Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 flail (6, 9, D) a +0 leather armour 3 throwing nets (60, 17, D) a staff of conjuration (60, 28, D) a +4 vampiric great sword (unseen) (61, 0, D) a +2 hand axe of electrocution (61, 18, D) a +0 shortbow (61, 28, D) a +5 ring of evasion (62, 0, D) a +2 spectral quarterstaff (62, 17, D) a +2 ring mail of fire resistance (62, 18, D) a +0 trident a merfolk skeleton (63, 8, D) a +1 buckler of protection (63, 16, D) a +0 trident 2 boomerangs a +2 whip of venom a merfolk skeleton (63, 17, D) a +0 trident a merfolk skeleton (63, 26, D) a Grand Grimoire (still there?) a staff of cold (still there?) (64, 18, D) a +0 trident (64, 27, D) the amulet of the Four Winds {rN+ Will+++ Clar} (still there?) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you from confusion, rage, mesmerisation and fear. Will: It greatly increases your willpower. the +3 rapier of the Demagogue {holy, SInv Stlth+} (still there?) SInv: It lets you see invisible. Stlth: It makes you more stealthy. (64, 28, D) a staff of conjuration (unseen) (67, 0, D) a +2 hand axe of flaming (unseen) (68, 3, D) a +0 trident (68, 4, D) a +0 trident (69, 0, D) a staff of air (69, 3, D) a +0 trident (70, 8, D) a +4 ring of protection a +6 ring of strength a +6 ring of intelligence a ring of flight (70, 9, D) 4 large rocks a wand of paralysis (5) (71, 8, D) a +3 rapier of freezing (71, 11, D) a +0 troll leather armour a +0 giant club (71, 16, D) a staff of earth (71, 17, D) the staff of poison "Gytebb" {rPois rC+ Dex+2} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rC: It protects you from cold. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (71, 26, D) a +3 plate armour of fire resistance (71, 27, D) a +1 robe of willpower (72, 9, D) a +0 giant spiked club a staff of air (72, 11, D) a +0 giant club (73, 16, D) the +6 flail of the Shrinking King {protect, rElec Str+2} Str: It affects your strength (+2). rElec: It insulates you from electricity. (73, 27, D) a staff of cold (75, 1, D) the +8 broad axe "Ubuagg" {antimagic, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible.