Dungeon Crawl Stone Soup version 0.24-a0-500-g46574c2197 (webtiles) character file. Game seed: 3496329006134662679 10 Gynju the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on July 15, 2019. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (309 turns). Gynju the Conjurer (Draconian Conjurer) Turns: 309, Time: 00:00:52 Health: 0/20 AC: 4 Str: 10 XL: 2 Next: 10% Magic: 3/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . i - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons i - a +0 dagger (weapon) Missiles d - 26 sling bullets e - 39 stones (quivered) Scrolls a - 4 scrolls of identify {unknown} j - a scroll of magic mapping {unknown} Potions f - a potion of magic {unknown} g - a potion of brilliance {unknown} h - a potion of agility {unknown} Comestibles b - a ration c - 3 chunks of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 5% 2 ###.... Dazzling Spray Conj/Hex #..... 26% 3 ###.... Iskenderun's Mystic Bla Conj ##...... 34% 4 #####.. Force Lance Conj/Tloc #....... 65% 4 #####.. Fulminant Prism Conj/Hex #......... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Found 15 gold pieces. You see here 16 stones. A frilled lizard comes into view. The frilled lizard hisses angrily. Found a dagger. The frilled lizard bites you but does no damage. The frilled lizard hisses. Found a smoky dark potion. You see here 15 gold pieces. A frilled lizard comes into view. A bat and a jackal come into view. An adder and a jackal come into view. The jackal barks! The frilled lizard hisses angrily. The adder hisses angrily. The bat hits you but does no damage. The adder barely misses you. Found a stone staircase leading up. The jackal barks! You hit the adder. The adder is lightly wounded. The bat hits you but does no damage. Terence hits you with a +0 hand axe. You die... #. .. ##.###.## .##...#h..# .....#.h.### ##.........##. .<...bl...... #.S.....# #@..# #@..# ###l## #...# #l### ##.## # #...# #.##.#.#!## ##.#.##.##.###) You could see Terence, an adder, 2 jackals, a bat and 2 frilled lizards. Vanquished Creatures A dart slug (D:2) A leopard gecko (D:2) 2 giant cockroaches (D:1) A goblin (D:1) A frilled lizard (D:1) A rat (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gynju the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 256 | D:1 | You fall into a shaft and drop 1 floor! 257 | D:2 | Noticed Terence 286 | D:2 | Reached XP level 2. HP: 7/20 MP: 1/5 309 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, kennysheep_boxes D:2: layout_loops_ring, nicolae_overflow_hidden_temple, corexii_shack, uniq_terence Action || total -------------------------++------- Melee: Dagger || 16 Tailslap || 3 Cast: Magic Dart || 8 Stab: Sleeping || 1 Armor: Skin || 6 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 D:2 | 8 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------