Gruesph Level 1 of the Dungeon (0, 0, D:1) 22 arrows (3, -45, D:1) a +0 leather armour (3, -17, D:1) a +0 robe (3, -1, D:1) a +0 club (19, -27, D:1) a cursed -3 spear (19, -11, D:1) a +0 club (22, -31, D:1) a +0 hand axe (25, -41, D:1) a +0 club (26, 4, D:1) a +0 club a +0 club (32, -32, D:1) a +0 club a +0 club (33, -5, D:1) a +0 club (34, -31, D:1) a +0 short sword (35, -12, D:1) a +0 short sword (40, -10, D:1) a +0 mace (46, -7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 8, D:2) a +0 falchion (2, 3, D:2) 29 bolts (5, -10, D:2) a +0 club (10, 5, D:2) 18 arrows (13, 14, D:2) a +0 short sword (17, 2, D:2) a +0 short sword (21, -8, D:2) 10 arrows (31, -17, D:2) a +0 club (38, 4, D:2) a +0 leather armour (43, 23, D:2) a +0 club (43, 24, D:2) a +0 dagger (46, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (0, 9, D:3) 4 atropa-tipped darts (3, -5, D:3) an uncursed ring of fire (4, -5, D:3) a +2 falchion of protection a cursed -2 ring mail (6, 13, D:3) a +0 hand axe (16, 16, D:3) a +0 halberd (19, -4, D:3) a +0 dagger (21, 23, D:3) a +0 flail (36, 28, D:3) a +0 flail (39, 22, D:3) a +0 pair of boots (45, 27, D:3) a +0 dagger Level 4 of the Dungeon (2, -28, D:4) a +0 battleaxe (6, -10, D:4) a +0 club (6, -9, D:4) a +0 robe a +0 dagger (11, -23, D:4) a +0 scale mail a +0 short sword (16, -37, D:4) a +0 club (17, 4, D:4) a +0 leather armour (19, -7, D:4) a +0 hand axe (19, -6, D:4) a +0 long sword a +0 leather armour a cursed +0 club (20, -7, D:4) a scroll of random uselessness (23, -19, D:4) a +0 dagger a +0 robe (23, -3, D:4) the cursed +0 dagger of Wondrous Power {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. It has a curse placed upon it. (23, -2, D:4) a +0 falchion (24, -20, D:4) a +0 hand axe (25, -20, D:4) a +0 scale mail (31, 0, D:4) 19 arrows Level 5 of the Dungeon (0, 0, D:5) a cursed -1 giant spiked club (1, -15, D:5) a +0 war axe (1, -12, D:5) a +0 antimagic mace (9, 14, D:5) a +0 leather armour (15, 4, D:5) a +0 whip (25, 16, D:5) an arrow (27, 14, D:5) a +0 shortbow 12 arrows (30, -17, D:5) an arrow (30, 11, D:5) 3 javelins (31, -16, D:5) an arrow (31, 21, D:5) 17 bolts (32, 22, D:5) a +0 rapier (33, -16, D:5) 16 arrows a +0 shortbow (39, 7, D:5) a +0 scale mail (40, 24, D:5) a +0 battleaxe (45, 30, D:5) an uncursed staff of cold Level 6 of the Dungeon (0, 0, D:6) a +0 flail (9, -11, D:6) an uncursed ring of ice a +0 ring mail (9, -2, D:6) a +0 scale mail Level 7 of the Dungeon (2, -27, D:7) a +0 whip (2, -26, D:7) a +0 robe (12, -32, D:7) +0 steam dragon scales (16, 15, D:7) a +0 leather armour (21, -26, D:7) 4 atropa-tipped darts (24, -32, D:7) a +0 giant club (27, 1, D:7) a +0 robe (29, -32, D:7) a +0 quarterstaff (32, -31, D:7) a +0 trident (33, -3, D:7) 2 boomerangs a +0 leather armour (38, -35, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) the ring of Temptation {Fire Dex+5} [ring of fire] It enhances your fire magic. It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. (0, 1, D:8) 197 stones a +1 hunting sling (1, 30, D:8) a +0 short sword (2, 8, D:8) 20 sling bullets (3, -17, D:8) a +0 spear a +0 animal skin (7, 39, D:8) 22 stones (9, 29, D:8) a +0 great sword (21, 19, D:8) a cursed -2 arbalest Level 9 of the Dungeon (0, 0, D:9) a cursed -3 shortbow 13 arrows (2, 3, D:9) an arrow (8, 12, D:9) a +0 war axe (19, -14, D:9) a stone (20, -13, D:9) a stone (21, 10, D:9) a +0 dagger (24, -13, D:9) a +0 club a +0 battleaxe a +0 plate armour (25, -13, D:9) a +0 falchion a +0 scale mail a +0 leather armour (27, -12, D:9) a +0 dagger a cursed +0 robe (27, -11, D:9) a +0 whip (28, 11, D:9) a potion of degeneration an uncursed ring of attention an uncursed ring of wizardry (28, 26, D:9) 14 arrows (30, -10, D:9) a +0 trident a +0 scale mail (39, -10, D:9) an arrow (43, -10, D:9) an arrow (45, -9, D:9) 4 arrows a +0 shortbow (46, 18, D:9) 12 bolts (46, 34, D:9) 23 arrows (47, -7, D:9) an arrow (48, -6, D:9) 2 arrows (50, -5, D:9) a stone (51, -4, D:9) a stone (51, 6, D:9) an arrow a +0 trident of freezing (52, 5, D:9) an arrow (53, -2, D:9) a stone (53, 4, D:9) an arrow a +0 short sword (54, -1, D:9) a stone (54, 4, D:9) 2 stones a cursed -2 short sword (55, 0, D:9) a stone (55, 3, D:9) a cursed -3 short sword (56, -1, D:9) 3 stones (56, 0, D:9) a stone (56, 1, D:9) a stone (56, 2, D:9) an arrow Level 10 of the Dungeon [Shop] Hodat's Assorted Antiques a scroll of identify (58 gold) a potion of brilliance (116 gold) a scroll of silence (217 gold) a cursed -6 ring of protection (58 gold) a scroll of amnesia (101 gold) a +0 helmet (130 gold) a potion of mutation (232 gold) a potion of mutation (232 gold) a +0 ring mail (116 gold) (0, 0, D:10) 20 stones (1, -40, D:10) an uncursed ring of protection from fire (7, 2, D:10) 25 sling bullets (14, -42, D:10) a +0 ring mail a cursed -2 short sword (19, -40, D:10) a +0 battleaxe of freezing a +0 chain mail (20, -38, D:10) a +0 dagger (21, -38, D:10) a +0 dagger a cursed +0 robe (21, -10, D:10) 22 stones (22, -39, D:10) a +0 short sword (22, -38, D:10) a +0 club (23, -38, D:10) a +0 robe a +0 dagger (25, -37, D:10) a +0 mace a +0 leather armour (28, -11, D:10) a cursed -3 mace (33, 0, D:10) a +0 scale mail (37, -8, D:10) a +0 dagger (38, -38, D:10) a +0 helmet of see invisible (39, -42, D:10) a +3 short sword of protection (40, -42, D:10) a +0 short sword (40, -2, D:10) a +0 hand axe (40, 0, D:10) a +0 leather armour 4 boomerangs a cursed -3 flail (41, -2, D:10) a +0 robe a cursed +0 dagger (48, -17, D:10) 18 stones (49, -29, D:10) a +0 short sword of protection a +0 cloak Level 11 of the Dungeon (0, 0, D:11) a +0 rapier (2, -18, D:11) a +0 cloak (7, -20, D:11) a +0 giant spiked club a +0 giant club (10, -11, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe (11, -12, D:11) a +0 dagger a cursed +0 robe (15, -33, D:11) a +4 ring of intelligence 53 poisoned darts (19, -35, D:11) a +0 spear (20, -8, D:11) 3 large rocks (22, -13, D:11) a stone (25, -15, D:11) a +0 mace 5 stones (25, -14, D:11) a +0 dagger a +0 robe a +1 dagger of venom a +0 robe (26, -15, D:11) a +0 flail a +0 chain mail (27, -24, D:11) a +0 hand axe (27, -15, D:11) a +0 club (28, -27, D:11) a +0 chain mail a +0 flail (28, -26, D:11) a cursed +0 leather armour a +0 dagger a +0 ring mail a +0 flail a +0 club a cursed -1 mace (28, -25, D:11) a +0 leather armour a +0 hand axe (29, -27, D:11) +0 acid dragon scales (29, -26, D:11) a +0 scale mail a +0 hand axe a +0 hand axe (29, -23, D:11) a cursed -4 ring of protection a +0 giant club a cursed -2 great mace a cursed -3 dagger (30, -27, D:11) a cursed +0 plate armour a +3 short sword (30, -26, D:11) a cursed -3 flail (30, -23, D:11) a +0 plate armour a +0 long sword (31, -22, D:11) a +0 short sword (33, -27, D:11) a +0 whip (35, -28, D:11) a +0 ring mail a +1 hand axe of chopping (36, -29, D:11) a +0 club a +0 leather armour a +0 whip a +0 whip (37, -31, D:11) a +2 mace of protection (37, -29, D:11) a +0 club (38, -30, D:11) a +0 leather armour a +0 falchion a +2 hand axe of chopping a +0 ring mail 4 boomerangs a +0 dagger (38, -29, D:11) a +0 plate armour a +0 glaive a +0 trident (39, -31, D:11) a +0 short sword (40, -34, D:11) 28 arrows (41, -31, D:11) a cursed +0 dagger (43, -31, D:11) a +0 hand axe (43, -30, D:11) a +0 war axe Level 12 of the Dungeon (0, 0, D:12) 23 bolts (16, 4, D:12) a +0 hunting sling (17, 30, D:12) a +0 dagger (27, 41, D:12) 22 arrows a +0 dagger a +0 shortbow a +0 shortbow a +0 centaur barding (28, 38, D:12) an uncursed ring of positive energy a +0 leather armour a +0 short sword (28, 41, D:12) a +0 leather armour a +0 short sword 26 arrows a +0 shortbow a +2 longbow of flaming (28, 43, D:12) 25 arrows a +0 shortbow a +0 robe a +0 leather armour (28, 44, D:12) 27 arrows a cursed -1 shortbow (28, 45, D:12) 2 arrows a +0 giant spiked club a +0 giant spiked club (29, 41, D:12) 34 arrows a +0 shortbow a +0 hand axe a +0 dagger (32, 34, D:12) a +0 robe a cursed +0 battleaxe (34, 34, D:12) a +0 robe a cursed +2 dagger (37, 5, D:12) a +1 pair of boots (38, 4, D:12) a +0 plate armour (39, 0, D:12) 2 arrows (39, 11, D:12) a +0 ring mail (40, 0, D:12) 2 arrows (42, 0, D:12) an arrow (43, 51, D:12) a +0 cloak (44, 0, D:12) 2 arrows (45, 0, D:12) 2 arrows (45, 18, D:12) a +0 flail (46, 0, D:12) a cursed -1 shortbow a +0 shortbow 32 arrows (47, 0, D:12) a +0 shortbow 3 arrows (47, 1, D:12) a +0 shortbow 15 arrows (51, 40, D:12) 22 stones Level 13 of the Dungeon (0, 36, D:13) 6 arrows (4, -15, D:13) 20 stones (7, -11, D:13) a +3 ring mail (15, 33, D:13) a +0 whip (16, 26, D:13) 17 sling bullets (19, -15, D:13) a +0 leather armour (24, 37, D:13) a +0 leather armour (26, -3, D:13) the +4 trident of the Wasteland {vamp, rPois Int+6 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your dexterity (+4). It protects you from poison. (37, 26, D:13) a +0 trident (47, 30, D:13) a +0 robe (54, 40, D:13) a +0 club (55, -5, D:13) a +0 robe a cursed +0 battleaxe Level 14 of the Dungeon (0, 0, D:14) a +0 giant club a +0 giant club (12, 10, D:14) a +0 hunting sling 19 sling bullets (14, 10, D:14) a sling bullet (14, 28, D:14) a +0 giant spiked club a +0 giant club (15, 28, D:14) a +0 whip a +0 robe (15, 30, D:14) an arrow (16, 29, D:14) 31 stones (17, 25, D:14) the +11 hand axe "Lututuwk" {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. (21, 20, D:14) a javelin (23, 20, D:14) 37 stones a +0 whip a +0 giant club a +0 giant club (25, 7, D:14) a +0 bardiche (25, 19, D:14) a +0 giant club a +0 giant spiked club (25, 20, D:14) a +0 scale mail 4 javelins a +2 vampiric battleaxe (26, -4, D:14) a large rock (26, -3, D:14) an arrow (27, -3, D:14) 2 arrows a large rock (27, 6, D:14) 13 stones (27, 18, D:14) a stone (27, 22, D:14) a +0 short sword (30, -3, D:14) a +0 shortbow 8 arrows (31, -4, D:14) 2 large rocks (33, -16, D:14) a +0 robe (33, 0, D:14) an arrow (33, 1, D:14) an arrow a +0 ring mail a +0 long sword (34, 1, D:14) a +0 longbow 10 arrows (37, 13, D:14) an arrow (41, 5, D:14) 26 gold pieces (41, 6, D:14) an uncursed staff of air (41, 7, D:14) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (47, 11, D:14) a +0 pair of gloves Level 15 of the Dungeon (0, 0, D:15) a +0 giant club a +0 giant club (14, -18, D:15) a +0 dagger a +0 robe 15 arrows (15, -20, D:15) a +0 robe (15, -19, D:15) a +0 club a +0 short sword a +0 chain mail (23, -14, D:15) a +0 long sword (23, 25, D:15) a +0 war axe (24, -14, D:15) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (26, -13, D:15) a +0 rapier (26, -12, D:15) a +0 spear (26, 26, D:15) a +0 great mace a +0 leather armour (28, 26, D:15) a +0 giant club (33, -12, D:15) a +0 giant club (unseen) (46, -19, D:15) a +0 chain mail (48, 16, D:15) a +0 giant club a +0 giant club (54, 34, D:15) a +0 short sword a +0 ring mail (56, -16, D:15) the +5 short sword of a treasure trove {antimagic, +Fly rPois rC+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from cold. It protects you from poison. It lets you fly. (57, 16, D:15) a cursed -2 giant club (58, 16, D:15) a +0 giant club a +0 giant spiked club (59, 0, D:15) a +0 giant club a +0 giant club (61, 3, D:15) a +0 giant club a +0 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (7, -20, Lair:1) a +0 battleaxe (16, -25, Lair:1) a +0 chain mail (17, -43, Lair:1) 26 bolts (25, -17, Lair:1) a +0 shield (29, -35, Lair:1) a +0 spear (33, -8, Lair:1) a +0 long sword (48, -13, Lair:1) 27 sling bullets (50, -30, Lair:1) a +0 short sword Level 2 of the Lair of Beasts (20, -2, Lair:2) a +0 leather armour (35, -7, Lair:2) a +0 falchion (41, -4, Lair:2) 5 boomerangs Level 3 of the Lair of Beasts (3, 6, Lair:3) 8 boomerangs (5, -6, Lair:3) a +1 dagger of venom a +0 robe (7, 6, Lair:3) a +0 robe (17, 3, Lair:3) 17 stones (25, 24, Lair:3) 14 stones (27, 26, Lair:3) 11 bolts (39, -16, Lair:3) a +0 spear (44, 0, Lair:3) 14 sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) 4 scrolls of torment (4, -40, Lair:4) a cursed +0 pair of gloves (7, -39, Lair:4) a +0 leather armour (31, -9, Lair:4) 12 sling bullets (35, 1, Lair:4) a scroll of vulnerability (46, -2, Lair:4) a +0 trident (58, -41, Lair:4) 3 stones (60, -23, Lair:4) 19 arrows (60, -7, Lair:4) a +0 scale mail Level 5 of the Lair of Beasts (0, 0, Lair:5) 22 stones (15, 23, Lair:5) 23 sling bullets (15, 26, Lair:5) a scroll of torment (19, 30, Lair:5) a +0 trident (24, -25, Lair:5) a cursed +0 robe (25, -7, Lair:5) 16 stones (27, -14, Lair:5) a +0 ring mail (35, 12, Lair:5) 7 stones (47, -18, Lair:5) the cursed +0 falchion of Miewkye {flame, +Rage Str-4 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your intelligence (+5). It lets you go berserk. It has a curse placed upon it. (47, 7, Lair:5) an uncursed ring of flight (55, -29, Lair:5) a +1 pair of gloves (55, 27, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 robe (15, 0, Lair:6) a +0 leather armour (29, 39, Lair:6) 22 arrows (30, 39, Lair:6) 14 bolts (34, 12, Lair:6) a +0 flail (43, 24, Lair:6) the +9 triple crossbow of Vewal {elec, rF+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. (43, 25, Lair:6) 14 arrows (44, 24, Lair:6) an uncursed staff of fire (58, 13, Lair:6) a +0 centaur barding (59, 23, Lair:6) a +0 rapier of draining (61, 57, Lair:6) a +1 falchion of slicing (68, 47, Lair:6) a +0 ring mail