Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +3 scale mail of cold resistance (unseen) (49, 37, D) a +2 hand axe of flaming (unseen) (50, 36, D) a +4 ring of evasion (50, 37, D) 4 scrolls of enchant weapon (51, 36, D) a staff of conjuration (unseen) (51, 37, D) a condenser vane (52, 37, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (unseen) (53, 36, D) a +7 vorpal scimitar (unseen) (53, 37, D) a book of Lightning (54, 36, D) the +5 great sword "Unugoif" {flame, Will+ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (59, 36, D) the +10 trident of Riwug {venom, Fragile Will+++ Dex+3 Stlth+} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (59, 37, D) a +3 arbalest of flaming (60, 20, D) a +1 great mace a +0 plate armour (60, 36, D) a +2 glaive of freezing (60, 37, D) a +0 halberd of protection (61, 16, D) a +5 shortbow of flaming (61, 20, D) a +3 great sword a +0 plate armour (61, 26, D) the +4 scale mail of Experimentation {Will+ Str+5} Str: It affects your strength (+5). Will: It increases your willpower. (61, 36, D) a +4 spear (61, 37, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (62, 0, D) a staff of cold (62, 1, D) a +3 scale mail of poison resistance (62, 8, D) a staff of conjuration (62, 9, D) a +0 morningstar of draining (unseen) (62, 16, D) a +1 sling of flaming (62, 17, D) a +2 buckler of protection (62, 20, D) a +0 arbalest (62, 26, D) a +3 vorpal hand axe (62, 36, D) a staff of conjuration (63, 8, D) the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. (63, 16, D) a book of the Dragon (63, 17, D) a +0 short sword of speed (63, 19, D) a +0 great sword a +0 chain mail a +0 arbalest (63, 21, D) a +0 great sword a +0 plate armour (63, 22, D) a +0 morningstar a +0 leather armour (63, 36, D) a +0 war axe of electrocution (unseen) (63, 37, D) a +3 ring mail of positive energy (unseen) (64, 16, D) a +4 whip of venom (64, 17, D) a lightning rod (4/4) (64, 26, D) a box of beasts (67, 0, D) a +2 arbalest of freezing (unseen) (69, 0, D) a +2 whip of venom (unseen) (70, 37, D) a +4 sling of flaming (71, 8, D) the +1 robe of Quantum Leap {rF+ Dex+4} Dex: It affects your dexterity (+4). rF: It protects you from fire. (71, 16, D) a phantom mirror (71, 17, D) a +3 ring mail of willpower (71, 32, D) a +0 giant spiked club a +0 giant club (71, 36, D) a phial of floods (71, 37, D) a +0 mace of protection (72, 8, D) a staff of fire (72, 17, D) a +2 spear of venom (72, 27, D) a phantom mirror (72, 30, D) a +0 giant club a +0 giant club (72, 31, D) a +0 giant club a +0 giant club (72, 32, D) 6 large rocks (72, 36, D) a +1 vorpal long sword (73, 16, D) a +3 morningstar of freezing (73, 17, D) a +1 falchion of holy wrath (73, 26, D) a staff of conjuration (73, 27, D) a tin of tremorstones (2/2)