Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 buckler a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 23, D) a +0 chain mail (49, 37, D) the staff of cold "Plog" {rC+ Str+5 SInv} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+5). rC: It protects you from cold. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-tentacled weapon. (50, 13, D) a wand of flame (5) (50, 24, D) a +0 mace (50, 26, D) a +4 eveningstar 4 javelins a +1 scale mail of willpower (50, 37, D) a +2 dire flail of protection a +3 spear of flaming (51, 13, D) an amulet of magic regeneration (51, 25, D) a +0 leather armour (51, 26, D) a +0 chain mail (51, 37, D) a +3 war axe of distortion a +1 heavy glaive the staff of death "Xixtienk" {rElec rF+ rN+ Stlth+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-tentacled weapon. (51, 40, D) a +0 plate armour (52, 13, D) a staff of poison (unseen) (52, 24, D) a +4 antimagic flail a +0 scale mail of willpower (52, 25, D) a +0 dagger a +0 cloak of willpower a wand of flame (13) 12 gold pieces a +2 robe of fire resistance the human skeleton of Maurice (52, 26, D) a +0 scythe a +0 robe (52, 28, D) a +0 flail a +1 robe of fire resistance a +0 rapier a +0 robe of cold resistance the human skeleton of Eustachio (52, 31, D) a throwing net (53, 24, D) an amulet of the acrobat an amulet of magic regeneration a +0 cloak (53, 30, D) the guardian serpent skeleton of Aizul (54, 25, D) a +0 quarterstaff (54, 27, D) the +7 morningstar of the Swamp {drain, rCorr} (still there?) rCorr: It protects you from acid and corrosion. 3 throwing nets (still there?) a +2 scale mail of fire resistance (still there?) a wand of charming (6) (still there?) (54, 39, D) a +0 dire flail a +0 ring mail (55, 13, D) a wand of flame (10) (55, 26, D) the +5 trident "Ikiahych" {antimagic, +Blink rPois} (still there?) rPois: It protects you from poison. +Blink: It lets you blink. a +0 sling (still there?) a +1 ring mail of poison resistance (still there?) (55, 35, D) a +2 spear of venom (56, 23, D) a +2 mace of protection (unseen) (59, 36, D) a +2 plate armour of cold resistance (60, 37, D) a ring of protection from fire quicksilver dragon scales a staff of earth (60, 40, D) 2 large rocks (61, 0, D) a +1 shortbow of electrocution (61, 8, D) a +4 plate armour of willpower (61, 16, D) a +0 leather armour of willpower the +9 flail of the Unspeakable One {holy, Dex+3} Dex: It affects your dexterity (+3). (62, 0, D) a +1 heavy war axe (62, 8, D) a +2 demon trident of electrocution (62, 17, D) a +2 whip of venom (62, 27, D) a +4 spear of freezing (unseen) (62, 36, D) the staff of earth "Rauge" {Stlth+} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-tentacled weapon. (62, 37, D) the +6 flail of Liunaong {speed, Will++ Stlth-} Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (62, 38, D) 5 large rocks (62, 39, D) 3 large rocks (62, 40, D) quicksilver dragon scales (63, 0, D) a +5 heavy war axe (63, 8, D) a +2 flail of holy wrath (unseen) (63, 16, D) the +4 sling of the Pure Queens {freeze, rElec rN+ Will+ Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (63, 26, D) a staff of conjuration (63, 37, D) the staff of earth "Ocziug" {Will+ Dex+4} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+4). Will: It increases your willpower. It falls into the 'Staves' category. It is a one-tentacled weapon. (64, 16, D) a staff of earth (64, 26, D) a +3 shortbow of freezing (64, 27, D) a +2 robe of positive energy (68, 0, D) a ring of flight (69, 0, D) a +3 vampiric spear (69, 36, D) a staff of earth (70, 8, D) a +5 spear (70, 36, D) a staff of cold (70, 37, D) a +4 sling of draining (71, 8, D) a +1 heavy broad axe (71, 16, D) a staff of conjuration (71, 17, D) a +6 ring of strength (71, 27, D) a +4 vampiric spear (71, 30, D) a +0 flail (72, 9, D) a ring of fire (72, 31, D) a +0 spear of distortion (72, 32, D) a +0 broad axe (72, 37, D) the +1 hand crossbow of Oenomania {flame, MP+9 Dex+2} Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). (72, 38, D) a +0 scimitar a +0 robe (73, 1, D) a staff of earth (73, 2, D) a +0 hand axe (73, 26, D) a ring of poison resistance (73, 27, D) a +2 leather armour of fire resistance (73, 37, D) the +11 morningstar of Deflation {flame, Will+ Str+3} Str: It affects your strength (+3). Will: It increases your willpower. (73, 39, D) a +0 halberd a +0 robe (74, 2, D) a +0 whip (75, 1, D) a +2 pair of boots of stealth