Gryfu the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a stone of tremors (61, 3, D) a swamp drake corpse (skeletalised by now) (61, 8, D) a phial of floods (61, 26, D) a +0 scythe of flaming (62, 3, D) a steam dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (62, 17, D) an uncursed ring of fire (62, 26, D) the +9 long sword of Irrepressible Laughter {drain, rC+ rN++} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It greatly protects you from negative energy. (62, 27, D) a sack of spiders (63, 0, D) the +4 arbalest "Beetleslayer" {freeze, MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your magic capacity (+9). (63, 8, D) a +4 ring mail of cold resistance (63, 16, D) a +0 flail (63, 17, D) an uncursed amulet of faith (63, 22, D) a +0 dagger a +0 robe a cursed -3 whip a +0 leather armour a +0 whip an orc skeleton (63, 23, D) a +4 quarterstaff of speed (63, 26, D) an uncursed amulet of dismissal (64, 16, D) a +6 giant club (64, 17, D) the +6 hunting sling "Spiderbane" {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (64, 22, D) the +2 great sword of the Spider Nest {antimagic, +Rage MR- MP+9 Int-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you go berserk. a +0 whip (64, 23, D) a +0 ring mail (64, 26, D) an uncursed staff of death (64, 27, D) a book of Geomancy (65, 26, D) a book of Misfortune (65, 31, D) a black bear corpse (67, 1, D) a +0 arbalest 21 bolts (68, 1, D) a +0 shortbow 13 arrows (68, 3, D) 2 arrows (68, 4, D) a bolt (68, 5, D) 4 arrows (69, 1, D) a +3 vampiric short sword a +0 shortbow 16 arrows (70, 9, D) a +2 halberd of protection (70, 28, D) a +0 hand axe (71, 22, D) 3 inedible chunks of flesh (71, 27, D) a +2 scale mail of poison resistance (71, 28, D) a cursed -3 halberd a +0 robe (72, 8, D) a +2 morningstar of holy wrath (72, 17, D) a +2 short sword of venom (72, 23, D) the +5 long sword "Jezae" {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (72, 26, D) a cursed staff of earth (72, 31, D) a +1 antimagic quarterstaff (73, 16, D) the +3 leather armour of Fallacy {rPois Int+4} It affects your intelligence (+4). It protects you from poison. (73, 23, D) 3 inedible chunks of flesh (73, 26, D) an uncursed staff of power (73, 30, D) a +0 dire flail the +9 hunting sling "Grim Tooth" {venom, rF+} It poisons the ammo it fires. It protects you from fire. a naga corpse a ball python corpse