Dungeon Crawl Stone Soup version 0.24-a0-521-g122614bf49 (webtiles) character file. Game seed: 10771048250099780955 9 Gynju the Magician (level 2, 0/17 HPs) Began as an Octopode Wizard on July 29, 2019. Slain by an ooze (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (589 turns). Gynju the Magician (Octopode Wizard) Turns: 589, Time: 00:00:56 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 16% Magic: 1/6 EV: 13 Int: 20 God: Gold: 30 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . b - -1 club (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons b - a cursed -1 club (weapon) h - a cursed -2 hand axe Armour a - a +0 hat (worn) Jewellery f - an uncursed ring of positive energy {unknown} Scrolls d - a scroll of magic mapping {unknown} e - a scroll of fog {unknown} g - a scroll of amnesia {unknown} Comestibles c - 2 rations i - a chunk of flesh Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 1.6 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 7% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 30% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the ooze. The ooze is almost dead. The ooze misses you. The ooze hits you. * * * LOW HITPOINT WARNING * * * You hit the ooze but do no damage. The ooze is almost dead. The ooze completely misses you. You completely miss the ooze. The ooze is almost dead. The ooze hits you. You die... ######### #.......######### #...........[@..# ###.......####J##.# ##.........# #. #.# ...........# #. #.# ##.#.......# #. #># ##.........## #.##.## ............. #.....# ##.##รท######. ###...# ##.##.# #.#.# You could see an ooze. Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gynju the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 372 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/6 589 | D:1 | Slain by an ooze Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring, serial_bayou_ford_a Action || total -------------------------++------- Melee: Club || 7 Constrict || 1 Cast: Magic Dart || 27 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------