Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 17, D) a hydra corpse (34, 31, D) a quicksilver dragon corpse (35, 14, D) a +4 rapier of venom (unseen) (35, 15, D) a staff of cold (unseen) (35, 29, D) a +4 vorpal hand axe (unseen) (36, 14, D) a ring of see invisible (36, 15, D) a wyvern corpse (36, 29, D) a +2 bardiche of protection (unseen) (37, 0, D) the ring "Zuevus" {Ice Fly SInv} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (37, 1, D) the ring of Tomorrow {rPois rF+ Str+6 Int-3} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (-3). rF: It protects you from fire. rPois: It protects you from poison. (37, 14, D) a +4 vorpal morningstar (37, 18, D) +0 swamp dragon scales a swamp dragon corpse (37, 20, D) +0 fire dragon scales a fire dragon corpse (37, 29, D) a scroll of brand weapon (38, 1, D) a staff of air (unseen) (38, 7, D) a +0 trident (38, 8, D) a +0 flail a +0 robe (38, 9, D) a +0 whip a +0 barding (38, 14, D) a +2 ring mail of fire resistance (38, 29, D) a +0 antimagic rapier (unseen) (38, 35, D) an iron dragon corpse (39, 1, D) a phial of floods (39, 7, D) a +0 dire flail (39, 9, D) a +0 short sword (still there?) a +1 kite shield of resistance (still there?) (39, 14, D) a staff of earth (39, 15, D) a staff of cold (39, 19, D) a death drake corpse (39, 29, D) a condenser vane (39, 33, D) a +0 mace (40, 0, D) a +3 flail of protection (40, 1, D) a staff of earth (unseen) (40, 19, D) +0 ice dragon scales an ice dragon corpse (40, 20, D) a wyvern corpse (40, 29, D) a +2 vorpal sling (unseen) (41, 0, D) a phantom mirror (41, 14, D) a staff of conjuration (41, 19, D) a wyvern corpse (41, 29, D) a piece from Xom's chessboard (15/15) (41, 31, D) a +0 flail (42, 14, D) the ring "Pytoq" {Str+6 Stlth+} [ring of strength] Str: It affects your strength (+6). Stlth: It makes you more stealthy. (42, 29, D) a phantom mirror (42, 32, D) 3 large rocks a stone giant corpse (43, 14, D) a +4 dagger of venom (unseen) (43, 15, D) a +0 chain mail of fire resistance (unseen) (43, 29, D) a tin of tremorstones (2/2) (48, 40, D) a +0 spear a +0 robe (49, 0, D) a +3 vorpal hand axe (49, 1, D) the +1 robe of the Shining Light {Regen+} Regen: It increases your rate of health regeneration. (49, 12, D) a +0 pair of gloves of strength (49, 24, D) a tin of tremorstones (2/2) (49, 25, D) a +0 rapier a +0 cloak (49, 37, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (50, 0, D) a staff of earth (50, 1, D) a +3 long sword of protection (50, 5, D) a +1 antimagic war axe (still there?) a +0 animal skin (still there?) (50, 12, D) a phial of floods (50, 13, D) a +1 vampiric hand axe (50, 36, D) a +0 vorpal flail (51, 0, D) a staff of cold (51, 1, D) the +7 scimitar of Divine Punishment {vorpal, +Blink} It inflicts extra damage upon your enemies. +Blink: It lets you blink. (51, 15, D) a +2 dagger of speed a +0 robe (51, 24, D) a tin of tremorstones (2/2) (51, 25, D) a staff of poison (51, 28, D) a +0 scimitar a ring of flight (51, 31, D) a +0 long sword (51, 32, D) a +0 long sword (51, 33, D) a +0 mace (51, 36, D) a +2 sling of freezing (51, 37, D) the +9 plate armour "Saimaimi" {rElec Regen+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (51, 40, D) a +0 trident a +0 robe (51, 41, D) a +0 dagger a +0 robe (52, 0, D) a phial of floods (52, 12, D) a phantom mirror (52, 15, D) a +4 hand axe a +0 robe (52, 16, D) a +0 short sword a +0 robe (52, 17, D) a +0 scimitar (52, 18, D) a +0 robe (52, 25, D) the +1 robe "Kuocimpi" {Rampage Will+ Str+4} Str: It affects your strength (+4). Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. Cheibriados disapproves of the use of such an item. (52, 28, D) a +0 battleaxe an amulet of regeneration (52, 31, D) a +0 halberd (52, 33, D) a +0 dire flail a +0 dire flail (52, 36, D) a book of Scorching (52, 39, D) a +0 robe (53, 0, D) a +5 morningstar of protection (53, 12, D) a staff of cold (53, 13, D) the +7 ring mail of Responsibility {Harm} Harm: It increases damage dealt and taken. (53, 14, D) a +0 dagger a +0 robe (53, 31, D) a +0 flail a ring of see invisible (53, 32, D) a +0 mace (53, 33, D) a +0 long sword (53, 36, D) a +0 dagger (53, 40, D) a staff of poison a +0 robe (54, 0, D) a staff of cold (54, 1, D) the +3 spear of the Bright God {vorpal, Str+5 Int+4 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Int: It affects your intelligence (+4). SInv: It lets you see invisible. (54, 12, D) a staff of earth (54, 13, D) a piece from Xom's chessboard (15/15) (54, 15, D) a +3 mace (still there?) a +0 robe (still there?) (54, 36, D) a lightning rod (4/4) (55, 0, D) a +2 whip of venom (55, 1, D) a +1 sling of flaming (55, 12, D) a staff of cold (55, 13, D) a staff of conjuration (59, 37, D) a ring of see invisible (60, 36, D) a +4 war axe of venom (60, 37, D) a +2 hand axe of flaming (unseen) (61, 0, D) a ring of fire (61, 8, D) a condenser vane (61, 16, D) the +10 short sword of Wischiv {antimagic, Fly rElec rN++ Str-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-4). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Fly: It grants you flight. (61, 17, D) a +0 dagger a +0 robe (61, 26, D) the +1 robe "Fealum" {rC+ Str+4 SInv} Str: It affects your strength (+4). rC: It protects you from cold. SInv: It lets you see invisible. (unseen) (61, 36, D) a lightning rod (4/4) (61, 37, D) a +2 chain mail of poison resistance (unseen) (62, 0, D) a +2 scale mail of poison resistance (62, 1, D) a lightning rod (4/4) (62, 8, D) a staff of earth (62, 9, D) a +1 short sword of freezing (62, 16, D) a +0 club the +4 spear "Poocihod" {chaos, Str+2 Int+4} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+2). Int: It affects your intelligence (+4). Cheibriados disapproves of the use of such an item. (62, 17, D) a box of beasts (62, 18, D) a +0 dagger a +0 robe (62, 26, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. Cheibriados disapproves of the use of such an item. (62, 36, D) a lightning rod (4/4) (62, 37, D) a staff of death (unseen) (63, 0, D) the +5 dagger "Ningiute" {protect, rElec Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (63, 8, D) a +3 spear of flaming (63, 16, D) a +0 dagger (63, 17, D) a +0 long sword a +0 chain mail (63, 19, D) a +0 halberd a +0 plate armour (63, 26, D) a +4 vorpal flail (63, 36, D) the +6 rapier of Muawekko {pain, rC+++ Will- Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+7). rC: It renders you almost immune to cold. Will: It decreases your willpower. (63, 37, D) a tin of tremorstones (2/2) (64, 16, D) a +2 pair of boots of stealth (64, 27, D) a +0 vorpal trident (65, 17, D) a +0 hand axe (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a +4 chain mail of poison resistance (unseen) (68, 0, D) a lightning rod (4/4) (68, 4, D) a +0 rapier a +0 robe (68, 5, D) a +0 short sword a +0 robe (70, 8, D) a +2 chain mail of willpower (70, 9, D) a staff of fire (70, 36, D) a staff of fire (70, 37, D) a +1 glaive of freezing (unseen) (71, 16, D) an amulet of guardian spirit (71, 17, D) the +7 sling "Nurghym" {flame, Contam Str+3 Dex+2 Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (71, 27, D) a +0 vampiric war axe (71, 36, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (71, 37, D) a +6 ring of dexterity (72, 8, D) a staff of conjuration (72, 9, D) a staff of fire (unseen) (72, 17, D) an amulet of guardian spirit (72, 26, D) the +8 flail of Grandeur {spect, rC+ rCorr} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (72, 27, D) a +1 scale mail of poison resistance (72, 36, D) a +0 vampiric halberd (73, 1, D) a +1 chain mail of fire resistance (unseen) (73, 3, D) a +0 whip (73, 16, D) the +4 scimitar of Domination {antimagic, *Noise rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. rN: It protects you from negative energy. *Noise: It may make noises in combat. (73, 17, D) a +2 troll leather armour (73, 27, D) the +5 dagger of the Crawling Thing {flame, rElec Stlth+} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (73, 36, D) a +1 dagger of electrocution (unseen) (73, 37, D) a staff of poison (unseen) (74, 3, D) a +0 dagger