Groucho the Dungeon (0, 32, D) a ring of ice (0, 52, D) the +11 dire flail of Midnight {flame, rPois Int+4} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). rPois: It protects you from poison. (unseen) (1, 33, D) the +0 mace of the Gazing Boar {venom, Str+6} It poisons the flesh of those it strikes. Str: It affects your strength (+6). (unseen) (1, 34, D) a staff of air (unseen) (1, 50, D) a +2 robe of positive energy (1, 51, D) a +1 morningstar of protection (1, 52, D) a phial of floods (2, 14, D) a +2 hand axe of freezing (unseen) (2, 15, D) a box of beasts (2, 32, D) a box of beasts (2, 33, D) a +0 vampiric demon trident (2, 36, D) an amulet of guardian spirit a ring of poison resistance an amulet of magic regeneration a ring of ice a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a ring of see invisible (2, 50, D) a +0 double sword of flaming (2, 51, D) a phial of floods (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a +2 battleaxe of draining (unseen) (3, 16, D) 3 large rocks (3, 18, D) a +0 great mace a +0 dire flail a +0 dire flail (3, 32, D) a tin of tremorstones (2/2) (3, 50, D) a staff of cold (3, 51, D) the +6 chain mail of the Desert {*Slow rC+ Int+7 Dex+2} Int: It affects your intelligence (+7). Dex: It affects your dexterity (+2). rC: It protects you from cold. *Slow: It may slow you when you take damage. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 triple sword of venom (4, 16, D) a staff of cold (unseen) (4, 17, D) 4 large rocks (4, 22, D) a +0 dire flail (4, 32, D) a +4 double sword of electrocution (4, 34, D) a staff of conjuration (unseen) (4, 50, D) a +2 morningstar of protection (4, 51, D) a ring of poison resistance (4, 52, D) a staff of death (still there?) a raiju corpse (still there?) (5, 14, D) a tin of tremorstones (2/2) (5, 15, D) a staff of conjuration (still there?) a +1 longbow of flaming (still there?) (5, 19, D) a +0 great sword of flaming (still there?) a ring of fire (still there?) (5, 20, D) 10 large rocks (5, 32, D) the ring of Youthful Indiscretion {rF+ rCorr Str+3 Int-5 SInv} [ring of protection from fire] Str: It affects your strength (+3). Int: It affects your intelligence (-5). rF: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (5, 33, D) a +1 great sword of electrocution (5, 34, D) a +4 flail of draining (unseen) (5, 50, D) a +2 cloak of poison resistance (5, 54, D) a +2 vorpal shortbow (still there?) a staff of conjuration (still there?) (6, 14, D) the ring "Pearutya" {Ice Will+ Str+3 Slay+2 SInv} [ring of ice] It enhances your ice magic. Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. (6, 15, D) a +2 ring mail of willpower (6, 16, D) a +0 dire flail a book of the Moon (6, 32, D) an amulet of guardian spirit (6, 33, D) a staff of cold (6, 34, D) a staff of fire (unseen) (6, 50, D) a staff of death (6, 51, D) a +2 plate armour of cold resistance (7, 0, D) a +0 leather armour a +0 shortbow (7, 14, D) a +4 giant club (7, 16, D) a staff of air (unseen) (7, 17, D) a +0 dire flail a +0 dire flail (7, 18, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 great mace (still there?) a +0 great sword of flaming (still there?) a scroll of butterflies (still there?) (7, 19, D) a +2 battleaxe of freezing a +1 battleaxe of freezing (7, 20, D) a +0 dire flail a +0 dire flail 5 large rocks (7, 21, D) a +0 dire flail a +0 dire flail (7, 23, D) a +1 battleaxe of freezing (7, 32, D) a +1 dagger of venom (7, 34, D) a +0 robe (7, 35, D) a +0 long sword a +0 robe (7, 50, D) a condenser vane (7, 51, D) a +2 dagger of protection (7, 58, D) the +5 scimitar of Demonic Defence {flame, rF+++ rCorr MP+9 Int-4} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-4). rF: It renders you almost immune to fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +3 scale mail of poison resistance (still there?) the ring of Discord {rN+ AC+4 Str-3 Dex+7} (still there?) [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (-3). Dex: It affects your dexterity (+7). rN: It protects you from negative energy. (8, 14, D) the +3 chain mail of the Earth {*Corrode Str-5 Dex+9} Str: It affects your strength (-5). Dex: It affects your dexterity (+9). *Corrode: It may corrode you when you take damage. (8, 15, D) a +2 mace of draining (unseen) (8, 16, D) a +3 long sword of holy wrath (unseen) (8, 18, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 vorpal dire flail (still there?) a +0 dire flail of holy wrath (still there?) (8, 19, D) a +2 battleaxe of freezing a +2 battleaxe of freezing (8, 32, D) a +5 quarterstaff (8, 33, D) a +1 mace of holy wrath (8, 34, D) a phial of floods (8, 50, D) a lightning rod (4/4) (8, 51, D) a +2 robe (unseen) (9, 15, D) a staff of death (9, 18, D) a +2 battleaxe of freezing (unseen) (9, 19, D) 3 large rocks a +2 great sword of flaming (9, 33, D) a +6 ring of strength (9, 34, D) Sif Muna's Teachings on the Undead Spells Type Level a - Death Channel Necromancy 6 b - Necromutation Transmutation/Necromancy 8 (9, 42, D) a +3 glaive of flaming a +0 plate armour of poison resistance (9, 50, D) a lightning rod (4/4) (9, 51, D) the +3 scale mail "Rapirph" {+Inv Str-3 Dex+6} Str: It affects your strength (-3). Dex: It affects your dexterity (+6). +Inv: It lets you turn invisible. (unseen) (9, 52, D) a +0 rapier of speed (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 14, D) a book of Geomancy (10, 15, D) a +2 dagger of venom (unseen) (10, 16, D) a box of beasts 4 large rocks a staff of air (10, 19, D) 4 large rocks (10, 32, D) a staff of cold (10, 33, D) a staff of fire (unseen) (10, 50, D) a +2 chain mail of fire resistance (10, 51, D) the Disquisition on Excruciating Hoarfrost Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Flash Conjuration/Hexes 3 c - Iskenderun's Battlesphere Conjuration 5 (unseen) (10, 57, D) a hell hound corpse (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (11, 15, D) a staff of earth (unseen) (11, 16, D) a +3 giant spiked club (unseen) (11, 17, D) 5 large rocks (11, 33, D) the Compilation of Changing Blight Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Wereblood Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 (unseen) (11, 50, D) a ring of fire (11, 51, D) a staff of air (11, 52, D) a +2 plate armour of poison resistance (11, 55, D) a raiju corpse (11, 59, D) a raiju corpse (12, 14, D) the +7 short sword of the Past {vorpal, rElec rPois Will++ Int-2 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It greatly increases your willpower. (12, 15, D) a staff of death (12, 16, D) a ring of willpower (12, 33, D) the +2 arbalest of Valour {penet, rC+ Str+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+4). rC: It protects you from cold. the +7 short sword of Dithmenos, Mashing {freeze, rPois rN+ Str-4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). rPois: It protects you from poison. rN: It protects you from negative energy. (12, 50, D) a +2 short sword of draining (12, 51, D) a +2 robe (12, 52, D) a staff of fire (unseen) (13, 32, D) a piece from Xom's chessboard (15/15) (13, 50, D) a staff of poison (13, 51, D) a staff of death (unseen) (13, 52, D) the ring "Wiorghuwa" {Fly Will+ Int+4} [ring of flight] Int: It affects your intelligence (+4). Fly: It grants you flight. Will: It increases your willpower. (13, 56, D) a sky beast corpse (14, 50, D) the +0 cloak "Bunnecw" {rF+ rN+ Str+2 Dex-4} Str: It affects your strength (+2). Dex: It affects your dexterity (-4). rF: It protects you from fire. rN: It protects you from negative energy. (14, 51, D) a +3 long sword of electrocution (14, 52, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (18, 34, D) Ozocubu's Autobiography (19, 1, D) a box of beasts a staff of fire (19, 2, D) the +5 short sword "Impbane" {flame, MP+9 Int-2 Dex+6} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). MP: It affects your magic capacity (+9). (19, 16, D) a piece from Xom's chessboard (15/15) (19, 32, D) a lightning rod (4/4) (19, 33, D) the ring of Texuytutz {rC+ Will+ Int+6 Dex+2} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rC: It protects you from cold. Will: It increases your willpower. a book of Alchemy (20, 0, D) a +0 scimitar the +4 quarterstaff of the Boiling Point {vorpal, Drain rElec rPois rN+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (20, 3, D) a +0 short sword (still there?) a +2 robe of cold resistance (still there?) (20, 16, D) a lightning rod (4/4) (20, 17, D) the +6 scimitar of Luxury {venom, rCorr MP+9} It poisons the flesh of those it strikes. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (21, 0, D) a box of beasts (21, 16, D) a +0 war axe (21, 18, D) a +0 quarterstaff (21, 32, D) the +1 hand axe of Hopox {flame, SInv} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. a staff of earth (still there?) (22, 0, D) a lightning rod (4/4) (22, 1, D) a +0 flail (still there?) the Handbook of the Spellbinding Geologist (still there?) Spells Type Level a - Sandblast Earth 1 b - Animate Armour Summoning/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 d - Shatter Earth 9 (22, 16, D) the ring "Seebeg" {rF+ Dex+9 Stlth+} [ring of protection from fire] Dex: It affects your dexterity (+9). rF: It protects you from fire. Stlth: It makes you more stealthy. (22, 32, D) a piece from Xom's chessboard (15/15) (still there?) a +2 pair of gloves of strength (still there?) (23, 0, D) the +9 halberd of Xeugolay {elec, *Noise rElec rF++ rC+} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It greatly protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. *Noise: It may make noises in combat. an amulet of guardian spirit (23, 1, D) a +0 spear (still there?) a staff of cold (still there?) (23, 16, D) a phial of floods (23, 17, D) an amulet of magic regeneration (23, 23, D) a +0 flail of protection (unseen) (23, 34, D) a phial of floods (still there?) a scroll of brand weapon (still there?) a +4 scimitar of flaming (still there?) a +4 scale mail of cold resistance (still there?) (24, 0, D) a +0 trident of protection (24, 1, D) a +2 whip of holy wrath (24, 3, D) a +0 scimitar (24, 5, D) a +0 dagger of freezing (24, 18, D) a +0 animal skin a staff of death (24, 22, D) a +0 animal skin (24, 23, D) a +0 robe (still there?) a +3 lajatang of speed (still there?) a +0 robe (still there?) (24, 33, D) a +2 sling of flaming (24, 37, D) a +0 hand axe a +0 robe (25, 0, D) a +0 robe a +0 short sword (25, 7, D) a +0 battleaxe a +0 robe (25, 17, D) a +2 longbow of flaming (unseen) (25, 19, D) a +3 long sword of holy wrath (unseen) (25, 23, D) a +2 flail of protection (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +3 demon whip of freezing (still there?) a +0 robe (still there?) a +0 buckler (still there?) (25, 24, D) a +0 buckler (25, 32, D) an amulet of faith (25, 33, D) a +2 mace of protection a ring of flight (25, 34, D) a tin of tremorstones (2/2) (26, 16, D) a staff of cold (26, 17, D) a +0 arbalest of freezing (26, 18, D) a piece from Xom's chessboard (15/15) (26, 20, D) a +0 animal skin a +0 robe a +0 rapier (26, 24, D) the +9 hand axe "Goblinslayer" {holy, Int+6 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). a +0 robe the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (26, 32, D) a +1 chain mail of fire resistance (unseen) (26, 33, D) a condenser vane (27, 1, D) a +1 short sword of venom a +0 spear a +0 robe a +6 ring of strength (27, 2, D) a +2 spear of distortion (unseen) (27, 16, D) a +0 arbalest of freezing (27, 17, D) a +1 ring mail of fire resistance (27, 25, D) a +0 robe the amulet of Cauros {RegenMP MP+9 Str+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+4). MP: It affects your magic capacity (+9). (27, 32, D) a +0 short sword of venom (unseen) (27, 33, D) a +0 battleaxe of freezing (27, 34, D) a box of beasts (28, 1, D) a tin of tremorstones (2/2) (28, 16, D) the ring "Ajepuapp" {Wiz rPois MP-9 Dex+2} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+2). rPois: It protects you from poison. MP: It affects your magic capacity (-9). (28, 17, D) a staff of air (28, 32, D) a box of beasts (28, 33, D) a ring of protection from cold (29, 1, D) the +1 troll leather armour "Epnokuza" {Regen+ Str+4} Str: It affects your strength (+4). Regen: It increases your rate of health regeneration. (29, 16, D) a +0 quarterstaff (29, 32, D) the +4 hand axe "Kexzykecw" {flame, Int+2 Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). (unseen) (31, 51, D) a +0 demon whip a scroll of brand weapon (34, 28, D) a +2 ring mail of fire resistance (35, 0, D) a box of beasts (35, 28, D) a phantom mirror (35, 29, D) a +0 ring mail (35, 32, D) a +0 battleaxe a +0 plate armour (35, 33, D) a +2 leather armour of poison resistance (36, 0, D) a staff of fire (36, 6, D) a +5 great sword of holy wrath (36, 7, D) a +1 mace of protection 2 boomerangs a +4 ring of evasion (36, 28, D) a tin of tremorstones (2/2) (36, 29, D) a box of beasts (36, 31, D) a +0 long sword a +0 plate armour (37, 0, D) a phantom mirror (37, 1, D) a +0 trident (37, 7, D) the +7 dire flail of Bloodstone {vamp, rElec rF+ rC+ Dex-5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-5). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. 3 silver javelins a +0 leather armour a ring of fire (37, 8, D) a +0 trident of distortion a +0 leather armour (37, 11, D) a +2 rapier of flaming a +0 robe (37, 14, D) the +5 short sword of Certain Death {vorpal, Fragile rPois SInv} It inflicts extra damage upon your enemies. rPois: It protects you from poison. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (37, 22, D) a +0 robe (37, 28, D) a +2 helmet of see invisible (37, 29, D) a +7 sling (37, 31, D) a +0 flail a +0 giant club a +0 giant club (38, 0, D) a +2 cloak of stealth (38, 1, D) a +0 spear (38, 8, D) a +0 rapier of speed a +0 robe a +0 trident of flaming a +0 robe (38, 18, D) a +3 bardiche a +0 plate armour the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. a +0 robe (38, 19, D) a +0 robe a +0 dagger a +0 robe (38, 29, D) a +0 robe (38, 31, D) a +0 plate armour a +2 short sword of freezing a +0 trident a +0 plate armour (38, 33, D) a +0 war axe a +0 plate armour (39, 15, D) a box of beasts (39, 17, D) a staff of earth a +4 ring of protection (39, 23, D) a +0 dire flail the +5 ring mail "Kywu" {rC+ Int+6} Int: It affects your intelligence (+6). rC: It protects you from cold. a +6 ring of strength (39, 28, D) the ring of Fawuteugh {rElec rF++ rC+ Str-2} [ring of protection from cold] Str: It affects your strength (-2). rF: It greatly protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. (39, 29, D) a lightning rod (4/4) (39, 30, D) a +0 giant club (39, 31, D) a +0 dagger a +2 robe the ring "Xulam" {rF+ Will+} [ring of willpower] rF: It protects you from fire. Will: It increases your willpower. (39, 32, D) a +0 flail a +0 chain mail (39, 35, D) a +0 great mace (still there?) the +4 plate armour of Ornamental Fun {rElec rC++ Slay-5} (still there?) Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rC: It greatly protects you from cold. rElec: It insulates you from electricity. a +0 leather armour (still there?) (40, 0, D) a +1 vorpal spear (40, 1, D) a +4 chain mail of positive energy (40, 14, D) a staff of poison (40, 29, D) a +0 leather armour a +0 short sword (40, 32, D) a +0 plate armour a +3 vorpal bardiche (40, 35, D) a +0 scimitar a +0 chain mail (41, 9, D) a +0 trident of pain a +2 chain mail of willpower (41, 15, D) a +0 mace (41, 19, D) a +0 flail a +0 robe (41, 28, D) a +0 dagger (41, 29, D) a staff of earth a staff of air a +0 robe (41, 34, D) a +3 chain mail of poison resistance a +0 halberd (42, 0, D) a +2 short sword of speed (unseen) (42, 1, D) a +0 leather armour (42, 15, D) a +0 robe (42, 17, D) a staff of death (still there?) a +0 robe (still there?) a +2 plate armour of willpower (still there?) (42, 28, D) a ring of magical power (42, 29, D) a +0 battleaxe (42, 30, D) a +0 giant club (43, 14, D) a staff of conjuration (unseen) (43, 15, D) a staff of fire (43, 28, D) a +1 plate armour of cold resistance (43, 29, D) a piece from Xom's chessboard (15/15) (43, 32, D) a +0 battleaxe (44, 28, D) a +0 chain mail (49, 0, D) a +2 plate armour of poison resistance (unseen) (49, 1, D) a +0 shortbow of freezing (unseen) (49, 9, D) a +0 longbow a +0 dagger a +0 leather armour (49, 12, D) a +3 short sword of electrocution (49, 17, D) a +0 robe (49, 24, D) a condenser vane (49, 36, D) a staff of poison (unseen) (50, 2, D) a +0 shortbow a +0 short sword a +0 leather armour (50, 4, D) a +0 mace of protection (unseen) (50, 13, D) a piece from Xom's chessboard (15/15) (50, 17, D) a +3 vorpal broad axe (unseen) (50, 25, D) the +1 plate armour "Geggep" {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (50, 36, D) a staff of fire (unseen) (50, 37, D) a +0 lajatang of electrocution (51, 0, D) a tin of tremorstones (2/2) (51, 2, D) a +0 shortbow a +0 short sword (51, 5, D) a +0 rapier a +0 leather armour (51, 12, D) a staff of conjuration (unseen) (51, 18, D) a +0 robe (still there?) the ring of the Haunted God {*Slow Str+6 Int+2 Dex+4} (still there?) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). *Slow: It may slow you when you take damage. (51, 24, D) a +2 cloak of stealth (51, 25, D) the +3 morningstar "Bonez" {vorpal, *Rage Will+ Dex+8 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+8). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. (51, 28, D) a +0 robe (51, 36, D) a lightning rod (4/4) (51, 37, D) quicksilver dragon scales (52, 0, D) a staff of air (52, 1, D) a +0 leather armour (52, 12, D) a +1 dagger of draining (52, 17, D) a +1 triple crossbow of freezing a +2 antimagic battleaxe a +0 plate armour a +0 robe a +2 mace a +0 flail a +0 robe (52, 24, D) a phial of floods (52, 25, D) a staff of poison (52, 27, D) a +0 dagger a +0 robe (52, 36, D) a piece from Xom's chessboard (15/15) the +7 great sword "Yfo Tanu" {elec, rElec Dex-2 Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (52, 37, D) +2 storm dragon scales (53, 3, D) a +0 long sword a +0 leather armour (53, 12, D) the +1 leather armour of Qikleoc {+Inv} +Inv: It lets you turn invisible. (unseen) (53, 13, D) a lightning rod (4/4) (53, 20, D) a +0 flail (53, 24, D) a +0 flail (53, 26, D) the +8 dagger "Demonslayer" {vorpal, *Noise +Blink Will+ Int+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). +Blink: It lets you blink. *Noise: It may make noises in combat. Will: It increases your willpower. a +0 robe (53, 30, D) a +0 halberd (still there?) a +0 troll leather armour (still there?) a +3 rapier of electrocution (still there?) a +0 trident (still there?) (53, 36, D) the +0 leather armour of Context {*Corrode Will+++ Dex+4 SInv} Dex: It affects your dexterity (+4). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (54, 1, D) a box of beasts (54, 4, D) a +0 rapier a +2 battleaxe of distortion (54, 12, D) a staff of conjuration (unseen) (54, 13, D) the ring of Puocs {rN+ rCorr Str-5 Int+2 Dex+6} [ring of dexterity] Str: It affects your strength (-5). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (54, 18, D) a +0 hand axe (54, 24, D) a +0 dagger (54, 36, D) a staff of earth (55, 0, D) a box of beasts (55, 2, D) a +0 rapier a +2 robe of fire resistance a +0 longbow (55, 3, D) a +0 rapier (55, 12, D) a +2 ring mail of willpower (unseen) (55, 24, D) a staff of conjuration (56, 4, D) a +0 dagger a +0 chain mail (59, 36, D) the ring of Light {rPois rC- Str+6 Dex+7} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+7). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (59, 38, D) 4 large rocks (59, 40, D) a +0 giant club a +0 giant spiked club (59, 42, D) a +0 giant spiked club a +0 great mace (60, 36, D) a +0 vorpal battleaxe (60, 37, D) an amulet of the acrobat (60, 38, D) 2 large rocks (60, 41, D) a +0 giant club a +0 giant club a +0 giant club (61, 0, D) a phantom mirror (61, 19, D) a +0 trident a throwing net (61, 26, D) a condenser vane (61, 37, D) an amulet of the acrobat (61, 38, D) 3 large rocks a +0 giant spiked club (62, 1, D) a staff of poison (62, 3, D) a +0 scythe a +0 robe (62, 4, D) a +3 quarterstaff of chaos (62, 9, D) a +0 cloak (62, 10, D) a +0 trident (62, 11, D) a +0 trident (62, 17, D) the +10 whip of Gailu {vorpal, Contam Will+ Str+2 Dex+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (62, 19, D) a +0 shortbow (62, 26, D) a +3 whip of flaming (62, 27, D) the +3 spear of Geileun {elec, *Rage +Blink rC+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 36, D) a +2 great sword of flaming (unseen) (62, 37, D) a ring of poison resistance (62, 40, D) a +0 giant club (62, 42, D) a +3 great mace of holy wrath (63, 3, D) a +0 halberd a +1 robe of positive energy (63, 4, D) a +0 dagger a +0 robe (63, 8, D) a +1 mace of holy wrath (63, 11, D) a +0 trident a +0 trident (63, 16, D) a phantom mirror (63, 17, D) a +6 ring of dexterity a +0 shortbow (63, 20, D) a +0 trident 2 boomerangs (63, 26, D) the ring of Epaun {*Corrode +Blink rPois Int+3 Slay+5} [ring of poison resistance] Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (63, 36, D) a piece from Xom's chessboard (15/15) (63, 37, D) a piece from Xom's chessboard (15/15) (64, 19, D) a +0 shortbow (64, 26, D) a +2 scale mail of cold resistance (64, 27, D) a condenser vane (65, 18, D) a +0 shortbow (67, 0, D) a +4 broad axe of freezing (68, 0, D) +2 swamp dragon scales (69, 0, D) the ring of the Moon {Fire Str+2 Int+3 Stlth-} [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you less stealthy. (69, 38, D) a +0 trident (70, 8, D) the +5 scale mail "Sepiaro" {rElec Str+5} Str: It affects your strength (+5). rElec: It insulates you from electricity. (70, 9, D) a +0 dagger a +0 dagger a +0 robe a staff of cold (70, 36, D) a staff of air (70, 38, D) a +0 shortbow a +0 shortbow (70, 41, D) a +0 trident (71, 7, D) the +8 flail of Qazlal's Benevolence {vorpal, Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (71, 10, D) a +0 robe a +1 vorpal flail a +0 leather armour (71, 17, D) a staff of fire (71, 26, D) a lightning rod (4/4) (71, 27, D) an amulet of faith (71, 37, D) a +0 falchion of electrocution (71, 40, D) a +0 trident a +0 trident (72, 8, D) a +0 hand axe (72, 9, D) a +0 club (72, 16, D) a +1 short sword of electrocution (72, 26, D) a +4 falchion of flaming (72, 27, D) a phantom mirror (72, 36, D) a piece from Xom's chessboard (15/15) (72, 37, D) a +1 great mace of protection (72, 38, D) a +0 trident (73, 3, D) a +0 dagger a +0 robe (73, 17, D) a +3 great sword of holy wrath (73, 27, D) a +2 leather armour of cold resistance (unseen) (73, 36, D) the +4 falchion of Ogumuf {vorpal, *Noise Int+4 Dex+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). *Noise: It may make noises in combat. (73, 37, D) the +1 kite shield of the Pits of Slime {rC- Will++ Dex+3 SInv} Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Will: It greatly increases your willpower. (74, 3, D) a +0 short sword a +1 chain mail of willpower (74, 39, D) a +0 shortbow