Groucho the Dungeon (0, 0, D) a +6 ring of protection (0, 1, D) a +6 ring of strength (0, 2, D) a +6 ring of evasion (0, 3, D) a +3 ring of slaying (0, 34, D) a +0 dagger a +0 robe (0, 35, D) a +0 mace a +0 club (0, 36, D) a +0 short sword (still there?) a curare-tipped dart (still there?) (1, 0, D) a +2 helmet (1, 1, D) a +4 plate armour of willpower (1, 4, D) a +0 helmet of see invisible (1, 5, D) a +0 triple sword of draining (1, 23, D) 2 scrolls of vulnerability (1, 36, D) a +0 trident (2, 3, D) a +1 broad axe of freezing a +2 mace (2, 4, D) a +3 lajatang of distortion (2, 6, D) a +0 bardiche of venom (2, 15, D) 7 large rocks a +0 troll leather armour (3, 3, D) a +1 robe of positive energy (3, 4, D) the +0 triple crossbow "Biabb" {vorpal, rC++ rN+} Any ammunition fired from it inflicts extra damage upon your enemies. rC: It greatly protects you from cold. rN: It protects you from negative energy. (3, 5, D) a +5 longbow of flaming (3, 6, D) a +3 vorpal great sword (3, 9, D) a +2 leather armour of fire resistance (3, 12, D) 3 large rocks (3, 13, D) 8 large rocks a +0 giant spiked club a +0 dire flail the +8 arbalest "Fihim" {vorpal, rF+ rCorr Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (3, 14, D) a +0 giant club a +0 giant spiked club a +0 dire flail a +0 dire flail a +3 dagger of flaming (3, 15, D) a +0 troll leather armour (3, 39, D) a +0 mace (4, 11, D) a +0 giant club a +0 spear (4, 12, D) a +0 giant spiked club a +0 giant club a +0 giant club (4, 13, D) a +0 club a +0 robe a potion of degeneration a scroll of immolation a +0 giant club a +0 troll leather armour a +0 giant spiked club (4, 14, D) a +0 troll leather armour (4, 15, D) a +0 troll leather armour (4, 16, D) a +0 giant club a +0 giant spiked club (5, 2, D) a +0 spear a +0 robe (5, 9, D) a +0 short sword (5, 10, D) a +0 giant spiked club a potion of cancellation (5, 15, D) a +0 giant spiked club 2 poisoned darts a +0 scimitar (5, 16, D) a +0 giant spiked club a +0 great mace a +0 troll leather armour (5, 23, D) a +0 war axe (5, 33, D) a +3 ring mail (6, 11, D) a +0 giant club a staff of death a +0 giant spiked club a +0 ring mail (6, 13, D) a +0 troll leather armour a +0 giant club a +0 dire flail a +0 dire flail a +0 ring mail (6, 23, D) a +2 quarterstaff a +2 trident (6, 33, D) a +2 hand axe (6, 34, D) a +0 dagger of venom (7, 12, D) a +0 giant club 6 large rocks the ring of Dotoira {Int+6 Dex+4} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). (7, 13, D) a +5 plate armour a +1 tower shield (7, 16, D) a +0 dire flail 3 large rocks a tin of tremorstones (2/2) (7, 23, D) a +2 falchion a +2 dagger (7, 33, D) a +0 quarterstaff of protection (7, 34, D) a +1 vorpal trident (8, -6, D) a ring of fire (8, 6, D) a +0 dagger of holy wrath (8, 9, D) a +0 troll leather armour 5 poisoned darts (8, 10, D) a +0 dire flail a +0 dire flail a book of Burglary (8, 12, D) 2 potions of flight 4 large rocks a +0 leather armour (8, 13, D) a +0 dire flail a +0 dire flail 6 boomerangs (8, 14, D) a +2 plate armour of cold resistance a +0 robe 9 large rocks a +0 giant club a +0 giant spiked club (8, 15, D) a +0 troll leather armour a +0 leather armour (8, 31, D) a +0 club (8, 33, D) a +2 long sword of holy wrath (8, 34, D) a +1 mace of protection (8, 37, D) a +0 scimitar a +0 plate armour (8, 38, D) a +0 trident a boomerang (9, -6, D) a +4 ring mail of cold resistance (9, 6, D) a +3 quick blade (9, 9, D) a +0 glaive of venom (9, 11, D) 4 large rocks (9, 12, D) a +2 whip of venom a +6 ring of intelligence (9, 14, D) 4 large rocks a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). MP: It affects your magic capacity (+9). SH: It affects your SH (+2). a +0 whip a +0 troll leather armour a +0 short sword (9, 36, D) a +0 dagger a +0 robe (10, 6, D) a staff of fire (11, -6, D) a ring of ice (12, -6, D) a +0 flail a +2 battleaxe of venom (12, 6, D) a staff of fire (14, -6, D) the +5 mace "Qammeusch" {spect, rC+ Will+ Int-4 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rC: It protects you from cold. Will: It increases your willpower. (14, 6, D) a staff of air (15, -6, D) a +0 whip a scroll of immolation (15, 6, D) a book of Changes (16, -5, D) a +0 long sword (16, -4, D) a +0 robe 4 large rocks (16, 16, D) the +7 falchion of Zakawoh {speed, rPois rN+} Attacks with this weapon are significantly faster. rPois: It protects you from poison. rN: It protects you from negative energy. a +0 short sword 5 poisoned darts a +3 plate armour of fire resistance a +0 rapier a +0 robe (17, 15, D) a +1 mace of protection a +3 spear of venom (17, 39, D) a +5 ring mail (17, 40, D) a +2 dire flail of protection (17, 41, D) the +4 quarterstaff "Koroos" {flame, *Slow Int+2 Dex+5} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). *Slow: It may slow you when you take damage. (17, 42, D) a +2 vorpal hand axe (18, -3, D) a +0 plate armour (18, 14, D) a +0 antimagic glaive a +0 shortbow a staff of conjuration a +0 ring mail (18, 39, D) a +5 ring mail a +3 scale mail a +0 scale mail (18, 40, D) the +2 rapier of the Summoning Gods {freeze, rElec rN+ Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (unseen) (18, 41, D) a +2 scimitar of holy wrath (unseen) (18, 42, D) a +2 halberd of protection (unseen) (20, 12, D) a +0 trident a boomerang (21, 13, D) a tin of tremorstones (2/2) (22, -4, D) a +3 glaive (unseen) (22, 12, D) a +0 spear (23, -3, D) a +0 plate armour (23, 13, D) a condenser vane (24, 14, D) a +0 short sword (25, 13, D) a +0 vampiric trident (25, 35, D) a +0 long sword a +0 leather armour (26, 14, D) a +0 spear (27, 3, D) a +0 rapier (28, 3, D) a +1 demon whip of venom a +2 dagger of freezing a +0 robe a +0 scimitar (28, 14, D) the +9 hand axe of Jyklucoa {flame, rElec rPois rF-} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (29, 3, D) a +0 dagger a +0 leather armour (31, 4, D) a +2 double sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 kite shield of reflection (still there?) (31, 33, D) a +0 demon trident (31, 34, D) a +0 demon trident (31, 38, D) a +1 scimitar of flaming (32, 38, D) 3 large rocks (35, 31, D) a +0 short sword (36, 21, D) the +7 long sword of Disharmony {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. a +4 scimitar of draining (37, 21, D) a +0 club a +0 robe a staff of death (37, 42, D) a +0 dagger a +0 robe (38, 41, D) a +0 short sword 5 poisoned darts a +0 whip (39, 40, D) a +0 dagger a +0 giant club (40, 26, D) a +0 flail (40, 27, D) a +0 robe (42, 35, D) a +0 robe (42, 36, D) a +0 chain mail a +0 falchion a +0 robe (43, 36, D) a +0 club (44, 35, D) a +5 trident (44, 36, D) a +5 short sword of freezing a +0 robe (44, 37, D) a +0 great sword a +0 robe (45, 19, D) a +5 quick blade (45, 20, D) a +3 great mace (45, 21, D) a +7 lajatang of electrocution (45, 23, D) a +3 double sword (45, 24, D) a +3 longbow (45, 25, D) a +5 quick blade (46, 19, D) a +3 longbow (46, 21, D) the +5 halberd "Kasymerph" {drain, rPois Will- Str+7 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+7). rPois: It protects you from poison. Will: It decreases your willpower. Stlth: It makes you more stealthy. (46, 23, D) a +3 glaive (46, 25, D) a +3 longbow (46, 39, D) a +0 dire flail a +0 robe (47, 17, D) a +3 glaive a +0 plate armour (47, 20, D) a +2 shortbow of flaming (47, 21, D) a +3 arbalest (47, 23, D) a +3 glaive (47, 24, D) a +3 double sword (47, 25, D) a +3 battleaxe (49, 19, D) a +5 sling of freezing (unseen) (49, 20, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (unseen) (49, 21, D) the +7 spear of the Badger {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). (unseen) (49, 22, D) a +3 vorpal falchion (unseen) (50, 25, D) a +0 rapier a +0 rapier a +0 leather armour (50, 40, D) a staff of air (50, 41, D) a scroll of torment (51, 40, D) 4 poisoned darts (51, 41, D) a +2 hand axe of flaming (52, 25, D) a +0 scimitar (54, 25, D) a +0 scimitar (57, 20, D) a +0 arbalest (57, 21, D) a +0 great mace a +0 plate armour (57, 22, D) a +0 short sword a +0 buckler (57, 23, D) a +0 battleaxe a +0 chain mail (57, 30, D) the ring "Cicsek" {*Slow rElec rC+ Str-4 Int+8 Stlth+} [ring of protection from cold] Str: It affects your strength (-4). Int: It affects your intelligence (+8). rC: It protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (57, 31, D) the ring "Zial" {rElec rC+ Will++ Dex-2 Stlth+} [ring of protection from cold] Dex: It affects your dexterity (-2). rC: It protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (57, 34, D) a ring of ice a +3 ring of intelligence (58, 21, D) a +0 dire flail a +0 chain mail (58, 24, D) +0 swamp dragon scales a +0 great mace a +0 dire flail a +0 long sword a +0 chain mail a +0 kite shield (58, 26, D) a +2 great mace a +0 plate armour a +0 plate armour (58, 30, D) the ring of Xidolyf {*Slow rPois rF+ Str+2 Int+3} [ring of poison resistance] Str: It affects your strength (+2). Int: It affects your intelligence (+3). rF: It protects you from fire. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (58, 31, D) the ring of the Hurtling Madman {Fire Str+4 Int-5} [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). Int: It affects your intelligence (-5). rF: It protects you from fire. rC: It makes you vulnerable to cold. (59, -7, D) a +4 broad axe a +0 plate armour (59, -5, D) a +0 mace (59, 21, D) a +0 great mace a +0 plate armour (59, 22, D) a +2 great sword of flaming (unseen) (59, 23, D) a +0 plate armour a +0 war axe a +0 plate armour (59, 25, D) a +0 dire flail a +0 plate armour (59, 30, D) the ring of Bubo {rF- rN+ Will+ Slay+2} [ring of willpower] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Will: It increases your willpower. (59, 31, D) the ring "Xyixzov" {Will+ Str+6 Int-2 Stlth+} [ring of willpower] Str: It affects your strength (+6). Int: It affects your intelligence (-2). Will: It increases your willpower. Stlth: It makes you more stealthy. (60, -9, D) a +2 demon whip of electrocution a +0 robe a +0 buckler a spriggan corpse (60, -5, D) a +1 cloak (60, 21, D) a +0 battleaxe (60, 24, D) a +0 plate armour a +0 long sword a +0 plate armour a +2 halberd a +0 chain mail (60, 26, D) a +0 war axe (60, 31, D) a +3 ring of protection (61, 30, D) the ring "Iginihey" {rElec rPois rF- rN+} [ring of poison resistance] rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (62, 17, D) a +0 dagger a +0 robe (62, 24, D) a +0 buckler a +0 buckler a +0 leather armour a +0 long sword a +0 plate armour (62, 26, D) a +0 chain mail (62, 30, D) the ring of Apsomir {Wiz rN+} [ring of wizardry] It improves your spell success rate. rN: It protects you from negative energy. (63, 25, D) a +0 scimitar (63, 30, D) the ring "Rotzeuss" {rN+ Int+5} [ring of positive energy] Int: It affects your intelligence (+5). rN: It protects you from negative energy. (63, 31, D) the amulet "Geikk" {Spirit rC+ Dex+6} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+6). rC: It protects you from cold. (63, 42, D) Ozocubu's Autobiography (64, 17, D) a +0 giant club a +0 giant spiked club (65, -4, D) a +2 long sword of holy wrath a +0 tower shield (66, -7, D) a +0 rapier of venom a +0 rapier of venom a +0 leather armour (66, 32, D) a +0 long sword (67, -10, D) +0 pearl dragon scales (68, -9, D) a +0 whip a +0 cloak (68, -5, D) +0 pearl dragon scales (68, 21, D) a +2 robe of cold resistance (68, 22, D) a +2 robe of willpower (68, 35, D) a +0 club a +0 robe (69, 0, D) a +0 club a +0 robe (69, 27, D) a +0 war axe (69, 36, D) a +0 cloak a +0 spear a +0 robe (70, 17, D) a +2 rapier of flaming (70, 20, D) a +6 chain mail (70, 21, D) +2 acid dragon scales (70, 24, D) the +1 scale mail "Konwis" {MP+9 Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). (70, 36, D) a +0 short sword (71, -8, D) a +3 ring of slaying a wand of charming (11) a ring of protection from fire a +6 ring of intelligence (71, 19, D) a +0 pair of boots of stealth a +0 cloak a +2 kite shield a +4 chain mail (71, 21, D) a +7 scale mail (71, 23, D) +2 acid dragon scales (71, 25, D) a +1 helmet (72, 19, D) a +6 chain mail (72, 20, D) +4 fire dragon scales (72, 21, D) +4 fire dragon scales (72, 23, D) a +5 plate armour (72, 24, D) a +7 scale mail (72, 25, D) +4 ice dragon scales (72, 30, D) a +0 robe a +0 dagger (72, 31, D) a +0 leather armour a +0 long sword (72, 34, D) a +0 flail a +0 robe a +0 spear a +0 hand axe (73, 33, D) a +0 robe a +0 short sword (73, 41, D) a staff of air (74, -1, D) a +0 robe (still there?) a +0 plate armour (still there?) a +0 great mace of flaming (still there?) a +1 glaive (still there?) a +0 plate armour (still there?) (74, 29, D) a +0 ring mail (75, 1, D) a +0 robe (still there?) a +0 dagger (still there?) a +0 demon whip of flaming (still there?) a +0 dagger of holy wrath (still there?) a +0 chain mail (still there?) (75, 28, D) a +0 mace (75, 29, D) a +0 dagger a +0 robe (75, 31, D) a +0 club (75, 32, D) a +0 robe a +0 rapier