Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 dagger of holy wrath (unseen) (61, 8, D) a +1 robe of cold resistance (62, 0, D) a +1 heavy war axe (62, 1, D) a +2 chain mail of fire resistance (unseen) (62, 8, D) the staff of earth "Lehor" {Drain rF- rC+++ Will+} [staff of earth] Your inability to study Earth Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) a +0 trident a +0 pair of gloves of hurling (62, 10, D) a +0 trident (62, 13, D) a throwing net (63, 0, D) the +8 hand axe "Qept" {drain, Fragile rN+ Will+++ Int+8 Dex-5} Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. (63, 10, D) a +0 trident (63, 11, D) a +0 trident (68, 0, D) the +3 hand crossbow "Viowedd" {penet, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (69, 4, D) a +0 dagger a +0 robe (70, 9, D) a +1 robe of willpower (70, 10, D) a +0 falchion a +0 chain mail (70, 11, D) a +0 dagger a +0 robe (71, 10, D) a +0 club (71, 11, D) a +0 heavy flail a +0 ring mail a +0 war axe (71, 16, D) a scarf of harm (71, 17, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (71, 26, D) a scroll of brand weapon (71, 27, D) a wand of acid (3) (72, 8, D) a +3 hand axe of draining (72, 9, D) a +2 great mace of holy wrath (72, 26, D) a +1 plate armour of willpower (unseen) (72, 27, D) a +3 leather armour of poison resistance (unseen) (73, 1, D) the +0 morningstar "Lifebane" {antimagic, Str+3} Str: It affects your strength (+3). (73, 26, D) a wand of iceblast (3) (73, 27, D) the +6 glaive "Yrethrups" {heavy, rN++ Dex-5} Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. (unseen) (75, 1, D) Sif Muna's Lectures on Chilled Kindling Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Plasma Beam Fire/Air 6