) an amulet of reflection a +0 leather armour a +1 scimitar of holy wrath a +3 ring mail of fire resistance (28, 18, D) a +0 long sword (28, 32, D) a staff of air the +10 rapier of Fedhas's Grace {vorpal, rElec rF+ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (28, 48, D) a +2 robe of positive energy (28, 49, D) the +5 ring mail of Eye-covered Curiosity {+Blink rN+ Dex-2} Dex: It affects your dexterity (-2). rN: It protects you from negative energy. +Blink: It lets you blink. (28, 50, D) a +3 leather armour of cold resistance (29, 0, D) a box of beasts (29, 2, D) a +0 arbalest (still there?) a +0 arbalest (still there?) a +2 robe of willpower (still there?) (29, 16, D) a +0 rapier (29, 19, D) a ring of protection from fire a +0 long sword (29, 33, D) a staff of conjuration (29, 48, D) a +2 great mace of holy wrath a phial of floods (29, 49, D) a +5 battleaxe of flaming (29, 50, D) the +7 quarterstaff "Spiderslayer" {pain, +Blink Will+ Int-2 Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+7). +Blink: It lets you blink. Will: It increases your willpower. (30, 48, D) a book of the Hunter (31, 50, D) a +1 demon blade of venom (32, 49, D) a lightning rod (4/4) (32, 50, D) a +5 shortbow of freezing (33, 48, D) the +9 trident of the Tent {venom, *Rage rPois rN+++ Dex-4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-4). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 ring mail of cold resistance (33, 49, D) a staff of fire a lightning rod (4/4) (34, 28, D) a +5 flail of draining (34, 31, D) 2 large rocks (still there?) the +7 hand axe "Goblinbane" {freeze, Dex+3} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (34, 49, D) a piece from Xom's chessboard (15/15) (35, 14, D) a +2 shortbow of flaming (35, 15, D) the +3 long sword "Zanebbo" {vorpal, +Blink Will- Int+2 Dex+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). +Blink: It lets you blink. Will: It decreases your willpower. (35, 28, D) a +0 arbalest a box of beasts a staff of death (35, 49, D) a tin of tremorstones (2/2) (36, 0, D) a +1 great sword of holy wrath (36, 1, D) an amulet of guardian spirit (36, 14, D) a phial of floods (36, 15, D) a +1 war axe of draining (36, 28, D) a +2 scimitar of holy wrath (36, 29, D) 6 large rocks a +0 glaive (36, 30, D) a +0 arbalest (36, 43, D) a +4 long sword of holy wrath a +0 tower shield (36, 44, D) a +0 great sword a +0 leather armour (37, 0, D) a +2 plate armour of poison resistance (37, 1, D) a staff of conjuration a +0 glaive a staff of poison (37, 5, D) a +0 flail +0 shadow dragon scales (37, 14, D) a lightning rod (4/4) (37, 16, D) a +3 scale mail of fire resistance (37, 28, D) a +2 scale mail of poison resistance (37, 29, D) a +1 great mace a +0 plate armour (37, 32, D) a +0 chain mail (37, 43, D) a +0 quarterstaff a +2 robe of resistance a +4 flail of flaming a +0 longbow a +0 robe a +0 whip a +0 robe (38, 1, D) a staff of conjuration (38, 15, D) a tin of tremorstones (2/2) (38, 29, D) a phantom mirror (38, 30, D) 5 large rocks (38, 31, D) a +0 arbalest (38, 43, D) a +4 great sword of flaming +0 pearl dragon scales (38, 49, D) a +0 pair of gloves of stealth a book of Sloth a +0 arbalest of freezing (39, 0, D) a +2 trident of venom (39, 15, D) a +3 leather armour of fire resistance (39, 27, D) an amulet of the acrobat (39, 28, D) a phantom mirror (39, 31, D) a +2 vampiric long sword a +0 chain mail (39, 34, D) a +0 great sword (39, 44, D) a +1 scimitar of flaming a +0 longbow a +0 robe (39, 48, D) a phantom mirror (40, 1, D) a +0 vorpal scimitar a +0 glaive (40, 3, D) a +0 halberd (40, 5, D) the +3 executioner's axe of Ullic {freeze, *Rage rCorr Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (40, 14, D) a +2 battleaxe of venom (40, 15, D) a staff of earth (40, 29, D) a +0 long sword of electrocution a piece from Xom's chessboard (15/15) (40, 30, D) a +0 broad axe a +0 chain mail a +0 tower shield an amulet of regeneration (40, 31, D) a +0 war axe a +0 plate armour a +0 tower shield (40, 44, D) a +3 demon whip (40, 49, D) the Monograph on the Flock Spells Type Level a - Animate Armour Summoning/Earth 4 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Forest Summoning/Translocation 5 a +1 cloak of willpower (40, 50, D) a +1 vorpal long sword a book of Weapons (40, 51, D) an amulet of regeneration (41, 0, D) a phial of floods (41, 3, D) the amulet "Qetasaxt" {Spirit Int+7} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+7). (41, 4, D) a +0 halberd (41, 14, D) a +2 vorpal arbalest (41, 29, D) a +1 longbow of freezing (41, 30, D) a +2 morningstar of venom a +0 chain mail (41, 31, D) a +0 arbalest (41, 33, D) a +0 plate armour (41, 47, D) a +4 ring of slaying (41, 49, D) a +1 pair of gloves of dexterity (42, 0, D) a +0 short sword (42, 1, D) a +0 shortbow of flaming (42, 14, D) a +2 vorpal broad axe (42, 15, D) a staff of conjuration (42, 28, D) a +1 pair of boots of stealth (42, 29, D) a +2 dagger of draining (42, 42, D) a +0 shortbow (42, 43, D) a +0 robe (still there?) a +1 whip of holy wrath (still there?) a +2 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (42, 48, D) a +3 rapier of protection (42, 49, D) a ring of protection from fire (43, 14, D) a +1 scimitar of flaming (43, 15, D) a +3 halberd of freezing (43, 31, D) a +0 war axe a +0 plate armour a +0 kite shield (43, 47, D) a +1 flail of protection (43, 50, D) the +6 dagger "Qifisat" {spect, rPois rF+ rN+ Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. (43, 51, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (44, 28, D) the +0 robe "Nuawnat" {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (44, 30, D) a +0 great mace (still there?) a +0 chain mail (still there?) the amulet of Guergheis {Reflect rN+ Dex+3 SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SH: It affects your SH (+5). (44, 42, D) a +4 scimitar of flaming (unseen) (44, 44, D) a +0 robe (44, 48, D) a lightning rod (4/4) a staff of cold (44, 49, D) a +2 arbalest of flaming (44, 50, D) a book of Sloth (45, 48, D) a book of Blasting a +0 vorpal dire flail (45, 50, D) a book of the Earth the +8 plate armour "Wonop" {Rampage Dex+2 Slay-6} Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). Rampage: It bestows one free step when moving towards enemies. the +1 leather armour of Conscience {rElec rPois Regen+ Str-3} Str: It affects your strength (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (45, 51, D) the +6 war axe "Pozont" {spect, Str+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). (45, 52, D) a There-And-Back Book (46, 48, D) a staff of earth (47, 48, D) the +2 sling "Pevedoc" {flame, rC+ SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It protects you from cold. SInv: It lets you see invisible. the +1 leather armour "Jogaroc" {+Inv Str+6 Stlth+} Str: It affects your strength (+6). +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (48, -1, D) a staff of death (48, 48, D) a condenser vane (48, 49, D) a condenser vane (48, 51, D) a staff of death (49, 12, D) a +2 short sword of electrocution a +0 trident a piece from Xom's chessboard (15/15) (49, 36, D) the +8 rapier of Wuinom {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (49, 37, D) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (49, 48, D) a +1 leather armour of fire resistance (49, 49, D) a book of Displacement (49, 50, D) the Omnibus of the Arsonist and Conduction Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Ignition Fire 8 (50, 0, D) a condenser vane a +3 long sword of electrocution (50, 1, D) an amulet of magic regeneration (50, 12, D) a staff of death a book of Burglary (50, 24, D) a +4 quarterstaff of draining a +5 falchion of holy wrath (50, 37, D) a +4 long sword of holy wrath (50, 38, D) a +0 battleaxe of freezing (unseen) (50, 48, D) a ring of resist corrosion (50, 49, D) a +3 hand axe of freezing (51, 0, D) a +2 rapier of speed (51, 25, D) a +4 ring of protection (51, 36, D) a box of beasts (51, 37, D) a +0 hand axe of flaming (51, 48, D) the +6 arbalest of the Enfolding Gods {elec, rPois} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. a +2 battleaxe of freezing a staff of cold (51, 50, D) an amulet of the acrobat a book of Displacement (52, 0, D) a +0 mace of protection the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (52, 1, D) a +1 sling of flaming (52, 11, D) a staff of poison a staff of air (52, 24, D) a +2 demon blade of electrocution (52, 25, D) the +0 robe of the Sturgeon {rElec rN+++ Dex-4 Stlth+} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Stlth: It makes you more stealthy. (52, 36, D) a +3 dagger of venom (52, 37, D) a +2 battleaxe of freezing (52, 50, D) a scroll of brand weapon the amulet "Rostriett" {rElec Regen+ Str+2 Int-5} [amulet of regeneration] Str: It affects your strength (+2). Int: It affects your intelligence (-5). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (53, 24, D) a box of beasts (53, 25, D) a staff of conjuration (53, 36, D) a lightning rod (4/4) (53, 48, D) a +1 pair of gloves of hurling (53, 49, D) a staff of air the +8 whip "Pilamal" {vamp, +Blink rF- MP+9 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). +Blink: It lets you blink. Stlth: It makes you more stealthy. (54, 0, D) a +6 battleaxe of freezing (54, 2, D) a +2 hand axe of draining (unseen) (54, 12, D) the amulet of Axzar {Spirit Dex+4 Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (54, 36, D) a +5 dire flail of holy wrath (54, 49, D) a +2 dagger of protection (54, 50, D) a staff of poison (55, 0, D) the +4 morningstar "Neac" {elec, *Slow rPois MP+9 Str+9} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+9). rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. a +1 quarterstaff of draining (55, 12, D) a phial of floods a +2 ring mail of poison resistance a staff of conjuration a +0 spectral giant spiked club (56, 0, D) a +0 hand axe of flaming (56, 12, D) a +0 trident of venom (56, 24, D) a +2 great sword of holy wrath (58, 38, D) a +0 robe (58, 48, D) a +2 shortbow of flaming (58, 49, D) a lightning rod (4/4) (59, 37, D) the +3 dagger of Conflict {vorpal, Will+ rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +5 dire flail of freezing a +0 robe a staff of air (59, 40, D) a +0 dagger (59, 47, D) a ring of ice (59, 48, D) the +5 glaive "Liesiczo" {venom, Fly rPois Int+4 Dex-2} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). rPois: It protects you from poison. Fly: It grants you flight. (59, 49, D) a staff of cold (60, 47, D) a +6 ring of dexterity (60, 48, D) a +2 dagger of venom (60, 49, D) the +7 great sword of the Sneaky Friars {venom, *Corrode rF+ Str+4} It poisons the flesh of those it strikes. Str: It affects your strength (+4). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. (61, 0, D) a box of beasts (61, 3, D) a +0 flail a +0 leather armour a +0 whip a +0 leather armour (61, 8, D) a box of beasts (61, 9, D) a +0 robe (61, 16, D) a phial of floods (61, 26, D) the amulet of Dishonesty {Spirit +Inv} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. (61, 37, D) a staff of poison (61, 38, D) a +0 morningstar a +3 ring mail of cold resistance (61, 39, D) a +0 spear a +0 robe (61, 47, D) a phial of floods (61, 48, D) a staff of cold (61, 49, D) a staff of earth (62, 0, D) the +4 arbalest "Peujap" {penet, rF+++ Str+4 Int-2} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+4). Int: It affects your intelligence (-2). rF: It renders you almost immune to fire. (62, 1, D) a +4 short sword of venom (62, 3, D) a +0 dagger of draining a +0 robe (62, 7, D) a staff of earth a +0 mace a +2 leather armour of positive energy (62, 17, D) the +3 troll leather armour of Liefait {rN+ Regen+} rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (unseen) (62, 27, D) a +4 vorpal halberd (62, 41, D) a +0 scimitar of flaming a +0 robe (62, 47, D) the +1 gold dragon scales of Calculation {rPois rF+ rC+ Will+++ Str-3 Dex+4 SInv} Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It greatly increases your willpower. (62, 48, D) a condenser vane (63, 0, D) the +2 spear of Wemaheb {flame, SInv} It burns those it strikes, dealing additional fire damage. SInv: It lets you see invisible. (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 16, D) a +0 battleaxe of freezing (63, 17, D) a +1 chain mail of fire resistance (unseen) (63, 19, D) a +0 long sword of flaming (63, 26, D) a +4 vorpal war axe (63, 35, D) an amulet of faith (63, 36, D) a phial of floods (63, 37, D) a staff of earth (63, 47, D) a +1 broad axe of freezing (63, 48, D) a +6 ring of strength (63, 49, D) a +2 chain mail of cold resistance (64, 17, D) a ring of willpower (64, 27, D) a +1 spectral lajatang (64, 38, D) a +0 robe (64, 39, D) a +0 dagger (64, 47, D) a +0 troll leather armour (64, 48, D) a +0 scale mail of positive energy (64, 49, D) a phantom mirror a staff of air (64, 50, D) the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. (64, 51, D) the +4 lajatang of Dyaqeddu {drain, Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). the +1 quarterstaff of Drought {vorpal, rElec Will+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Will: It increases your willpower. (65, 47, D) the ring "Mumoegg" {MP+9 SInv} [ring of magical power] MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (65, 48, D) a staff of conjuration (65, 49, D) a ring of flight a lightning rod (4/4) (66, 25, D) the amulet "Qiyhiss" {Spirit Fly Str-5 Dex+5} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (-5). Dex: It affects your dexterity (+5). Fly: It grants you flight. (66, 48, D) a +2 vorpal scimitar (66, 49, D) a +0 great sword of flaming (66, 50, D) a staff of earth (67, 47, D) a lightning rod (4/4) a +2 hand axe of electrocution (67, 49, D) a staff of cold (68, 0, D) a phial of floods (68, 4, D) a +1 scimitar of holy wrath (68, 48, D) a +1 antimagic quarterstaff a +0 arbalest of flaming a +0 spear of venom (68, 49, D) a Trismegistus Codex (68, 50, D) the +1 chain mail "Kisaug" {Str+7 Dex-3 Slay+3} Str: It affects your strength (+7). Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (69, 0, D) the +0 robe of Birdsong {Harm +Inv Dex+3} Dex: It affects your dexterity (+3). +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (69, 36, D) a staff of fire (unseen) (69, 49, D) the +1 hand axe of the Gazing Philosopher {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). (69, 50, D) a staff of fire (70, 9, D) a +6 ring of dexterity (70, 27, D) a +0 short sword (70, 29, D) a +2 vorpal hand axe (unseen) (70, 36, D) a staff of cold (70, 37, D) a +0 dagger a +0 chain mail (70, 38, D) a +0 rapier (70, 39, D) a +0 war axe of flaming (70, 48, D) a +4 falchion of holy wrath a manual of Fighting (70, 50, D) the +8 quarterstaff "Zalif" {pain, *Corrode Will+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). *Corrode: It may corrode you when you take damage. Will: It increases your willpower. an amulet of reflection (71, 16, D) a box of beasts (71, 17, D) a +2 scale mail of poison resistance (unseen) (71, 36, D) a +0 long sword a staff of poison (71, 37, D) a +0 dagger a +0 shortbow a +0 leather armour a +2 leather armour of willpower (71, 38, D) a +0 short sword (71, 46, D) the +4 spear of Osirup {elec, rPois rF+ rC+ rN+ Str-5} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-5). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. (72, 8, D) a +0 halberd of venom (72, 9, D) a staff of cold (72, 17, D) a staff of cold (72, 25, D) a +5 whip of venom a staff of poison the +10 long sword of Hoiptiki {drain, Str+2 Int+4 Dex-3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-3). a +0 shortbow (72, 29, D) a +0 scimitar (72, 31, D) a +4 war axe of electrocution (72, 36, D) the +9 scimitar of Causality {vorpal, rC++ rN+ Int-2 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rC: It greatly protects you from cold. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (72, 50, D) a ring of resist corrosion (73, 16, D) a +4 vorpal glaive (unseen) (73, 17, D) a staff of cold (unseen) (73, 35, D) a +0 rapier (73, 37, D) a +0 long sword a +2 buckler (73, 47, D) a +4 ring of evasion (73, 48, D) a +2 rapier of flaming (73, 49, D) a box of beasts a staff of earth (74, 25, D) a +0 leather armour (74, 26, D) a staff of fire a +2 flail of draining (74, 28, D) a +0 leather armour a +0 shortbow (74, 30, D) a +0 flail of protection (unseen) (74, 35, D) the +7 battleaxe of Sin {spect, *Rage Will+ Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. (unseen) (74, 47, D) an amulet of the acrobat (74, 48, D) Giunuvab's Guidebook on Assembled Coordinates Spells Type Level a - Summon Small Mammal Summoning 1 b - Gell's Gravitas Translocation 3 c - Lesser Beckoning Translocation 3 d - Passage of Golubria Translocation 4 e - Summon Hydra Summoning 7 (74, 49, D) a condenser vane (75, 1, D) a piece from Xom's chessboard (15/15) (75, 2, D) a +0 long sword (75, 28, D) a +0 dagger (75, 47, D) a box of beasts (75, 48, D) a staff of cold