Groucho the Dungeon (2, 16, D) a staff of earth (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 16, D) a +1 broad axe of freezing (unseen) (3, 17, D) a +4 vorpal great sword (still there?) a +3 ring mail of fire resistance (still there?) the human corpse of Rupert (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +0 vampiric hand axe (still there?) a book of Death (still there?) (5, 16, D) a +4 lajatang of speed (still there?) a +2 robe of positive energy (still there?) a +4 chain mail of cold resistance (still there?) (6, 8, D) a +0 scale mail a +0 buckler a +0 flail (6, 16, D) a +4 scimitar of flaming (still there?) a potion of brilliance (still there?) a +5 dagger of venom (still there?) (7, 18, D) 2 large rocks of chaos (still there?) the stone giant corpse of Chuck (still there?) (8, 17, D) a +2 shortbow of freezing (unseen) (9, 16, D) a +2 whip of freezing (still there?) a +0 robe (still there?) a +2 pair of gloves of stealth (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 16, D) a Young Poisoner's Handbook (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) a +1 vorpal quarterstaff (unseen) (11, 17, D) a +1 war axe of flaming (still there?) a +0 chain mail (still there?) a wand of paralysis (15) (still there?) a potion of attraction (still there?) (11, 19, D) a +2 morningstar of protection (still there?) a +0 chain mail (still there?) 2 potions of cancellation (still there?) the orc corpse of Saint Roka (still there?) (12, 16, D) a +1 war axe (unseen) (12, 17, D) a +0 rapier a +0 leather armour a potion of attraction the human corpse of Eustachio (12, 18, D) a +2 demon trident of venom (still there?) a +1 chain mail of cold resistance (still there?) a +0 tower shield (still there?) 4 scrolls of enchant weapon (still there?) (18, 0, D) a phantom mirror (18, 3, D) a +0 short sword (19, 1, D) a tin of tremorstones (2/2) a +0 short sword (19, 16, D) a staff of cold (unseen) (19, 32, D) a ring of see invisible (20, 2, D) a +0 longbow a staff of cold a +0 leather armour (20, 4, D) a +0 rapier a +0 leather armour (20, 16, D) a phantom mirror (20, 17, D) the +11 quarterstaff of Iziomm {flame, rCorr MP+9} It burns those it strikes, dealing additional fire damage. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (20, 32, D) the +10 whip of Vaxuoggeon {antimagic, *Corrode rPois rC++ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. a +4 hand axe of freezing the +10 glaive of Inconvenience {drain, *Corrode Str+10 Dex+6} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+10). Dex: It affects your dexterity (+6). *Corrode: It may corrode you when you take damage. (20, 35, D) +0 fire dragon scales (21, 0, D) a lightning rod (4/4) a +0 leather armour a staff of death (21, 1, D) a phial of floods a staff of air a box of beasts (21, 2, D) a +0 long sword a +0 shortbow a +0 scale mail (21, 17, D) an amulet of reflection (21, 38, D) quicksilver dragon scales (22, -1, D) a +3 leather armour of fire resistance a +0 long sword (22, 4, D) a +0 longbow a +0 leather armour (22, 32, D) a ring of poison resistance a +2 leather armour of cold resistance a staff of death (22, 33, D) a +2 scale mail of fire resistance (22, 35, D) +0 ice dragon scales (still there?) +0 fire dragon scales (still there?) a +3 scale mail of poison resistance (still there?) (23, 2, D) a staff of conjuration a +0 long sword a +0 leather armour (23, 3, D) a +2 glaive of flaming a +0 ring mail (23, 4, D) a +0 scimitar (23, 17, D) a staff of death (unseen) (23, 32, D) a +3 dagger of protection (23, 35, D) the +5 flail "Ejaw" {protect, Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+2). (unseen) (23, 36, D) +0 acid dragon scales (24, -1, D) a staff of earth a +0 shortbow a +0 short sword a +0 dagger a +0 vorpal war axe (24, 0, D) a book of Fire (24, 4, D) a +0 dagger (24, 15, D) the +8 morningstar of the Fray {vorpal, +Blink Str+9 Int-5 Dex-3} It inflicts extra damage upon your enemies. Str: It affects your strength (+9). Int: It affects your intelligence (-5). Dex: It affects your dexterity (-3). +Blink: It lets you blink. (24, 32, D) a staff of earth (25, 17, D) a staff of death the +9 war axe "Syupniu" {spect, Str+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). (25, 18, D) the +8 scimitar "Usoepotey" {venom, rElec rC- Int+8 Stlth+} It poisons the flesh of those it strikes. Int: It affects your intelligence (+8). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (25, 32, D) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (25, 34, D) a +0 antimagic mace a +0 mace of draining (26, 0, D) a +3 great sword of electrocution a +1 mace of holy wrath (26, 1, D) a +0 ring mail a staff of death (26, 2, D) the ring "Bahidiom" {Ice *Slow Will+ Str+3} [ring of ice] It enhances your ice magic. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. *Slow: It may slow you when you take damage. Will: It increases your willpower. a +0 long sword a +0 rapier a +0 long sword a +0 longbow a +0 leather armour (26, 15, D) a book of Touch a +2 vorpal war axe (26, 16, D) a book of Vapours the +5 steam dragon scales "Gunliuc" {rC- Will+ Stlth+} rC: It makes you vulnerable to cold. Will: It increases your willpower. Stlth: It makes you more stealthy. (26, 32, D) the ring of the Turtledove {Ice rCorr} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (26, 33, D) a +4 hand axe of flaming (unseen) (26, 34, D) a ring of poison resistance (27, 0, D) a +0 short sword (27, 1, D) a staff of death a +0 leather armour a staff of poison (27, 2, D) a +0 shortbow a +0 longbow a +0 leather armour (27, 32, D) a +2 robe (27, 34, D) a staff of fire a +4 plate armour of fire resistance (28, 1, D) a +0 long sword a +0 chain mail the +4 scimitar of Nityc {vorpal, rElec Stlth+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (28, 16, D) a staff of death (28, 17, D) a +1 vorpal broad axe a +3 scale mail of poison resistance (28, 33, D) a lightning rod (4/4) (29, 1, D) a +3 chain mail of cold resistance (29, 2, D) a +0 long sword (29, 15, D) a +1 vorpal sling (29, 32, D) a +1 leather armour of cold resistance (29, 33, D) a +1 battleaxe of venom (35, 0, D) a +0 pair of gloves of strength (35, 15, D) a +1 vampiric demon trident a +0 robe a staff of air (35, 29, D) a +2 spectral quarterstaff (36, 0, D) a +5 morningstar of draining (36, 1, D) a +5 hand axe of freezing (36, 14, D) a phial of floods (36, 15, D) a +0 spear a +3 plate armour of poison resistance (36, 18, D) a +1 vorpal mace a +0 robe (36, 29, D) a staff of death (37, 0, D) a piece from Xom's chessboard (15/15) (37, 1, D) an amulet of the acrobat (37, 14, D) a staff of earth (37, 15, D) a +0 rapier (37, 19, D) a +0 robe a +0 rapier a +0 trident (37, 28, D) a staff of conjuration (37, 29, D) a piece from Xom's chessboard (15/15) (37, 33, D) a +0 long sword (38, 0, D) a staff of fire (38, 1, D) the +1 robe "Xodghes" {Int+4} Int: It affects your intelligence (+4). (38, 14, D) a tin of tremorstones (2/2) (38, 15, D) a piece from Xom's chessboard (15/15) (38, 16, D) a +0 spear 3 silver javelins a +0 leather armour (38, 28, D) a piece from Xom's chessboard (15/15) a +1 battleaxe of electrocution a staff of conjuration (39, 0, D) a book of Fire (39, 1, D) a staff of conjuration (39, 15, D) a phial of floods (39, 16, D) a +0 rapier of venom a +0 robe (39, 20, D) a +0 robe (39, 27, D) a phantom mirror (39, 28, D) a ring of willpower a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (39, 34, D) a +0 dagger a +0 robe (40, 0, D) a tin of tremorstones (2/2) (40, 1, D) a staff of cold (unseen) (40, 2, D) 2 large rocks (40, 15, D) a +4 hand axe of electrocution (40, 18, D) a +2 trident of protection a +0 plate armour of cold resistance (40, 19, D) a +1 trident of freezing a +0 robe (40, 20, D) a +2 trident of protection (41, 0, D) the ring "Ulol" {AC+4 Int+4} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+4). (41, 1, D) a +0 morningstar (still there?) a staff of poison (still there?) (41, 15, D) a +0 robe (41, 17, D) a +0 rapier (41, 28, D) Gimeuddo's Quarto of Feathery Transfiguration Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Eringya's Noxious Bog Transmutation/Poison 6 (41, 34, D) a +5 scimitar of freezing a +0 robe (42, 0, D) a +2 dagger of venom (42, 1, D) a +6 ring of strength (42, 15, D) a +0 trident a +0 leather armour a staff of conjuration (42, 28, D) a +0 vorpal quarterstaff (43, 15, D) a box of beasts (43, 17, D) a +0 robe (43, 28, D) a +5 great sword of holy wrath (43, 29, D) a +1 pair of gloves of dexterity (44, 28, D) a staff of cold (49, 0, D) a +0 falchion of holy wrath (unseen) (49, 1, D) a ring of ice a ring of ice a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an amulet of reflection (49, 18, D) a +4 ring of protection a +3 rapier of electrocution (49, 24, D) a phantom mirror (49, 36, D) a +4 ring mail of fire resistance (unseen) (49, 37, D) a +6 ring of dexterity (50, 0, D) a staff of fire (unseen) (50, 1, D) a ring of see invisible (50, 13, D) a +2 buckler of cold resistance (50, 24, D) a staff of poison (50, 25, D) the +1 robe of Hyrche {Harm rF+ rC+ Int-3} Int: It affects your intelligence (-3). rF: It protects you from fire. rC: It protects you from cold. Harm: It increases damage dealt and taken. (50, 37, D) the ring "Tairey" {Drain Will+ Str+2 Int+6 SInv} [ring of see invisible] Str: It affects your strength (+2). Int: It affects your intelligence (+6). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (51, 0, D) a ring of resist corrosion (51, 1, D) a +0 broad axe of venom (51, 24, D) an amulet of guardian spirit (51, 36, D) a tin of tremorstones (2/2) (51, 42, D) a +0 morningstar (52, 0, D) a lightning rod (4/4) (52, 1, D) the +8 sling "With Two Names" {speed, Stlth+} Attacks with this weapon are significantly faster. Stlth: It makes you more stealthy. (52, 24, D) a +3 antimagic long sword (52, 25, D) the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (52, 37, D) a ring of see invisible (53, 0, D) a +1 plate armour of willpower (53, 1, D) a lightning rod (4/4) (53, 12, D) a staff of fire (53, 16, D) a +2 mace of protection (53, 17, D) a +1 shortbow of freezing (53, 36, D) a +3 vorpal broad axe (unseen) (53, 37, D) a +1 vorpal long sword (unseen) (54, 0, D) Great Wizards, Vol. II (54, 1, D) the +5 spear of Yra Icir {freeze, rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. (unseen) (54, 12, D) a +3 vorpal glaive (54, 25, D) a +5 battleaxe of electrocution a +3 ring mail of positive energy (54, 36, D) a phial of floods (55, 0, D) the +3 trident "Ijazudd" {venom, SInv} It poisons the flesh of those it strikes. SInv: It lets you see invisible. (55, 1, D) a +1 flail of draining (55, 24, D) a lightning rod (4/4) (59, 37, D) quicksilver dragon scales (59, 42, D) 4 large rocks (60, 37, D) a ring of ice (60, 38, D) a +0 troll leather armour (60, 39, D) a +0 giant spiked club a +0 battleaxe of freezing a +0 giant club a +0 giant club (61, 0, D) a phantom mirror (61, 16, D) an amulet of magic regeneration (61, 18, D) a +4 flail (61, 26, D) a +2 long sword of electrocution (61, 37, D) a +2 quarterstaff of draining (61, 38, D) a +0 giant spiked club (61, 41, D) a +0 giant club a +0 giant club 4 large rocks (62, 0, D) the ring "Inisatim" {Fire rPois Int+4 Slay-3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. (62, 1, D) a +3 lajatang of electrocution (62, 8, D) a staff of fire (62, 9, D) a +2 broad axe of freezing (62, 17, D) a +2 mace of draining (62, 26, D) the +0 short sword "Dugud" {vorpal, rPois rC+ rN++ Int-4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-4). rC: It protects you from cold. rPois: It protects you from poison. rN: It greatly protects you from negative energy. (62, 27, D) the +5 scale mail of Minor Irritation {rF+ rC+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. (62, 28, D) a +0 rapier a +0 robe (62, 36, D) the +1 halberd of the Wilderness {freeze, Fly Will+ Str+4 Int-4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Int: It affects your intelligence (-4). Fly: It grants you flight. Will: It increases your willpower. (62, 37, D) the +8 falchion of Crawling {vorpal, *Slow rElec Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (62, 38, D) 5 large rocks (63, 0, D) the +1 ring mail of Limited Liability {Will+} Will: It increases your willpower. (63, 17, D) a +2 leather armour of poison resistance (63, 18, D) a +0 robe a +6 dagger of freezing a +0 robe (63, 26, D) a ring of ice (63, 27, D) a +0 short sword a staff of conjuration (63, 36, D) a +4 scimitar of holy wrath (63, 37, D) a +2 vampiric hand axe (64, 16, D) the +2 quarterstaff "Ulotsul" {spect, Int+4 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. (64, 26, D) a +0 scimitar of protection (64, 27, D) a +0 robe (64, 39, D) 2 large rocks (68, 39, D) a +0 short sword (69, 36, D) a +0 dagger a +3 vampiric spear (70, 8, D) a +2 chain mail of cold resistance (70, 18, D) a +0 shortbow (70, 38, D) a +1 vorpal glaive a +4 vorpal longbow a +0 dagger a +0 leather armour (71, 16, D) a +2 great mace of protection (71, 17, D) a +0 shortbow a phantom mirror (71, 18, D) a +0 trident 2 boomerangs (71, 26, D) a box of beasts (71, 36, D) a +0 leather armour a +0 pair of boots of flying (72, 8, D) a staff of earth (72, 9, D) a +2 shortbow of freezing (72, 20, D) a +0 trident (72, 26, D) an amulet of faith (72, 27, D) a +2 great sword of electrocution (72, 37, D) a +5 long sword of freezing the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (72, 38, D) a +0 long sword a lightning rod (4/4) (72, 41, D) a +0 rapier (73, 1, D) a +2 vampiric lajatang (unseen) (73, 16, D) a +0 shortbow the +5 morningstar "Hoba" {distort, rF+ Will- Dex+5 SInv} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+5). rF: It protects you from fire. SInv: It lets you see invisible. Will: It decreases your willpower. (73, 26, D) a piece from Xom's chessboard (15/15) (73, 36, D) a phial of floods (75, 1, D) a staff of death (unseen)