Groucho the Dungeon (0, 12, D) a +0 club a +0 chain mail (0, 20, D) a +0 club (1, 4, D) 2 scrolls of vulnerability (2, 11, D) a +0 short sword (5, 4, D) a +2 mace a +2 hand axe (5, 13, D) a +0 hand axe a +0 scale mail (6, 4, D) a +2 falchion (6, 6, D) a +0 dagger 4 poisoned darts (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +2 vorpal trident (8, 10, D) a +2 flail of protection (8, 11, D) a +0 vorpal hand axe (8, 12, D) a +3 chain mail (9, 6, D) a +0 dagger a +0 robe a +0 giant club (9, 9, D) a +2 quarterstaff of protection (9, 10, D) a +2 dagger of draining (9, 11, D) a +1 long sword of holy wrath (9, 12, D) a +3 chain mail (16, 6, D) a +0 mace a +0 chain mail (17, 19, D) a +4 chain mail (unseen) (17, 20, D) a +0 pair of gloves (17, 21, D) a +2 war axe of freezing (17, 23, D) a +2 morningstar of protection (unseen) (18, -5, D) a manual of Evocations (18, 20, D) a +0 helmet (18, 21, D) the +2 halberd of the Pillar {flame, rElec Int+9 Dex-2 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+9). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (18, 22, D) a +4 quarterstaff of speed (unseen) (18, 23, D) a +2 scimitar of protection (unseen) (26, 23, D) a steam dragon skeleton (27, 19, D) a +3 short sword (still there?) a +0 robe (still there?) (27, 21, D) a +0 falchion a +0 robe a +0 mace a +0 robe 3 large rocks a cyclops corpse (28, 11, D) a bullfrog corpse (skeletalised by now) (32, 14, D) a hell rat corpse (skeletalised by now)