Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 2, D) a +0 leather armour a +0 shortbow (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (59, 36, D) an amulet of reflection (59, 37, D) a book of Geomancy (59, 41, D) 6 large rocks (60, 36, D) a wand of quicksilver (3) (60, 37, D) the amulet of Liberty {RegenMP rPois Slay-6 SInv} [amulet of magic regeneration] It increases your rate of magic regeneration. Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (61, 0, D) a +5 short sword of draining (61, 8, D) a +2 dagger of pain (61, 12, D) a +0 dagger (61, 26, D) the +3 short sword "Macel" {freeze, Int+5} Int: It affects your intelligence (+5). (61, 36, D) a +2 morningstar of protection (unseen) (61, 37, D) the staff of death "Lisene" {+Blink rN+ Int+2} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rN: It protects you from negative energy. +Blink: It lets you blink. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (62, 0, D) the +4 buckler "Mycufeiw" {Fly rC- Dex+3} Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. Fly: It grants you flight. (62, 1, D) a +3 shortbow of draining (62, 9, D) the +11 war axe "Reinuopn" {flame, Int+4} Int: It affects your intelligence (+4). (62, 26, D) a +2 bardiche of protection (62, 27, D) a +0 great mace of holy wrath (62, 36, D) the ring of Xopott {Str+5 Dex+6} [ring of dexterity] Str: It affects your strength (+5). Dex: It affects your dexterity (+6). (unseen) (62, 37, D) a +1 mace of holy wrath (unseen) (63, 0, D) a tin of tremorstones (2/2) (63, 8, D) a staff of death (63, 12, D) a +0 falchion of protection (unseen) (63, 13, D) a +0 hand axe (63, 16, D) a +2 robe of willpower (63, 27, D) a +2 bardiche of protection (63, 28, D) a water moccasin corpse (skeletalised by now) (63, 36, D) the +10 sling of Foleek {flame, Stlth+} (still there?) Stlth: It makes you more stealthy. the Atlas of Arenous Sinister Rituals (still there?) Spells Type Level a - Sandblast Earth 1 b - Dispel Undead Necromancy 4 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 (64, 26, D) the staff of earth "Cocobbyt" {rC+ Dex+3} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rC: It protects you from cold. It falls into the 'Staves' category. It is a weapon for one hand-pair. (64, 27, D) a book of Party Tricks (67, 0, D) the +3 robe "Zeck" {rPois rF+ rC+ Archmagi} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. (unseen) (68, 0, D) a +2 heavy quarterstaff (68, 3, D) a +0 hand axe (68, 4, D) a +0 mace a +3 falchion a +0 leather armour (69, 36, D) a +3 long sword of freezing (70, 9, D) the +2 short sword "Ydwonoin" {distort, rElec rC- Int+4 Dex+2} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (70, 36, D) an amulet of the acrobat (70, 37, D) a +0 glaive a +0 plate armour a book of Power (70, 39, D) a +0 trident a +0 chain mail (71, 8, D) a staff of conjuration (71, 16, D) a +0 helmet of intelligence (71, 17, D) a +0 scale mail of willpower (71, 26, D) a staff of fire (unseen) (71, 36, D) a +2 whip of draining a +0 tower shield of protection (71, 37, D) a +0 dagger (still there?) a +0 leather armour (still there?) a staff of air (still there?) (71, 38, D) a +0 dagger a +0 robe of resistance (71, 39, D) a +0 dagger a +0 robe an orc skeleton (71, 42, D) a +0 flail a +0 plate armour (72, 8, D) a staff of earth (unseen) (72, 16, D) the staff of air "Kagengou" {rElec rC+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a weapon for one hand-pair. (72, 26, D) a staff of poison (72, 27, D) a +1 scale mail of poison resistance (72, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of death (still there?) an orc skeleton (still there?) (72, 38, D) a +0 falchion a +0 leather armour (73, 3, D) a +0 war axe a +0 robe (73, 16, D) a +2 rapier of holy wrath (73, 17, D) the ring of Fosoul {Ice MP+9 SInv} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (73, 26, D) a +3 chain mail of fire resistance (unseen) (73, 27, D) a +2 chain mail of cold resistance (unseen)