Groucho the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) Sophisticated Magic Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Iskenderun's Battlesphere Conjuration 5 c - Summon Mana Viper Hexes/Summoning 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (49, 37, D) a wand of charming (6) (50, 36, D) Sif Muna's Monograph on the Wyrd and Minerals Spells Type Level a - Cause Fear Hexes 4 b - Iron Shot Conjuration/Earth 6 c - Discord Hexes 8 (50, 37, D) the staff of death "Jiemiq" {rPois rF+ rN+ Will+ Str-3} [staff of death] Your inability to study Necromancy prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-3). rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 36, D) the staff of cold "Sohu" {Fragile rPois rF+ rC+} [staff of cold] Your inability to study Ice Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 37, D) a staff of fire (unseen) (52, 36, D) a scroll of brand weapon (52, 37, D) a +2 ring mail of fire resistance (unseen) (53, 36, D) a wand of acid (5) (53, 37, D) a book of Chaos (54, 36, D) an amulet of guardian spirit (57, 37, D) a hellephant corpse (59, 36, D) a ring of wizardry (60, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (60, 40, D) a salamander corpse (61, 0, D) the +6 great sword of Ancient Evil {speed, Str+3 Stlth+} Str: It affects your strength (+3). Stlth: It makes you more stealthy. Cheibriados disapproves of the use of such an item. (unseen) (61, 8, D) the Almanac of Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Hailstorm Conjuration/Ice 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Polar Vortex Ice 9 (61, 16, D) the +4 short sword "Giantbane" {pain, rC- Str-5 Int+8} Str: It affects your strength (-5). Int: It affects your intelligence (+8). rC: It makes you vulnerable to cold. (unseen) (61, 26, D) a +2 plate armour of poison resistance (unseen) (61, 36, D) the staff of air "Fuoxofa" {rElec Will+ SInv} [staff of air] Your inability to study Air Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (61, 37, D) an amulet of guardian spirit (62, 0, D) a condenser vane (62, 1, D) a phial of floods (62, 9, D) the staff of poison "Worgh" {rPois Int+4} [staff of poison] Your inability to study Poison Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (62, 12, D) a +0 short sword a +0 robe (62, 17, D) a ring of poison resistance (62, 27, D) a +3 quarterstaff of draining (unseen) (62, 36, D) the +8 dagger "Killer Bee's Curse" {chaos, Dex+4} Dex: It affects your dexterity (+4). Cheibriados disapproves of the use of such an item. (62, 37, D) a +2 quarterstaff of pain (62, 41, D) a salamander corpse (62, 42, D) a +1 great sword of flaming (63, 0, D) the ring of Nunir {Fire Dex+4} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. (63, 8, D) a +1 arbalest of freezing (63, 12, D) a +0 rapier a +0 robe (63, 16, D) a +3 spear of flaming (63, 26, D) a wand of polymorph (7) (63, 27, D) the ring "Vituufikk" {Str+6 Int-3 Dex-2 Slay+4} [ring of slaying] Str: It affects your strength (+6). Int: It affects your intelligence (-3). Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). (63, 32, D) a +7 war axe (still there?) a +0 robe (still there?) (63, 36, D) the Essays on Morbid Transformation Spells Type Level a - Necrotise Necromancy 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (63, 37, D) a book of the Sky (64, 17, D) a staff of poison (64, 26, D) an orb of guile (65, 26, D) a ring of flight (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) the +5 morningstar "Riodiw" {elec, +Blink rC- Dex+6 Stlth+} Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. +Blink: It lets you blink. Stlth: It makes you more stealthy. (68, 3, D) a +3 flail a +0 robe (69, 0, D) a +6 hand axe of flaming (69, 36, D) the +1 ring mail of the Fife {Fly Will- Str+2} Str: It affects your strength (+2). Fly: It grants you flight. Will: It decreases your willpower. (70, 8, D) Koif's Anthology of the Red-Hot Fault Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Passwall Transmutation/Earth 2 d - Flame Wave Conjuration/Fire 4 (70, 36, D) a staff of poison (70, 37, D) a +2 dagger of holy wrath (70, 41, D) a +2 halberd a +0 plate armour (70, 42, D) a +0 great mace a +0 leather armour (71, 8, D) a +6 ring of strength a +6 ring of dexterity a book of Blood (71, 16, D) Noddeg's Atlas of Toxicants and Transition Spells Type Level a - Sting Transmutation/Poison 1 b - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 c - Wereblood Transmutation 2 d - Dragon Form Transmutation 7 (71, 17, D) a +0 dagger a +0 robe a staff of fire (71, 20, D) a +4 short sword of flaming a +0 chain mail (71, 27, D) the +1 dagger of Chaos {flame, Int+5} Int: It affects your intelligence (+5). (71, 36, D) Riurr's Volume of Summoned Kinetic Energy Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Summon Small Mammal Summoning 1 c - Malign Gateway Summoning/Translocation 7 d - Fire Storm Conjuration/Fire 9 (71, 37, D) Great Wizards, Vol. II (71, 39, D) a +0 battleaxe a +0 chain mail (72, 8, D) a +7 flail of protection (unseen) (72, 16, D) a +0 whip (72, 17, D) a book of Sloth (72, 18, D) a +0 club (72, 20, D) a +0 trident a +0 plate armour (72, 26, D) an amulet of guardian spirit (72, 27, D) a +2 short sword of venom (72, 37, D) Ozocubu's Autobiography (72, 38, D) a +0 great mace a +0 leather armour (73, 1, D) a +4 dagger of venom (73, 16, D) a +2 heavy arbalest (73, 17, D) a +0 falchion Great Wizards, Vol. II (73, 27, D) the +7 broad axe of the Priest {heavy, Fragile rCorr Str+6 Stlth+} Str: It affects your strength (+6). rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (73, 36, D) a book of Fire (73, 37, D) a +4 shortbow (73, 38, D) a +0 ring mail (74, 37, D) a +0 arbalest (75, 1, D) Great Wizards, Vol. II