Groucho the Dungeon (1, 4, D) 2 scrolls of vulnerability (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 hand axe (6, 9, D) a +0 short sword (7, 4, D) a +2 quarterstaff a +2 trident (7, 23, D) a +0 short sword a +0 leather armour (8, 8, D) a +0 scale mail (8, 9, D) a +1 quarterstaff of protection (8, 10, D) a +2 vorpal hand axe (8, 11, D) a +1 long sword of holy wrath (8, 18, D) a +0 flail a +0 dagger a +0 robe (8, 20, D) a +0 flail (8, 21, D) a +0 spear a +0 robe (9, 8, D) a +3 chain mail (9, 9, D) a +0 dagger of draining (9, 10, D) a +1 vorpal trident (9, 11, D) a +0 flail a +2 mace (9, 17, D) a +0 short sword (11, 20, D) a +0 dagger (still there?) a curare-tipped dart (still there?) (17, 19, D) a +4 chain mail (unseen) (17, 21, D) a +2 rapier of draining (17, 22, D) a +2 halberd of venom (17, 23, D) a +2 dire flail of protection (18, 20, D) a +4 chain mail (18, 21, D) the +2 scimitar "Virghamag" {vorpal, *Rage rN+ SInv Stlth+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. (18, 22, D) a +1 vorpal broad axe (18, 23, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (unseen) (22, 16, D) a +0 flail (30, 16, D) a +0 robe (30, 17, D) a +0 whip (30, 22, D) a +0 trident (31, 13, D) a +0 club (31, 14, D) a +0 spear of venom a +0 ring mail a +0 kite shield (31, 21, D) a +0 dagger a +0 robe a +0 dagger of draining a +0 robe a +0 buckler a +0 mace (32, 17, D) a +0 whip a +0 dagger (33, 17, D) a +0 battleaxe a +0 chain mail a +0 whip of freezing (34, 15, D) a +0 spear (34, 18, D) a +0 scimitar a +0 chain mail (34, 19, D) a +0 club a +0 ring mail (35, 0, D) a vampire mosquito corpse (35, 17, D) a +0 glaive a +0 chain mail the +4 spear of the Ancient Priests {flame, SInv} It burns those it strikes, dealing additional fire damage. SInv: It lets you see invisible. (35, 18, D) a +0 flail a +0 chain mail a +0 hand axe (36, -1, D) the +3 leather armour "Bouptu" {rPois rC++ Str-2 Stlth+} (still there?) Str: It affects your strength (-2). rC: It greatly protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 scimitar (still there?) a +0 leather armour (still there?) a book of Maledictions (still there?) an elf corpse (still there?) (36, 2, D) a +0 pair of gloves of infusion (unseen) (37, 1, D) a +0 vorpal trident (unseen) (37, 2, D) the Spellbook of Sinister Deeds (still there?) Spells Type Level a - Simulacrum Ice/Necromancy 6 b - Infestation Necromancy 8 a book of the Senses (still there?) (39, 14, D) a +0 mace (40, 7, D) 4 large rocks (42, 6, D) a +0 great sword a +0 plate armour (42, 20, D) a +0 flail (43, -5, D) a vampire mosquito corpse (43, 18, D) a +0 club (43, 19, D) a +0 dagger (44, 20, D) a +0 club a +0 robe (45, 0, D) a +0 shortbow (45, 1, D) a +3 rapier of venom (unseen) (45, 7, D) a +2 vorpal long sword (unseen) (45, 8, D) the +7 trident of Huir {antimagic, *Noise rElec rF++ Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. *Noise: It may make noises in combat. (unseen) (45, 13, D) a +0 club (45, 16, D) a +0 club (45, 21, D) a +0 club (45, 23, D) a +0 club (46, 0, D) a +3 demon blade of flaming (unseen) (46, 1, D) a +3 battleaxe (unseen) (46, 7, D) a +5 quick blade (46, 8, D) a +3 great mace (46, 12, D) a +0 whip a +0 robe (46, 17, D) a +0 whip (47, 7, D) a +3 battleaxe (unseen) (47, 8, D) a +2 short sword of venom (unseen) (47, 21, D) a +0 club (48, 7, D) a +3 longbow (unseen) (48, 8, D) a +1 triple sword (unseen) (50, 7, D) the +10 hand axe "Ogre's Undoing" {flame, Str+7 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+7). SInv: It lets you see invisible. (50, 8, D) a +0 hand axe of flaming (50, 20, D) a tin of tremorstones (2/2) (50, 21, D) the +5 spear of Equnt {pain, *Rage rPois rCorr Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (51, 7, D) a +3 battleaxe of freezing (51, 8, D) a +0 executioner's axe of electrocution (51, 21, D) a +0 dagger (51, 22, D) a staff of death (52, 0, D) a +1 executioner's axe (52, 1, D) a +3 double sword (53, 0, D) a +1 bardiche (53, 1, D) a +2 vorpal war axe (57, 3, D) a +0 long sword a +0 arbalest a +0 plate armour a +0 glaive a +0 chain mail (58, 1, D) a +0 battleaxe a +1 plate armour of positive energy (58, 2, D) a +0 bardiche a +0 chain mail a +0 battleaxe a +0 chain mail (58, 3, D) a +0 war axe a +0 chain mail (58, 4, D) a +0 halberd a +1 plate armour of fire resistance a +0 long sword a +0 plate armour (59, 2, D) a +0 bardiche a +0 plate armour a +1 long sword a +0 chain mail (59, 3, D) a +0 shortbow a +0 long sword a +0 chain mail (60, -2, D) a +3 glaive of protection a +0 robe (60, 3, D) a +1 short sword of protection a +0 leather armour (61, -3, D) a +0 great sword a +0 chain mail (61, -2, D) a +0 great sword a +0 plate armour (62, -3, D) a +0 dire flail (62, -2, D) a +0 great sword a +0 plate armour a +0 broad axe a +0 chain mail a +0 long sword a +0 tower shield (64, 0, D) +2 gold dragon scales (64, 1, D) a +5 plate armour (65, 0, D) a +5 plate armour (65, 1, D) +2 swamp dragon scales (unseen) (66, 7, D) a +2 robe of resistance (unseen) (66, 8, D) the +4 chain mail of the Lizard {Harm rC++ rCorr Str-4} Str: It affects your strength (-4). rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (unseen) (67, 1, D) a +0 cloak a +2 plate armour (67, 7, D) the +2 leather armour "Eptode" {Harm Str-4 Dex+5} Str: It affects your strength (-4). Dex: It affects your dexterity (+5). Harm: It increases damage dealt and taken. (unseen) (67, 8, D) a +1 scale mail of fire resistance (unseen) (69, 8, D) +2 swamp dragon scales (unseen) (70, 8, D) +2 gold dragon scales (71, 0, D) a +5 plate armour (71, 7, D) a +6 chain mail (71, 8, D) the +1 chain mail "Liefuyb" {Will+ Int+2 Stlth-} Int: It affects your intelligence (+2). Will: It increases your willpower. Stlth: It makes you less stealthy. (72, 0, D) +2 gold dragon scales (72, 1, D) a +4 ring mail (72, 7, D) a +0 pair of boots (72, 8, D) +4 fire dragon scales