Dungeon Sprint DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4824782174169970012 0 Groucho the Magician (level 1, 15/15 HPs) Began as a Djinni Earth Elementalist on Dec 24, 2023. Got out of the dungeon alive. The game lasted 00:00:27 (10 turns). Groucho the Magician (Djinni Earth Elementalist) Turns: 10, Time: 00:00:27 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 18% 2d7 8% 1 b - Passwall Tmut/Erth 7% N/A 11% 2 c - Stone Arrow Conj/Erth 18% 3d8 22% 3 d - Petrify Tmut/Erth 9% N/A 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Groucho the Djinni Earth Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Sandblast, Passwall, Stone Arrow, Petrify. Unknown command. Okay, then. Unknown command. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #......... +........ .. #......#..#. #........... ####'#### #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Groucho the Djinni Earth Elementalist began the quest for | the Orb. 0 | D | Groucho set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault]