HAL9000 Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 0, D:1) 22 bolts (17, -10, D:1) a +0 club a stone (17, 1, D:1) a +0 robe (24, -23, D:1) a +0 dagger (27, 8, D:1) 25 stones (29, -5, D:1) a +0 ring mail (32, 0, D:1) a +0 dagger (34, -28, D:1) a +0 hand axe (38, -32, D:1) 12 bolts (40, -10, D:1) 16 stones (52, -35, D:1) 18 sling bullets (54, -1, D:1) a +0 ring mail Level 2 of the Dungeon (3, -24, D:2) a frilled lizard corpse (skeletalised by now) (20, -40, D:2) a +0 dagger (20, -13, D:2) a stone (22, -12, D:2) a +0 short sword 2 stones (23, -39, D:2) 2 stones (24, -42, D:2) 21 bolts (25, -40, D:2) a stone (28, -41, D:2) a +0 short sword (29, -12, D:2) a stone (30, -13, D:2) a +0 short sword (31, -4, D:2) a cursed -1 dagger a +0 flail a +0 ring mail (31, 19, D:2) a +0 club a +0 hunting sling 17 stones a goblin skeleton (32, 15, D:2) a +0 trident (33, 18, D:2) a stone (35, 14, D:2) 16 stones (38, 11, D:2) 27 sling bullets (41, -25, D:2) a +0 trident (42, -13, D:2) 18 bolts Level 3 of the Dungeon (0, 0, D:3) an adder corpse (2, -1, D:3) a rat corpse (12, -13, D:3) 11 gold pieces (14, -4, D:3) a +0 robe (17, -14, D:3) a potion of mutation