HAL9000 Level 1 of the Dungeon (0, 0, D:1) a +0 club (26, 15, D:1) a +0 leather armour (51, 8, D:1) a +0 hand axe (51, 27, D:1) a +0 whip Level 2 of the Dungeon [Shop] Zaeteal's Antique Weapon Shoppe a +0 short sword (57 gold) a +0 dagger (38 gold) a +0 mace (57 gold) the +8 flail of the Globe {protect, rF+ rC++ rCorr} (1544 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a +0 hand axe (57 gold) a +0 spear (57 gold) a +0 dagger (38 gold) a +0 short sword (57 gold) the +8 fustibalus of Instant Death {venom, Str+2 Int+2 Dex+4} (1554 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). a +0 mace (57 gold) a +0 quarterstaff (76 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (4, 10, D:2) a +0 dagger (19, 17, D:2) 22 bolts (19, 21, D:2) 20 bolts (24, 20, D:2) a +0 dagger (36, 2, D:2) a +0 leather armour (37, 0, D:2) a worm corpse (37, 7, D:2) a +0 leather armour (38, 0, D:2) a poisoned dart (39, 2, D:2) a potion of magic (40, 0, D:2) a poisoned dart (41, 0, D:2) 2 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a scroll of enchant weapon (4, 3, D:3) a poisoned dart (7, 20, D:3) a +0 long sword (10, 5, D:3) a poisoned dart